| Commit message (Collapse) | Author | Age | Files | Lines |
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Also restored serial init back to original location. Was getting junk data.
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Refactored Bluetooth support to make adding new Bluetooth modules
easier in the future.
* Remove `OUT_BLE` key from QMK's keymap. `OUT_BT` is all we need now
as there's no difference anymore.
* Made BLUETOOTH_ENABLE build option legacy as not to break existing
keymaps (Falls back to existing EZ Key support if on)
* Removed `ADAFRUIT_BLE_ENABLE` build option
* Created new build option `BLUETOOTH` with module option (Currently
`AdafruitEZKey` & `AdafruitBLE`)
* Moved all LUFA bluetooth key/mouse events under `BLUETOOTH_ENABLE`
ifdef with selected modules output.
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fixed a bug related to mod + Grave with combined ESC/Grave key
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This only applies to keymaps that has combined esc/grave. Here we call it theKEY.
Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence: press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY.
If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing.
By adding a flag, this issue is eliminated and will not affect any other functions.
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readme keymap.h to quantum_keycodes.h
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Changed the quantum/keymap.h to quantum/quantum_keycodes.h because this seems to be the file where they keycodes are defined.
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Adds soft PWM backlight for non-timed ports
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Colemak layout for Clueboard
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Add handwired 20-key Numpad
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Add handwired 5x13 ortholinear keyboard
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Add Hexwire layout for Let's Split
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Worked on deadcyclo layout
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Add smt keymap for Let's Split (based on serial)
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