| Commit message (Collapse) | Author | Age | Files | Lines |
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* changed 'infinity' to 'ergodox_infinity' and specified to be in the top-level directory as per recent changes to directory structure of QMK_firmware git repo
* accidently removed '-' in last line of readme
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* importing 42 key dvorak layout
* added comment for build instructions
* adding atreus dvorak 42 key layout
* added readme
* add readme
* build instructions
* additional MEH shortcuts
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This wasn't going to work on boards with a different number of LEDs,
since I was always sending 48 bytes.
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Adapter compatibility
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* add new RGB keycodes and clean up lets split keymap
* extraneous cases
* More cleanup and added macro
* one more macro
* cleaned up my planck keymap and added macros
* Transitioned planck keymap to new formatting / audio modes based on new default
* Remove extraneous newline in song list, add keycodes missed in previous commit
* error in graphical representation of keycodes
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* Fork lets_split to levinson
Update subproject default
* Update Readme
* Pass LED backlight info from master to slave over serial
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* Merge with upstream
* Finish merge
* Add new keymap
* Change use of KEYMAP macro
* Add Readme.md
* Fix link
* Clean up comments
* Raise on leading edge of keypress
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* Add HOME/END keys as upper/lower on arrow-up/down
* Reduce .hex file size by turning off unneeded options
* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand
* Latest super latest version merge
* cbbrowne keymap for XD75re
* starting notes on XD75re keymap plans
* First draft of bottom row of QWERTY
* Switch my special bottom line over to QCENT
* Dunno
* Filling in wanted keys, bit by bit...
* Add copyright, extra macro
* Clean up comments, remove some experimental code I didn't like
* TODO plans for xd75re
* clean up keyboard layout
* QCENT2 is my new experiment for the main keyboard...
* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer
* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing
* More xd75 changes, now that I actually have it in hand
* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges
* more revs to XD75
* Dropping parts of the centre keypad in favor of Keys I Really Need
* Improve documentation to conform with how builds are done now
* Improve documentation to conform with how builds are done now
* Add cbbrowne rules file as alternative to having the rules in Makefile
* Makefile not needed anymore for individual keymap
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* updated read.md file
* added image to flash hex on ergodone
* corrected image link
* updated direct image link
* image with larger text
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* Port TMK code for MF68
* Change KEYMAP to KC_KEYMAP and add macro
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* Sean Hunter initial keymap
* Update old map to sync it up with new one
* Add TODO
fix a few minor things
* small doc fixes
* Minor fixups
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* implement basic terminal stuff
* modify send_string to read normal strings too
* add files bc yeah. working pgm detected
* pgm detection apparently not working
* adds send string keycodes, additional keycode support in send string
* implement arguments
* [terminal] add help command
* [terminal] adds keycode and keymap functions
* [terminal] adds nop.h, documentation
* update macro docs
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Don`t know, if this is 100% correct, but the original software refers
to "JMWS JM60 Driver".
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This adds basic support for JM60 RGB PCB that was sold
by KBDfans https://kbdfans.myshopify.com/
https://www.aliexpress.com/store/product/JM60-RGB60-Custom-mechanical-keyboard-PCB-ANSI/2230037_32810956675.html
No support for RGB Backlight yet.
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* Remove all Makefiles from the keyboards directory.
* update keymaps added in the last 8 days
* Ignore keyboard/keymap makefiles
* update hand_wire to reflect our new Makefile-less reality
* Update the make guide to reflect the new reality
* move planck keymap options to rules.mk
* update planck keymaps 4real
* trigger travis
* add back build_keyboard.mk
* restore changes to build_keyboard
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This reverts commit 6fc43ddaf6048edc67c00ea258ffbbcbded631b0.
I didn't think this through before pushing it.
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* Merge with upstream
* Add split_atreus keymap for lets_split.
* Move bspace
* Tidy up keymap
* Update layer enum
* Temporary fix
* Finish merge
* Added keys for testing
* Revert temporary fix
* Remake keymap using default let's split map as base. ASCII art not
updated
* Remove non-functioning layers
* Rename folder
* Update ASCII art
* Remove vestiges of ADJUST layer
* Remove nonexistent layer #defines
* Rename folder to avoid confusion
* Add Readme.md
* Formatting
* Description of underscores in layer maps
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* Add TKL keymap for Frosty_Flake
* Update readme.md
* Add spaces for ghfm newlines
* add note for dfu target
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* Allow the knight animation to be restricted to a portion of the LED strip
* Add keys for jumping directly to particular animation modes
* Remove orphaned break statements
* Tweak the `RGB_MODE` buttons so they cycle through the same mode.
* small indentation fix
* Add a new revision of the clueboard with 18 underlight LEDs
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* Clone chibios and ugfx if it's not already checked out.
* update the submodule out of date message
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* Allow the knight animation to be restricted to a portion of the LED strip
* Add keys for jumping directly to particular animation modes
* Remove orphaned break statements
* Tweak the `RGB_MODE` buttons so they cycle through the same mode.
* small indentation fix
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`avr-libc` is no longer, and it's called `avr-gcc` now. https://github.com/osx-cross/homebrew-avr
Also you need `gcc-arc-none-eabi` to be able to compile in my experience.
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