| Commit message (Collapse) | Author | Age | Files | Lines |
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* Adds new RGB Matrix effect: rgb_matrix_config'd reactive LEDs
* [Docs] Adds disable for new effect
* [Docs] Added new effect to list of effects
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* Align docker and vagrant base images - update box to debian 9.6
* Align docker and vagrant base images - lock docker image to debian 9
* Align docker and vagrant base images - update vagrant docker to debian 9
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* unicode fix for new wincompose version
* move wincompose case to linux
* Change unicode input end to enter
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* added my own keymap
* changed thing
* updated keymap Samuel
* updated laypout for better one handed use
* updated stuff I want
* happy with my lagout
* formatting
* Added new literate config
* made everything nice
* cleaned
* fixed spelling and two small bugs in macros
* Made press and lift function for modifiers
* made taps occur on press instead of release
* added oneshot keys and chars cant be negative!
* removed debug message
* Added command and qwerty layers
* fixed bug with oneshot layer
* same bug, different key
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Added Liebesleid by Kriesler (or Rachmaninoff), Michishirube from Violet Evergarden, Melodies of Life from Final Fantasy 9 and Eyes on Me from Final Fantasy 8
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* ortho_4x12 jotix2 layout
* ortho_4x12 jotix2 layout
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* Add nrichers keymap
* Additional keymap tweaks, add readme info
* Improve descriptions for changes from default keymap
* Add image of keymap, update .gitignore to
* Add image link
Adds an image of the modified keymap.
* Improve legibility of keymap changes with colour coding
* Tinker with color codes in Markdown
* Experiment with colour codes
* Tinker more with colour codes
* Figured out the easiest way to include colour coding
* Undo earlier .gitignore change
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* Refactor layout macro names
Update the names of the layout macros to reflect QMK's desired usage.
- KEYMAP renamed to LAYOUT
- colinta keymap updated accordingly
- KC_KEYMAP renamed to LAYOUT_kc
- mtdjr keymap updated accordingly
* Update xd75.h to use #pragma once include guard
* Update keymaps to use QMK_KEYBOARD_H
* Refactor default keymap
- updated to use layout macro
- remove deprecated action_get_macro function
- add functions from QMK keymap.c template
- process_record_user
- matrix_init_user
- matrix_scan_user
- led_set_user
* Update supporting files
- updated config.h files to use #pragma once include guard
- remove errant QUANTUM_DIR code block
* Rename readme files to fully lowercase filenames
* Restructure keyboard readme
Updated the readme to better align with the current QMK template.
* Bugfixes to supporting files
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* Add VSCode guide to docs
* Fix settings menu enumeration
* Update docs/other_vscode.md
Co-Authored-By: drashna <drashna@live.com>
* Update docs/other_vscode.md
Co-Authored-By: drashna <drashna@live.com>
* Update docs/other_vscode.md
Co-Authored-By: drashna <drashna@live.com>
* Update docs/other_vscode.md
Co-Authored-By: drashna <drashna@live.com>
* Update docs/other_vscode.md
Co-Authored-By: drashna <drashna@live.com>
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* Add handwired split tester
* Update keyboards/handwired/splittest/readme.md
Co-Authored-By: nooges <nooges@users.noreply.github.com>
* Update keyboards/handwired/splittest/readme.md
Co-Authored-By: nooges <nooges@users.noreply.github.com>
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* Add EEPROM avrdude flashing commands for setting handedness
* Update docs with info on flashing EEPROM handedness files with commands
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* Make rgblight_update_dword not update eeprom (we already have
eeconfig_update_rgblight for that).
Make split i2c keyboards transfer active rgblight config rather than
eeprom saved version of rgblight config, enabling runtime changes
that aren't persisted to eeprom.
* prev_level and prev_rgb only store successfully transmitted values
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* greenshadowmaker keymap for idobo xd75 massdrop
* remove uneeded config.h
* corrected format to match convention instead of xd75 where I accidentally started from
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* Use correct functions for dip switch code
* Some planck cleanup
* Hopefully fix RGB Sleeping with RGB Matrix
* Add rgbmatrix extern
* Add numpad 5x6 layout
* RGB Tweaks
* Add RGB startup animation
* Minor RGB Fixes
* Turn off RBG on planck
* Enable separate storage of EEPROM
* Update Macro pad
* Add BJohnson Keymap and minor darshna tweaks
* Clean up rgb and other code for new numpad
* Remove clicky hachy thing
* Update my code to use built in MOD_MASK defines
* Fix up modifier calls
* Tweak to KC_MAKE
* Tweak to KC_MAKE
* Add Semi-colon to numpad
* Preprocess out rgb matrix stuff if not enabled
* Formatting of KC_MAKE
* Add stuff for matrix and light rgb coexistance
* Fix bad spelling
* Change where layer indication shows based on rgblight status
* Force set mods in KC_MAKE
* Optimize CRKBD
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* My Inital Keymap, adjusted for not removing outer keys, and using large inner key
* First working version of keymap
* RGB investigate
* Updated Keymap, added keyboard-layout-editor.com json file
* minor fix
* Update keyboards/ergodash/rev2/keymaps/greenshadowmaker/config.h
Ah! Thanks fort the clarification, it was a blind copy/paste
Co-Authored-By: GreenShadowMaker <39226745+GreenShadowMaker@users.noreply.github.com>
* Update keyboards/ergodash/rev2/keymaps/greenshadowmaker/config.h
Co-Authored-By: GreenShadowMaker <39226745+GreenShadowMaker@users.noreply.github.com>
* Update keyboards/ergodash/rev2/keymaps/greenshadowmaker/config.h
Co-Authored-By: GreenShadowMaker <39226745+GreenShadowMaker@users.noreply.github.com>
* Update keyboards/ergodash/rev2/keymaps/greenshadowmaker/config.h
Co-Authored-By: GreenShadowMaker <39226745+GreenShadowMaker@users.noreply.github.com>
* Update keyboards/ergodash/rev2/keymaps/greenshadowmaker/rules.mk
Co-Authored-By: GreenShadowMaker <39226745+GreenShadowMaker@users.noreply.github.com>
* Update keyboards/ergodash/rev2/keymaps/greenshadowmaker/keymap.c
Co-Authored-By: GreenShadowMaker <39226745+GreenShadowMaker@users.noreply.github.com>
* Update keyboards/ergodash/rev2/keymaps/greenshadowmaker/keymap.c
Co-Authored-By: GreenShadowMaker <39226745+GreenShadowMaker@users.noreply.github.com>
* Update keyboards/ergodash/rev2/keymaps/greenshadowmaker/keymap.c
Co-Authored-By: GreenShadowMaker <39226745+GreenShadowMaker@users.noreply.github.com>
* Update keyboards/ergodash/rev2/keymaps/greenshadowmaker/keymap.c
Co-Authored-By: GreenShadowMaker <39226745+GreenShadowMaker@users.noreply.github.com>
* removed persistent_default_layer_set and the QWERTY section as suggested
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* added Boy_.314's layout for halfnhalf keyboard
* reset rules.mk to default
* update keymap with qwerty layout, and enable tap dancing
* fixed formatting in layout visualization
* added rules.mk to custom layout
* added mod tap for ctrl/capslock
* fixed typo in config.h, remove excess in rules.mk, revert half_n_half rules.mk
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* Remove duplicate 'program' files and refactor to use atmega32a_program.py
* Update readme references from 'program' to 'atmega32a_program.py'
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* new keyboard lovelive9
* Update keyboards/lovelive9/config.h
thank you
Co-Authored-By: ginjake <hsginjake123@gmail.com>
* Apply suggestions from code review
Co-Authored-By: ginjake <hsginjake123@gmail.com>
* fix review
* fix readme
* move handwired
* Update keyboards/handwired/lovelive9/keymaps/default/keymap.c
thanks
Co-Authored-By: ginjake <hsginjake123@gmail.com>
* Apply suggestions from code review
commit suggestion
Co-Authored-By: ginjake <hsginjake123@gmail.com>
* fix spell miss
* fix review
* fix col and row
* fix layout define
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* Initial import of xd96 based on xd84 code
* Configure xd96 port expander mapping
* Fix xd96 led count
* Fix xd96 port expander reading
* Fix xd96 port expander reading
* Fix xd96 LAYOUT matrix mapping
* Add additional links for xd96 Hardware Availability
* Correct Configurator config
Co-Authored-By: zvecr <git@zvecr.com>
* Readme review comments
Co-Authored-By: zvecr <git@zvecr.com>
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