| Commit message (Collapse) | Author | Age | Files | Lines |
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* Add MOD_MASK_* macros to core code
* MOD_MASK_ALL → MOD_MASK_CSAG
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I worked on those keymap to simplify the use of 60% keyboards for
coders. Instead of trying to mimic planck, this keymap remove
raise/lower layer complexity and keep some important sign keys for coder
in the upper right side pretty much the same way as they are on a full
keyboard.
A karabiner configuration is also provided to mimic most of the keymap
features on the macbook internal keyboard for when you are forced to use
it.
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* Fix oneshot_time wrong type
* Fix oneshot_time_layer wrong type
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* Adding documentation for the LM layer modifier.
This will hopefully clear up some of the confusion around adding this layer modifier. I struggled with this a bit as well at first.
* Removing duplicate table.
* Changed section title to `Changing Layers`
* Retain name
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* Custom keymap.
* Fix magic layer, enable Unicode.
* Update README.
* Make Unicode config change keymap-local.
* Move magic to AltGr, simplifying layout.
* Changes per Drashna.
* Fix magic+esc = backtick!
* Change reset implementation per Drashna's suggestion.
* Add a few more symbols so long as the commit is open - √ℜℂℤ⊙ℚℕ and the like.
* Typo fix.
* Slight simplification, drop an extra variable.
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* enable bootmagic lite by default
* add a second layer with a reset key
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* Added busby222 config
* Fixed bug with leftover colemak and dvorak layouts
* Fixing dumb mistake
* Minor tweaks to layout. Need to use at work tomorrow to make more adjustments
* Added mouse controls for raised layer
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update config.h
Added mouse specific settings for smoother mouse movement (default is sort of hard to use)
* config.h cleanup
* Lowering max mouse speed (personal preference)
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update config.h
* Update rules.mk
* Added MIDI layer
* Switched the Adjust layer to an MO call
* Update keymap.c
* Fixing bugs related to midi layer
* Changed "Caps Lock" ctrl to RCTRL for use in VirtualBox
* Added shovelpaw keyamp
* Removed deprecated QUANTUM_DIR code block
* Switched midi layer to be only active when held
* Addressing requested changes
* Removed unnecessary include statement
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* use pragma once in our templates
* template.h is present in both avr/ps2avrgb options so we moved it to base. In addition we now use pragma once
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* initial commit
* move the original kbd67 stuff into its own directory, rev1
* get rid of vanilla cookie cutter code
* put in the switch matrix pins, backlight pin, and rgb underglow pin. Number of underglow LEDs is questionable.
* switch matrix created for hotswap
* create a basic keymap for testing
* make info.json for QMK Configurator support
* rename kbd67 due to compile error
* kbd67 generic readme file
* fix make instructions for the new rev1
* comment out unneeded rgb light #defines
* Update keyboards/kbd67/readme.md
Add an extra space for proper markdown rendering
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update keyboards/kbd67/hotswap/hotswap.h
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update keyboards/kbd67/hotswap/keymaps/default/keymap.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* use pragma once
* proper format of MechMerlin
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* Cluecard: refactor
- renamed layout macro KEYMAP to LAYOUT
- reformatted layout macro to more closely resemble physical device layout
- keymaps now use #include QMK_KEYBOARD_H
- config.h files updated to use #pragma once method
- deleted outdated QUANTUM_DIR code blocks from rules.mk files
- white space changes on rules.mk files (alignment/readability)
* Cluecard: Configurator support
* Cluecard: readme update
- added image
- updated Docs links
* Clueboard 66% HotSwap: corrected matrix and Configurator data
- removed k31 and k84 from LAYOUT
- both appear to be unsupported for this PCB according to images on clueboard.co
- updated block comment mock-ups to match changes
- rebuilt info.json file
- delete removed keys from default keymap.c
* Clueboard 66% HotSwap: readme update
- fix make example
- updated Docs links
* Clueboard 66% HotSwap: 66_ansi keymap update
Updated to use #include QMK_KEYBOARD_H
* Clueboard 60% refactor
- renamed layout macro KEYMAP to LAYOUT_all
- renamed layout macro KEYMAP_AEK to LAYOUT_aek
- removed redundant KC_TRNS definitions from keymaps
- all keymaps now use #include QMK_KEYBOARD_H
* Clueboard 17%: refactor
* Clueboard 17%: Configurator support
* Clueboard 17%: update Docs links in readme
* Cleanup the 2x1800 files
* Update Clueboard 60% to standard matrix
* Update the clueboard default keymaps
* Refresh and update clueboard 17
* Add the 66% hotswap to Clueboard's readme
* Clarify the 66% hotswap's readme
* change the image to imgur
* Update the clueboard 66 to follow modern standards
* update clueboard 66_hotswap to follow modern practices
* Move the logo to imgur
* update clueboard/card to follow modern practices
* remove clueboard/66 as a valid make target
* Address comments in #4902
* fix user keymaps after the changes
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It was named default_60_iso for some reason. *shrug*
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Keymap had a comma after the last keycode.
Aligned for readability.
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* Update make command with correct variant
* Add a custom keycode for a compile-time defined macro and add to _FL
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When this if statement is false, it will cause the report ID to be read as the LED state.
We already know there are two bytes in the endpoint, which is a reasonably good indicator that it contains a report ID, so we should always read both.
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Also merges tx/rx buffers, as only one is necessary.
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* Added TGR Alice keyboard support
This keyboard uses ps2avrGB firmware, so I used the same matrix
Bootmapper Client was using and was able to flash it appropriately.
* Refactor alice to use QMK core
* Fixed markdown line breaks on TGR Alice readme
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* handwired/retro_refit: refactor
- retro_refit.h
- updated to use #pragma once include guard
- refactored layout macro to not auto-prepend KC_ to keycodes
- renamed to LAYOUT (from KEYMAP)
- aligned for readability
- default keymap.c
- now uses #include QMK_KEYBOARD_H
- removed unused fn_actions and action_get_macro blocks
* handwired/retro_refit: Configurator support
* handwired/retro_refit: readme update
Updated readme to format of current QMK template.
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* Tidy up IS_{,HOST_}LED_{ON,OFF} macros
* Tweak LED control docs
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* Create ISO HHKB keymapping for GH60
* Add media controls to Fn layer
* Use M(x) instead of F(x), add Copyright text
* Create initial firmware for TMO50
* Correct year and author
* Fix repos README
* Remove unnecessary code
* Change include guard in tmo50.h
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* Plain60: remove redundant include guard from plain60.h
Superseded by #pragma once.
* Plain60: add Docs links to readme file
* Plain60: Configurator support
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(#4883)
* new hhkb keymap implementing movement layer + comfort features
* Apply suggestions from code review
Co-Authored-By: schaefer-dev <schaefer.dev@gmail.com>
* removed deprecated function action_get_macro and mousewheel configs that are no longer used
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* handwired/reddot: refactor
- reddot.h
- updated to use #pragma once include guard
- renamed layout macro KEYMAP to LAYOUT
- refactored arguments to more closely resemble physical layout
- aligned for readability
- keymaps/default/keymap.c
- now uses #include QMK_KEYBOARD_H
- updated include path for keymap_french.h
- refactored to use short keycodes
- aligned for readability
* handwired/reddot: Configurator support
* handwired/reddot: readme update
- update readme to current QMK template
- add KLE permalink to my best guess at the layout
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* Add Plain60 support
* Delete info.json
* Remove definition of KC_TRNS in keymap
* Add spaces for proper markdown to readme.md
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* Update rules.mk
* Update rules.mk
* Update rules.mk
* Update rules.mk
* Update rules.mk
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* add k3c and change layout to LAYOUT_all
* fix up info.json for the new layout
* forgot to add k3c into the physical layout matrix
* fix keymaps
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Inadvertently left a key position out of info.json, keeping it from
rendering properly.
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* Initial support for TKC Candybar
* Correct FN layer issue
Both shift keys were overloaded. Moved Caps Lock to FN + C.
* Update keyboard description in config.h.
* Info.json
* Update project information
* Update keyboards/candybar/readme.md
Co-Authored-By: TerryMathews <terry@terrymathews.net>
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