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-rw-r--r--users/drashna/config.h61
-rw-r--r--users/drashna/drashna.c125
-rw-r--r--users/drashna/drashna.h64
-rw-r--r--users/drashna/readme.md27
-rw-r--r--users/drashna/rules.mk4
5 files changed, 177 insertions, 104 deletions
diff --git a/users/drashna/config.h b/users/drashna/config.h
new file mode 100644
index 0000000000..f33721d23d
--- /dev/null
+++ b/users/drashna/config.h
@@ -0,0 +1,61 @@
+#ifndef USERSPACE_CONFIG_H
+#define USERSPACE_CONFIG_H
+
+
+#ifdef AUDIO_ENABLE
+#define STARTUP_SONG SONG(IMPERIAL_MARCH)
+#define GOODBYE_SONG SONG(SONIC_RING)
+#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
+ SONG(COLEMAK_SOUND), \
+ SONG(DVORAK_SOUND), \
+ SONG(PLOVER_SOUND) \
+ }
+#endif
+
+#ifdef RGBLIGHT_ENABLE
+#define RGBLIGHT_SLEEP
+#endif // RGBLIGHT_ENABLE
+
+
+
+#ifndef ONESHOT_TAP_TOGGLE
+#define ONESHOT_TAP_TOGGLE 2
+#endif // !ONESHOT_TAP_TOGGLE
+
+#ifndef ONESHOT_TIMEOUT
+#define ONESHOT_TIMEOUT 3000
+#endif// !ONESHOT_TIMEOUT
+
+#ifndef QMK_KEYS_PER_SCAN
+#define QMK_KEYS_PER_SCAN 4
+#endif // !QMK_KEYS_PER_SCAN
+
+
+
+// this makes it possible to do rolling combos (zx) with keys that
+// convert to other keys on hold (z becomes ctrl when you hold it,
+// and when this option isn't enabled, z rapidly followed by x
+// actually sends Ctrl-x. That's bad.)
+#define IGNORE_MOD_TAP_INTERRUPT
+#undef PERMISSIVE_HOLD
+#undef PREVENT_STUCK_MODIFIERS
+
+#ifndef TAPPING_TOGGLE
+#define TAPPING_TOGGLE 1
+#endif
+
+#ifdef TAPPING_TERM
+#undef TAPPING_TERM
+#endif
+#define TAPPING_TERM 150
+
+
+// Disable action_get_macro and fn_actions, since we don't use these
+// and it saves on space in the firmware.
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
+
+
+#endif // !USERSPACE_CONFIG_H
+
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index 678570958b..09b3891dd7 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "secrets.h"
#else
// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
-// And I'm not familar enough to know which is better or why...
+// And I'm not familiar enough to know which is better or why...
PROGMEM const char secret[][64] = {
"test1",
"test2",
@@ -32,20 +32,13 @@ PROGMEM const char secret[][64] = {
};
#endif
-#ifdef AUDIO_ENABLE
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-float tone_dvorak[][2] = SONG(DVORAK_SOUND);
-float tone_colemak[][2] = SONG(COLEMAK_SOUND);
-float tone_workman[][2] = SONG(PLOVER_SOUND);
-float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
-#endif
#ifdef FAUXCLICKY_ENABLE
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
#else
-float fauxclicky_pressed[][2] = SONG(E__NOTE(_A6)); // change to your tastes
-float fauxclicky_released[][2] = SONG(E__NOTE(_A6)); // change to your tastes
+float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
+float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
#endif
bool faux_click_enabled = false;
@@ -191,7 +184,7 @@ void matrix_init_user(void) {
#endif
matrix_init_keymap();
}
-// No global matrix scan code, so just run keymap's matix
+// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
@@ -202,17 +195,20 @@ void matrix_scan_user(void) {
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
-void send_game_macro(const char *str) {
- clear_keyboard();
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- send_string(str);
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
+ if (!record->event.pressed || override) {
+ clear_keyboard();
+ register_code(is_overwatch ? KC_BSPC : KC_ENTER);
+ unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
+ wait_ms(50);
+ send_string(str);
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ if (override) wait_ms(3000);
+ return false;
}
-
// Sent the default layer
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
@@ -221,7 +217,7 @@ void persistent_default_layer_set(uint16_t default_layer) {
// Defines actions tor my global custom keycodes. Defined in drashna.h file
-// Then runs the _keymap's recod handier if not processed here
+// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
@@ -230,7 +226,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif //CONSOLE_ENABLE
// Run custom faux click code, but only if faux clicky is enabled
-#ifdef AUDIO_ENABLE
+#ifdef AUDIO_ENABLE
if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
if (record->event.pressed) {
PLAY_SONG(fauxclicky_pressed);
@@ -245,37 +241,25 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_QWERTY:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
-#endif //AUDIO_ENABLE
- persistent_default_layer_set(1UL << _QWERTY);
+ set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case KC_COLEMAK:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
-#endif //AUDIO_ENABLE
- persistent_default_layer_set(1UL << _COLEMAK);
+ set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case KC_DVORAK:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
-#endif //AUDIO_ENABLE
- persistent_default_layer_set(1UL << _DVORAK);
+ set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case KC_WORKMAN:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_workman);
-#endif //AUDIO_ENABLE
- persistent_default_layer_set(1UL << _WORKMAN);
+ set_single_persistent_default_layer(_WORKMAN);
}
return false;
break;
@@ -328,7 +312,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
- case KC_RESET: // Custom RESET code that setr RGBLights to RED
+
+
+ case KC_RESET: // Custom RESET code that sets RGBLights to RED
if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
@@ -339,6 +325,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
+
+
case EPRM: // Resets EEPROM
if (record->event.pressed) {
eeconfig_init();
@@ -347,11 +335,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case VRSN: // Prints firmware version
if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
}
return false;
break;
- case KC_SECRET_1 ... KC_SECRET_5: // Custom
+
+
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
if (!record->event.pressed) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
send_string_P(secret[keycode - KC_SECRET_1]);
@@ -364,61 +354,42 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
-
-
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
if (record->event.pressed) { is_overwatch = !is_overwatch; }
#ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif //RGBLIGHT_ENABLE
- return false;
- break;
-
- case KC_SALT:
- if (!record->event.pressed) { send_game_macro("Salt, salt, salt..."); }
return false; break;
+ case KC_SALT:
+ return send_game_macro("Salt, salt, salt...", record, false);
case KC_MORESALT:
- if (!record->event.pressed) { send_game_macro("Please sir, can I have some more salt?!"); }
- return false; break;
+ return send_game_macro("Please sir, can I have some more salt?!", record, false);
case KC_SALTHARD:
- if (!record->event.pressed) { send_game_macro("Your salt only makes me harder, and even more aggressive!"); }
- return false; break;
+ return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
case KC_GOODGAME:
- if (!record->event.pressed) { send_game_macro("Good game, everyone!"); }
- return false; break;
+ return send_game_macro("Good game, everyone!", record, false);
case KC_GLHF:
- if (!record->event.pressed) { send_game_macro("Good luck, have fun!!!"); }
- return false; break;
+ return send_game_macro("Good luck, have fun!!!", record, false);
case KC_SYMM:
- if (!record->event.pressed) { send_game_macro("Left click to win!"); }
- return false; break;
+ return send_game_macro("Left click to win!", record, false);
case KC_JUSTGAME:
- if (!record->event.pressed) { send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); }
- return false; break;
+ return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
case KC_TORB:
- if (!record->event.pressed) { send_game_macro("That was positively riveting!"); }
- return false; break;
+ return send_game_macro("That was positively riveting!", record, false);
case KC_AIM:
- if (!record->event.pressed) {
- send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!");
- wait_ms(3000);
- send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!");
- }
- return false; break;
+ send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
+ return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
case KC_C9:
- if (!record->event.pressed) { send_game_macro("OMG!!! C9!!!"); }
- return false; break;
+ return send_game_macro("OMG!!! C9!!!", record, false);
case KC_GGEZ:
- if (!record->event.pressed) { send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!"); }
- return false; break;
+ return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
#ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
+ case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
-
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
@@ -437,14 +408,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
rgb_layer_change = !rgb_layer_change;
if (rgb_layer_change) {
- layer_state_set(layer_state); // This is needed to immediately set the layer color (looks beetter)
+ layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
}
}
#endif // RGBLIGHT_ENABLE
return false; break;
#ifdef RGBLIGHT_ENABLE
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
- if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
+ if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
rgb_layer_change = false;
}
return true; break;
@@ -534,7 +505,7 @@ uint32_t layer_state_set_user(uint32_t state) {
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
-// So nothing goes here.
+// So nothing goes here.
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h
index 8a022cd14b..0df9abb468 100644
--- a/users/drashna/drashna.h
+++ b/users/drashna/drashna.h
@@ -17,10 +17,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef USERSPACE
#define USERSPACE
-
#include "quantum.h"
-// Define layer names
+// Define layer names
#define _QWERTY 0
#define _NUMLOCK 0
#define _COLEMAK 1
@@ -118,6 +117,12 @@ enum userspace_custom_keycodes {
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
+#define KC_SEC1 KC_SECRET_1
+#define KC_SEC2 KC_SECRET_2
+#define KC_SEC3 KC_SECRET_3
+#define KC_SEC4 KC_SECRET_4
+#define KC_SEC5 KC_SECRET_5
+
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
@@ -129,8 +134,8 @@ enum {
// Custom Keycodes for Diablo 3 layer
-// But since TD() doesn't work when tapdance is disabled
-// We use custom codes here, so we can substituet the right stuff
+// But since TD() doesn't work when tap dance is disabled
+// We use custom codes here, so we can substitute the right stuff
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
@@ -146,26 +151,10 @@ enum {
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
-#define ONESHOT_TIMEOUT 3000
-
-#define QMK_KEYS_PER_SCAN 8
-#ifdef RGBLIGHT_ENABLE
-#define RGBLIGHT_SLEEP
-#endif // RGBLIGHT_ENABLE
-// this makes it possible to do rolling combos (zx) with keys that
-// convert to other keys on hold (z becomes ctrl when you hold it,
-// and when this option isn't enabled, z rapidly followed by x
-// actually sends Ctrl-x. That's bad.)
-#define IGNORE_MOD_TAP_INTERRUPT
-// Disable action_get_macro and fn_actions, since we don't use these
-// and it saves on space in the firmware.
-#define NO_ACTION_MACRO
-#define NO_ACTION_FUNCTION
-
-// If we're still using the official Faux Clicky feature, substituet codes
+// If we're still using the official Faux Clicky feature, substitute codes
// so that we don't have any unused/blank keys.
#ifdef FAUXCLICKY_ENABLE
#define AUD_ON FC_ON
@@ -177,23 +166,27 @@ enum {
-// Since our quirky block definitions are basically a list of comma separated
-// arguments, we need a wrapper in order for these definitions to be
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
// expanded before being used as arguments to the LAYOUT_xxx macro.
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
-#define KEYMAP_wrapper(...) KEYMAP(__VA_ARGS__)
+#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
// Blocks for each of the four major keyboard layouts
// Organized so we can quickly adapt and modify all of them
// at once, rather than for each keyboard, one at a time.
-// And this allows wor much cleaner blocks in the keymaps.
+// And this allows for much cleaner blocks in the keymaps.
// For instance Tap/Hold for Control on all of the layouts
// NOTE: These are all the same length. If you do a search/replace
// then you need to add/remove underscores to keep the
-// lengths consistent.
+// lengths consistent.
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
@@ -212,6 +205,14 @@ enum {
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
+#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
+#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
+
+#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
+#define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
@@ -231,12 +232,21 @@ enum {
#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
+#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
+#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
+#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
+
+#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
+#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
+#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
// this allows us to quickly modify the bottom row for all of the layouts
// so we don't have to alter it 4 times and hope that we haven't missed
// anything
-#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_QUOT, KC_MEH, KC_LBRC, KC_RBRC
+#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_MEH, KC_LGUI, KC_LBRC, KC_RBRC
#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
diff --git a/users/drashna/readme.md b/users/drashna/readme.md
index 92792fb97a..2229a3fe09 100644
--- a/users/drashna/readme.md
+++ b/users/drashna/readme.md
@@ -3,6 +3,33 @@ Overview
This is my personal userspace file. Most of my code exists here, as it's heavily shared.
+Userspace Config.h
+------------------
+
+By default, the userspace feature doesn't include a `config.h` file the way that that keyboards, revisions, keymaps and layouts handle them. This means that if you want global configurations via userspace, it's very difficult to implement.
+
+The reason for using seperate files here is that the `drashna.h` file doesn't get called in such a way that will actually define QMK settings. Additionally, attempting to add it to the `config.h` files has issues. Namely, the `drashna.h` file requires the `quantum.h` file... but including this to the `config.h` attemps to redefines a bunch of settings and breaks the firmare. Removing the `quantum.h` include means that a number of data structures no longer get added, and the `SAFE_RANGE` value is no longer defined, as well. So we need both a `config.h` for global config, and we need a seperate h file for local settings.
+
+However, the `rules.mk` file is included when building the firmware. So we can hijack that process to "manually" add a `config.h`. To do so, you would need to add the following to the `rules.mk` in your userspace:
+
+```
+ifneq ("$(wildcard users/$(KEYMAP)/config.h)","")
+ CONFIG_H += users/$(KEYMAP)/config.h
+endif
+```
+
+You can replace `$(KEYMAP)` with your name, but it's not necessary. This checks for the existence of `/users/<name>/config.h`, and if it exists, includes it like every other `config.h` file, allowing you to make global `config.h` settings.
+
+As for the `config.h` file, you want to make sure that it has an "ifdef" in it to make sure it's only used once. So you want something like this:
+
+```
+#ifndef USERSPACE_CONFIG_H
+#define USERSPACE_CONFIG_H
+
+// put stuff here
+
+#endif
+```
Custom userspace handlers
-------------------------
diff --git a/users/drashna/rules.mk b/users/drashna/rules.mk
index ab2ab607d4..6d9f0664ea 100644
--- a/users/drashna/rules.mk
+++ b/users/drashna/rules.mk
@@ -1,3 +1,7 @@
SRC += drashna.c
EXTRAFLAGS += -flto
+
+ifneq ("$(wildcard users/$(KEYMAP)/config.h)","")
+ CONFIG_H += users/$(KEYMAP)/config.h
+endif