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-rw-r--r--users/bbaserdem/README.md49
-rw-r--r--users/bbaserdem/bbaserdem.c651
-rw-r--r--users/bbaserdem/bbaserdem.h279
-rw-r--r--users/bbaserdem/rules.mk22
-rw-r--r--users/dhertz/config.h9
-rw-r--r--users/dhertz/dhertz.c101
-rw-r--r--users/dhertz/dhertz.h23
-rw-r--r--users/dhertz/rules.mk1
-rw-r--r--users/drashna/config.h14
-rw-r--r--users/drashna/drashna.c366
-rw-r--r--users/drashna/drashna.h52
-rw-r--r--users/drashna/readme.md26
-rw-r--r--users/drashna/rgb_stuff.c261
-rw-r--r--users/drashna/rgb_stuff.h16
-rw-r--r--users/drashna/rules.mk29
-rw-r--r--users/drashna/tap_dances.c65
-rw-r--r--users/drashna/tap_dances.h7
-rw-r--r--users/edvorakjp/edvorakjp.c246
-rw-r--r--users/edvorakjp/edvorakjp.h74
-rw-r--r--users/edvorakjp/readme.md103
-rw-r--r--users/edvorakjp/rules.mk1
-rwxr-xr-xusers/ericgebhart/config.h33
-rw-r--r--users/ericgebhart/ericgebhart.c637
-rw-r--r--users/ericgebhart/ericgebhart.h429
-rwxr-xr-xusers/ericgebhart/flash-ergodox1
-rw-r--r--users/ericgebhart/readme.md124
-rwxr-xr-xusers/ericgebhart/rules.mk18
-rwxr-xr-xusers/ericgebhart/switch-kbd74
-rw-r--r--users/gordon/gordon.c241
-rw-r--r--users/gordon/gordon.h192
-rw-r--r--users/gordon/rules.mk4
-rw-r--r--users/kuatsure/kuatsure.c111
-rw-r--r--users/kuatsure/kuatsure.h31
-rw-r--r--users/kuatsure/readme.md14
-rw-r--r--users/kuatsure/rules.mk1
-rw-r--r--users/losinggeneration/losinggeneration-keymap.h39
-rw-r--r--users/mtdjr/config.h7
-rw-r--r--users/mtdjr/mtdjr.c137
-rw-r--r--users/mtdjr/mtdjr.h76
-rw-r--r--users/mtdjr/readme.md14
-rw-r--r--users/mtdjr/rules.mk2
-rw-r--r--users/mtdjr/solenoid.h103
42 files changed, 4243 insertions, 440 deletions
diff --git a/users/bbaserdem/README.md b/users/bbaserdem/README.md
new file mode 100644
index 0000000000..2011e74b64
--- /dev/null
+++ b/users/bbaserdem/README.md
@@ -0,0 +1,49 @@
+# Overview
+
+I have mostly ortholinear keyboards, which share a lot of functions.
+For this purpose, I collected them here.
+
+I have the following keymaps:
+
+* Gherkin (Does not use the user space)
+* Let's Split
+* Let's Split It Up
+* Planck
+
+# Layout
+
+I use DVORAK with an unorthodox Turkish layout.
+If you wanna grab my code, andused a previous layout with a persistent base
+layer change, change it to layer 0 before proceeding.
+
+# Layers
+
+* **Dvorak**: Base layer,withdvorak layout.
+* **Alternative**: Has alternate characters.
+* **Game**: Toggled from *Function*, comfortable for gaming use.
+* **Numeric**: Has numericals and symbols. Can be locked.
+* **Function**: Layer has media and function keys.
+* **Mouse**: Manipulates mouse. Can be locked.
+* **Music** Allows playing sounds like a keyboard.
+
+# Functionality
+
+* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
+* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc.
+* **Mouse**: Mouse emulation, complete with diagonal keys.
+* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
+
+I suggest checking out how I enabled shifting for Turkish layer,
+how I planned out RGB lighting, and my mouse implementation; they might offer
+some insight into fringe user cases.
+
+# Issues
+
+All features are too big for the 32kB bootloader.
+Offenders are audio and rgb lights; it comes down to one or the other.
+~The Proton board, and rev 6 should fix that.~
+
+# Credits
+
+I have previously written my keymap by myself before, but I rewrote it here,
+heavily inspired by @drashna's user folder.
diff --git a/users/bbaserdem/bbaserdem.c b/users/bbaserdem/bbaserdem.c
new file mode 100644
index 0000000000..59e5d4ba7e
--- /dev/null
+++ b/users/bbaserdem/bbaserdem.c
@@ -0,0 +1,651 @@
+#include "bbaserdem.h"
+
+/*---------------*\
+|*-----MOUSE-----*|
+\*---------------*/
+#ifdef MOUSEKEY_ENABLE
+#include "mousekey.h"
+#endif
+
+/*-------------*\
+|*-----RGB-----*|
+\*-------------*/
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+/*-----------------*\
+|*-----SECRETS-----*|
+\*-----------------*/
+// Enabled by adding a non-tracked secrets.h to this dir.
+#if (__has_include("secrets.h"))
+#include "secrets.h"
+#endif
+
+/*---------------*\
+|*-----MUSIC-----*|
+\*---------------*/
+#ifdef AUDIO_ENABLE
+float tone_game[][2] = SONG(ZELDA_PUZZLE);
+float tone_return[][2] = SONG(ZELDA_TREASURE);
+float tone_linux[][2] = SONG(UNICODE_LINUX);
+float tone_windows[][2] = SONG(UNICODE_WINDOWS);
+#endif
+
+/*-------------------*\
+|*-----TAP-DANCE-----*|
+\*-------------------*/
+#ifdef TAP_DANCE_ENABLE
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Shift on double tap of semicolon
+ [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
+};
+#endif
+
+/* In keymaps, instead of writing _user functions, write _keymap functions
+ * The __attribute__((weak)) allows for empty definitions here, and during
+ * compilation, if these functions are defined elsewhere, they are written
+ * over. This allows to include custom code from keymaps in the generic code
+ * in this file.
+ */
+__attribute__ ((weak)) void matrix_init_keymap(void) { }
+__attribute__ ((weak)) void matrix_scan_keymap(void) { }
+__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
+
+/* ----------------------- *\
+ * -----RGB Functions----- *
+\* ----------------------- */
+
+
+#ifdef RGBLIGHT_ENABLE
+// Storage variables
+extern rgblight_config_t rgblight_config;
+bool base_sta; // Keeps track if in saveable state
+bool base_tog; // Whether base state is active or not
+int base_hue; // Hue value of base state
+int base_sat; // Saturation value of base state
+int base_val; // Brightness value of base state
+uint8_t base_mod; // Animation mode of the base state
+
+// Save the current state of the rgb mode
+void rgblight_saveBase(void) {
+ base_hue = rgblight_config.hue;
+ base_sat = rgblight_config.sat;
+ base_val = rgblight_config.val;
+ base_mod = rgblight_config.mode;
+ base_tog = rgblight_config.enable;
+ base_sta = false; // If saving, that means base layer is being left
+}
+
+// Load the base state back
+void rgblight_loadBase(void) {
+ // Don't do anything if not enabled
+ if ( !base_sta ) {
+ if ( base_tog ) {
+ rgblight_enable();
+ rgblight_mode( base_mod );
+ rgblight_sethsv( base_hue, base_sat, base_val );
+ } else {
+ rgblight_disable();
+ }
+ }
+ // Mark that base is loaded, and to be saved before leaving
+ base_sta = true;
+}
+
+// Set to plain HSV color
+void rgblight_colorStatic( int hu, int sa, int va ) {
+ // First, it must be enabled or color change is not written
+ rgblight_enable();
+ rgblight_mode(1);
+ rgblight_sethsv(hu,sa,va);
+}
+/* HSV values, thank you @drashna!
+ * white ( 0, 0, 255)
+ * red ( 0, 255, 255)
+ * coral ( 16, 176, 255)
+ * orange ( 39, 255, 255)
+ * goldenrod ( 43, 218, 218)
+ * gold ( 51, 255, 255)
+ * yellow ( 60, 255, 255)
+ * chartreuse ( 90, 255, 255)
+ * green (120, 255, 255)
+ * springgreen (150, 255, 255)
+ * turquoise (174, 90, 112)
+ * teal (180, 255, 128)
+ * cyan (180, 255, 255)
+ * azure (186, 102, 255)
+ * blue (240, 255, 255)
+ * purple (270, 255, 255)
+ * magenta (300, 255, 255)
+ * pink (330, 128, 255)
+ */
+// Set RGBLIGHT state depending on layer
+void rgblight_change( uint8_t last_layer ) {
+ // Save state, if saving is requested
+ /*
+ if ( base_sta ) {
+ rgblight_saveBase();
+ }
+ */
+ // Change RGB light
+ switch ( last_layer ) {
+ case _DV:
+ // Load base layer
+ rgblight_loadBase();
+ break;
+ case _AL:
+ // Do yellow for alternate
+ rgblight_colorStatic( 60,255,255);
+ break;
+ case _GA:
+ // Do purple for game
+ rgblight_colorStatic(285,255,255);
+ break;
+ case _NU:
+ // Do azure for number
+ rgblight_colorStatic(186,200,255);
+ break;
+ case _SE:
+ // Do red for settings
+ rgblight_colorStatic( 16,255,255);
+ break;
+ case _MO:
+ // Do green for mouse
+ rgblight_colorStatic(120,255,255);
+ break;
+#ifdef AUDIO_ENABLE
+ case _MU:
+ // Do orange for music
+ rgblight_colorStatic( 39,255,255);
+ break;
+#endif
+ default:
+ // Something went wrong
+ rgblight_colorStatic( 0,255,255);
+ break;
+ }
+}
+
+#endif
+
+/*---------------------*\
+|*-----MATRIX INIT-----*|
+\*---------------------*/
+void matrix_init_user (void) {
+
+ // Keymap specific things, do it first thing to allow for delays etc
+ matrix_init_keymap();
+
+ // Correct unicode
+ set_unicode_input_mode(UC_LNX);
+
+ // Make beginning layer DVORAK
+ set_single_persistent_default_layer(_DV);
+
+//--RGB light initialize base layer
+#ifdef RGBLIGHT_ENABLE
+ // Base hue is white, and RGB disabled
+ base_hue = 100;
+ base_sat = 0;
+ base_val = 255;
+ base_mod = 2;
+ base_tog = false;
+ rgblight_enable();
+ rgblight_mode(base_mod);
+ rgblight_sethsv(base_hue,base_sat,base_val);
+ rgblight_disable();
+ rgblight_loadBase();
+#endif
+
+}
+
+/*---------------------*\
+|*-----MATRIX SCAN-----*|
+\*---------------------*/
+void matrix_scan_user (void) {
+ // Keymap specific, do it first
+ matrix_scan_keymap();
+ // Moved RGB check to layer_state_set_user
+}
+
+/*------------------*\
+|*-----KEYCODES-----*|
+\*------------------*/
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ // Shift check
+ bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+ static bool lock_flag = false;
+ uint8_t layer = biton32 (layer_state);
+
+ switch (keycode) {
+ // Secrets implementation
+ case SECRET1 ... SECRET3:
+#if (__has_include("secrets.h"))
+ if( !record->event.pressed ) {
+ send_string_P( secret[ keycode - SECRET1 ] );
+ }
+#endif
+ return false;
+ break;
+ // If these keys are pressed, load base layer config, and mark saving
+ case RGB_TOG:
+ case RGB_MOD:
+ case RGB_VAI:
+ case RGB_VAD:
+ case RGB_SAI:
+ case RGB_SAD:
+ case RGB_HUI:
+ case RGB_HUD:
+#ifdef RGBLIGHT_ENABLE
+ if ( !base_sta ) {
+ rgblight_loadBase();
+ }
+#endif
+ return true;
+ break;
+
+ // Lock functionality: These layers are locked if the LOCKED buttons are
+ // pressed. Otherwise, they are momentary toggles
+ case K_LOCK:
+ if (record->event.pressed) {
+ lock_flag = !lock_flag;
+ }
+ return false;
+ break;
+ case K_MOUSE:
+#ifdef MOUSEKEY_ENABLE
+ if (record->event.pressed) {
+ layer_on(_MO);
+ lock_flag = false;
+ } else {
+ if ( lock_flag ) {
+ lock_flag = false;
+ } else {
+ layer_off(_MO);
+ }
+ }
+#endif
+ return false;
+ break;
+ case K_NUMBR:
+ if (record->event.pressed) {
+ layer_on(_NU);
+ lock_flag = false;
+ } else {
+ if ( lock_flag ) {
+ lock_flag = false;
+ } else {
+ layer_off(_NU);
+ }
+ }
+ return false;
+ break;
+
+ // Layer switches with sound
+ case K_GAMES:
+ if (record->event.pressed) {
+ // On press, turn off layer if active
+ if ( layer == _GA ) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_return);
+#endif
+ layer_off(_GA);
+ }
+ } else {
+ // After click, turn on layer if accessed from setting
+ if ( layer == _SE ) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_game);
+#endif
+ layer_on(_GA);
+ layer_off(_SE);
+ }
+ }
+ return false;
+ break;
+ case MU_TOG:
+#ifdef AUDIO_ENABLE
+ if (record->event.pressed) {
+ // On press, turn off layer if active
+ if ( layer == _SE ) {
+ layer_off(_SE);
+ layer_on(_MU);
+ } else {
+ layer_off(_MU);
+ }
+ }
+#endif
+ return true;
+ break;
+
+//------UNICODE
+ // Unicode switches with sound
+ case UNI_LI:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_linux);
+#endif
+ set_unicode_input_mode(UC_LNX);
+ }
+#endif
+ return false;
+ break;
+ case UNI_WN:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_windows);
+#endif
+ set_unicode_input_mode(UC_WIN);
+ }
+#endif
+ return false;
+ break;
+
+ // Turkish letters, with capital functionality
+ case TUR_A:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00c2);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00e2);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_O:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00d6);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00f6);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_U:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00dc);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00fc);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_I:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x0130);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x0131);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_G:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x011e);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x011f);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_C:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00c7);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00e7);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_S:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x015e);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x015f);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+
+//-------Diagonal mouse movements
+ case MO_NE:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_N);
+ mousekey_on(MO_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_N);
+ mousekey_off(MO_E);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_NW:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_N);
+ mousekey_on(MO_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_N);
+ mousekey_off(MO_W);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_SE:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S);
+ mousekey_on(MO_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S);
+ mousekey_off(MO_E);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_SW:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S);
+ mousekey_on(MO_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S);
+ mousekey_off(MO_W);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_S_NE:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_N);
+ mousekey_on(MO_S_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_N);
+ mousekey_off(MO_S_E);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_S_NW:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_N);
+ mousekey_on(MO_S_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_N);
+ mousekey_off(MO_S_W);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_S_SE:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_S);
+ mousekey_on(MO_S_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_S);
+ mousekey_off(MO_S_E);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_S_SW:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_S);
+ mousekey_on(MO_S_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_S);
+ mousekey_off(MO_S_W);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+//------DOUBLE PRESS, with added left navigation
+ case DBL_SPC:
+ if( record->event.pressed ) {
+ SEND_STRING(" "SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_ANG:
+ if( record->event.pressed ) {
+ SEND_STRING("<>"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_PAR:
+ if( record->event.pressed ) {
+ SEND_STRING("()"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_SQR:
+ if( record->event.pressed ) {
+ SEND_STRING("[]"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_BRC:
+ if( record->event.pressed ) {
+ SEND_STRING("{}"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_QUO:
+ if( record->event.pressed ) {
+ SEND_STRING("\'\'"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_DQT:
+ if( record->event.pressed ) {
+ SEND_STRING("\"\""SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_GRV:
+ if( record->event.pressed ) {
+ SEND_STRING("``"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+// END OF KEYCODES
+ }
+ return process_record_keymap(keycode, record);
+}
+
+/*----------------------*\
+|*-----LAYER CHANGE-----*|
+\*----------------------*/
+
+uint32_t layer_state_set_user(uint32_t state) {
+
+ state = layer_state_set_keymap (state);
+#ifdef RGBLIGHT_ENABLE
+ // Change RGB lighting depending on the last layer activated
+ rgblight_change( biton32(state) );
+#endif
+ return state;
+}
diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h
new file mode 100644
index 0000000000..1b1b53710d
--- /dev/null
+++ b/users/bbaserdem/bbaserdem.h
@@ -0,0 +1,279 @@
+#ifndef USERSPACE
+#define USERSPACE
+
+#include "quantum.h"
+
+// Use 7 wide characters for keymaps
+#define _______ KC_TRNS
+#define XXX KC_NO
+
+// Layers
+#define _DV 0 // Base layer
+#define _AL 1 // Alt char overlay
+#define _GA 2 // Game layer
+#define _NU 3 // Numbers layer
+#define _SE 4 // Settings layer
+#define _MO 5 // Mouse emulation
+#define _MU 6 // Music mode
+
+// Define short macros
+#define UNDO LCTL(KC_Z)
+#define REDO LCTL(KC_Y)
+#define COPY LCTL(KC_C)
+#define CUT LCTL(KC_X)
+#define PASTE LCTL(KC_V)
+
+// Rename mouse keys
+#ifdef MOUSEKEY_ENABLE
+#define MO_S_N KC_MS_WH_UP
+#define MO_S_S KC_MS_WH_DOWN
+#define MO_S_E KC_MS_WH_RIGHT
+#define MO_S_W KC_MS_WH_LEFT
+#define MO_N KC_MS_UP
+#define MO_S KC_MS_DOWN
+#define MO_E KC_MS_RIGHT
+#define MO_W KC_MS_LEFT
+#define MO_CL_L KC_MS_BTN1
+#define MO_CL_R KC_MS_BTN2
+#define MO_CL_M KC_MS_BTN3
+#define MO_CL_4 KC_MS_BTN4
+#define MO_CL_5 KC_MS_BTN5
+#define MO_AC_0 KC_MS_ACCEL0
+#define MO_AC_1 KC_MS_ACCEL1
+#define MO_AC_2 KC_MS_ACCEL2
+#else
+#define MO_S_N KC_NO
+#define MO_S_S KC_NO
+#define MO_S_E KC_NO
+#define MO_S_W KC_NO
+#define MO_N KC_NO
+#define MO_S KC_NO
+#define MO_E KC_NO
+#define MO_W KC_NO
+#define MO_CL_L KC_NO
+#define MO_CL_R KC_NO
+#define MO_CL_M KC_NO
+#define MO_CL_1 KC_NO
+#define MO_CL_2 KC_NO
+#define MO_AC_0 KC_NO
+#define MO_AC_1 KC_NO
+#define MO_AC_2 KC_NO
+#endif
+
+// Define non-capitalized UTF shortcuts here
+#ifdef UNICODE_ENABLE
+#define PHY_HBR UC(0x0127)
+#define PHY_DEG UC(0x00b0)
+#define CUR_LIR UC(0x20ba)
+#define CUR_BIT UC(0x20bf)
+#define CUR_EUR UC(0x20ac)
+#define CUR_BPN UC(0x00a3)
+#define CUR_YEN UC(0x00a5)
+#else
+#define PHY_HBR KC_NO
+#define PHY_DEG KC_NO
+#define CUR_LIR KC_NO
+#define CUR_BIT KC_NO
+#define CUR_EUR KC_NO
+#define CUR_BPN KC_NO
+#define CUR_YEN KC_NO
+#endif
+
+// Make only KC_NO be grabbed by music mode
+#ifdef AUDIO_ENABLE
+#define MUSIC_MASK keycode == XXX
+#endif
+
+// Custom keycodes
+enum userspace_custom_keycodes {
+ // Turkish letters, with shifting
+ TUR_A = SAFE_RANGE,
+ TUR_C,
+ TUR_G,
+ TUR_I,
+ TUR_O,
+ TUR_S,
+ TUR_U,
+ // Unicode mode switch
+ UNI_LI,
+ UNI_WN,
+ // Double keys
+ DBL_SPC,
+ DBL_ANG,
+ DBL_PAR,
+ DBL_SQR,
+ DBL_BRC,
+ DBL_QUO,
+ DBL_DQT,
+ DBL_GRV,
+ // Diagonal mouse movements
+ MO_NE,
+ MO_NW,
+ MO_SE,
+ MO_SW,
+ MO_S_NE,
+ MO_S_NW,
+ MO_S_SE,
+ MO_S_SW,
+ // Layer switches and lock functionality
+ K_MOUSE,
+ K_NUMBR,
+ K_LOCK,
+ K_GAMES,
+ // Secret macros
+ SECRET1,
+ SECRET2,
+ SECRET3
+};
+
+// Do tap dancable semicolon key if available
+#ifdef TAP_DANCE_ENABLE
+#define TAPPING_TERM 300
+#define TAPPING_TOGGLE 1
+enum {
+ SCL = 0
+};
+#define MY_SCL TD(SCL)
+#else
+#define MY_SCL KC_SCLN
+#endif
+
+// Shared keymaps
+#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand th