diff options
Diffstat (limited to 'users/wanleg/tapdances.c')
-rw-r--r-- | users/wanleg/tapdances.c | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/users/wanleg/tapdances.c b/users/wanleg/tapdances.c new file mode 100644 index 0000000000..1be5636dc7 --- /dev/null +++ b/users/wanleg/tapdances.c @@ -0,0 +1,264 @@ +//Tap Dance Settings +#include "wanleg.h" + +//audio settings for one of the tap dances below +#ifdef AUDIO_ENABLE + float lyrup_song[][2] = SONG(MUSIC_ON_SOUND); + float lyrdown_song[][2] = SONG(MUSIC_OFF_SOUND); +#endif + +///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START ///// +///// (no need to edit this section) ///// +//Enums used to clearly convey the state of the tap dance +enum { + SINGLE_TAP = 1, + SINGLE_HOLD = 2, + DOUBLE_TAP = 3, + DOUBLE_HOLD = 4, + DOUBLE_SINGLE_TAP = 5, //send SINGLE_TAP twice - NOT DOUBLE_TAP + TRIPLE_TAP = 6, + TRIPLE_HOLD = 7, + TRIPLE_SINGLE_TAP = 8 + // Add more enums here if you want for triple, quadruple, etc. +}; + +typedef struct { + bool is_press_action; + int state; +} tap; + +int cur_dance (qk_tap_dance_state_t *state) { + if (state->count == 1) { + //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP + if (state->interrupted || !state->pressed) return SINGLE_TAP; + if (state->interrupted) return SINGLE_TAP; + else return SINGLE_HOLD; + } + //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated + //with single tap. + else if (state->count == 2) { + if (state->interrupted) return DOUBLE_SINGLE_TAP; + else if (state->pressed) return DOUBLE_HOLD; + else return DOUBLE_TAP; + } + + //If count = 3, and it has been interrupted - assume that user is trying to type the letter associated + //with double tap. + else if (state->count == 3) { + if (state->interrupted) return TRIPLE_SINGLE_TAP; + else if (state->pressed) return TRIPLE_HOLD; + else return TRIPLE_TAP; + } + else return 9; //magic number. At some point this method will expand to work for more presses +} +///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END ///// +///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START ///// +//instantiate 'tap' for the 'CAD' tap dance. +static tap CADtap_state = { + .is_press_action = true, + .state = 0 +}; + +void CAD_finished (qk_tap_dance_state_t *state, void *user_data) { + CADtap_state.state = cur_dance(state); + switch (CADtap_state.state) { + case SINGLE_TAP: + //register_code(KC_SPC); + SEND_STRING(SS_LGUI("l")); + #ifdef BACKLIGHT_ENABLE + backlight_level(3); + #endif + break; + case SINGLE_HOLD: + //register_code(KC_NO); + //take a screenshot of a single window, open Paint and paste + SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r")); + wait_ms(500); + SEND_STRING("mspaint" SS_TAP(X_ENTER)); + wait_ms(700); + SEND_STRING(SS_LCTRL("v")); + break; //register this keycode when button is held + case DOUBLE_TAP: + //register_code(KC_ENT); + SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE)))); + #ifdef BACKLIGHT_ENABLE + backlight_level(0); + #endif + break; + //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held + case DOUBLE_HOLD: + reset_keyboard(); + break; //register this keycode when button is tapped and then held + case TRIPLE_TAP: + SEND_STRING("wanleg@github.com"); + break; + case TRIPLE_HOLD: + set_single_persistent_default_layer(1); + #ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(lyrup_song); + #endif + break; + } +} + +void CAD_reset (qk_tap_dance_state_t *state, void *user_data) { + switch (CADtap_state.state) { +//nothing to do + } + CADtap_state.state = 0; +} + +//instantiate 'tap' for the 'RST' tap dance. +static tap RSTtap_state = { + .is_press_action = true, + .state = 0 +}; + +void RST_finished (qk_tap_dance_state_t *state, void *user_data) { + RSTtap_state.state = cur_dance(state); + switch (RSTtap_state.state) { + case SINGLE_TAP: register_code(KC_LCTL); break; + case SINGLE_HOLD: register_code(KC_LCTL); break; + case DOUBLE_TAP: reset_keyboard(); break; + case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); break; + } +} + +void RST_reset (qk_tap_dance_state_t *state, void *user_data) { + switch (RSTtap_state.state) { + case SINGLE_TAP: unregister_code(KC_LCTL); break; + case SINGLE_HOLD: unregister_code(KC_LCTL); break; + case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); break; + } + RSTtap_state.state = 0; +} + +//instantiate 'tap' for the 'LYR' tap dance. +static tap LYRtap_state = { + .is_press_action = true, + .state = 0 +}; + +void LYR_finished (qk_tap_dance_state_t *state, void *user_data) { + LYRtap_state.state = cur_dance(state); + switch (LYRtap_state.state) { + case SINGLE_TAP: register_code(KC_PSLS); break; + case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break; + case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS); + } +} + +void LYR_reset (qk_tap_dance_state_t *state, void *user_data) { + switch (LYRtap_state.state) { + case SINGLE_TAP: unregister_code(KC_PSLS); break; + case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break; + case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS); + } + LYRtap_state.state = 0; +} + +//instantiate 'tap' for the 'LYR75' tap dance. +static tap LYR75tap_state = { + .is_press_action = true, + .state = 0 +}; + +void LYR75_finished (qk_tap_dance_state_t *state, void *user_data) { + LYR75tap_state.state = cur_dance(state); + switch (LYR75tap_state.state) { + case SINGLE_TAP: register_code(KC_PSLS); break; + case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break; + case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS); + } +} + +void LYR75_reset (qk_tap_dance_state_t *state, void *user_data) { + switch (LYR75tap_state.state) { + case SINGLE_TAP: unregister_code(KC_PSLS); break; + case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break; + case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS); + } + LYR75tap_state.state = 0; +} + +//instantiate 'tap' for the 'LYR50' tap dance. +static tap LYR50tap_state = { + .is_press_action = true, + .state = 0 +}; + +void LYR50_finished (qk_tap_dance_state_t *state, void *user_data) { + LYR50tap_state.state = cur_dance(state); + switch (LYR75tap_state.state) { + case SINGLE_TAP: register_code(KC_PSLS); break; + case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break; + case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS); + } +} + +void LYR50_reset (qk_tap_dance_state_t *state, void *user_data) { + switch (LYR50tap_state.state) { + case SINGLE_TAP: unregister_code(KC_PSLS); break; + case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break; + case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS); + } + LYR50tap_state.state = 0; +} + +//instantiate 'tap' for the 'BSW' tap dance. +static tap BSWtap_state = { + .is_press_action = true, + .state = 0 +}; + +void BSW_finished (qk_tap_dance_state_t *state, void *user_data) { + BSWtap_state.state = cur_dance(state); + switch (BSWtap_state.state) { + case SINGLE_TAP: register_code(KC_ENTER); break; + case SINGLE_HOLD: + set_single_persistent_default_layer(0); + #ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(lyrdown_song); + #endif + break; + case DOUBLE_TAP: + register_code(KC_LCTRL); + register_code(KC_C); + break; + case DOUBLE_HOLD: + reset_keyboard(); + break; //register this keycode when button is tapped and then held + } +} + +void BSW_reset (qk_tap_dance_state_t *state, void *user_data) { + switch (BSWtap_state.state) { + case SINGLE_TAP: unregister_code(KC_ENTER); break; + case DOUBLE_TAP: + unregister_code(KC_LCTRL); + unregister_code(KC_C); + break; + } + BSWtap_state.state = 0; +} + +///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END ///// + +//Tap Dance Definitions +//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS) +// Other declarations would go here, separated by commas, if you have them + ,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC) + ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset) + ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset) + ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset) + ,[LYR75_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR75_finished, LYR75_reset) + ,[LYR50_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR50_finished, LYR50_reset) + ,[BSW_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, BSW_finished, BSW_reset) +}; + +//In Layer declaration, add tap dance item in place of a key code +//TD(TD_SFT_CAPS) |