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Diffstat (limited to 'users/muppetjones/readme')
-rw-r--r-- | users/muppetjones/readme/dancelayers.md | 73 | ||||
-rw-r--r-- | users/muppetjones/readme/etchamouse.md | 69 | ||||
-rw-r--r-- | users/muppetjones/readme/rgblayers.md | 60 | ||||
-rw-r--r-- | users/muppetjones/readme/tapmods.md | 25 | ||||
-rw-r--r-- | users/muppetjones/readme/wrappers.md | 153 |
5 files changed, 380 insertions, 0 deletions
diff --git a/users/muppetjones/readme/dancelayers.md b/users/muppetjones/readme/dancelayers.md new file mode 100644 index 0000000000..85c4b7cad9 --- /dev/null +++ b/users/muppetjones/readme/dancelayers.md @@ -0,0 +1,73 @@ +# Tap Dance Layers + +This feature creates a key that changes the current layer via tap dance. By +default, this assumes that you have the following layers defined: + +- `_ADJUST` +- `_LOWER` +- `_RAISE` +- `_MOUSE` + +And sets up the following tap dance: + +| Count | Action | Layer | +| ----- | ------ | --------- | +| 1x | hold | `_ADJUST` | +| 1x | tap | `_MOUSE` | +| 2x | tap | `_LOWER` | +| 3x | tap | `_RAISE` | +| 4x | tap | `_ADJUST` | + +## Usage + +> NOTE: If you use other tap-dance functions, you may require additonal setup. + +1. Copy `features/dancelayers.{c,h}` into your keymap or userspace directory. +2. Add the following to your `rules.mk` + + ``` + TAP_DANCE_ENABLE = yes + + SRC += ./features/dancelayers.c + ``` + +3. Add the following to your `keymap.c`: + + ``` + #ifdef TAP_DANCE_ENABLE + # include "features/dancelayers.h" + # define TD_LAYR TD(TD_LAYERS) + #else + # define TD_LAYR XXXXXXX + #endif + ``` + +4. Add `TD_LYR` to your keymap. + +## Functions and Enumerations + +The following functions are available for use: + +- `cur_dance` + +The following tap dance enumerations are defined: + +- `TD_1X_HOLD` +- `TD_1X_TAP` +- `TD_2X_TAP` +- `TD_3X_TAP` +- `TD_4X_TAP` + +## Overriding the Defaults + +If you want to define different layers to tap dance actions, you'll need to +define two additional functions in your `keymap.c`: + +- `td_lyr_finished` +- `td_lyr_reset` + +Both of these functions are necessary and require a certain pattern for each +layer. "Tap" actions are handled in `*_finished` while "hold" actions are +resolved in `*_finished` and `*_reset`. + +See the implementation in `dancelayers.c` for an example. diff --git a/users/muppetjones/readme/etchamouse.md b/users/muppetjones/readme/etchamouse.md new file mode 100644 index 0000000000..efcf718b22 --- /dev/null +++ b/users/muppetjones/readme/etchamouse.md @@ -0,0 +1,69 @@ +# Etch-a-Mouse + +Encoder-based mouse movement with acceleration! + +## Usage + +- Add the following to your rules.mk + + ``` + ENCODER_ENABLE = yes + POINTING_DEVICE_ENABLE = yes + ``` + +- Add the following block to your keymap.c + + ``` + #ifdef ENCODER_ENABLE + void encoder_update_user(uint8_t index, bool clockwise) { + # ifdef POINTING_DEVICE_ENABLE + encoder_update_mouse(index, clockwise); + # endif + return; + #endif + ``` + +> NOTE: I use the mousekey keycodes to add button one and two into my keymap. + +## How It Works + +> This implementation uses the pointing device library, but it reuses several +> of the same parameters from the mouse key acceleration. + +> The PD library is very light weight, but it does not animate cursor movement. +> tl;dr: The mouse movement will not be smooth! + +The acceleration has four parts: + +``` +initial speed + (delta * time * count) +``` + +1. **Initial Speed**. Uses the `MOUSEKEY_INITIAL_SPEED` parameter. +2. **Delta**. Uses the `MOUSEKEY_MOVE_DELTA` parameter. +3. **Time**. The faster you turn, the faster you move. + + Subtract the time elapsed since the last actuation from a tapping term, + defined by `TAPPING_TERM_MOUSE_ENCODER`†, with a minimum value of 1. + +4. **Count**. The more you turn, the faster you move. + + Count of the total number of actuations. This value will decay over time. + +† _I probably could and will eventually use `TAPPING_TERM`, but I did not want +to mess up my tap mods while experimenting with acceleration._ + +## Diagonal Movement + +Counting the number of actuations for a given axis allows us to persist movement +along a given axis to give us some diagonal movement when moving both axes, +which also helps with the acceleration a bit and makes the movement less blocky. + +## Time-based Decay (a.k.a., Deceleration) + +Originally, the actuation count zeroed out once the tapping term elapsed, but +this made the movement very choppy. Instead, the count will degrade on every +refresh after the tapping term has been exceeded; unfortunately, a refresh only +occurs on an actuation on either axis, so once the time elapsed exceeds the +persistence term, the count is cleared, which also removes any movement in that +axis. diff --git a/users/muppetjones/readme/rgblayers.md b/users/muppetjones/readme/rgblayers.md new file mode 100644 index 0000000000..fb69800177 --- /dev/null +++ b/users/muppetjones/readme/rgblayers.md @@ -0,0 +1,60 @@ +# Dynamic Underglow Lighting Per-Layer + +This bit of code allows you to define layer lighting that respects your current eeprom settings, e.g., brightness. It does this by storing the base state rgb + +## Setup + +1. Enable RGB underglow in your `rules.mk` + + ``` + RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow + ``` + +2. (Optional) Add RGB configuration to your `config.h` + + ``` + #ifdef RGBLIGHT_ENABLE + // # define RGBLIGHT_ANIMATIONS + # define RGBLIGHT_HUE_STEP 8 + # define RGBLIGHT_SAT_STEP 16 + # define RGBLIGHT_VAL_STEP 16 + # define RGBLIGHT_LIMIT_VAL 150 + # define RGBLIGHT_SLEEP + // # define RGBLIGHT_LAYERS + #endif + ``` + +3. Add `set_layer_hsv` function. This is where you define your layer-specific colors by setting the HSV properties on the `layer_color` pointer. This example uses the QMK RGB configuration parameters to keep the layer colors offset based on the current EEPROM HSV. + + > NOTE: The HSV values should be between 0 and 255, but setting the modulus on saturation causes the lights to go white on my board. I _think_ this is due to overflow, but I haven't had the chance to try and resolve it yet. + + + ``` + #ifdef RGBLIGHT_ENABLE + void set_layer_hsv(layer_state_t state, HSV* layer_color) { + int32_t h = layer_color->h, s = layer_color->s, v = layer_color->v; + switch (get_highest_layer(state)) { + case _RAISE: + h += 2 * RGBLIGHT_HUE_STEP; + break; + case _LOWER: + h += -2 * RGBLIGHT_HUE_STEP; + break; + case _NAV: + h += 1 * RGBLIGHT_HUE_STEP; + break; + case _MOUSE: + h += -7 * RGBLIGHT_HUE_STEP; + break; + default: + break; + } + layer_color->h = h % 255; + layer_color->s = s; + layer_color->v = v % 255; + return; + } + #endif + ``` + +4. (Optional) If you're using `post_process_record_user`, you'll need to change the name in your keymap to `post_process_record_keymap`. We use the user function to update the HSV state after one of the RGB keycodes is pressed. diff --git a/users/muppetjones/readme/tapmods.md b/users/muppetjones/readme/tapmods.md new file mode 100644 index 0000000000..eb707e05d9 --- /dev/null +++ b/users/muppetjones/readme/tapmods.md @@ -0,0 +1,25 @@ +# Tap Mods + +## Standard Keys + +| Keycode | Tap | Hold | Description | +| -------- | ------- | ----- | ---------------------------------------------------- | +| `HY_ESC` | Esc | Hyper | Esc on tap; hyper when held | +| `HR_*` | A, O | LGUI | Home-row for Colemak mod-DH and right-handed numpad. | +| \'\' | R, I, 6 | LALT | Home-row for Colemak mod-DH and right-handed numpad. | +| \'\' | S, E, 5 | LCTL | Home-row for Colemak mod-DH and right-handed numpad. | +| \'\' | T, N, 4 | LSFT | Home-row for Colemak mod-DH and right-handed numpad. | + +## Layers + +| Keycode | Tap | Hold | Description | +| ------- | ----- | ----- | --------------------------- | +| LOWER | -- | Lower | Temporarily activate layer. | +| RAISE | -- | Raise | Temporarily activate layer. | +| NAV | -- | Nav | Temporarily activate layer. | +| LOW_ENT | Enter | Lower | | +| LOW_SPC | Space | Lower | | +| NAV_SPC | Space | Nav | | +| RAI_ENT | Enter | Raise | | +| RAI_SPC | Space | Raise | | +| RAI_TAB | Tab | Raise | | diff --git a/users/muppetjones/readme/wrappers.md b/users/muppetjones/readme/wrappers.md new file mode 100644 index 0000000000..e8365ab7ad --- /dev/null +++ b/users/muppetjones/readme/wrappers.md @@ -0,0 +1,153 @@ +# Keymap Wrappers + +> Pattern adapted from users/drashna/wrapper.h + +Defines several object macros for common keycode sets. Each macro typically +covers 5 keycodes with a left- or right-hand orientation, and macros are +generally grouped into rows of three or four. + +> TODO: Use keymap builder to generate images. + +## Example + +``` +#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +// clang-format off +[_MODS] = LAYOUT_wrapper( + _______, ___________________BLANK___________________, ... + ... +), +//clang-format on +} +``` + +Substitute the appropriate `LAYOUT` function, e.g., `LAYOUT_planck_grid` for your board. + +## Wrappers + +> **How to Read the Tables** +> +> - Headers are numbered when wrapper is not hand-specific +> - Headers use `L` and `R` to indicate handedness +> - Headers use `P`, `R`, `M`, and `I` to indicate pinky, ring, middle, and index, respectively +> - Wrappers define a maximum of **five** keycodes -- hands are shown on the same row for readability + +### Alpha: Colemak mod-DH + +| # | LP | LR | LM | LI | LI+ | RI+ | RI | RM | RR | RP | +| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | +| 1 | Q | W | F | P | B | J | L | U | Y | ;ˆ | +| 2 | A° | R° | S° | T° | G | M | N° | E° | I° | O° | +| 3 | Z | X | C | D | V˜ | K | H | , | . | / | + +- **ˆ:** (Optional) Replace `;` with `'` (top-right) +- **°:** (Optional) Home row modifiers on tap-hold (GACS, SCAG) +- **˜:** (Optional) Tap-hold `shift` on `v` + +### Alpha: QWERTY + +| # | LP | LR | LM | LI | LI+ | RI+ | RI | RM | RR | RP | +| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | +| 1 | Q | W | E | R | T | Y | U | I | O | P | +| 2 | A | S | D | F | G | H | J | K | L | ; | +| 3 | Z | X | C | V | B | N | M | , | . | / | + +### Blank(-ish) + +Defines macros for common filler. + +| 1 | 2 | 3 | 4 | 5 | +| ---- | ---- | ---- | ---- | ---- | +| TRNS | TRNS | TRNS | TRNS | TRNS | +| xxxx | xxxx | xxxx | xxxx | xxxx | + +| LP | LR | LM | LI | LI+ | RI+ | RI | RM | RR | RP | +| ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | +| LGUI | LALT | LCTL | LSFT | TRNS | TRNS | RSFT | RCTL | LALT | RGUI | + +### Adjust + +| # | LP | LR | LM | LI | LI+ | RI+ | RI | RM | RR | RP | +| --- | ------ | ----- | ---- | ----- | ------ | ---- | ------ | ------ | ---- | ---- | +| 1 | Reset | Debug | xxxx | Term+ | Term- | xxxx | AGNORM | AGSWAP | xxxx | xxxx | +| 2 | RgbTog | Hue+ | Sat+ | Val+ | RgbMod | xxxx | CLMKDH | QWERTY | xxxx | xxxx | +| 3 | xxxx | Hue- | Sat- | Val- | xxxx | xxxx | xxxx | xxxx | xxxx | xxxx | + +> Recommend: Define Right side per-board + +### Function + +| # | 1 | 2 | 3 | 4 | +| --- | --- | --- | --- | --- | +| 1 | F1 | F2 | F3 | F4 | +| 2 | F5 | F6 | F7 | F8 | +| 3 | F9 | F10 | F11 | F12 | + +### Media + +| # | 1 | 2 | 3 | 4 | 5 | +| --- | ----- | ----- | ----- | ---- | ---- | +| 1 | AuOn | MiOn | MuOn | Brm+ | Vol+ | +| 2 | AuOff | MiOff | MuOff | Brm- | Vol- | +| 3 | Play | Stop | Next | Prev | Mute | + +### Nav + +| # | RI+ | RI | RM | RR | RP | +| --- | ----- | ---- | ----- | ----- | ----- | +| 1 | Pg Up | Home | Wh Dn | Wh Up | End | +| 2 | Pg Dn | Left | Down | Up | Right | +| 3 | xxxx | xxxx | xxxx | xxxx | xxxx | + +### Numpad + +- `X Y` indicates the character `X` on keypress and character `Y` on `shift` keypress +- Second table shows characters with `alt` keypress + +| # | RI+ | RI | RM | RR | RP | +| --- | ----- | ----- | ----- | ----- | ----- | +| 1 | Del | `7 &` | `8 _` | `9 (` | | +| 2 | `- _` | `4 $` | `5 %` | `6 ^` | `*` | +| 3 | `= +` | `1 !` | `2 @` | `3 #` | `, <` | +| 4 | | `0 )` | `. >` | | | + +| # | RI+ | RI | RM | RR | RP | +| --- | ----- | ----- | ----- | ----- | ----- | +| 1 | | `¶ ‡` | `• °` | `ª ·` | `« »` | +| 2 | `– —` | `¢ ›` | `∞ fi` | `§ fl` | `° °` | +| 3 | `≠ ±` | `¡ ⁄` | `™ €` | `£ ‹` | `≤ ¯` | +| 4 | | | `º ‚` | | | + +### Symbols + +| # | LP | LR | LM | LI | LI+ | +| --- | ---- | ---- | ---- | ---- | ---- | +| 1 | ~ | \` | ( | ) | | +| 2 | LGUI | LALT | \[ ° | \] ° | \_ - | +| 3 | xxxx | xxxx | { | } | LSFT | + +- **°:** Home row modifiers on tap-hold (GACS, SCAG) + +### VIM + +| # | LP | LR | LM | LI | LI+ | +| --- | --- | --- | --- | --- | --- | +| 1 | Q° | W° | : | | | + +- **°:** Via transparency + +## Typical Layers + +My keymaps typically use the following layers. + +| # | Name | Via | Left | Right | +| --- | ---------- | ------------- | --------- | ------ | +| 0 | Colemak DH | Adjust | | | +| 1 | QWERTY | Adjust | | | +| 2 | Mouse | tap-dance | n/a | n/a | +| 3 | Lower | L home thumb | symbols | numpad | +| 4 | Raise | L outer thumb | | | +| 5 | Nav | R home thumb | home mods | nav | +| 6 | Adjust | tap-dance | RGB | MEDIA | |