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+# Table of Contents
+1. [Overview](#overview)[[documentation](https://docs.qmk.fm/#/feature_userspace)]
+2. [Keyboard Layout Templates](#keyboard-layout-templates)
+3. [Custom Keycodes](#custom-keycodes) [[documentation](https://docs.qmk.fm/#/feature_macros?id=the-new-way-send_string-amp-process_record_user)]
+4. [Tap Dances](#tap-dances) [[documentation](https://docs.qmk.fm/#/feature_tap_dance)]
+5. [Encoders](#encoders) [[documentation](https://docs.qmk.fm/#/feature_encoders)]
+6. [Leader Key](#leader-key) [[documentation](https://docs.qmk.fm/#/feature_leader_key)]
+7. [Unicode](#unicode) [[documentation](https://docs.qmk.fm/#/feature_unicode)]
+8. [Combo Keys](#combo-keys) [[documentation](https://docs.qmk.fm/#/feature_combo)]
+9. [Secret Macros](#secret-macros) [[documentation](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/readme_secrets.md)]
+
+# [Overview](#overview)
+Thanks to [drashna](https://github.com/drashna) and the people of the discord server and everyone else in the qmk_firmware/users/ directory :)
+
+## [Keyboard Layout Templates](#keyboard-layout-temple)
+This borrows from [jola5](https://github.com/jola5)'s "Not quite neo" code. The code of the userspace is shared between all keyboards, so that one can maintain functionality of all keyboards at once by modifying a few files in a central location.
+
+This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
+
+The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
+
+`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`
+
+Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
+
+Credit goes to [jola5](https://github.com/jola5) for first implementing this awesome idea.
+
+## [Custom Keycodes](#custom-keycodes)
+Declared in `process_records.h` and `template.h` and defined in `process_record_user` in template.c
+
+## [Tap Dances](#tap-dances)
+To enable set `TAP_DANCE_ENABLE = yes` in *rules.mk*. See file *tap_dances.{c,h}*
+
+TODO: Command-line movement stuff is a pain when typing normally
+
+TODO: Make use of `TD_SPC` and `TD_QT{1..3}`
+
+## [Leader Key](#leader-key)
+To enable set `LEADER_ENABLE = yes` in file *rules.mk*
+
+|LEADER_DICTIONARY()|program| description |
+|---|---|---|
+| W |vim/tmux| save file, switch pane and repeat last command |
+| T |tmux| send default prefix |
+| A |tmux| switch pane|
+|T + T|tmux| send default prefix to a nested session |
+|T + R|tmux| switch pane and repeat last command |
+|V + Z|vim | zoom current split|
+|V + R|vim | search and replace|
+|V + T|vim | move current split to its own tab|
+|3x Backspace|keyboard| Reset Keyboard |
+
+`LEADER_DICTIONARY()` is defined in *leader.c*
+
+## [Combo Keys](#combo-keys)
+To enable set `COMBO_ENABLE = yes` in file *rules.mk*.
+Number of combos and timeout are defined in *config.h*
+
+Press key chord to use.
+
+|Combo|description |
+|---|---|
+| CV | Paste |
+| XC | Cut |
+| ZV | Copy |
+| QP | KC_SLEEP |
+
+Combos are defined in *combo.h* and *combo.c*
+
+## [Unicode](#unicode)
+To enable set `UNICODE_ENABLE = yes` or `UNICODEMAP_ENABLE = yes` in file *rules.mk*
+
+## [Encoders](#encoders)
+To enable set `ENCODER_ENABLE = yes` in *rules.mk*.
+
+In the keyboard's *config.h* adjust according to your keyboard:
+
+```c
+// Example ProMicro
+#define ENCODERS_PAD_A { F4 } //PIN A3
+#define ENCODERS_PAD_B { F5 } //PIN A2
+```
+
+Check the [documentation](https://docs.qmk.fm/#/feature_encoders) for more information
+The first rotary encoder is configured such as:
+
+|Modifier|description|
+|---|---|
+| None | General navigation. Page up/down |
+| SHIFT | Fast navigation. Home/end |
+| CTRL | Vertical navigation. Up/down |
+| CTRL+SHIFT | Horizontal navigation. Left/right |
+| ALT | Audio volume control. |
+| GUI | Browser navigation(windows). Forward/backward |
+| ALT+SHIFT | Form navigation. Tab up/down |
+| ALT+CTRL | Media control. (Play|pause)/mute |
+| HYPER | Media navigation. Next/prev track |
+
+Key codes are stored as `uint16_t encoder_actions[2][9]` in *encoder.c*
+
+
+## Diablo Layer
+Currently not in use.
+[Back to Top](#table-of-contents)
+
+# [Secret Macros](#secret-macros)
+To enable set `NO_SECRETS = yes` in *rules.mk*.
+
+With help from gitter and Colinta, this adds the ability to add hidden macros from other users.
+
+First, I have several files that are hidden/excluded from Git/GitHub. These contain everything needed for the macros. To hide these files, open *.git/info/exclude* and add `secrets.c` and `secrets.h` to that file, below the comments.
+
+And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your *<name>.h* file to define the keycodes for the new macros.
+
+
+### .git/info/exclude
+
+```console
+# git ls-files --others --exclude-from=.git/info/exclude
+# Lines that start with '#' are comments.
+# For a project mostly in C, the following would be a good set of
+# exclude patterns (uncomment them if you want to use them):
+# *.[oa]
+# *~
+/users/<name>/secrets.c
+/users/<name>/secrets.h
+```
+
+Then you can create these files:
+
+### secrets.c
+
+```c
+#include "<name>.h" // replace <name> with your keymap's "h" file, or whatever file stores the keycodes
+
+#if (__has_include("secrets.h") && !defined(NO_SECRETS))
+#include "secrets.h"
+#else
+// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
+// And I'm not familiar enough to know which is better or why...
+static const char * const secret[] = {
+ "test1",
+ "test2",
+ "test3",
+ "test4",
+ "test5"
+};
+#endif
+
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
+ if (!record->event.pressed) {
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ send_string_with_delay(secret[keycode - KC_SECRET_1], MACRO_TIMER);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+```
+
+### secrets.h
+
+```c
+static const char * const secrets[] = {
+ "secret1",
+ "secret2",
+ "secret3",
+ "secret4",
+ "secret5"
+};
+```
+
+Replacing the strings with the codes that you need.
+
+### name.c
+
+In the *<name>.c* file, you will want to add this to the top:
+
+```c
+__attribute__ ((weak))
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+```
+
+This is so that the function can be called here, and replaced in the `secrets.c` file, and so it won't error out if it doesn't exist.
+
+And then, in the `process_record_user` function, assuming you have `return process_record_keymap(keycode, record)` here, you'll want to replace the "final" return with the following. Otherwise, you want to replace the `return true;` with `return process_record_secrets(keycode, record);`
+
+```c
+ return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
+}
+```
+
+### rules.mk
+
+Here, you want your */users/<name>/rules.mk* file to "detect" the existence of the *secrets.c* file, and only add it if the file exists. To do so, add this block:
+
+```make
+ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
+ SRC += secrets.c
+endif
+```
+
+Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your */users/<name>/rules.mk*, so that it catches the flag:
+
+```make
+ifeq ($(strip $(NO_SECRETS)), yes)
+ OPT_DEFS += -DNO_SECRETS
+endif
+```
+
+Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your *<name>.c* file, rather than reading from your file.
+[Back to Top](#table-of-contents)