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-rw-r--r--users/issmirnov/tap_tog.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/users/issmirnov/tap_tog.c b/users/issmirnov/tap_tog.c
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+++ b/users/issmirnov/tap_tog.c
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+#include QMK_KEYBOARD_H
+
+#include "tap_tog.h"
+
+bool tap_tog_layer_other_key_pressed = false;
+bool tap_tog_layer_toggled_on = false;
+uint8_t tap_tog_count = 0;
+
+void process_tap_tog(uint8_t layer, keyrecord_t *record) {
+ tap_tog_count++;
+ // press
+ if (record->event.pressed) {
+
+ // TTL has already been pressed and we are toggled into that layer
+ // so now we need to leave
+ if(tap_tog_layer_toggled_on) {
+ layer_clear();
+ tap_tog_layer_toggled_on = false;
+ }
+
+ // this means we're in our default layer
+ // so switch the layer immediately
+ // whether we'll switch back when it's released depends on if a button gets pressed while this is held down
+ else {
+ // switch layer
+ layer_on(layer);
+ tap_tog_layer_other_key_pressed = false; // if this becomes true before it gets released, it will act as a held modifier
+ }
+ }
+
+ // release
+ else {
+ // if it was used as a held modifier (like traditional shift)
+ if(tap_tog_layer_other_key_pressed) {
+ // switch layer back
+ layer_clear();
+ }
+ // if it was used as a toggle button
+ else {
+ // next time, it will turn layer off
+ tap_tog_layer_toggled_on = true;
+
+ // If it's been tapped twice, reset the toggle flag.
+ // Otherwise, we get stuck oscillating between this code block and the
+ // pressed && TTL_toggled_on block.
+ if (tap_tog_count >= 4 ) {
+ tap_tog_count = 0;
+ tap_tog_layer_toggled_on = false;
+ }
+ }
+ }
+}