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-#pragma once
-/*
- Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "core_keysets.h"
-#include "mod_layer.h"
-#include "edge_keys.h"
-
-/******************************************************************/
-/* This is where I put my Keyboard layouts. */
-/* The mod layer can be modified in mod_layer.h */
-/* can be applied here. The physical shape of the keyboard is */
-/* also accounted for here. This makes it very simple to add a */
-/* new keyboard and reuse all of my layouts and layers */
-/* */
-/* With all of that in hand, we then create a LAYOUT wrapper */
-/* macro that takes a list of keys, to create a keyboard matrix */
-/* that fits the keyboard. Simple. */
-/* */
-/* The thumb keys, the bottom rows, etc. */
-/* */
-/* An attempt has been made to adapt the kinesis and ergodox */
-/* Thumb keys to the rectangular shapes of the xd75, viterbi, */
-/* and rebound. */
-/******************************************************************/
-
-/******************************************************************/
-/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
-/* keys inbetween the usual left and right hand keys */
-/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
-/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
-/* thumbkeys. It is missing middle keys on (home) row 3. */
-/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
-/* extra middle keys */
-/* */
-/******************************************************************/
-
-
-/******************************************************************/
-/* In all cases these keyboards are defined in a matrix which is */
-/* a set of rows. Maybe like so, or not. */
-/* */
-/* -------------------------|------------------------ */
-/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
-/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
-/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
-/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
-/* | Row5L | Row5R | */
-/* | ThumbsL | ThumbsR | */
-/* -------------------------|------------------------ */
-
-/* Generally speaking, the keys on the right and left don't change. */
-/* Neither does the bottom row or the thumbs. Frequently the numbers */
-/* row is identical across layers. Mostly, we want our Base layers to */
-/* be predctable. */
-
-
-// Since our quirky block definitions are basically a list of comma separated
-// arguments, we need a wrapper in order for these definitions to be
-// expanded before being used as arguments to the LAYOUT_xxx macro.
-#if (!defined(LAYOUT) && defined(KEYMAP))
-#define LAYOUT KEYMAP
-#endif
-
-// every keyboard has it's Layout. We start there and make a var args
-// out of it.
-
-#define LVARG_ergodox(...) LAYOUT_ergodox(__VA_ARGS__)
-#define LVARG_edox(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
-#define LAYOUT_VARG(...) LAYOUT(__VA_ARGS__)
-#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
-
-#define LVARG_4x12(...) LAYOUT_ortho_4x12(__VA_ARGS__)
-#define LVARG_5x12(...) LAYOUT_ortho_5x12(__VA_ARGS__)
-#define LVARG_5x14(...) LAYOUT_ortho_5x14(__VA_ARGS__)
-#define LVARG_5x15(...) LAYOUT_ortho_5x15(__VA_ARGS__)
-
-/*
- | Left | Numbers L | middle | numbers R | Right |
- | Left | keys0-5 | middle | Keys6-10 | Right |
- | Left | keys11-15 | middle | Keys16-20 | Right |
- | Left | keys20-25 | middle | Keys25-30 | Right |
- |Row5L Row5R |
- |ThumbsL ThumbsR |
-*/
-
-/* Assuming that left, midddle, right, row5, and thumbs stay the same, */
-/* numbers, no numbers, numbers never change, whatever. */
-/* we can have a layout macro that takes a nice rectangle of keys. */
-
-/* Actually, because of Bepo, each keyboard currently requires four of */
-/* these macros. One for Qwerty, One for foreign layouts on bepo like */
-/* dvorak and beakl on bepo instead of on Qwerty. Then another for the Bepo */
-/* layout because unlike the rest of the layouts Bepo doesn't fit in */
-/* 3x10. It wants 3x12. So there are potentially 4 macros per keyboard here. */
-/* XXXX_base, XXXX_base_bepo, XXXX_base_bepo6, The 4th macro */
-/* is XXXXX_transient and generally works for all other */
-/* non base layers. */
-/* The base and transient versions are all that is necessary, if bepo is */
-/* not needed. */
-
-
-/* All layouts are relatively simple to make. */
-/* The ROW macros add a universal mod layer so that mods can be defined once */
-/* and used everywhere. No matter the keymap or layer. this allows actual maps */
-/* like dvorak, qwerty, colemak, beakl, etc., to be defined simply. */
-
-
-/* Additional, more complicated layouts can be found here.*/
-/* examples can be found in crkbd/keymaps/ericgebhart */
-/* examples can be found in kinesis/keymaps/ericgebhart */
-/* examples can be found in ergodox/keymaps/ericgebhart */
-/* examples can be found in montsinger/rebound/rev4/keymaps/ericgebhart */
-
-
-
-/********************************************************************/
-/* xiudi/xd75 - Ortholinear 5x15 */
-/********************************************************************/
-/// These first two base layout templates take sets of 5 keys, left and right.
-// Using 4 sets allows for changing the number row if you have one.
-// if you never change the number row, then use 3 sets of left and right.
-// and define the number row here.
-#define LAYOUT_5x15_base( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A, \
- K31, K32, K33, K34, K35, \
- K36, K37, K38, K39, K3A) \
- LVARG_5x15( \
- ROW0_LEFT(K01, K02, K03, K04, K05), \
- ___3_MIDDLE_T___, \
- ROW0_RIGHT(K06, K07, K08, K09, K0A), \
- \
- ROW1_LEFT(K11, K12, K13, K14, K15), \
- ___3_MIDDLE_1___, \
- ROW1_RIGHT(K16, K17, K18, K19, K1A), \
- \
- ROW2_LEFT(K21, K22, K23, K24, K25), \
- ___3_MIDDLE_2___, \
- ROW2_RIGHT(K26, K27, K28, K29, K2A), \
- \
- ROW3_LEFT(K31, K32, K33, K34, K35), \
- ___3_MIDDLE_3___, \
- ROW3_RIGHT(K36, K37, K38, K39, K3A), \
- ___15_BOTTOM___ \
- )
-
-#define LAYOUT_5x15_base_bepo( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A, \
- K31, K32, K33, K34, K35, \
- K36, K37, K38, K39, K3A) \
- LVARG_5x15( \
- ROW0_LEFT_BP(K01, K02, K03, K04, K05), \
- ___3_MIDDLE_T___, \
- ROW0_RIGHT_BP(K06, K07, K08, K09, K0A), \
- \
- ROW1_LEFT_BP(K11, K12, K13, K14, K15), \
- ___3_MIDDLE_1_BP___, \
- ROW1_RIGHT_BP(K16, K17, K18, K19, K1A), \
- \
- ROW2_LEFT_BP(K21, K22, K23, K24, K25), \
- ___3_MIDDLE_2_BP___, \
- ROW2_RIGHT_BP(K26, K27, K28, K29, K2A), \
- \
- ROW3_LEFT_BP(K31, K32, K33, K34, K35), \
- ___3_MIDDLE_3_BP___, \
- ROW3_RIGHT_BP(K36, K37, K38, K39, K3A), \
- ___15_BOTTOM_BP___ \
- )
-
-// Just for bepo because it's a 3x6 matrix on each side.
-// So 3 pairs of 6 keys, left and right.
-#define Layout_5x15_base_bepo6( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C \
- ) \
- LVARG_5x15( \
- ___15_B_SYMB___, \
- ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
- ___3_MIDDLE_1_BP___, \
- ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
- \
- ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
- ___3_MIDDLE_2___, \
- ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
- \
- ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
- ___3_MIDDLE_3___, \
- ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
- ___15_BOTTOM_BP___ \
- )
-
- // 4 rows of 12. 3 columns transparent in the middle.
-#define LAYOUT_5x15_transient( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C, \
- K31, K32, K33, K34, K35, K36, \
- K37, K38, K39, K3A, K3B, K3C \
- ) \
- LVARG_5x15( \
- K01, K02, K03, K04, K05, K06, \
- ___3___, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- ___3___, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- ___3___, \
- K27, K28, K29, K2A, K2B, K2C, \
- K31, K32, K33, K34, K35, K36, \
- ___3___, \
- K37, K38, K39, K3A, K3B, K3C, \
- ___15___) \
-
-#define BASE_5x15(...) LAYOUT_5x15_base(__VA_ARGS__)
-#define BASE_5x15_bepo(...) LAYOUT_5x15_base_bepo(__VA_ARGS__)
-#define BASE_5x15_bepo6(...) LAYOUT_5x15_base_bepo6(__VA_ARGS__)
-#define TRANSIENT_5x15(...) LAYOUT_5x15_transient(__VA_ARGS__)
-
-/********************************************************************/
-
-
-/********************************************************************/
-/* viterbi - Ortholinear 5x14 */
-/********************************************************************/
-#define LAYOUT_5x14_base( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A, \
- K31, K32, K33, K34, K35, \
- K36, K37, K38, K39, K3A) \
- LVARG_5x14( \
- ROW0_LEFT(K01, K02, K03, K04, K05), \
- ___2_MIDDLE_T___, \
- ROW0_RIGHT(K06, K07, K08, K09, K0A), \
- \
- ROW1_LEFT(K11, K12, K13, K14, K15), \
- ___2_MIDDLE_1___, \
- ROW1_RIGHT(K16, K17, K18, K19, K1A), \
- \
- ROW2_LEFT(K21, K22, K23, K24, K25), \
- ___2_MIDDLE_2___, \
- ROW2_RIGHT(K26, K27, K28, K29, K2A), \
- \
- ROW3_LEFT(K31, K32, K33, K34, K35), \
- ___2_MIDDLE_3___, \
- ROW3_RIGHT(K36, K37, K38, K39, K3A), \
- ___14_BOTTOM___ \
- )
-
-#define LAYOUT_5x14_base_bepo( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A, \
- K31, K32, K33, K34, K35, \
- K36, K37, K38, K39, K3A) \
- LVARG_5x14( \
- ROW0_LEFT_BP(K01, K02, K03, K04, K05), \
- ___2_MIDDLE_T___, \
- ROW0_RIGHT_BP(K06, K07, K08, K09, K0A), \
- \
- ROW1_LEFT_BP(K11, K12, K13, K14, K15), \
- ___2_MIDDLE_1_BP___, \
- ROW1_RIGHT_BP(K16, K17, K18, K19, K1A), \
- \
- ROW2_LEFT_BP(K21, K22, K23, K24, K25), \
- ___2_MIDDLE_2_BP___, \
- ROW2_RIGHT_BP(K26, K27, K28, K29, K2A), \
- \
- ROW3_LEFT_BP(K31, K32, K33, K34, K35), \
- ___2_MIDDLE_3_BP___, \
- ROW3_RIGHT_BP(K36, K37, K38, K39, K3A), \
- ___14_BOTTOM_BP___ \
- )
-
- // Just for bepo because it's a 3x6 matrix on each side.
-// So 3 pairs of 6 keys, left and right.
-#define LAYOUT_5x14_base_bepo6( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C \
- ) \
- LVARG_5x14( \
- ___14_B_SYMB___, \
- ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
- ___2_MIDDLE_1_BP___, \
- ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
- \
- ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
- ___2_MIDDLE_2___, \
- ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
- \
- ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
- ___2_MIDDLE_3___, \
- ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
- ___14_BOTTOM_BP___ \
- )
-
-// 4 rows of 12. 2 columns transparent in the middle.
-#define LAYOUT_5x14_transient( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C, \
- K31, K32, K33, K34, K35, K36, \
- K37, K38, K39, K3A, K3B, K3C \
- ) \
- LVARG_5x14( \
- K01, K02, K03, K04, K05, K06, \
- ___2___, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- ___2___, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- ___2___, \
- K27, K28, K29, K2A, K2B, K2C, \
- K31, K32, K33, K34, K35, K36, \
- ___2___, \
- K37, K38, K39, K3A, K3B, K3C, \
- ___14___ \
- ) \
-
-#define BASE_5x14(...) LAYOUT_5x14_base(__VA_ARGS__)
-#define BASE_5x14_bepo(...) LAYOUT_5x14_base_bepo(__VA_ARGS__)
-#define BASE_5x14_bepo6(...) LAYOUT_5x14_base_bepo6(__VA_ARGS__)
-#define TRANSIENT_5x14(...) LAYOUT_5x14_transient(__VA_ARGS__)
-
-/********************************************************************/
-/* Ortholinear 4x12 */
-/********************************************************************/
-#define LAYOUT_4x12_base( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A \
- ) \
- LVARG_4x12( \
- ROW1_LEFT(K01, K02, K03, K04, K05), \
- ROW1_RIGHT(K06, K07, K08, K09, K0A), \
- \
- ROW2_LEFT(K11, K12, K13, K14, K15), \
- ROW2_RIGHT(K16, K17, K18, K19, K1A), \
- \
- ROW3_LEFT(K21, K22, K23, K24, K25), \
- ROW3_RIGHT(K26, K27, K28, K29, K2A), \
- \
- ___12_BOTTOM___ \
- )
-
-#define LAYOUT_4x12_base_bepo( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A \
- ) \
- LVARG_4x12( \
- ROW1_LEFT_BP(K01, K02, K03, K04, K05), \
- ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \
- \
- ROW2_LEFT_BP(K11, K12, K13, K14, K15), \
- ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \
- \
- ROW3_LEFT_BP(K21, K22, K23, K24, K25), \
- ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \
- \
- ___12_BOTTOM_BP___ \
- )
-
- // Just for bepo because it's a 3x6 matrix on each side.
- // So 3 pairs of 6 keys, left and right.
-#define Layout_4x12_base_bepo6( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C \
- ) \
- LVARG_4x12( \
- ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
- ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
- \
- ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
- ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
- \
- ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
- ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
- ___12_BOTTOM_BP___ \
- )
-
-// takes 3 makes 4 rows of 12.
-#define LAYOUT_4x12_transient( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C \
- ) \
- LVARG_4x12( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C, \
- ___12___) \
-
-#define BASE_4x12(...) LAYOUT_4x12_base(__VA_ARGS__)
-#define BASE_4x12_bepo(...) LAYOUT_4x12_base_bepo(__VA_ARGS__)
-#define BASE_4x12_bepo6(...) LAYOUT_4x12_base_bepo6(__VA_ARGS__)
-#define TRANSIENT_4x12(...) LAYOUT_4x12_transient(__VA_ARGS__)
-
-/********************************************************************/
-/* CRKBD Corne */
-/* The Corne has 3x6 matrix on both sides with 6 thumbs total */
-/* This Macro takes 2x3x5 and gives it pinkies, and thumbs. */
-/* Arg chunks are in the middle with the passthrough modifiers as */
-/* needed. Sama Sama apres cette fois. */
-/********************************************************************/
-#define Base_3x6_3( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A) \
- LAYOUT_VARG( \
- ROW1_LEFT(K01, K02, K03, K04, K05), \
- ROW1_RIGHT(K06, K07, K08, K09, K0A), \
- \
- ROW2_LEFT(K11, K12, K13, K14, K15), \
- ROW2_RIGHT(K16, K17, K18, K19, K1A), \
- \
- ROW3_LEFT(K21, K22, K23, K24, K25), \
- ROW3_RIGHT(K26, K27, K28, K29, K2A), \
- ___6_ERGO_THUMBS___ \
- )
-
-// So we can have different transient layers for symbols and numbers on bepo.
-// for layouts like dvorak on bepo.
-#define Base_bepo_3x6_3( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A \
- ) \
- LAYOUT_VARG( \
- ROW1_LEFT_BP(K01, K02, K03, K04, K05), \
- ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \
- \
- ROW2_LEFT_BP(K11, K12, K13, K14, K15), \
- ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \
- \
- ROW3_LEFT_BP(K21, K22, K23, K24, K25), \
- ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \
- ___6_ERGO_THUMBS_BP___ \
- )
-
-// No room for pinkies.
-// Just for bepo because it's a 3x6 matrix on each side.
-// So 3 pairs of 6 keys, And we lose our left and right.
-// Except it keeps the layer toggles along with the keycode
-// on the bottom.
-#define Base_bepo6_3x6_3( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C \
- ) \
- LAYOUT_VARG( \
- ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
- ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
- \
- ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
- ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
- \
- ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
- ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
- ___6_ERGO_THUMBS_BP___ \
- )
-
-// All we really need is to add the see through thumbs to the end.
-#define Transient6_3x6_3( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C \
- ) \
- LAYOUT_VARG( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C, \
- ___6___)
-
-//---------------------------------------------------------
-// 3x5
-#define Base_3x5_3( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A) \
- LAYOUT_VARG( \
- ROW1_LEFT5(K01, K02, K03, K04, K05), \
- ROW1_RIGHT5(K06, K07, K08, K09, K0A), \
- \
- ROW2_LEFT5(K11, K12, K13, K14, K15), \
- ROW2_RIGHT5(K16, K17, K18, K19, K1A), \
- \
- ROW3_LEFT5(K21, K22, K23, K24, K25), \
- ROW3_RIGHT5(K26, K27, K28, K29, K2A), \
- ___6_ERGO_THUMBS___ \
- )
-
-// So we can have different transient layers for symbols and numbers on bepo.
-// for layouts like dvorak on bepo.
-#define Base_bepo_3x5_3( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A \
- ) \
- LAYOUT_VARG( \
- ROW1_LEFT5_BP(K01, K02, K03, K04, K05), \
- ROW1_RIGHT5_BP(K06, K07, K08, K09, K0A), \
- \
- ROW2_LEFT5_BP(K11, K12, K13, K14, K15), \
- ROW2_RIGHT5_BP(K16, K17, K18, K19, K1A), \
- \
- ROW3_LEFT5_BP(K21, K22, K23, K24, K25), \
- ROW3_RIGHT5_BP(K26, K27, K28, K29, K2A), \
- ___6_ERGO_THUMBS_BP___ \
- )
-
-// All we really need is to add the see through thumbs to the end.
-#define Transient5_3x5_3( \
- K01, K02, K03, K04, K05, \
- K07, K08, K09, K0A, K0B, \
- K11, K12, K13, K14, K15, \
- K17, K18, K19, K1A, K1B, \
- K21, K22, K23, K24, K25, \
- K27, K28, K29, K2A, K2B \
- ) \
- LAYOUT_VARG( \
- K01, K02, K03, K04, K05, \
- K07, K08, K09, K0A, K0B, \
- K11, K12, K13, K14, K15, \
- K17, K18, K19, K1A, K1B, \
- K21, K22, K23, K24, K25, \
- K27, K28, K29, K2A, K2B, \
- ___6___)
-
-/********************************************************************/
-/* Kinesis*/
-/********************************************************************/
-// Basically an ergodox ez without the 3 pairs of middle keys.
-// Left, right, bottom, and thumbs all stay the same.
-#define Base_4x6_4_6( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A, \
- K31, K32, K33, K34, K35, \
- K36, K37, K38, K39, K3A \
- ) \
- LAYOUT_PVARG( \
- ___KINTFUNC_L___, ___KINTFUNC_R___, \
- ROW0_LEFT(K01, K02, K03, K04, K05), \
- ROW0_RIGHT(K06, K07, K08, K09, K0A), \
- \
- ROW1_LEFT(K11, K12, K13, K14, K15), \
- ROW1_RIGHT(K16, K17, K18, K19, K1A), \
- \
- ROW2_LEFT(K21, K22, K23, K24, K25), \
- ROW2_RIGHT(K26, K27, K28, K29, K2A), \
- \
- ROW3_LEFT(K31, K32, K33, K34, K35), \
- ROW3_RIGHT(K36, K37, K38, K39, K3A), \
- ___4_BOTTOM_LEFT___, ___4_BOTTOM_RIGHT___, \
- ___12_DOX_ALL_THUMBS___ \
- )
-
-#define Base_bepo_4x6_4_6( \
- K01, K02, K03, K04, K05, \
- K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, \
- K16, K17, K18, K19, K1A, \
- K21, K22, K23, K24, K25, \
- K26, K27, K28, K29, K2A, \
- K31, K32, K33, K34, K35, \
- K36, K37, K38, K39, K3A \
- ) \
- LAYOUT_PVARG( \
- ___KINTFUNC_L___, ___KINTFUNC_R___, \
- ROW0_LEFT(K01, K02, K03, K04, K05), \
- ROW0_RIGHT(K06, K07, K08, K09, K0A), \
- \
- ROW1_LEFT(K11, K12, K13, K14, K15), \
- ROW1_RIGHT(K16, K17, K18, K19, K1A), \
- \
- ROW2_LEFT(K21, K22, K23, K24, K25), \
- ROW2_RIGHT(K26, K27, K28, K29, K2A), \
- \
- ROW3_LEFT(K31, K32, K33, K34, K35), \
- ROW3_RIGHT(K36, K37, K38, K39, K3A), \
- ___4_BOTTOM_LEFT___, ___4_BOTTOM_RIGHT___, \
- ___12_DOX_ALL_THUMBS_BP___ \
- )
-
-
-// So 3 pairs of 6 keys, left and right.
-#define Base_bepo6_4x6_4_6( \
- K01, K02, K03, K04, K05, K06, \
- K07, K08, K09, K0A, K0B, K0C, \
- K11, K12, K13, K14, K15, K16, \
- K17, K18, K19, K1A, K1B, K1C, \
- K21, K22, K23, K24, K25, K26, \
- K27, K28, K29, K2A, K2B, K2C \
- ) \
- LAYOUT_PVARG( \
- ___KINTFUNC_L___, ___KINTFUNC_R___, \
- ___6SYMBOL_BEPO_L___, \
- ___6SYMBOL_BEPO_R___, \
- ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
- ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
-