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+#pragma once
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "keycodes.h"
+/*********************************************************************/
+/* Non-Base Layer Definitions. */
+/* */
+/* Keypads, sympads, funcpads, symbols, RGB, Layers, Controls, etc. */
+/* Qwerty and Bepo versions exist as needed. */
+/* */
+/* This file defines every auxillary layer I use on every keyboard */
+/* Ergodox, keebio/viterbi, xd75, rebound, crkbd, morpho, dactyl,.. */
+/*********************************************************************/
+/********************************************************************************/
+/* The following Transient/Non-Base Layers are provided within. */
+/* Each layer is named with the size of Keymatrix it has entries for. */
+/* 3x10 are usual for these. I had 3x12's but I didn't need the edges really. */
+/* It was an attempt to accommodate Bepo which is 13 columns wide. */
+/* Even in a 3x12 Bepo is wonky. So I gave up on it. I also gave up on 4 row */
+/* layers, I really want my keys in that 3x5 space. Everything on the edges can */
+/* stay as it is. Splitting is managed in the macros as */
+/* needed. BP indicates the Bepo equivalent to the Qwerty layer when needed. */
+/********************************************************************************/
+/* */
+/* Explore below to see what they all are. */
+/* Naming gives the sizes of things, a prefix number is the length. */
+/* BP is the bepo version of things. */
+/* BKL is the beakl 15 version of a layout or chunk. */
+/* C on the end of a name means its a compact version of something. */
+/* Compact meaning for use on a 3 row layout. */
+/* */
+/* TOPROWS - numbers, symbols, functions, all on one layer. */
+/* ___TOPROWS_3x10___ */
+/* ___TOPROWS_BP_3x10___ */
+/* */
+/* KEYPADS/FUNCPADS. */
+/* ___KP_C_3x10___ */
+/* ___KP_C_BP_3x10___ */
+/* ___KP_C_BKL_FUNC_3x10___ -- BEAKL key/func pads. */
+/* ___KP_C_BKL_FUNC_BP_3x10___ */
+/* */
+/* SYMBOLS -Beakl or Beakl extended */
+/* ___SYMB_BEAKL_3x10___ */
+/* ___SYMB_BEAKL_BP_3x10___ */
+/* */
+/* Beakl extended symbol layer with additional corner symbols. */
+/* For use with non-beakl base layers. */
+/* ___SYMB_BEAKLA_3x10___ */
+/* ___SYMB_BEAKLA_BP_3x10___ */
+/* For use with vi bindings optimized */
+/* ___SYMB_BEAKLB_3x10___ */
+/* ___SYMB_BEAKLB_BP_3x10___ */
+/* */
+/* NAVIGATION */
+/* ___NAV_3x10___ */
+/* */
+/* CONTROLS */
+/* ___RGB_3x10___ */
+/* ___ADJUST_3x10___ */
+ /* ___LAYERS_3x10___ */
+ /********************************************************************************/
+ /*********************************************************************/
+ /* XXXXXX Layer chunk -- These are the final layers. */
+ /* */
+/* Each section defines the necessary pieces to create a layer. */
+/* It builds them up into consistently shaped lists for the layout */
+/* wrapper. */
+/* */
+/* Each Section ends with a _Layer Chunk_. This is so the */
+/* layer can be easily given to the Layout Wrapper macros which */
+/* takes a list of keys in lengths of 2x3x5, 2x3x6, 2x4x5, or 2x4x6. */
+/* */
+/* All of my keyboard definitions use these same chunks with similar */
+/* macros. The differences between keyboards are all managed in the */
+/* macro. Here we just have nice rectangular sets of keys to */
+/* complete a layout. */
+/*********************************************************************/
+
+// these are needed so that groups of defined keys will unravel
+// into their values. The Base layers don't need them becuse the
+// keys are explicit in their passing. Here, chunks are made for
+// convenience and reuse. They don't unravel unless we wrap these
+// in var args.
+#define CHUNK_LANG_MAP(...) LANG_MAP(__VA_ARGS__)
+#define CHUNK_LANG_ROW(...) LANG_ROW(__VA_ARGS__)
+
+// 5 wide, with the two shot control.
+#define ___OS_MODS_L___ OS_LGUI, OS_LALT, OS_LCTL, OS_LSFT, TS_LCTL
+#define ___OS_MODS_R___ TS_RCTL, OS_RSFT, OS_RCTL, OS_RALT, OS_RGUI
+// 4 wide.
+#define ___SML_MODS_L___ SMLM_LGUI, SMLM_LALT, SMLM_LCTL, SMLM_LSFT
+#define ___SML_MODS_R___ SMLM_RSFT, SMLM_RCTL, SMLM_RALT, SMLM_RGUI
+
+#include "keypads.h"
+#include "nav.h"
+#include "symbols.h"
+#include "toprows.h"
+#include "utility.h"