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diff --git a/users/ericgebhart/extensions/encoders.c b/users/ericgebhart/extensions/encoders.c
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+/*
+ Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifdef ENCODER_ENABLE
+#include "encoders.h"
+#include USERSPACE_H
+
+encoder_action_t encoder_actions[] = {
+#include "encoders.def"
+};
+uint8_t NUM_ENCODER_ACTIONS = sizeof(encoder_actions) / sizeof(encoder_action_t);
+
+
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ // do it twice, once for layer actions, once for non layer specific actions.
+ if (!do_encoder_action(index, clockwise, true)){
+ do_encoder_action(index, clockwise, false);
+ }
+ return false;
+}
+
+bool do_encoder_action(uint8_t index, bool clockwise, bool layer_actions) {
+ uint8_t mods = get_mods();
+ encoder_action_t *action;
+
+ // look for a match.
+ // on the layer, not on any layer.
+ // with the mods, or no mods.
+ for (int i = 0; i < NUM_ENCODER_ACTIONS; ++i) {
+ action = &encoder_actions[i];
+
+ // this encoder, or another.
+ if (action->index != index)
+ continue;
+
+ // skip non layer specific actions and visa versa
+ // two pass system, once for layers, again for
+ // actions without layers.
+ if (layer_actions){
+ if (action->layer == LAYER_NONE ||
+ action->layer != biton32(layer_state)){
+ continue;
+ }
+ }else if (action->layer != LAYER_NONE)
+ continue;
+
+ // no mods, or these mods.
+ if ((mods && (action->mods == MOD_NONE)) ||
+ (mods && (mods != action->mods)))
+ continue;
+
+ // found one.
+ if (clockwise) {
+ if (action->clockwise != 0) {
+ tap_code16(action->clockwise);
+ } else if (action->cw_func != NULL) {
+ action->cw_func();
+ }
+ } else {
+ if (action->counter_clockwise != 0) {
+ tap_code16(action->counter_clockwise);
+ } else if (action->ccw_func != NULL) {
+ action->ccw_func();
+ }
+ }
+ }
+ return false;
+}
+
+#endif