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-#pragma once
-/*
- Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "core_keysets.h"
-
-/******************************************************************/
-/* This is where I put my Keyboard layouts, Everything on the */
-/* edges, the functions on keys like LT() and SFT_T() */
-/* can be applied here. The physical shape of the keyboard is */
-/* also accounted for here. This makes it very simple to add a */
-/* new keyboard and reuse all of my layouts and layers */
-/* */
-/* The particular pieces we define here (as needed) are: */
-/* * Edge pinky keys, */
-/* * Middle section keys */
-/* * Bottom/5th row */
-/* * Thumbkeys */
-/* * Any functional additions to wrap the keys. ie. LT() */
-/* */
-/* With all of that in hand, we then create a LAYOUT wrapper */
-/* macro that takes a list of keys, to create a keyboard matrix */
-/* that fits the keyboard. Simple. */
-/* */
-/* The thumb keys, the bottom rows, etc. */
-/* */
-/* An attempt has been made to adapt the kinesis and ergodox */
-/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */
-/* which are 15x and 14x matrices respectively. */
-/* The Corne was a perfect fit */
-/******************************************************************/
-
-/******************************************************************/
-/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
-/* keys inbetween the usual left and right hand keys */
-/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
-/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
-/* thumbkeys. It is missing middle keys on (home) row 3. */
-/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
-/* extra middle keys */
-/* */
-/******************************************************************/
-
-
-/******************************************************************/
-/* In all cases these keyboards are defined in a matrix which is */
-/* a set of rows. Maybe like so, or not. */
-/* */
-/* -------------------------|------------------------ */
-/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
-/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
-/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
-/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
-/* | Row5L | Row5R | */
-/* | ThumbsL | ThumbsR | */
-/* -------------------------|------------------------ */
-
-/* Generally speaking, the keys on the right and left don't change. */
-/* Neither does the bottom row or the thumbs. Frequently the numbers */
-/* row is identical across layers. Mostly, we want our Base layers to */
-/* be predctable. */
-
-// EDGES
-// outside pinky keys row 0-3.
-// Qwerty and Bepo, - Applies
-// to foreign layouts on bepo. dvorak_bp, beakl_bp.
-#define LEFT0 KC_GRV
-#define LEFT1 KC_GRV
-#define LEFT2 KC_TAB
-#define LEFT3 KC_BSLASH
-//#define LEFT3 KC_COLN
-
-#define LEFT0_BP DB_GRV
-#define LEFT1_BP DB_GRV
-#define LEFT2_BP KC_TAB
-#define LEFT3_BP DB_BACKSLASH
-//#define LEFT3_BP BP_COLN
-
-#define RIGHT0 KC_EQL
-#define RIGHT1 KC_SLASH
-#define RIGHT2 KC_MINS
-#define RIGHT3 KC_SCLN
-
-#define RIGHT0_BP BP_EQL
-#define RIGHT1_BP BP_SLSH
-#define RIGHT2_BP BP_MINS
-#define RIGHT3_BP BP_SCLN
-
-/******************************************************************/
-/* Middle Keysets for various keyboards */
-// MIDDLES
-/// Middle left and right keys.
-/******************************************************************/
-#define ___MIDDLE_LT___ OSL(_LAYERS)
-#define ___MIDDLE_L1___ KC_CCCV
-#define ___MIDDLE_L2___ TO(_SYMB)
-#define ___MIDDLE_L3___ TO(_NAV)
-
-#define ___MIDDLE_RT___ _X_
-#define ___MIDDLE_R1___ KC_CCCV
-#define ___MIDDLE_R2___ TO(_TOPROWS)
-#define ___MIDDLE_R3___ OSL(_KEYPAD)
-
-#define ___MIDDLE_L1_BP___ BP_CCCV
-#define ___MIDDLE_L2_BP___ TO(_SYMB_BP)
-
-#define ___MIDDLE_R1_BP___ BP_CCCV
-#define ___MIDDLE_R2_BP___ TO(_KEYPAD_BP)
-#define ___MIDDLE_R3_BP___ OSL(_KEYPAD_BP)
-
-// 3 keys in the middle of a 15x matrix
-#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(KC_A), ___MIDDLE_RT___
-#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(KC_X), ___MIDDLE_R1___
-#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO(_RGB), ___MIDDLE_R2___
-#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(_SYMB), ___MIDDLE_R3___
-
-// The same, for BEPO
-#define ___3_MIDDLE_T_BP___ ___MIDDLE_LT___, LCTL(BP_A), ___MIDDLE_RT___
-#define ___3_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, LCTL(BP_X), ___MIDDLE_R1_BP___
-#define ___3_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, TO(_RGB), ___MIDDLE_R2_BP___
-#define ___3_MIDDLE_3_BP___ ___MIDDLE_L3___, TO(_SYMB_BP), ___MIDDLE_R3_BP___
-
-// 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
-#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___
-#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___
-#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___
-#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___
-
-// The same, for BEPO
-#define ___2_MIDDLE_T_BP___ ___MIDDLE_LT___, ___MIDDLE_RT___
-#define ___2_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, ___MIDDLE_R1_BP___
-#define ___2_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, ___MIDDLE_R2_BP___
-#define ___2_MIDDLE_3_BP___ ___MIDDLE_L3___, ___MIDDLE_R3_BP___
-
-/********************************************************************/
-/* THUMBS */
-/* Define the thumb clusters for all the keyboards. */
-/********************************************************************/
-
-// for xd75 or other layouts with a center column.
-// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
-#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR
-#define ___5_MIDDLE_THUMBS_BP___ ALT_DEL, BSPC_TOPR_BP, ESC_SYMB_BP, ENT_NAV, SPC_TOPR_BP
-
-// for a last, 4th thumb row. for rebound.
-// backtab, home end, ----, pgup, pgdn, tab ?
-#define ___13_BOTTOM___ \
- KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
- OSL(_LAYERS), \
- ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
-
-#define ___13_BOTTOM_BP___ \
- KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB_BP, ESC_TOPR_BP, \
- OSL(_LAYERS), \
- ENT_NAV, SPC_TOPR_BP, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
-
-// becomes the upper thumbs, the real 4th row if we throw away
-// the number row at the top.
-// this is the 4th row on the viterbi above the thumbrow if the number
-// row is not used for numbers.
-#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
-#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP
-
-/********************************************************************/
-/** The bottom row and thumbs as needed. **/
-/********************************************************************/
-// I do not use those pinky keys. I had useful things there but there
-// are better more useful ways than those pinkys.
-#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT
-#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, ___X2___
-
-#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
-#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_C)
-
-// the bottom rows for keyboards on bepo.
-// bepo on bepo - not enough space to go around....
-#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT
-#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC
-
-#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT
-#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED
-
-// for dvorak and beakl on bepo
-#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT
-#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, ___X2___
-
-// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row.
-#define ___15_BOTTOM___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___
-#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___
-#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___
-
-#define ___14_BOTTOM___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___
-#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___
-#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___
-#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_MIDDLE_THUMBS___, ___X4___
-
-// bottom row of ergodox thumbs, bottom middle of all layouts.
-// start with the minimilist thumb row of 6, like the Corne, 2x3.
-
-#define ___THUMBS_1___ TT(_KEYPAD), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS)
-#define ___THUMBS_1_BP___ TT(_KEYPAD_BP), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS_BP)
-#define ___THUMBS_2___ HOME_END, KC_PGUP
-#define ___THUMBS_3___ ___6_ERGO_THUMBS___
-
-#define ___4_THUMBS_1_BP___ TT(_KEYPAD_BP), KC_HOME, KC_PGUP, OSL(_TOPROWS_BP)
-#define ___4_THUMBS_1___ TT(_KEYPAD), KC_HOME, KC_PGUP, OSL(_TOPROWS)
-#define ___6_THUMBS_2___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT
-
-#define ___6_THUMBS_2b___ BSPC_SYMB, ESC_TOPR, KC_END, KC_PGUP, ENT_NAV, SPC_TOPR
-#define ___6_ERGO_THUMBSb___ TT(_LAYERS), BSPC_SYMB, KC_XM_PORD, KC_PGDN, TT(_NAV), KC_XM_PORD
-#define ___6_THUMBS_2b_BP___ BSPC_SYMB_BP, ESC_TOPR_BP, KC_END, KC_PGDN, ENT_TOPR_BP, SPC_NAV
-
-#define ___6_ERGO_THUMBS___ TT(_NAV), BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD
-#define ___6_ERGO_THUMBS_BP___ TT(_NAV), BSPC_SYMB_BP, ESC_TOPR, ENT_NAV, SPC_TOPR_BP, BP_XM_PORD
-
-#define ___6_MIDDLE_THUMBS___ ___6_ERGO_THUMBS___
-
-#define ___12_DOX_ALL_THUMBS___ ___THUMBS_1___, ___THUMBS_2___, ___THUMBS_3___
-#define ___12_DOX_ALL_THUMBS_BP___ ___THUMBS_1_BP___, ___THUMBS_2___, ___THUMBS_3___
-
-#define ___16_ALL_THUMBSb___ ___4_THUMBS_1___, ___6_THUMBS_2b___, ___6_ERGO_THUMBSb___
-#define ___16_ALL_THUMBS___ ___4_THUMBS_1___, ___6_THUMBS_2___, ___6_ERGO_THUMBS___
-#define ___16_ALL_THUMBSb_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2b_BP___, ___6_ERGO_THUMBS___
-#define ___16_ALL_THUMBS_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2_BP___, ___6_ERGO_THUMBS_BP___