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-rw-r--r--users/drashna/callbacks.c215
-rw-r--r--users/drashna/callbacks.h25
-rw-r--r--users/drashna/callbacks.md71
-rw-r--r--users/drashna/config.h35
-rw-r--r--users/drashna/drashna.c291
-rw-r--r--users/drashna/drashna.h59
-rw-r--r--users/drashna/keyrecords/autocorrection/autocorrection.c14
-rw-r--r--users/drashna/keyrecords/autocorrection/autocorrection.h2
-rwxr-xr-xusers/drashna/keyrecords/autocorrection/make_autocorrection_data.py5
-rw-r--r--users/drashna/keyrecords/autocorrection/readme.md301
-rw-r--r--users/drashna/keyrecords/caps_word.c6
-rw-r--r--users/drashna/keyrecords/capwords.md36
-rw-r--r--users/drashna/keyrecords/keycodes.md18
-rw-r--r--users/drashna/keyrecords/process_records.c42
-rw-r--r--users/drashna/keyrecords/process_records.h37
-rw-r--r--users/drashna/keyrecords/readme.md9
-rw-r--r--users/drashna/keyrecords/secrets.md (renamed from users/drashna/readme/secrets.md)0
-rw-r--r--users/drashna/keyrecords/tap_dance.md (renamed from users/drashna/readme/tap_dance.md)4
-rw-r--r--users/drashna/keyrecords/tap_dances.c17
-rw-r--r--users/drashna/keyrecords/tap_dances.h17
-rw-r--r--users/drashna/keyrecords/tapping.c64
-rw-r--r--users/drashna/keyrecords/unicode.c35
-rw-r--r--users/drashna/keyrecords/unicode.md27
-rw-r--r--users/drashna/keyrecords/wrappers.h18
-rw-r--r--users/drashna/keyrecords/wrappers.md (renamed from users/drashna/readme/wrappers.md)0
-rw-r--r--users/drashna/oled/drashna_font.h4
-rw-r--r--users/drashna/oled/oled_stuff.c9
-rw-r--r--users/drashna/oled/readme.md42
-rw-r--r--users/drashna/pointing/pointing.c17
-rw-r--r--users/drashna/pointing/pointing.h17
-rw-r--r--users/drashna/pointing/readme.md19
-rw-r--r--users/drashna/post_config.h21
-rw-r--r--users/drashna/readme.md24
-rw-r--r--users/drashna/readme/handlers.md97
-rw-r--r--users/drashna/readme/keycodes.md10
-rw-r--r--users/drashna/rgb/readme.md (renamed from users/drashna/readme/rgb.md)21
-rw-r--r--users/drashna/rgb/rgb_matrix_stuff.c94
-rw-r--r--users/drashna/rgb/rgb_matrix_stuff.h20
-rw-r--r--users/drashna/rgb/rgb_stuff.c17
-rw-r--r--users/drashna/rgb/rgb_stuff.h17
-rw-r--r--users/drashna/rgblight_breathe_table.h17
-rw-r--r--users/drashna/rules.mk41
-rw-r--r--users/drashna/split/readme.md29
-rw-r--r--users/drashna/split/transport_sync.c57
-rw-r--r--users/drashna/split/transport_sync.h18
-rw-r--r--users/drashna/template.c17
-rw-r--r--users/drashna/template.h17
47 files changed, 1154 insertions, 819 deletions
diff --git a/users/drashna/callbacks.c b/users/drashna/callbacks.c
new file mode 100644
index 0000000000..48b076b6ba
--- /dev/null
+++ b/users/drashna/callbacks.c
@@ -0,0 +1,215 @@
+// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "drashna.h"
+
+__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
+void keyboard_pre_init_user(void) {
+ userspace_config.raw = eeconfig_read_user();
+ keyboard_pre_init_keymap();
+}
+// Add reconfigurable functions here, for keymap customization
+// This allows for a global, userspace functions, and continued
+// customization of the keymap. Use _keymap instead of _user
+// functions in the keymaps
+// Call user matrix init, set default RGB colors and then
+// call the keymap's init function
+__attribute__((weak)) void matrix_init_keymap(void) {}
+__attribute__((weak)) void matrix_init_secret(void) {}
+void matrix_init_user(void) {
+#if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
+ DDRD &= ~(1 << 5);
+ PORTD &= ~(1 << 5);
+
+ DDRB &= ~(1 << 0);
+ PORTB &= ~(1 << 0);
+#endif
+#ifdef CUSTOM_UNICODE_ENABLE
+ matrix_init_unicode();
+#endif
+ matrix_init_secret();
+ matrix_init_keymap();
+}
+
+__attribute__((weak)) void keyboard_post_init_keymap(void) {}
+void keyboard_post_init_user(void) {
+#if defined(RGBLIGHT_ENABLE)
+ keyboard_post_init_rgb_light();
+#endif
+#if defined(RGB_MATRIX_ENABLE)
+ keyboard_post_init_rgb_matrix();
+#endif
+#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
+ keyboard_post_init_transport_sync();
+#endif
+ keyboard_post_init_keymap();
+}
+
+#ifdef RGB_MATRIX_ENABLE
+void rgb_matrix_update_pwm_buffers(void);
+#endif
+
+__attribute__((weak)) void shutdown_keymap(void) {}
+void shutdown_user(void) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(1);
+ rgblight_setrgb_red();
+#endif // RGBLIGHT_ENABLE
+#ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
+ rgb_matrix_update_pwm_buffers();
+#endif // RGB_MATRIX_ENABLE
+#ifdef OLED_ENABLE
+ oled_off();
+#endif
+
+ shutdown_keymap();
+}
+
+__attribute__((weak)) void suspend_power_down_keymap(void) {}
+
+void suspend_power_down_user(void) {
+#ifdef OLED_ENABLE
+ oled_off();
+#endif
+ suspend_power_down_keymap();
+}
+
+__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
+void suspend_wakeup_init_user(void) {
+ if (layer_state_is(_GAMEPAD)) {
+ layer_off(_GAMEPAD);
+ }
+ if (layer_state_is(_DIABLO)) {
+ layer_off(_DIABLO);
+ }
+ suspend_wakeup_init_keymap();
+}
+
+// No global matrix scan code, so just run keymap's matrix
+// scan function
+__attribute__((weak)) void matrix_scan_keymap(void) {}
+__attribute__((weak)) void matrix_scan_secret(void) {}
+void matrix_scan_user(void) {
+ static bool has_ran_yet;
+ if (!has_ran_yet) {
+ has_ran_yet = true;
+ startup_user();
+ }
+
+#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
+ run_diablo_macro_check();
+#endif // TAP_DANCE_ENABLE
+
+#if defined(RGBLIGHT_ENABLE)
+ matrix_scan_rgb_light();
+#endif // RGBLIGHT_ENABLE
+#if defined(RGB_MATRIX_ENABLE)
+ matrix_scan_rgb_matrix();
+#endif
+#if defined(POINTING_DEVICE_ENABLE)
+ matrix_scan_pointing();
+#endif
+
+ matrix_scan_secret();
+
+ matrix_scan_keymap();
+}
+
+#ifdef AUDIO_ENABLE
+float doom_song[][2] = SONG(E1M1_DOOM);
+#endif
+
+// on layer change, no matter where the change was initiated
+// Then runs keymap's layer change check
+__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
+layer_state_t layer_state_set_user(layer_state_t state) {
+ if (!is_keyboard_master()) {
+ return state;
+ }
+
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
+#if defined(POINTING_DEVICE_ENABLE)
+ state = layer_state_set_pointing(state);
+#endif
+#if defined(RGBLIGHT_ENABLE)
+ state = layer_state_set_rgb_light(state);
+#endif // RGBLIGHT_ENABLE
+#if defined(AUDIO_ENABLE) && !defined(__arm__)
+ static bool is_gamepad_on = false;
+ if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
+ is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
+ if (is_gamepad_on) {
+ PLAY_LOOP(doom_song);
+ } else {
+ stop_all_notes();
+ }
+ }
+#endif
+ state = layer_state_set_keymap(state);
+ return state;
+}
+
+// Runs state check and changes underglow color and animation
+__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ if (!is_keyboard_master()) {
+ return state;
+ }
+
+ state = default_layer_state_set_keymap(state);
+#if 0
+# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+ state = default_layer_state_set_rgb(state);
+# endif // RGBLIGHT_ENABLE
+#endif
+ return state;
+}
+
+__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
+void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
+
+__attribute__((weak)) void eeconfig_init_keymap(void) {}
+void eeconfig_init_user(void) {
+ userspace_config.raw = 0;
+ userspace_config.rgb_layer_change = true;
+ eeconfig_update_user(userspace_config.raw);
+ eeconfig_init_keymap();
+}
+
+#ifdef SPLIT_KEYBOARD
+__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
+void matrix_slave_scan_user(void) {
+# if defined(AUDIO_ENABLE)
+# if !defined(NO_MUSIC_MODE)
+ music_task();
+# endif
+# ifdef AUDIO_INIT_DELAY
+ if (!is_keyboard_master()) {
+ static bool delayed_tasks_run = false;
+ static uint16_t delayed_task_timer = 0;
+ if (!delayed_tasks_run) {
+ if (!delayed_task_timer) {
+ delayed_task_timer = timer_read();
+ } else if (timer_elapsed(delayed_task_timer) > 300) {
+ audio_startup();
+ delayed_tasks_run = true;
+ }
+ }
+ }
+# endif
+# endif
+# ifdef SEQUENCER_ENABLE
+ sequencer_task();
+# endif
+# ifdef LED_MATRIX_ENABLE
+ led_matrix_task();
+# endif
+# ifdef HAPTIC_ENABLE
+ haptic_task();
+# endif
+
+ matrix_slave_scan_keymap();
+}
+#endif
diff --git a/users/drashna/callbacks.h b/users/drashna/callbacks.h
new file mode 100644
index 0000000000..f6ac6b88de
--- /dev/null
+++ b/users/drashna/callbacks.h
@@ -0,0 +1,25 @@
+// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "quantum.h"
+
+void matrix_init_keymap(void);
+void matrix_init_secret(void);
+void shutdown_keymap(void);
+void suspend_power_down_keymap(void);
+void suspend_wakeup_init_keymap(void);
+void matrix_scan_keymap(void);
+void matrix_scan_secret(void);
+layer_state_t layer_state_set_keymap(layer_state_t state);
+layer_state_t default_layer_state_set_keymap(layer_state_t state);
+void led_set_keymap(uint8_t usb_led);
+void eeconfig_init_keymap(void);
+
+#ifdef CUSTOM_UNICODE_ENABLE
+void matrix_init_unicode(void);
+#endif
+#ifdef SPLIT_KEYBOARD
+void matrix_slave_scan_keymap(void);
+#endif
diff --git a/users/drashna/callbacks.md b/users/drashna/callbacks.md
new file mode 100644
index 0000000000..a0f0d9fdae
--- /dev/null
+++ b/users/drashna/callbacks.md
@@ -0,0 +1,71 @@
+# Custom Userspace Callback Functions
+
+Specifically QMK works by using customized callback functions for everything. This allows for multiple levels of customization.
+
+`matrix_scan` calls `matrix_scan_quantum`, which calls `matrix_scan_kb`, which calls `matrix_scan_user`.
+`process_record` calls a bunch of stuff, but eventually calls `process_record_kb` which calls `process_record_user`
+The same goes for `matrix_init`, `layer_state_set`, `led_set`, and a few other functions.
+
+All (most) `_user` functions are handled here, in the userspace instead. To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
+
+This allows for keyboard specific configuration while maintaining the ability to customize the board.
+
+My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/layouts/community/ergodox/drashna/keymap.c) is a good example of this, as it uses the LEDs as modifier indicators.
+
+You can see a list of these files in [callbacks.c](callbacks.c), or a shortend list here
+
+```c
+__attribute__((weak)) void matrix_init_keymap(void) {}
+void matrix_init_user(void) {
+ matrix_init_keymap();
+}
+
+__attribute__((weak)) void keyboard_post_init_keymap(void) {}
+void keyboard_post_init_user(void) {
+ keyboard_post_init_keymap();
+}
+
+__attribute__((weak)) void matrix_scan_keymap(void) {}
+void matrix_scan_user(void) {
+ matrix_scan_keymap();
+}
+
+__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; }
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (!process_record_keymap(keycode, record)) { return false; }
+ return true;
+}
+
+__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = layer_state_set_keymap(state);
+ return state;
+}
+
+__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) {}
+void led_set_user(uint8_t usb_led) {
+ led_set_keymap(usb_led);
+}
+
+__attribute__ ((weak)) void suspend_power_down_keymap(void) {}
+void suspend_power_down_user(void) {
+ suspend_power_down_keymap();
+}
+
+__attribute__ ((weak)) void suspend_wakeup_init_keymap(void) {}
+void suspend_wakeup_init_user(void) {
+ suspend_wakeup_init_keymap();
+}
+
+
+__attribute__ ((weak)) void shutdown_keymap(void) {}
+void shutdown_user (void) {
+ shutdown_keymap();
+}
+
+__attribute__ ((weak)) void eeconfig_init_keymap(void) {}
+void eeconfig_init_user(void) {
+ eeconfig_update_user(0);
+ eeconfig_init_keymap();
+}
+```
diff --git a/users/drashna/config.h b/users/drashna/config.h
index cc8f9ac83c..46cd276dd4 100644
--- a/users/drashna/config.h
+++ b/users/drashna/config.h
@@ -1,24 +1,16 @@
-/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
+// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// Use custom magic number so that when switching branches, EEPROM always gets reset
#define EECONFIG_MAGIC_NUMBER (uint16_t)0x1339
+#ifdef IS_COMMAND
+#undef IS_COMMAND
+#endif
+#define IS_COMMAND() (((get_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT) == MOD_MASK_SHIFT)
+
/* Set Polling rate to 1000Hz */
#define USB_POLLING_INTERVAL_MS 1
@@ -37,7 +29,7 @@
# define SELECT_SOFT_SERIAL_SPEED 1
# endif
# ifdef CUSTOM_SPLIT_TRANSPORT_SYNC
-# define SPLIT_TRANSACTION_IDS_USER RPC_ID_USER_STATE_SYNC, RPC_ID_USER_KEYMAP_SYNC, RPC_ID_USER_CONFIG_SYNC
+# define SPLIT_TRANSACTION_IDS_USER RPC_ID_USER_STATE_SYNC, RPC_ID_USER_KEYMAP_SYNC, RPC_ID_USER_CONFIG_SYNC, RPC_ID_USER_WATCHDOG_SYNC
# endif
#endif
@@ -251,17 +243,6 @@
# define TAPPING_TOGGLE 1
#endif
-#ifdef TAPPING_TERM
-# undef TAPPING_TERM
-#endif // TAPPING_TERM
-#if defined(KEYBOARD_ergodox_ez)
-# define TAPPING_TERM 185
-#elif defined(KEYBOARD_crkbd)
-# define TAPPING_TERM 200
-#else
-# define TAPPING_TERM 175
-#endif
-
#define TAP_CODE_DELAY 5
/* Disable unused and unneeded features to reduce on firmware size */
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index 9c1233ed90..9128a89bc6 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -1,18 +1,5 @@
-/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
+// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
@@ -49,182 +36,6 @@ bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this
return false;
}
-__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
-void keyboard_pre_init_user(void) {
- userspace_config.raw = eeconfig_read_user();
- keyboard_pre_init_keymap();
-}
-// Add reconfigurable functions here, for keymap customization
-// This allows for a global, userspace functions, and continued
-// customization of the keymap. Use _keymap instead of _user
-// functions in the keymaps
-// Call user matrix init, set default RGB colors and then
-// call the keymap's init function
-__attribute__((weak)) void matrix_init_keymap(void) {}
-__attribute__((weak)) void matrix_init_secret(void) {}
-void matrix_init_user(void) {
-#if defined(BOOTLOADER_CATERINA) && defined(__AVR__)
- DDRD &= ~(1 << 5);
- PORTD &= ~(1 << 5);
-
- DDRB &= ~(1 << 0);
- PORTB &= ~(1 << 0);
-#endif
-#ifdef CUSTOM_UNICODE_ENABLE
- matrix_init_unicode();
-#endif
- matrix_init_secret();
- matrix_init_keymap();
-}
-
-__attribute__((weak)) void keyboard_post_init_keymap(void) {}
-void keyboard_post_init_user(void) {
-#if defined(RGBLIGHT_ENABLE)
- keyboard_post_init_rgb_light();
-#endif
-#if defined(RGB_MATRIX_ENABLE)
- keyboard_post_init_rgb_matrix();
-#endif
-#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
- keyboard_post_init_transport_sync();
-#endif
- keyboard_post_init_keymap();
-}
-
-#ifdef RGB_MATRIX_ENABLE
-void rgb_matrix_update_pwm_buffers(void);
-#endif
-
-__attribute__((weak)) void shutdown_keymap(void) {}
-void shutdown_user(void) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable_noeeprom();
- rgblight_mode_noeeprom(1);
- rgblight_setrgb_red();
-#endif // RGBLIGHT_ENABLE
-#ifdef RGB_MATRIX_ENABLE
- rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
- rgb_matrix_update_pwm_buffers();
-#endif // RGB_MATRIX_ENABLE
-#ifdef OLED_ENABLE
- oled_off();
-#endif
-
- shutdown_keymap();
-}
-
-__attribute__((weak)) void suspend_power_down_keymap(void) {}
-
-void suspend_power_down_user(void) {
-#ifdef OLED_ENABLE
- oled_off();
-#endif
- suspend_power_down_keymap();
-}
-
-__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
-void suspend_wakeup_init_user(void) {
- if (layer_state_is(_GAMEPAD)) {
- layer_off(_GAMEPAD);
- }
- if (layer_state_is(_DIABLO)) {
- layer_off(_DIABLO);
- }
- suspend_wakeup_init_keymap();
-}
-
-// No global matrix scan code, so just run keymap's matrix
-// scan function
-__attribute__((weak)) void matrix_scan_keymap(void) {}
-__attribute__((weak)) void matrix_scan_secret(void) {}
-void matrix_scan_user(void) {
- static bool has_ran_yet;
- if (!has_ran_yet) {
- has_ran_yet = true;
- startup_user();
- }
-
-#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
- run_diablo_macro_check();
-#endif // TAP_DANCE_ENABLE
-
-#if defined(RGBLIGHT_ENABLE)
- matrix_scan_rgb_light();
-#endif // RGBLIGHT_ENABLE
-#if defined(RGB_MATRIX_ENABLE)
- matrix_scan_rgb_matrix();
-#endif
-#if defined(POINTING_DEVICE_ENABLE)
- matrix_scan_pointing();
-#endif
-
- matrix_scan_secret();
-
- matrix_scan_keymap();
-}
-
-#ifdef AUDIO_ENABLE
-float doom_song[][2] = SONG(E1M1_DOOM);
-#endif
-
-// on layer change, no matter where the change was initiated
-// Then runs keymap's layer change check
-__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
-layer_state_t layer_state_set_user(layer_state_t state) {
- if (!is_keyboard_master()) {
- return state;
- }
-
- state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
-#if defined(POINTING_DEVICE_ENABLE)
- state = layer_state_set_pointing(state);
-#endif
-#if defined(RGBLIGHT_ENABLE)
- state = layer_state_set_rgb_light(state);
-#endif // RGBLIGHT_ENABLE
-#if defined(AUDIO_ENABLE) && !defined(__arm__)
- static bool is_gamepad_on = false;
- if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
- is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
- if (is_gamepad_on) {
- PLAY_LOOP(doom_song);
- } else {
- stop_all_notes();
- }
- }
-#endif
- state = layer_state_set_keymap(state);
- return state;
-}
-
-// Runs state check and changes underglow color and animation
-__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
-layer_state_t default_layer_state_set_user(layer_state_t state) {
- if (!is_keyboard_master()) {
- return state;
- }
-
- state = default_layer_state_set_keymap(state);
-#if 0
-# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- state = default_layer_state_set_rgb(state);
-# endif // RGBLIGHT_ENABLE
-#endif
- return state;
-}
-
-__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
-void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
-
-__attribute__((weak)) void eeconfig_init_keymap(void) {}
-void eeconfig_init_user(void) {
- userspace_config.raw = 0;
- userspace_config.rgb_layer_change = true;
- eeconfig_update_user(userspace_config.raw);
- eeconfig_init_keymap();
- keyboard_init();
-}
-
bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
value &= 0xF;
mask &= 0xF;
@@ -232,96 +43,10 @@ bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
return (value & mask) == mask;
}
-#ifdef SPLIT_KEYBOARD
-__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
-void matrix_slave_scan_user(void) {
-# if defined(AUDIO_ENABLE)
-# if !defined(NO_MUSIC_MODE)
- music_task();
-# endif
-# ifdef AUDIO_INIT_DELAY
- if (!is_keyboard_master()) {
- static bool delayed_tasks_run = false;
- static uint16_t delayed_task_timer = 0;
- if (!delayed_tasks_run) {
- if (!delayed_task_timer) {
- delayed_task_timer = timer_read();
- } else if (timer_elapsed(delayed_task_timer) > 300) {
- audio_startup();
- delayed_tasks_run = true;
- }
- }
- }
-# endif
-# endif
-# ifdef SEQUENCER_ENABLE
- sequencer_task();
-# endif
-# ifdef LED_MATRIX_ENABLE
- led_matrix_task();
-# endif
-# ifdef HAPTIC_ENABLE
- haptic_task();
-# endif
-
- matrix_slave_scan_keymap();
-}
-#endif
-
-__attribute__((weak)) uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- default:
- return TAPPING_TERM;
- }
-}
-
-__attribute__((weak)) bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
- // Immediately select the hold action when another key is tapped:
- // return true;
- // Do not select the hold action when another key is tapped.
- // return false;
- switch (keycode) {
- default:
- return false;
- }
-}
-
-__attribute__((weak)) bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
- // Immediately select the hold action when another key is pressed.
- // return true;
- // Do not select the hold action when another key is pressed.
- // return false;
- switch (keycode) {
- case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
- return true;
- default: