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-rw-r--r--users/drashna/rgb_stuff.c427
1 files changed, 265 insertions, 162 deletions
diff --git a/users/drashna/rgb_stuff.c b/users/drashna/rgb_stuff.c
index 7d364fa686..52ec61c22d 100644
--- a/users/drashna/rgb_stuff.c
+++ b/users/drashna/rgb_stuff.c
@@ -4,209 +4,231 @@
#if defined(RGBLIGHT_ENABLE)
extern rgblight_config_t rgblight_config;
-bool has_initialized;
+bool has_initialized;
+
+void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); }
+#endif // RGBLIGHT_ENABLE
+
+#if defined(RGB_MATRIX_ENABLE)
+static uint32_t hypno_timer;
+# if defined(SPLIT_KEYBOARD) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_crkbd)
+# define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# else
+# define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN
+# endif
#endif
+/* Custom indicators for modifiers.
+ * This allows for certain lights to be lit up, based on what mods are active, giving some visual feedback.
+ * This is especially useful for One Shot Mods, since it's not always obvious if they're still lit up.
+ */
#ifdef RGBLIGHT_ENABLE
-void rgblight_sethsv_default_helper(uint8_t index) {
- rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index);
-}
-#endif // RGBLIGHT_ENABLE
-
-#ifdef INDICATOR_LIGHTS
+# ifdef INDICATOR_LIGHTS
void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) {
- if (userspace_config.rgb_layer_change && biton32(layer_state) == 0) {
- if ( (this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1<<USB_LED_CAPS_LOCK) ) {
- #ifdef SHFT_LED1
+ if (userspace_config.rgb_layer_change && get_highest_layer(layer_state) == 0) {
+ if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) {
+# ifdef SHFT_LED1
rgblight_sethsv_at(120, 255, 255, SHFT_LED1);
- #endif // SHFT_LED1
- #ifdef SHFT_LED2
+# endif // SHFT_LED1
+# ifdef SHFT_LED2
rgblight_sethsv_at(120, 255, 255, SHFT_LED2);
- #endif // SHFT_LED2
+# endif // SHFT_LED2
} else {
- #ifdef SHFT_LED1
+# ifdef SHFT_LED1
rgblight_sethsv_default_helper(SHFT_LED1);
- #endif // SHFT_LED1
- #ifdef SHFT_LED2
+# endif // SHFT_LED1
+# ifdef SHFT_LED2
rgblight_sethsv_default_helper(SHFT_LED2);
- #endif // SHFT_LED2
+# endif // SHFT_LED2
}
- if ( (this_mod | this_osm) & MOD_MASK_CTRL) {
- #ifdef CTRL_LED1
+ if ((this_mod | this_osm) & MOD_MASK_CTRL) {
+# ifdef CTRL_LED1
rgblight_sethsv_at(0, 255, 255, CTRL_LED1);
- #endif // CTRL_LED1
- #ifdef CTRL_LED2
+# endif // CTRL_LED1
+# ifdef CTRL_LED2
rgblight_sethsv_at(0, 255, 255, CTRL_LED2);
- #endif // CTRL_LED2
+# endif // CTRL_LED2
} else {
- #ifdef CTRL_LED1
+# ifdef CTRL_LED1
rgblight_sethsv_default_helper(CTRL_LED1);
- #endif // CTRL_LED1
- #ifdef CTRL_LED2
+# endif // CTRL_LED1
+# ifdef CTRL_LED2
rgblight_sethsv_default_helper(CTRL_LED2);
- #endif // CTRL_LED2
+# endif // CTRL_LED2
}
- if ( (this_mod | this_osm) & MOD_MASK_GUI) {
- #ifdef GUI_LED1
+ if ((this_mod | this_osm) & MOD_MASK_GUI) {
+# ifdef GUI_LED1
rgblight_sethsv_at(51, 255, 255, GUI_LED1);
- #endif // GUI_LED1
- #ifdef GUI_LED2
+# endif // GUI_LED1
+# ifdef GUI_LED2
rgblight_sethsv_at(51, 255, 255, GUI_LED2);
- #endif // GUI_LED2
+# endif // GUI_LED2
} else {
- #ifdef GUI_LED1
+# ifdef GUI_LED1
rgblight_sethsv_default_helper(GUI_LED1);
- #endif // GUI_LED1
- #ifdef GUI_LED2
+# endif // GUI_LED1
+# ifdef GUI_LED2
rgblight_sethsv_default_helper(GUI_LED2);
- #endif // GUI_LED2
+# endif // GUI_LED2
}
- if ( (this_mod | this_osm) & MOD_MASK_ALT) {
- #ifdef ALT_LED1
+ if ((this_mod | this_osm) & MOD_MASK_ALT) {
+# ifdef ALT_LED1
rgblight_sethsv_at(240, 255, 255, ALT_LED1);
- #endif // ALT_LED1
- #ifdef GUI_LED2
+# endif // ALT_LED1
+# ifdef GUI_LED2
rgblight_sethsv_at(240, 255, 255, ALT_LED2);
- #endif // GUI_LED2
+# endif // GUI_LED2
} else {
- #ifdef GUI_LED1
+# ifdef GUI_LED1
rgblight_sethsv_default_helper(ALT_LED1);
- #endif // GUI_LED1
- #ifdef GUI_LED2
+# endif // GUI_LED1
+# ifdef GUI_LED2
rgblight_sethsv_default_helper(ALT_LED2);
- #endif // GUI_LED2
+# endif // GUI_LED2
}
}
}
+/* Function for the indicators */
void matrix_scan_indicator(void) {
if (has_initialized) {
set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
}
}
-#endif //INDICATOR_LIGHTS
+# endif // INDICATOR_LIGHTS
-#ifdef RGBLIGHT_TWINKLE
+# ifdef RGBLIGHT_TWINKLE
static rgblight_fadeout lights[RGBLED_NUM];
-__attribute__ ((weak))
-bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; }
+__attribute__((weak)) bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; }
+/* This function checks for used LEDs. This way, collisions don't occur and cause weird rendering */
bool rgblight_twinkle_is_led_used(uint8_t index) {
switch (index) {
-#ifdef INDICATOR_LIGHTS
-#ifdef SHFT_LED1
+# ifdef INDICATOR_LIGHTS
+# ifdef SHFT_LED1
case SHFT_LED1:
return true;
-#endif //SHFT_LED1
-#ifdef SHFT_LED2
+# endif // SHFT_LED1
+# ifdef SHFT_LED2
case SHFT_LED2:
return true;
-#endif //SHFT_LED2
-#ifdef CTRL_LED1
+# endif // SHFT_LED2
+# ifdef CTRL_LED1
case CTRL_LED1:
return true;
-#endif //CTRL_LED1
-#ifdef CTRL_LED2
+# endif // CTRL_LED1
+# ifdef CTRL_LED2
case CTRL_LED2:
return true;
-#endif //CTRL_LED2
-#ifdef GUI_LED1
+# endif // CTRL_LED2
+# ifdef GUI_LED1
case GUI_LED1:
return true;
-#endif //GUI_LED1
-#ifdef GUI_LED2
+# endif // GUI_LED1
+# ifdef GUI_LED2
case GUI_LED2:
return true;
-#endif //GUI_LED2
-#ifdef ALT_LED1
+# endif // GUI_LED2
+# ifdef ALT_LED1
case ALT_LED1:
return true;
-#endif //ALT_LED1
-#ifdef ALT_LED2
+# endif // ALT_LED1
+# ifdef ALT_LED2
case ALT_LED2:
return true;
-#endif //ALT_LED2
-#endif //INDICATOR_LIGHTS
+# endif // ALT_LED2
+# endif // INDICATOR_LIGHTS
default:
return rgblight_twinkle_is_led_used_keymap(index);
- }
+ }
}
-void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
+/* Handler for fading/twinkling effect */
+void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
bool litup = false;
- for (uint8_t light_index = 0 ; light_index < RGBLED_NUM ; ++light_index ) {
+ for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) {
if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
- rgblight_fadeout *light = &lights[light_index];
- litup = true;
+ rgblight_fadeout *light = &lights[light_index];
+ litup = true;
- if (light->life) {
- light->life -= 1;
- if (biton32(layer_state) == 0) {
- sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
- }
- light->timer = timer_read();
- }
- else {
- if (light->enabled && biton32(layer_state) == 0) {
- rgblight_sethsv_default_helper(light_index);
+ if (light->life) {
+ light->life -= 1;
+ if (get_highest_layer(layer_state) == 0) {
+ sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
+ }
+ light->timer = timer_read();
+ } else {
+ if (light->enabled && get_highest_layer(layer_state) == 0) {
+ rgblight_sethsv_default_helper(light_index);
+ }
+ litup = light->enabled = false;
}
- litup = light->enabled = false;
- }
}
}
- if (litup && biton32(layer_state) == 0) {
+ if (litup && get_highest_layer(layer_state) == 0) {
rgblight_set();
}
}
+/* Triggers a LED to fade/twinkle.
+ * This function handles the selection of the LED and prepres for it to be used.
+ */
void start_rgb_light(void) {
-
uint8_t indices[RGBLED_NUM];
- uint8_t indices_count = 0;
- uint8_t min_life = 0xFF;
+ uint8_t indices_count = 0;
+ uint8_t min_life = 0xFF;
uint8_t min_life_index = -1;
- for (uint8_t index = 0 ; index < RGBLED_NUM ; ++index ) {
- if (rgblight_twinkle_is_led_used(index)) { continue; }
- if (lights[index].enabled) {
- if (min_life_index == -1 ||
- lights[index].life < min_life)
- {
- min_life = lights[index].life;
- min_life_index = index;
+ for (uint8_t index = 0; index < RGBLED_NUM; ++index) {
+ if (rgblight_twinkle_is_led_used(index)) {
+ continue;
+ }
+ if (lights[index].enabled) {
+ if (min_life_index == -1 || lights[index].life < min_life) {
+ min_life = lights[index].life;
+ min_life_index = index;
+ }
+ continue;
}
- continue;
- }
- indices[indices_count] = index;
- ++indices_count;
+ indices[indices_count] = index;
+ ++indices_count;
}
uint8_t light_index;
if (!indices_count) {
light_index = min_life_index;
- }
- else {
- light_index = indices[rand() % indices_count];
+ } else {
+ light_index = indices[rand() % indices_count];
}
rgblight_fadeout *light = &lights[light_index];
- light->enabled = true;
- light->timer = timer_read();
- light->life = 0xC0 + rand() % 0x40;
+ light->enabled = true;
+ light->timer = timer_read();
+ light->life = 0xC0 + rand() % 0x40;
light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54;
rgblight_sethsv_at(light->hue, 255, light->life, light_index);
}
-#endif
-
+# endif
+#endif // RGBLIGHT_ENABLE
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
+ uint16_t temp_keycode = keycode;
+ // Filter out the actual keycode from MT and LT keys.
if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
- keycode = keycode & 0xFF;
+ temp_keycode &= 0xFF;
+ }
+
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ hypno_timer = timer_read32();
+ if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_REST_MODE) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
}
- switch (keycode) {
+#endif
+
+ switch (temp_keycode) {
#ifdef RGBLIGHT_TWINKLE
case KC_A ... KC_SLASH:
case KC_F1 ... KC_F12:
@@ -214,133 +236,214 @@ bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
case KC_KP_SLASH ... KC_KP_DOT:
case KC_F13 ... KC_F24:
case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
- if (record->event.pressed) { start_rgb_light(); }
- return true; break;
-#endif // RGBLIGHT_TWINKLE
+ if (record->event.pressed) {
+ start_rgb_light();
+ }
+ break;
+#endif // RGBLIGHT_TWINKLE
case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
if (record->event.pressed) {
userspace_config.rgb_layer_change ^= 1;
- xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
+ dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
eeconfig_update_user(userspace_config.raw);
if (userspace_config.rgb_layer_change) {
- layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
+ layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
}
}
-#endif // RGBLIGHT_ENABLE
- return false; break;
+#endif // RGBLIGHT_ENABLE
+ break;
+ case RGB_IDL: // This allows me to use underglow as layer indication, or as normal
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ if (record->event.pressed) {
+ userspace_config.rgb_matrix_idle_anim ^= 1;
+ dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
+ eeconfig_update_user(userspace_config.raw);
+ if (userspace_config.rgb_matrix_idle_anim) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
+ }
+ }
+#endif
+ break;
+ case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
+ if (record->event.pressed) {
+ bool is_eeprom_updated = false;
#ifdef RGBLIGHT_ENABLE
- case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
- if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
+ // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (userspace_config.rgb_layer_change) {
userspace_config.rgb_layer_change = false;
- xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
+ dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
+ is_eeprom_updated = true;
+ }
+#endif
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ if (userspace_config.rgb_matrix_idle_anim) {
+ userspace_config.rgb_matrix_idle_anim = false;
+ dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
+ is_eeprom_updated = true;
+ }
+#endif
+ if (is_eeprom_updated) {
eeconfig_update_user(userspace_config.raw);
}
}
- return true; break;
-#endif // RGBLIGHT_ENABLE
- }
+ break;
+ }
return true;
}
-
-
void keyboard_post_init_rgb(void) {
-#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION)
- if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); }
+#if defined(RGBLIGHT_ENABLE)
+# if defined(RGBLIGHT_STARTUP_ANIMATION)
+ bool is_enabled = rgblight_config.enable;
+ if (userspace_config.rgb_layer_change) {
+ rgblight_enable_noeeprom();
+ }
if (rgblight_config.enable) {
layer_state_set_user(layer_state);
uint16_t old_hue = rgblight_config.hue;
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
for (uint16_t i = 255; i > 0; i--) {
- rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255);
+ rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
matrix_scan();
wait_ms(10);
}
}
-#endif
+ if (!is_enabled) {
+ rgblight_disable_noeeprom();
+ }
+
+# endif
layer_state_set_user(layer_state);
+#endif
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ if (userspace_config.rgb_matrix_idle_anim) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
+ }
+#endif
}
void matrix_scan_rgb(void) {
-#ifdef RGBLIGHT_TWINKLE
+#ifdef RGBLIGHT_ENABLE
+# ifdef RGBLIGHT_TWINKLE
scan_rgblight_fadeout();
-#endif // RGBLIGHT_ENABLE
+# endif // RGBLIGHT_ENABLE
-#ifdef INDICATOR_LIGHTS
+# ifdef INDICATOR_LIGHTS
matrix_scan_indicator();
+# endif
#endif
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_TYPING_HEATMAP && timer_elapsed32(hypno_timer) > 15000) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
+ }
+#endif
}
+#ifdef RGBLIGHT_ENABLE
+void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
+ rgblight_sethsv_noeeprom(hue, sat, val);
+ wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly
+ rgblight_mode_noeeprom(mode);
+}
+#endif
layer_state_t layer_state_set_rgb(layer_state_t state) {
#ifdef RGBLIGHT_ENABLE
if (userspace_config.rgb_layer_change) {
- switch (biton32(state)) {
+ switch (get_highest_layer(state)) {
case _MACROS:
- rgblight_sethsv_noeeprom_orange();
- userspace_config.is_overwatch ? rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 2) : rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 3);
+ rgblight_set_hsv_and_mode(HSV_ORANGE, userspace_config.is_overwatch ? RGBLIGHT_MODE_SNAKE + 2 : RGBLIGHT_MODE_SNAKE + 3);
break;
case _MEDIA:
- rgblight_sethsv_noeeprom_chartreuse();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 1);
+ rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
break;
case _GAMEPAD:
- rgblight_sethsv_noeeprom_orange();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 2);
+ rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
break;
case _DIABLO:
- rgblight_sethsv_noeeprom_red();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
+ rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
break;
case _RAISE:
- rgblight_sethsv_noeeprom_yellow();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
+ rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
break;
case _LOWER:
- rgblight_sethsv_noeeprom_green();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
+ rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
break;
case _ADJUST:
- rgblight_sethsv_noeeprom_red();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 2);
+ rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
break;
- default: // for any other layers, or the default layer
- switch (biton32(default_layer_state)) {
+ default: // for any other layers, or the default layer
+ {
+ uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT;
+ switch (get_highest_layer(default_layer_state)) {
case _COLEMAK:
- rgblight_sethsv_noeeprom_magenta(); break;
+ rgblight_set_hsv_and_mode(HSV_MAGENTA, mode);
+ break;
case _DVORAK:
- rgblight_sethsv_noeeprom_springgreen(); break;
+ rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode);
+ break;
case _WORKMAN:
- rgblight_sethsv_noeeprom_goldenrod(); break;
+ rgblight_set_hsv_and_mode(HSV_GOLDENROD, mode);
+ break;
case _NORMAN:
- rgblight_sethsv_noeeprom_coral(); break;
+ rgblight_set_hsv_and_mode(HSV_CORAL, mode);
+ break;
case _MALTRON:
- rgblight_sethsv_noeeprom_yellow(); break;
+ rgblight_set_hsv_and_mode(HSV_YELLOW, mode);
+ break;
case _EUCALYN:
- rgblight_sethsv_noeeprom_pink(); break;
+ rgblight_set_hsv_and_mode(HSV_PINK, mode);
+ break;
case _CARPLAX:
- rgblight_sethsv_noeeprom_blue(); break;
+ rgblight_set_hsv_and_mode(HSV_BLUE, mode);
+ break;
default:
- rgblight_sethsv_noeeprom_cyan(); break;
+ rgblight_set_hsv_and_mode(HSV_CYAN, mode);
+ break;
}
- biton32(state) == _MODS ? rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING) : rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); // if _MODS layer is on, then breath to denote it
break;
+ }
}
}
-#endif // RGBLIGHT_ENABLE
+#endif // RGBLIGHT_ENABLE
return state;
}
#ifdef RGB_MATRIX_ENABLE
+# include "lib/lib8tion/lib8tion.h"
extern led_config_t g_led_config;
-void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue, uint8_t led_type) {
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
- if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
- rgb_matrix_set_color( i, red, green, blue );
+
+void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type) {
+ HSV hsv = {hue, sat, val};
+ if (hsv.v > rgb_matrix_config.hsv.v) {
+ hsv.v = rgb_matrix_config.hsv.v;
+ }
+
+ switch (mode) {
+ case 1: // breathing
+ {
+ uint16_t time = scale16by8(g_rgb_counters.tick, speed / 8);
+ hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
+ RGB rgb = hsv_to_rgb(hsv);
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
+ if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ }
+ break;
+ }
+ default: // Solid Color
+ {
+ RGB rgb = hsv_to_rgb(hsv);
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
+ if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ }
+ break;
}
}
}