diff options
Diffstat (limited to 'users/drashna/rgb_stuff.c')
-rw-r--r-- | users/drashna/rgb_stuff.c | 427 |
1 files changed, 265 insertions, 162 deletions
diff --git a/users/drashna/rgb_stuff.c b/users/drashna/rgb_stuff.c index 7d364fa686..52ec61c22d 100644 --- a/users/drashna/rgb_stuff.c +++ b/users/drashna/rgb_stuff.c @@ -4,209 +4,231 @@ #if defined(RGBLIGHT_ENABLE) extern rgblight_config_t rgblight_config; -bool has_initialized; +bool has_initialized; + +void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); } +#endif // RGBLIGHT_ENABLE + +#if defined(RGB_MATRIX_ENABLE) +static uint32_t hypno_timer; +# if defined(SPLIT_KEYBOARD) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_crkbd) +# define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN_DUAL +# else +# define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN +# endif #endif +/* Custom indicators for modifiers. + * This allows for certain lights to be lit up, based on what mods are active, giving some visual feedback. + * This is especially useful for One Shot Mods, since it's not always obvious if they're still lit up. + */ #ifdef RGBLIGHT_ENABLE -void rgblight_sethsv_default_helper(uint8_t index) { - rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); -} -#endif // RGBLIGHT_ENABLE - -#ifdef INDICATOR_LIGHTS +# ifdef INDICATOR_LIGHTS void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) { - if (userspace_config.rgb_layer_change && biton32(layer_state) == 0) { - if ( (this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1<<USB_LED_CAPS_LOCK) ) { - #ifdef SHFT_LED1 + if (userspace_config.rgb_layer_change && get_highest_layer(layer_state) == 0) { + if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) { +# ifdef SHFT_LED1 rgblight_sethsv_at(120, 255, 255, SHFT_LED1); - #endif // SHFT_LED1 - #ifdef SHFT_LED2 +# endif // SHFT_LED1 +# ifdef SHFT_LED2 rgblight_sethsv_at(120, 255, 255, SHFT_LED2); - #endif // SHFT_LED2 +# endif // SHFT_LED2 } else { - #ifdef SHFT_LED1 +# ifdef SHFT_LED1 rgblight_sethsv_default_helper(SHFT_LED1); - #endif // SHFT_LED1 - #ifdef SHFT_LED2 +# endif // SHFT_LED1 +# ifdef SHFT_LED2 rgblight_sethsv_default_helper(SHFT_LED2); - #endif // SHFT_LED2 +# endif // SHFT_LED2 } - if ( (this_mod | this_osm) & MOD_MASK_CTRL) { - #ifdef CTRL_LED1 + if ((this_mod | this_osm) & MOD_MASK_CTRL) { +# ifdef CTRL_LED1 rgblight_sethsv_at(0, 255, 255, CTRL_LED1); - #endif // CTRL_LED1 - #ifdef CTRL_LED2 +# endif // CTRL_LED1 +# ifdef CTRL_LED2 rgblight_sethsv_at(0, 255, 255, CTRL_LED2); - #endif // CTRL_LED2 +# endif // CTRL_LED2 } else { - #ifdef CTRL_LED1 +# ifdef CTRL_LED1 rgblight_sethsv_default_helper(CTRL_LED1); - #endif // CTRL_LED1 - #ifdef CTRL_LED2 +# endif // CTRL_LED1 +# ifdef CTRL_LED2 rgblight_sethsv_default_helper(CTRL_LED2); - #endif // CTRL_LED2 +# endif // CTRL_LED2 } - if ( (this_mod | this_osm) & MOD_MASK_GUI) { - #ifdef GUI_LED1 + if ((this_mod | this_osm) & MOD_MASK_GUI) { +# ifdef GUI_LED1 rgblight_sethsv_at(51, 255, 255, GUI_LED1); - #endif // GUI_LED1 - #ifdef GUI_LED2 +# endif // GUI_LED1 +# ifdef GUI_LED2 rgblight_sethsv_at(51, 255, 255, GUI_LED2); - #endif // GUI_LED2 +# endif // GUI_LED2 } else { - #ifdef GUI_LED1 +# ifdef GUI_LED1 rgblight_sethsv_default_helper(GUI_LED1); - #endif // GUI_LED1 - #ifdef GUI_LED2 +# endif // GUI_LED1 +# ifdef GUI_LED2 rgblight_sethsv_default_helper(GUI_LED2); - #endif // GUI_LED2 +# endif // GUI_LED2 } - if ( (this_mod | this_osm) & MOD_MASK_ALT) { - #ifdef ALT_LED1 + if ((this_mod | this_osm) & MOD_MASK_ALT) { +# ifdef ALT_LED1 rgblight_sethsv_at(240, 255, 255, ALT_LED1); - #endif // ALT_LED1 - #ifdef GUI_LED2 +# endif // ALT_LED1 +# ifdef GUI_LED2 rgblight_sethsv_at(240, 255, 255, ALT_LED2); - #endif // GUI_LED2 +# endif // GUI_LED2 } else { - #ifdef GUI_LED1 +# ifdef GUI_LED1 rgblight_sethsv_default_helper(ALT_LED1); - #endif // GUI_LED1 - #ifdef GUI_LED2 +# endif // GUI_LED1 +# ifdef GUI_LED2 rgblight_sethsv_default_helper(ALT_LED2); - #endif // GUI_LED2 +# endif // GUI_LED2 } } } +/* Function for the indicators */ void matrix_scan_indicator(void) { if (has_initialized) { set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods()); } } -#endif //INDICATOR_LIGHTS +# endif // INDICATOR_LIGHTS -#ifdef RGBLIGHT_TWINKLE +# ifdef RGBLIGHT_TWINKLE static rgblight_fadeout lights[RGBLED_NUM]; -__attribute__ ((weak)) -bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; } +__attribute__((weak)) bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; } +/* This function checks for used LEDs. This way, collisions don't occur and cause weird rendering */ bool rgblight_twinkle_is_led_used(uint8_t index) { switch (index) { -#ifdef INDICATOR_LIGHTS -#ifdef SHFT_LED1 +# ifdef INDICATOR_LIGHTS +# ifdef SHFT_LED1 case SHFT_LED1: return true; -#endif //SHFT_LED1 -#ifdef SHFT_LED2 +# endif // SHFT_LED1 +# ifdef SHFT_LED2 case SHFT_LED2: return true; -#endif //SHFT_LED2 -#ifdef CTRL_LED1 +# endif // SHFT_LED2 +# ifdef CTRL_LED1 case CTRL_LED1: return true; -#endif //CTRL_LED1 -#ifdef CTRL_LED2 +# endif // CTRL_LED1 +# ifdef CTRL_LED2 case CTRL_LED2: return true; -#endif //CTRL_LED2 -#ifdef GUI_LED1 +# endif // CTRL_LED2 +# ifdef GUI_LED1 case GUI_LED1: return true; -#endif //GUI_LED1 -#ifdef GUI_LED2 +# endif // GUI_LED1 +# ifdef GUI_LED2 case GUI_LED2: return true; -#endif //GUI_LED2 -#ifdef ALT_LED1 +# endif // GUI_LED2 +# ifdef ALT_LED1 case ALT_LED1: return true; -#endif //ALT_LED1 -#ifdef ALT_LED2 +# endif // ALT_LED1 +# ifdef ALT_LED2 case ALT_LED2: return true; -#endif //ALT_LED2 -#endif //INDICATOR_LIGHTS +# endif // ALT_LED2 +# endif // INDICATOR_LIGHTS default: return rgblight_twinkle_is_led_used_keymap(index); - } + } } -void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive +/* Handler for fading/twinkling effect */ +void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive bool litup = false; - for (uint8_t light_index = 0 ; light_index < RGBLED_NUM ; ++light_index ) { + for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) { if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) { - rgblight_fadeout *light = &lights[light_index]; - litup = true; + rgblight_fadeout *light = &lights[light_index]; + litup = true; - if (light->life) { - light->life -= 1; - if (biton32(layer_state) == 0) { - sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]); - } - light->timer = timer_read(); - } - else { - if (light->enabled && biton32(layer_state) == 0) { - rgblight_sethsv_default_helper(light_index); + if (light->life) { + light->life -= 1; + if (get_highest_layer(layer_state) == 0) { + sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]); + } + light->timer = timer_read(); + } else { + if (light->enabled && get_highest_layer(layer_state) == 0) { + rgblight_sethsv_default_helper(light_index); + } + litup = light->enabled = false; } - litup = light->enabled = false; - } } } - if (litup && biton32(layer_state) == 0) { + if (litup && get_highest_layer(layer_state) == 0) { rgblight_set(); } } +/* Triggers a LED to fade/twinkle. + * This function handles the selection of the LED and prepres for it to be used. + */ void start_rgb_light(void) { - uint8_t indices[RGBLED_NUM]; - uint8_t indices_count = 0; - uint8_t min_life = 0xFF; + uint8_t indices_count = 0; + uint8_t min_life = 0xFF; uint8_t min_life_index = -1; - for (uint8_t index = 0 ; index < RGBLED_NUM ; ++index ) { - if (rgblight_twinkle_is_led_used(index)) { continue; } - if (lights[index].enabled) { - if (min_life_index == -1 || - lights[index].life < min_life) - { - min_life = lights[index].life; - min_life_index = index; + for (uint8_t index = 0; index < RGBLED_NUM; ++index) { + if (rgblight_twinkle_is_led_used(index)) { + continue; + } + if (lights[index].enabled) { + if (min_life_index == -1 || lights[index].life < min_life) { + min_life = lights[index].life; + min_life_index = index; + } + continue; } - continue; - } - indices[indices_count] = index; - ++indices_count; + indices[indices_count] = index; + ++indices_count; } uint8_t light_index; if (!indices_count) { light_index = min_life_index; - } - else { - light_index = indices[rand() % indices_count]; + } else { + light_index = indices[rand() % indices_count]; } rgblight_fadeout *light = &lights[light_index]; - light->enabled = true; - light->timer = timer_read(); - light->life = 0xC0 + rand() % 0x40; + light->enabled = true; + light->timer = timer_read(); + light->life = 0xC0 + rand() % 0x40; light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54; rgblight_sethsv_at(light->hue, 255, light->life, light_index); } -#endif - +# endif +#endif // RGBLIGHT_ENABLE bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) { + uint16_t temp_keycode = keycode; + // Filter out the actual keycode from MT and LT keys. if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) { - keycode = keycode & 0xFF; + temp_keycode &= 0xFF; + } + +#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + hypno_timer = timer_read32(); + if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_REST_MODE) { + rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP); } - switch (keycode) { +#endif + + switch (temp_keycode) { #ifdef RGBLIGHT_TWINKLE case KC_A ... KC_SLASH: case KC_F1 ... KC_F12: @@ -214,133 +236,214 @@ bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) { case KC_KP_SLASH ... KC_KP_DOT: case KC_F13 ... KC_F24: case KC_AUDIO_MUTE ... KC_MEDIA_REWIND: - if (record->event.pressed) { start_rgb_light(); } - return true; break; -#endif // RGBLIGHT_TWINKLE + if (record->event.pressed) { + start_rgb_light(); + } + break; +#endif // RGBLIGHT_TWINKLE case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) if (record->event.pressed) { userspace_config.rgb_layer_change ^= 1; - xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change); + dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change); eeconfig_update_user(userspace_config.raw); if (userspace_config.rgb_layer_change) { - layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better) + layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better) } } -#endif // RGBLIGHT_ENABLE - return false; break; +#endif // RGBLIGHT_ENABLE + break; + case RGB_IDL: // This allows me to use underglow as layer indication, or as normal +#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + if (record->event.pressed) { + userspace_config.rgb_matrix_idle_anim ^= 1; + dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim); + eeconfig_update_user(userspace_config.raw); + if (userspace_config.rgb_matrix_idle_anim) { + rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP); + } + } +#endif + break; + case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions + if (record->event.pressed) { + bool is_eeprom_updated = false; #ifdef RGBLIGHT_ENABLE - case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions - if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled + // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled if (userspace_config.rgb_layer_change) { userspace_config.rgb_layer_change = false; - xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change); + dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change); + is_eeprom_updated = true; + } +#endif +#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + if (userspace_config.rgb_matrix_idle_anim) { + userspace_config.rgb_matrix_idle_anim = false; + dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim); + is_eeprom_updated = true; + } +#endif + if (is_eeprom_updated) { eeconfig_update_user(userspace_config.raw); } } - return true; break; -#endif // RGBLIGHT_ENABLE - } + break; + } return true; } - - void keyboard_post_init_rgb(void) { -#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION) - if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); } +#if defined(RGBLIGHT_ENABLE) +# if defined(RGBLIGHT_STARTUP_ANIMATION) + bool is_enabled = rgblight_config.enable; + if (userspace_config.rgb_layer_change) { + rgblight_enable_noeeprom(); + } if (rgblight_config.enable) { layer_state_set_user(layer_state); uint16_t old_hue = rgblight_config.hue; rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); for (uint16_t i = 255; i > 0; i--) { - rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255); + rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255); matrix_scan(); wait_ms(10); } } -#endif + if (!is_enabled) { + rgblight_disable_noeeprom(); + } + +# endif layer_state_set_user(layer_state); +#endif +#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + if (userspace_config.rgb_matrix_idle_anim) { + rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE); + } +#endif } void matrix_scan_rgb(void) { -#ifdef RGBLIGHT_TWINKLE +#ifdef RGBLIGHT_ENABLE +# ifdef RGBLIGHT_TWINKLE scan_rgblight_fadeout(); -#endif // RGBLIGHT_ENABLE +# endif // RGBLIGHT_ENABLE -#ifdef INDICATOR_LIGHTS +# ifdef INDICATOR_LIGHTS matrix_scan_indicator(); +# endif #endif +#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_TYPING_HEATMAP && timer_elapsed32(hypno_timer) > 15000) { + rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE); + } +#endif } +#ifdef RGBLIGHT_ENABLE +void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) { + rgblight_sethsv_noeeprom(hue, sat, val); + wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly + rgblight_mode_noeeprom(mode); +} +#endif layer_state_t layer_state_set_rgb(layer_state_t state) { #ifdef RGBLIGHT_ENABLE if (userspace_config.rgb_layer_change) { - switch (biton32(state)) { + switch (get_highest_layer(state)) { case _MACROS: - rgblight_sethsv_noeeprom_orange(); - userspace_config.is_overwatch ? rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 2) : rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 3); + rgblight_set_hsv_and_mode(HSV_ORANGE, userspace_config.is_overwatch ? RGBLIGHT_MODE_SNAKE + 2 : RGBLIGHT_MODE_SNAKE + 3); break; case _MEDIA: - rgblight_sethsv_noeeprom_chartreuse(); - rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 1); + rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1); break; case _GAMEPAD: - rgblight_sethsv_noeeprom_orange(); - rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 2); + rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2); break; case _DIABLO: - rgblight_sethsv_noeeprom_red(); - rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); + rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3); break; case _RAISE: - rgblight_sethsv_noeeprom_yellow(); - rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); + rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3); break; case _LOWER: - rgblight_sethsv_noeeprom_green(); - rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); + rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3); break; case _ADJUST: - rgblight_sethsv_noeeprom_red(); - rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 2); + rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2); break; - default: // for any other layers, or the default layer - switch (biton32(default_layer_state)) { + default: // for any other layers, or the default layer + { + uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT; + switch (get_highest_layer(default_layer_state)) { case _COLEMAK: - rgblight_sethsv_noeeprom_magenta(); break; + rgblight_set_hsv_and_mode(HSV_MAGENTA, mode); + break; case _DVORAK: - rgblight_sethsv_noeeprom_springgreen(); break; + rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode); + break; case _WORKMAN: - rgblight_sethsv_noeeprom_goldenrod(); break; + rgblight_set_hsv_and_mode(HSV_GOLDENROD, mode); + break; case _NORMAN: - rgblight_sethsv_noeeprom_coral(); break; + rgblight_set_hsv_and_mode(HSV_CORAL, mode); + break; case _MALTRON: - rgblight_sethsv_noeeprom_yellow(); break; + rgblight_set_hsv_and_mode(HSV_YELLOW, mode); + break; case _EUCALYN: - rgblight_sethsv_noeeprom_pink(); break; + rgblight_set_hsv_and_mode(HSV_PINK, mode); + break; case _CARPLAX: - rgblight_sethsv_noeeprom_blue(); break; + rgblight_set_hsv_and_mode(HSV_BLUE, mode); + break; default: - rgblight_sethsv_noeeprom_cyan(); break; + rgblight_set_hsv_and_mode(HSV_CYAN, mode); + break; } - biton32(state) == _MODS ? rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING) : rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); // if _MODS layer is on, then breath to denote it break; + } } } -#endif // RGBLIGHT_ENABLE +#endif // RGBLIGHT_ENABLE return state; } #ifdef RGB_MATRIX_ENABLE +# include "lib/lib8tion/lib8tion.h" extern led_config_t g_led_config; -void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue, uint8_t led_type) { - for (int i = 0; i < DRIVER_LED_TOTAL; i++) { - if (HAS_FLAGS(g_led_config.flags[i], led_type)) { - rgb_matrix_set_color( i, red, green, blue ); + +void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type) { + HSV hsv = {hue, sat, val}; + if (hsv.v > rgb_matrix_config.hsv.v) { + hsv.v = rgb_matrix_config.hsv.v; + } + + switch (mode) { + case 1: // breathing + { + uint16_t time = scale16by8(g_rgb_counters.tick, speed / 8); + hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v); + RGB rgb = hsv_to_rgb(hsv); + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) { + if (HAS_FLAGS(g_led_config.flags[i], led_type)) { + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + } + break; + } + default: // Solid Color + { + RGB rgb = hsv_to_rgb(hsv); + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) { + if (HAS_FLAGS(g_led_config.flags[i], led_type)) { + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + } + break; } } } |