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-rw-r--r--users/drashna/keyrecords/tap_dances.c72
1 files changed, 72 insertions, 0 deletions
diff --git a/users/drashna/keyrecords/tap_dances.c b/users/drashna/keyrecords/tap_dances.c
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+/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "tap_dances.h"
+
+#define NUM_OF_DIABLO_KEYS 4
+// define diablo macro timer variables
+diablo_timer_t diablo_timer[NUM_OF_DIABLO_KEYS];
+
+// Set the default intervals. Always start with 0 so that it will disable on first hit.
+// Otherwise, you will need to hit a bunch of times, or hit the "clear" command
+uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
+
+// Cycle through the times for the macro, starting at 0, for disabled.
+void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) {
+ diable_keys_t *diablo_keys = (diable_keys_t *)user_data;
+ // Sets the keycode based on the index
+ diablo_timer[diablo_keys->index].keycode = diablo_keys->keycode;
+
+ // if the tapdance is hit more than the number of elemints in the array, reset
+ if (state->count >= (sizeof(diablo_times) / sizeof(uint8_t))) {
+ diablo_timer[diablo_keys->index].key_interval = 0;
+ reset_tap_dance(state);
+ } else { // else set the interval (tapdance count starts at 1, array starts at 0, so offset by one)
+ diablo_timer[diablo_keys->index].key_interval = diablo_times[state->count - 1];
+ }
+}
+
+// clang-format off
+// One function to rule them all!! Where the Magic Sauce lies
+#define ACTION_TAP_DANCE_DIABLO(index, keycode) { \
+ .fn = { NULL, (void *)diablo_tapdance_master, NULL }, \
+ .user_data = (void *)&((diable_keys_t) { index, keycode }), \
+ }
+// clang-format on
+
+// Tap Dance Definitions, sets the index and the keycode.
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // tap once to disable, and more to enable timed micros
+ [TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0, KC_1),
+ [TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1, KC_2),
+ [TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2, KC_3),
+ [TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3, KC_4),
+};
+
+// Checks each of the 4 timers/keys to see if enough time has elapsed
+void run_diablo_macro_check(void) {
+ for (uint8_t index = 0; index < NUM_OF_DIABLO_KEYS; index++) {
+ // if key_interval is 0, it's disabled, so only run if it's set. If it's set, check the timer.
+ if (diablo_timer[index].key_interval && timer_elapsed(diablo_timer[index].timer) > (diablo_timer[index].key_interval * 1000)) {
+ // reset the timer, since enough time has passed
+ diablo_timer[index].timer = timer_read();
+ // send keycode ONLY if we're on the diablo layer.
+ if (IS_LAYER_ON(_DIABLO)) {
+ tap_code(diablo_timer[index].keycode);
+ }
+ }
+ }
+}