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-rw-r--r--users/drashna/drashna.h301
1 files changed, 17 insertions, 284 deletions
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h
index 06e726714c..0a3d0f6327 100644
--- a/users/drashna/drashna.h
+++ b/users/drashna/drashna.h
@@ -19,9 +19,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
-
-#ifdef RGB_MATRIX_ENABLE
-#include "rgb_matrix.h"
+#include "wrappers.h"
+#include "process_records.h"
+#ifdef TAP_DANCE_ENABLE
+ #include "tap_dances.h"
+#endif // TAP_DANCE_ENABLE
+#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+ #include "rgb_stuff.h"
#endif
@@ -51,17 +55,19 @@ define modifiers here, since MOD_* doesn't seem to work for these
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-/*
-RGB color codes are no longer located here anymore. Instead, you will want to
-head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
-*/
-
-#ifdef RGBLIGHT_ENABLE
-void rgblight_sethsv_default_helper(uint8_t index);
-#endif // RGBLIGHT_ENABLE
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
+bool send_game_macro(const char *str, keyrecord_t *record, bool override);
+void matrix_init_keymap(void);
+void shutdown_keymap(void);
+void suspend_power_down_keymap(void);
+void suspend_wakeup_init_keymap(void);
+void matrix_scan_keymap(void);
+uint32_t layer_state_set_keymap (uint32_t state);
+uint32_t default_layer_state_set_keymap (uint32_t state);
+void led_set_keymap(uint8_t usb_led);
+void eeconfig_init_keymap(void);
typedef union {
uint32_t raw;
@@ -75,110 +81,6 @@ typedef union {
extern userspace_config_t userspace_config;
-#if defined(KEYMAP_SAFE_RANGE)
- #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
-#else
- #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
-#endif
-
-enum userspace_custom_keycodes {
- VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
- KC_QWERTY, // Sets default layer to QWERTY
- KC_COLEMAK, // Sets default layer to COLEMAK
- KC_DVORAK, // Sets default layer to DVORAK
- KC_WORKMAN, // Sets default layer to WORKMAN
- KC_DIABLO_CLEAR, // Clears all Diablo Timers
- KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat)
- KC_SALT, // See drashna.c for details
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB,
- KC_AIM,
- KC_C9,
- KC_GGEZ,
- KC_MAKE, // Run keyboard's customized make command
- KC_RGB_T, // Toggles RGB Layer Indication mode
- KC_SECRET_1, // test1
- KC_SECRET_2, // test2
- KC_SECRET_3, // test3
- KC_SECRET_4, // test4
- KC_SECRET_5, // test5
- KC_CCCV, // Hold to copy, tap to paste
- KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
- UC_FLIP, // (ಠ痊ಠ)┻━┻
- UC_TABL, // ┬─┬ノ( º _ ºノ)
- UC_SHRG, // ¯\_(ツ)_/¯
- UC_DISA, // ಠ_ಠ
- NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
-};
-
-
-#define LOWER MO(_LOWER)
-#define RAISE MO(_RAISE)
-#define ADJUST MO(_ADJUST)
-#define TG_MODS TG(_MODS)
-#define TG_GAME TG(_GAMEPAD)
-
-#define KC_SEC1 KC_SECRET_1
-#define KC_SEC2 KC_SECRET_2
-#define KC_SEC3 KC_SECRET_3
-#define KC_SEC4 KC_SECRET_4
-#define KC_SEC5 KC_SECRET_5
-
-#define QWERTY KC_QWERTY
-#define DVORAK KC_DVORAK
-#define COLEMAK KC_COLEMAK
-#define WORKMAN KC_WORKMAN
-
-#define KC_RESET RESET
-#define KC_RST KC_RESET
-
-#ifdef SWAP_HANDS_ENABLE
-#define KC_C1R3 SH_TT
-#else // SWAP_HANDS_ENABLE
-#define KC_C1R3 KC_BSPC
-#endif // SWAP_HANDS_ENABLE
-
-#define BK_LWER LT(_LOWER, KC_BSPC)
-#define SP_LWER LT(_LOWER, KC_SPC)
-#define DL_RAIS LT(_RAISE, KC_DEL)
-#define ET_RAIS LT(_RAISE, KC_ENTER)
-
-/* OSM keycodes, to keep things clean and easy to change */
-#define KC_MLSF OSM(MOD_LSFT)
-#define KC_MRSF OSM(MOD_RSFT)
-
-#define OS_LGUI OSM(MOD_LGUI)
-#define OS_RGUI OSM(MOD_RGUI)
-#define OS_LSFT OSM(MOD_LSFT)
-#define OS_RSFT OSM(MOD_RSFT)
-#define OS_LCTL OSM(MOD_LCTL)
-#define OS_RCTL OSM(MOD_RCTL)
-#define OS_LALT OSM(MOD_LALT)
-#define OS_RALT OSM(MOD_RALT)
-#define OS_MEH OSM(MOD_MEH)
-#define OS_HYPR OSM(MOD_HYPR)
-
-#define ALT_APP ALT_T(KC_APP)
-
-#define MG_NKRO MAGIC_TOGGLE_NKRO
-
-#define UC_IRNY UC(0x2E2E)
-#define UC_CLUE UC(0x203D)
-
-#ifdef TAP_DANCE_ENABLE
-enum {
- TD_D3_1 = 0,
- TD_D3_2,
- TD_D3_3,
- TD_D3_4
-};
-#endif // TAP_DANCE_ENABLE
-
/*
Custom Keycodes for Diablo 3 layer
@@ -196,172 +98,3 @@ We use custom codes here, so we can substitute the right stuff
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
-
-/*
-Since our quirky block definitions are basically a list of comma separated
-arguments, we need a wrapper in order for these definitions to be
-expanded before being used as arguments to the LAYOUT_xxx macro.
-*/
-#if (!defined(LAYOUT) && defined(KEYMAP))
-#define LAYOUT KEYMAP
-#endif
-
-#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
-#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
-#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
-#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
-#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
-
-/*
-Blocks for each of the four major keyboard layouts
-Organized so we can quickly adapt and modify all of them
-at once, rather than for each keyboard, one at a time.
-And this allows for much cleaner blocks in the keymaps.
-For instance Tap/Hold for Control on all of the layouts
-
-NOTE: These are all the same length. If you do a search/replace
- then you need to add/remove underscores to keep the
- lengths consistent.
-*/
-
-#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
-#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
-#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
-#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
-#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
-#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
-#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
-#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
-#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
-#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
-
-#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
-#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
-#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
-
-#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
-#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
-#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
-
-
-#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
-#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
-
-#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
-#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
-#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
-
-#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
-#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
-#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
-
-#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
-#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
-#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
-#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
-#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
-#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
-#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
-#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
-#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J KC_G, KC_COMM
-
-#define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
-#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
-#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
-
-
-#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
-#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
-#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W
-
-#define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
-#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
-#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN
-
-
-#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
-#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
-#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X
-
-#define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
-#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
-#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
-
-
-#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
-#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
-#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J
-
-#define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
-#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
-#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
-
-
-#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
-#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
-#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J
-
-#define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
-#define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
-#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
-
-
-#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
-#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
-#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
-#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
-
-#define ___________________BLANK___________________ _______, _______, _______, _______, _______
-
-
-#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
-#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
-#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
-
-#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
-#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
-#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
-
-
-
-#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
-#define _________________RAISE_L2__________________ ___________________BLANK___________________
-#define _________________RAISE_L3__________________ ___________________BLANK___________________
-
-#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
-#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
-#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
-
-
-
-#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
-#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
-#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
-
-#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
-#define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
-#define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT