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-rw-r--r--users/drashna/drashna.h125
1 files changed, 37 insertions, 88 deletions
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h
index 746c7e20a0..5ef25333b1 100644
--- a/users/drashna/drashna.h
+++ b/users/drashna/drashna.h
@@ -49,8 +49,22 @@ enum userspace_layers {
// RGB color codes are no longer located here anymore. Instead, you will want to
// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
-extern bool is_overwatch;
extern bool rgb_layer_change;
+extern bool clicky_enable;
+
+#ifdef RGBLIGHT_ENABLE
+void rgblight_sethsv_default_helper(uint8_t index);
+#endif // RGBLIGHT_ENABLE
+
+#define EECONFIG_USERSPACE (uint8_t *)20
+
+typedef union {
+ uint32_t raw;
+ struct {
+ bool clicky_enable :1;
+ bool is_overwatch :1;
+ };
+} userspace_config_t;
enum userspace_custom_keycodes {
EPRM = SAFE_RANGE, // can always be here
@@ -59,9 +73,6 @@ enum userspace_custom_keycodes {
KC_COLEMAK,
KC_DVORAK,
KC_WORKMAN,
- LOWER,
- RAISE,
- ADJUST,
KC_DIABLO_CLEAR,
KC_OVERWATCH,
KC_SALT,
@@ -90,6 +101,11 @@ enum userspace_custom_keycodes {
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define ADJUST MO(_ADJUST)
+
+
#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
@@ -102,6 +118,20 @@ enum userspace_custom_keycodes {
#define WORKMAN KC_WORKMAN
#define KC_RST KC_RESET
+
+#ifdef SWAP_HANDS_ENABLE
+#define KC_C1R3 SH_TT
+#else // SWAP_HANDS_ENABLE
+#define KC_C1R3 KC_BSPC
+#endif // SWAP_HANDS_ENABLE
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
@@ -111,72 +141,6 @@ enum {
};
#endif // TAP_DANCE_ENABLE
-#ifdef UNICODEMAP_ENABLE
-
-/* use X(n) to call the */
-
-
-enum unicode_name {
- THINK, // thinking face 🤔
- GRIN, // grinning face 😊
- SMRK, // smirk 😏
- WEARY, // good shit 😩
- UNAMU, // unamused 😒
-
- SNEK, // snke 🐍
- PENGUIN, // 🐧
- DRAGON, // 🐉
- MONKEY, // 🐒
- CHICK, // 🐥
-
- OKOK, // 👌
- EFFU, // 🖕
- INUP, // 👆
- THUP, // 👍
- THDN, // 👎
-
- BBB, // dat B 🅱
- POO, // poop 💩
- HUNDR, // 100 💯
- EGGPL, // EGGPLANT 🍆
- WATER, // wet 💦
- TUMBLER, // 🥃
-
- LIT, // fire 🔥
- IRONY, // ‽
- DEGREE, // °
-};
-
-
-const uint32_t PROGMEM unicode_map[] = {
- [THINK] = 0x1F914,
- [GRIN] = 0x1F600,
- [BBB] = 0x1F171,
- [POO] = 0x1F4A9,
- [HUNDR] = 0x1F4AF,
- [SMRK] = 0x1F60F,
- [WEARY] = 0x1F629,
- [EGGPL] = 0x1F346,
- [WATER] = 0x1F4A6,
- [LIT] = 0x1F525,
- [UNAMU] = 0x1F612,
- [SNEK] = 0x1F40D,
- [PENGUIN] = 0x1F427,
- [BOAR] = 0x1F417,
- [MONKEY] = 0x1F412,
- [CHICK] = 0x1F425,
- [DRAGON] = 0x1F409,
- [OKOK] = 0x1F44C,
- [EFFU] = 0x1F595,
- [INUP] = 0x1F446,
- [THDN] = 0x1F44E,
- [THUP] = 0x1F44D,
- [TUMBLER] = 0x1F943,
- [IRONY] = 0x0203D,
- [DEGREE] = 0x000B0,
- };
-
-#endif //UNICODEMAP_ENABLE
// Custom Keycodes for Diablo 3 layer
// But since TD() doesn't work when tap dance is disabled
@@ -193,22 +157,6 @@ const uint32_t PROGMEM unicode_map[] = {
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
-// OSM keycodes, to keep things clean and easy to change
-#define KC_MLSF OSM(MOD_LSFT)
-#define KC_MRSF OSM(MOD_RSFT)
-
-
-
-// If we're still using the official Faux Clicky feature, substitute codes
-// so that we don't have any unused/blank keys.
-#ifdef FAUXCLICKY_ENABLE
-#define AUD_ON FC_ON
-#define AUD_OFF FC_OFF
-#else // FAUXCLICKY_ENABLE
-#define AUD_ON AU_ON
-#define AUD_OFF AU_OFF
-#endif // FAUXCLICKY_ENABLE
-
// Since our quirky block definitions are basically a list of comma separated
@@ -286,7 +234,8 @@ const uint32_t PROGMEM unicode_map[] = {
#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
-
+#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
+#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
// this allows us to quickly modify the bottom row for all of the layouts
@@ -301,4 +250,4 @@ const uint32_t PROGMEM unicode_map[] = {
KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
-#endif
+#endif // !USERSPACE