diff options
Diffstat (limited to 'users/drashna/drashna.c')
-rw-r--r-- | users/drashna/drashna.c | 318 |
1 files changed, 171 insertions, 147 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c index d9d412b086..86c16b826d 100644 --- a/users/drashna/drashna.c +++ b/users/drashna/drashna.c @@ -33,35 +33,52 @@ PROGMEM const char secret[][64] = { #endif -#ifdef FAUXCLICKY_ENABLE -float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25); -float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125); -#else // FAUXCLICKY_ENABLE -float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes -float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes -#endif // FAUXCLICKY_ENABLE - float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND); float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND); -bool faux_click_enabled = false; -bool is_overwatch = false; static uint16_t copy_paste_timer; #ifdef RGBLIGHT_ENABLE bool rgb_layer_change = true; #endif +userspace_config_t userspace_config; + +// Helper Functions +void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); }; + +#ifdef RGBLIGHT_ENABLE +void rgblight_sethsv_default_helper(uint8_t index) { + uint8_t default_layer = eeconfig_read_default_layer(); + if (default_layer & (1UL << _COLEMAK)) { + rgblight_sethsv_at(300, 255, 255, index); + rgblight_sethsv_at(300, 255, 255, index); + } + else if (default_layer & (1UL << _DVORAK)) { + rgblight_sethsv_at(120, 255, 255, index); + rgblight_sethsv_at(120, 255, 255, index); + } + else if (default_layer & (1UL << _WORKMAN)) { + rgblight_sethsv_at(43, 255, 255, index); + rgblight_sethsv_at(43, 255, 255, index); + } + else { + rgblight_sethsv_at(180, 255, 255, index); + rgblight_sethsv_at(180, 255, 255, index); + } +} +#endif // RGBLIGHT_ENABLE + + +// ========================================= TAP DANCE ========================================= #ifdef TAP_DANCE_ENABLE //define diablo macro timer variables static uint16_t diablo_timer[4]; static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; static uint8_t diablo_key_time[4]; -bool check_dtimer(uint8_t dtimer) { - // has the correct number of seconds elapsed (as defined by diablo_times) - return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; -}; +// has the correct number of seconds elapsed (as defined by diablo_times) +bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; }; // Cycle through the times for the macro, starting at 0, for disabled. // Max of six values, so don't exceed @@ -69,25 +86,16 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_ if (state->count >= 7) { diablo_key_time[diablo_key] = diablo_times[0]; reset_tap_dance(state); - } - else { + } else { diablo_key_time[diablo_key] = diablo_times[state->count - 1]; } } // Would rather have one function for all of this, but no idea how to do that... -void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 0); -} -void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 1); -} -void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 2); -} -void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 3); -} +void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); } +void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); } +void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); } +void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { @@ -96,7 +104,6 @@ qk_tap_dance_action_t tap_dance_actions[] = { [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), - }; // Sends the key press to system, but only if on the Diablo layer @@ -104,17 +111,13 @@ void send_diablo_keystroke(uint8_t diablo_key) { if (biton32(layer_state) == _DIABLO) { switch (diablo_key) { case 0: - SEND_STRING("1"); - break; + tap(KC_1); break; case 1: - SEND_STRING("2"); - break; + tap(KC_2); break; case 2: - SEND_STRING("3"); - break; + tap(KC_3); break; case 3: - SEND_STRING("4"); - break; + tap(KC_4); break; } } } @@ -123,7 +126,6 @@ void send_diablo_keystroke(uint8_t diablo_key) { // Runs the "send string" command if enough time has passed, and resets the timer. void run_diablo_macro_check(void) { uint8_t dtime; - for (dtime = 0; dtime < 4; dtime++) { if (check_dtimer(dtime) && diablo_key_time[dtime]) { diablo_timer[dtime] = timer_read(); @@ -131,7 +133,6 @@ void run_diablo_macro_check(void) { } } } - #endif // TAP_DANCE_ENABLE @@ -162,31 +163,32 @@ void led_set_keymap(uint8_t usb_led) {} // Call user matrix init, set default RGB colors and then // call the keymap's init function void matrix_init_user(void) { -#ifdef RGBLIGHT_ENABLE uint8_t default_layer = eeconfig_read_default_layer(); +#ifdef RGBLIGHT_ENABLE rgblight_enable(); +#endif // RGBLIGHT_ENABLE - if (true) { - if (default_layer & (1UL << _COLEMAK)) { - rgblight_sethsv_magenta(); - } - else if (default_layer & (1UL << _DVORAK)) { - rgblight_sethsv_green(); - } - else if (default_layer & (1UL << _WORKMAN)) { - rgblight_sethsv_goldenrod(); - } - else { - rgblight_sethsv_teal(); - } - } - else - { - rgblight_setrgb_red(); - rgblight_mode(5); - } + if (default_layer & (1UL << _COLEMAK)) { +#ifdef RGBLIGHT_ENABLE + rgblight_sethsv_magenta(); #endif // RGBLIGHT_ENABLE + } else if (default_layer & (1UL << _DVORAK)) { +#ifdef RGBLIGHT_ENABLE + rgblight_sethsv_green(); +#endif // RGBLIGHT_ENABLE + } else if (default_layer & (1UL << _WORKMAN)) { +#ifdef RGBLIGHT_ENABLE + rgblight_sethsv_goldenrod(); +#endif // RGBLIGHT_ENABLE + } else { +#ifdef RGBLIGHT_ENABLE + rgblight_sethsv_teal(); +#endif // RGBLIGHT_ENABLE + } + + userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE); + clicky_enable = userspace_config.clicky_enable; #if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) ) set_unicode_input_mode(UC_WINC); @@ -197,23 +199,21 @@ void matrix_init_user(void) { // No global matrix scan code, so just run keymap's matrix // scan function void matrix_scan_user(void) { + #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif // TAP_DANCE_ENABLE + matrix_scan_keymap(); } -void tap(uint16_t keycode){ - register_code(keycode); - unregister_code(keycode); -}; // This block is for all of the gaming macros, as they were all doing // the same thing, but with differring text sent. bool send_game_macro(const char *str, keyrecord_t *record, bool override) { if (!record->event.pressed || override) { clear_keyboard(); - tap(is_overwatch ? KC_BSPC : KC_ENTER); + tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER); wait_ms(50); send_string(str); wait_ms(50); @@ -261,39 +261,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { break; - case LOWER: - if (record->event.pressed) { - layer_on(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - else { - layer_off(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case RAISE: - if (record->event.pressed) { - layer_on(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - else { - layer_off(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case ADJUST: - if (record->event.pressed) { - layer_on(_ADJUST); - } - else { - layer_off(_ADJUST); - } - return false; - break; - - case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader if (!record->event.pressed) { SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP @@ -349,11 +316,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { // These are a serious of gaming macros. // Only enables for the viterbi, basically, // to save on firmware space, since it's limited. -#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez)) +#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2)) case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros - if (record->event.pressed) { is_overwatch = !is_overwatch; } + if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); } #ifdef RGBLIGHT_ENABLE - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18); #endif //RGBLIGHT_ENABLE return false; break; case KC_SALT: @@ -435,7 +402,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; - + case CLICKY_TOGGLE: + userspace_config.clicky_enable = clicky_enable; + eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); + break; #ifdef UNICODE_ENABLE case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻ if (record->event.pressed) { @@ -466,81 +436,135 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } + // Runs state check and changes underglow color and animation // on layer change, no matter where the change was initiated // Then runs keymap's layer change check uint32_t layer_state_set_user(uint32_t state) { -#ifdef RGBLIGHT_ENABLE uint8_t default_layer = eeconfig_read_default_layer(); + state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); - if (rgb_layer_change) { - switch (biton32(state)) { - case _NAV: + switch (biton32(state)) { + case _NAV: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_blue(); rgblight_mode(1); - break; - case _SYMB: + } +#endif // RGBLIGHT_ENABLE + break; + case _SYMB: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_blue(); rgblight_mode(2); - break; - case _MOUS: + } +#endif // RGBLIGHT_ENABLE + break; + case _MOUS: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_yellow(); rgblight_mode(1); - break; - case _MACROS: + } +#endif // RGBLIGHT_ENABLE + break; + case _MACROS: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_orange(); - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); - break; - case _MEDIA: + userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + } +#endif // RGBLIGHT_ENABLE + break; + case _MEDIA: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_chartreuse(); rgblight_mode(22); - break; - case _GAMEPAD: + } +#endif // RGBLIGHT_ENABLE + break; + case _GAMEPAD: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_orange(); rgblight_mode(17); - break; - case _DIABLO: + } +#endif // RGBLIGHT_ENABLE + break; + case _DIABLO: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_red(); rgblight_mode(5); - break; - case _RAISE: + } +#endif // RGBLIGHT_ENABLE + break; + case _RAISE: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_yellow(); rgblight_mode(5); - break; - case _LOWER: + } +#endif // RGBLIGHT_ENABLE + break; + case _LOWER: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_orange(); rgblight_mode(5); - break; - case _ADJUST: + } +#endif // RGBLIGHT_ENABLE + break; + case _ADJUST: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_red(); rgblight_mode(23); - break; - case _COVECUBE: + } +#endif // RGBLIGHT_ENABLE + break; + case _COVECUBE: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_green(); rgblight_mode(2); - break; - default: // for any other layers, or the default layer - if (default_layer & (1UL << _COLEMAK)) { - rgblight_sethsv_magenta(); - } - else if (default_layer & (1UL << _DVORAK)) { - rgblight_sethsv_green(); - } - else if (default_layer & (1UL << _WORKMAN)) { - rgblight_sethsv_goldenrod(); - } - else { - rgblight_sethsv_teal(); - } - if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe - rgblight_mode(2); - } else { // otherwise, stay solid - rgblight_mode(1); - } - break; } - } #endif // RGBLIGHT_ENABLE + break; + default: // for any other layers, or the default layer + if (default_layer & (1UL << _COLEMAK)) { +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_magenta(); } +#endif // RGBLIGHT_ENABLE + } + else if (default_layer & (1UL << _DVORAK)) { +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_green(); } +#endif // RGBLIGHT_ENABLE + } + else if (default_layer & (1UL << _WORKMAN)) { +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_goldenrod(); } +#endif // RGBLIGHT_ENABLE + } + else { +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_teal(); } +#endif // RGBLIGHT_ENABLE + } + if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_mode(2); } +#endif // RGBLIGHT_ENABLE + } else { // otherwise, stay solid +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_mode(1); } +#endif // RGBLIGHT_ENABLE + } + break; + } return layer_state_set_keymap (state); } |