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-rw-r--r--users/drashna/drashna.c317
1 files changed, 256 insertions, 61 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index 30da7414ee..31f58a430c 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -1,8 +1,84 @@
+/*
+Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#include "drashna.h"
#include "quantum.h"
#include "action.h"
#include "version.h"
+#ifdef TAP_DANCE_ENABLE
+//define diablo macro timer variables
+static uint16_t diablo_timer[4];
+static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
+static uint8_t diablo_key_time[4];
+
+
+bool check_dtimer(uint8_t dtimer) {
+ // has the correct number of seconds elapsed (as defined by diablo_times)
+ return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
+};
+
+
+
+
+// Cycle through the times for the macro, starting at 0, for disabled.
+// Max of six values, so don't exceed
+void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
+ if (state->count >= 7) {
+ diablo_key_time[diablo_key] = diablo_times[0];
+ reset_tap_dance(state);
+ }
+ else {
+ diablo_key_time[diablo_key] = diablo_times[state->count - 1];
+ }
+}
+
+
+// Would rather have one function for all of this, but no idea how to do that...
+void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 0);
+}
+
+void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 1);
+}
+
+void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 2);
+}
+
+void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 3);
+}
+
+
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // tap once to disable, and more to enable timed micros
+ [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
+ [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
+ [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
+ [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
+
+};
+#endif
+
+
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
@@ -17,12 +93,22 @@ __attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
+
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
+__attribute__ ((weak))
+void led_set_keymap(uint8_t usb_led) {}
+
bool is_overwatch = false;
+#ifdef RGBLIGHT_ENABLE
+bool rgb_layer_change = true;
+#endif
+
+
+
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
@@ -54,13 +140,56 @@ void matrix_init_user(void) {
#endif
matrix_init_keymap();
}
+#ifdef TAP_DANCE_ENABLE
+// Sends the key press to system, but only if on the Diablo layer
+void send_diablo_keystroke(uint8_t diablo_key) {
+ if (biton32(layer_state) == _DIABLO) {
+ switch (diablo_key) {
+ case 0:
+ SEND_STRING("1");
+ break;
+ case 1:
+ SEND_STRING("2");
+ break;
+ case 2:
+ SEND_STRING("3");
+ break;
+ case 3:
+ SEND_STRING("4");
+ break;
+ }
+ }
+}
+
+// Checks each of the 4 timers/keys to see if enough time has elapsed
+// Runs the "send string" command if enough time has passed, and resets the timer.
+void run_diablo_macro_check(void) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ if (check_dtimer(dtime) && diablo_key_time[dtime]) {
+ diablo_timer[dtime] = timer_read();
+ send_diablo_keystroke(dtime);
+ }
+ }
+
+}
+#endif
// No global matrix scan code, so just run keymap's matix
// scan function
void matrix_scan_user(void) {
+#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
+ run_diablo_macro_check();
+#endif
matrix_scan_keymap();
}
+void led_set_user(uint8_t usb_led) {
+ led_set_keymap(usb_led);
+}
+
+
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
@@ -201,7 +330,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
SEND_STRING("Good game, everyone!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
- }
+ }
return false;
break;
case KC_GLHF:
@@ -254,11 +383,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
- _delay_ms(50);
+ _delay_ms(3000);
+ register_code(is_overwatch ? KC_BSPC : KC_ENTER);
+ unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
}
return false;
break;
+ case KC_C9:
+ if (!record->event.pressed) {
+ register_code(is_overwatch ? KC_BSPC : KC_ENTER);
+ unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
+ _delay_ms(50);
+ SEND_STRING("OMG!!! C9!!!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_GGEZ:
+ if (!record->event.pressed) {
+ register_code(is_overwatch ? KC_BSPC : KC_ENTER);
+ unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
+ _delay_ms(50);
+ SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+#endif
+#ifdef TAP_DANCE_ENABLE
+ case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ diablo_key_time[dtime] = diablo_times[0];
+ }
+ }
+ return false;
+ break;
#endif
case KC_MAKE:
if (!record->event.pressed) {
@@ -310,6 +475,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
+ case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication
+ if (record->event.pressed) {
+ rgb_layer_change = !rgb_layer_change;
+ }
+ return false;
+ break;
+ case RGB_MOD:
+ case RGB_SMOD:
+ case RGB_HUI:
+ case RGB_HUD:
+ case RGB_SAI:
+ case RGB_SAD:
+ case RGB_VAI:
+ case RGB_VAD:
+ case RGB_MODE_PLAIN:
+ case RGB_MODE_BREATHE:
+ case RGB_MODE_RAINBOW:
+ case RGB_MODE_SWIRL:
+ case RGB_MODE_SNAKE:
+ case RGB_MODE_KNIGHT:
+ case RGB_MODE_XMAS:
+ case RGB_MODE_GRADIENT:
+ if (record->event.pressed) {
+ rgb_layer_change = false;
+ }
+ return true;
+ break;
}
return process_record_keymap(keycode, record);
}
@@ -317,70 +509,73 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
-uint32_t layer_state_set_user (uint32_t state) {
+uint32_t layer_state_set_user(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
-
- switch (biton32(state)) {
- case _NAV:
- rgblight_set_blue;
- rgblight_mode(1);
- break;
- case _SYMB:
- rgblight_set_blue;
- rgblight_mode(2);
- break;
- case _MOUS:
- rgblight_set_yellow;
- rgblight_mode(1);
- break;
- case _MACROS:
- rgblight_set_orange;
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _MEDIA:
- rgblight_set_green;
- rgblight_mode(22);
- break;
- case _OVERWATCH:
- rgblight_set_orange;
- rgblight_mode(17);
- break;
- case _DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case _RAISE:
- rgblight_set_yellow;
- rgblight_mode(5);
- break;
- case _LOWER:
- rgblight_set_orange;
- rgblight_mode(5);
- break;
- case _ADJUST:
- rgblight_set_red;
- rgblight_mode(23);
- break;
- case _COVECUBE:
- rgblight_set_green;
- rgblight_mode(2);
- default:
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
- }
- else if (default_layer & (1UL << _DVORAK)) {
+ if (rgb_layer_change) {
+ switch (biton32(state)) {
+ case _NAV:
+ rgblight_set_blue;
+ rgblight_mode(1);
+ break;
+ case _SYMB:
+ rgblight_set_blue;
+ rgblight_mode(2);
+ break;
+ case _MOUS:
+ rgblight_set_yellow;
+ rgblight_mode(1);
+ break;
+ case _MACROS:
+ rgblight_set_orange;
+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ break;
+ case _MEDIA:
rgblight_set_green;
+ rgblight_mode(22);
+ break;
+ case _OVERWATCH:
+ rgblight_set_orange;
+ rgblight_mode(17);
+ break;
+ case _DIABLO:
+ rgblight_set_red;
+ rgblight_mode(5);
+ break;
+ case _RAISE:
+ rgblight_set_yellow;
+ rgblight_mode(5);
+ break;
+ case _LOWER:
+ rgblight_set_orange;
+ rgblight_mode(5);
+ break;
+ case _ADJUST:
+ rgblight_set_red;
+ rgblight_mode(23);
+ break;
+ case _COVECUBE:
+ rgblight_set_green;
+ rgblight_mode(2);
+ default:
+ if (default_layer & (1UL << _COLEMAK)) {
+ rgblight_set_magenta;
+ }
+ else if (default_layer & (1UL << _DVORAK)) {
+ rgblight_set_green;
+ }
+ else if (default_layer & (1UL << _WORKMAN)) {
+ rgblight_set_purple;
+ }
+ else {
+ rgblight_set_teal;
+ }
+ rgblight_mode(1);
+ break;
}
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_purple;
- }
- else {
- rgblight_set_teal;
- }
- rgblight_mode(1);
- break;
}
#endif
return layer_state_set_keymap (state);
}
+
+