diff options
Diffstat (limited to 'users/drashna/drashna.c')
-rw-r--r-- | users/drashna/drashna.c | 317 |
1 files changed, 256 insertions, 61 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c index 30da7414ee..31f58a430c 100644 --- a/users/drashna/drashna.c +++ b/users/drashna/drashna.c @@ -1,8 +1,84 @@ +/* +Copyright 2017 Christopher Courtney <drashna@live.com> @drashna + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + #include "drashna.h" #include "quantum.h" #include "action.h" #include "version.h" +#ifdef TAP_DANCE_ENABLE +//define diablo macro timer variables +static uint16_t diablo_timer[4]; +static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; +static uint8_t diablo_key_time[4]; + + +bool check_dtimer(uint8_t dtimer) { + // has the correct number of seconds elapsed (as defined by diablo_times) + return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; +}; + + + + +// Cycle through the times for the macro, starting at 0, for disabled. +// Max of six values, so don't exceed +void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { + if (state->count >= 7) { + diablo_key_time[diablo_key] = diablo_times[0]; + reset_tap_dance(state); + } + else { + diablo_key_time[diablo_key] = diablo_times[state->count - 1]; + } +} + + +// Would rather have one function for all of this, but no idea how to do that... +void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 0); +} + +void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 1); +} + +void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 2); +} + +void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 3); +} + + + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + // tap once to disable, and more to enable timed micros + [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), + [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), + [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), + [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), + +}; +#endif + + // Add reconfigurable functions here, for keymap customization // This allows for a global, userspace functions, and continued // customization of the keymap. Use _keymap instead of _user @@ -17,12 +93,22 @@ __attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; } + __attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) { return state; } +__attribute__ ((weak)) +void led_set_keymap(uint8_t usb_led) {} + bool is_overwatch = false; +#ifdef RGBLIGHT_ENABLE +bool rgb_layer_change = true; +#endif + + + // Call user matrix init, set default RGB colors and then // call the keymap's init function @@ -54,13 +140,56 @@ void matrix_init_user(void) { #endif matrix_init_keymap(); } +#ifdef TAP_DANCE_ENABLE +// Sends the key press to system, but only if on the Diablo layer +void send_diablo_keystroke(uint8_t diablo_key) { + if (biton32(layer_state) == _DIABLO) { + switch (diablo_key) { + case 0: + SEND_STRING("1"); + break; + case 1: + SEND_STRING("2"); + break; + case 2: + SEND_STRING("3"); + break; + case 3: + SEND_STRING("4"); + break; + } + } +} + +// Checks each of the 4 timers/keys to see if enough time has elapsed +// Runs the "send string" command if enough time has passed, and resets the timer. +void run_diablo_macro_check(void) { + uint8_t dtime; + + for (dtime = 0; dtime < 4; dtime++) { + if (check_dtimer(dtime) && diablo_key_time[dtime]) { + diablo_timer[dtime] = timer_read(); + send_diablo_keystroke(dtime); + } + } + +} +#endif // No global matrix scan code, so just run keymap's matix // scan function void matrix_scan_user(void) { +#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. + run_diablo_macro_check(); +#endif matrix_scan_keymap(); } +void led_set_user(uint8_t usb_led) { + led_set_keymap(usb_led); +} + + #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); @@ -201,7 +330,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { SEND_STRING("Good game, everyone!"); register_code(KC_ENTER); unregister_code(KC_ENTER); - } + } return false; break; case KC_GLHF: @@ -254,11 +383,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); _delay_ms(50); SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER)); - _delay_ms(50); + _delay_ms(3000); + register_code(is_overwatch ? KC_BSPC : KC_ENTER); + unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER)); } return false; break; + case KC_C9: + if (!record->event.pressed) { + register_code(is_overwatch ? KC_BSPC : KC_ENTER); + unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); + _delay_ms(50); + SEND_STRING("OMG!!! C9!!!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_GGEZ: + if (!record->event.pressed) { + register_code(is_overwatch ? KC_BSPC : KC_ENTER); + unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); + _delay_ms(50); + SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; +#endif +#ifdef TAP_DANCE_ENABLE + case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them + if (record->event.pressed) { + uint8_t dtime; + + for (dtime = 0; dtime < 4; dtime++) { + diablo_key_time[dtime] = diablo_times[0]; + } + } + return false; + break; #endif case KC_MAKE: if (!record->event.pressed) { @@ -310,6 +475,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; + case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication + if (record->event.pressed) { + rgb_layer_change = !rgb_layer_change; + } + return false; + break; + case RGB_MOD: + case RGB_SMOD: + case RGB_HUI: + case RGB_HUD: + case RGB_SAI: + case RGB_SAD: + case RGB_VAI: + case RGB_VAD: + case RGB_MODE_PLAIN: + case RGB_MODE_BREATHE: + case RGB_MODE_RAINBOW: + case RGB_MODE_SWIRL: + case RGB_MODE_SNAKE: + case RGB_MODE_KNIGHT: + case RGB_MODE_XMAS: + case RGB_MODE_GRADIENT: + if (record->event.pressed) { + rgb_layer_change = false; + } + return true; + break; } return process_record_keymap(keycode, record); } @@ -317,70 +509,73 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { // Runs state check and changes underglow color and animation // on layer change, no matter where the change was initiated // Then runs keymap's layer change check -uint32_t layer_state_set_user (uint32_t state) { +uint32_t layer_state_set_user(uint32_t state) { #ifdef RGBLIGHT_ENABLE uint8_t default_layer = eeconfig_read_default_layer(); - - switch (biton32(state)) { - case _NAV: - rgblight_set_blue; - rgblight_mode(1); - break; - case _SYMB: - rgblight_set_blue; - rgblight_mode(2); - break; - case _MOUS: - rgblight_set_yellow; - rgblight_mode(1); - break; - case _MACROS: - rgblight_set_orange; - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); - break; - case _MEDIA: - rgblight_set_green; - rgblight_mode(22); - break; - case _OVERWATCH: - rgblight_set_orange; - rgblight_mode(17); - break; - case _DIABLO: - rgblight_set_red; - rgblight_mode(5); - break; - case _RAISE: - rgblight_set_yellow; - rgblight_mode(5); - break; - case _LOWER: - rgblight_set_orange; - rgblight_mode(5); - break; - case _ADJUST: - rgblight_set_red; - rgblight_mode(23); - break; - case _COVECUBE: - rgblight_set_green; - rgblight_mode(2); - default: - if (default_layer & (1UL << _COLEMAK)) { - rgblight_set_magenta; - } - else if (default_layer & (1UL << _DVORAK)) { + if (rgb_layer_change) { + switch (biton32(state)) { + case _NAV: + rgblight_set_blue; + rgblight_mode(1); + break; + case _SYMB: + rgblight_set_blue; + rgblight_mode(2); + break; + case _MOUS: + rgblight_set_yellow; + rgblight_mode(1); + break; + case _MACROS: + rgblight_set_orange; + is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + break; + case _MEDIA: rgblight_set_green; + rgblight_mode(22); + break; + case _OVERWATCH: + rgblight_set_orange; + rgblight_mode(17); + break; + case _DIABLO: + rgblight_set_red; + rgblight_mode(5); + break; + case _RAISE: + rgblight_set_yellow; + rgblight_mode(5); + break; + case _LOWER: + rgblight_set_orange; + rgblight_mode(5); + break; + case _ADJUST: + rgblight_set_red; + rgblight_mode(23); + break; + case _COVECUBE: + rgblight_set_green; + rgblight_mode(2); + default: + if (default_layer & (1UL << _COLEMAK)) { + rgblight_set_magenta; + } + else if (default_layer & (1UL << _DVORAK)) { + rgblight_set_green; + } + else if (default_layer & (1UL << _WORKMAN)) { + rgblight_set_purple; + } + else { + rgblight_set_teal; + } + rgblight_mode(1); + break; } - else if (default_layer & (1UL << _WORKMAN)) { - rgblight_set_purple; - } - else { - rgblight_set_teal; - } - rgblight_mode(1); - break; } #endif return layer_state_set_keymap (state); } + + |