summaryrefslogtreecommitdiffstats
path: root/users/csc027
diff options
context:
space:
mode:
Diffstat (limited to 'users/csc027')
-rw-r--r--users/csc027/csc027.h2
-rw-r--r--users/csc027/defines.h52
-rw-r--r--users/csc027/usb_led.c18
3 files changed, 57 insertions, 15 deletions
diff --git a/users/csc027/csc027.h b/users/csc027/csc027.h
index 96bf7dc0eb..6daae2a30a 100644
--- a/users/csc027/csc027.h
+++ b/users/csc027/csc027.h
@@ -24,6 +24,6 @@ enum custom_layers {
_MS, // Mouse
_GT, // Git
_CN, // Convenience
- _GW, // Guild Wars 2
+ _GG, // General Gaming
_CS // Counter-Strike: Global Offensive
};
diff --git a/users/csc027/defines.h b/users/csc027/defines.h
index 4f52938f1f..3f599ad654 100644
--- a/users/csc027/defines.h
+++ b/users/csc027/defines.h
@@ -20,10 +20,6 @@
* QWERTY layer.
* - The "Git" one shot function goes to the macro layer which has Git
* commands implemented.
- * - The "Convc" momentary function goes to the Convenience layer which has a
- * tenkey. Note: The tenkey will operate using the secondary functions if
- * the Number Lock is not enabled (e.g., Left and Right instead of 4 and
- * 6).
* - The Right Shift key also doubles as an Enter key if it is tapped rather
* than held.
*
@@ -46,7 +42,7 @@
#define _____________________QWERTY_R1_____________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC
#define _____________________QWERTY_R2_____________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
#define _____________________QWERTY_R3_____________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MC_RSFE
-#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GW), XXXXXXX
+#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GG), XXXXXXX
/* Raise Layer
*
@@ -213,6 +209,52 @@
#define ___________________CONVENIENCE_R3__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
#define ___________________CONVENIENCE_R4__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+/* General Game Layer
+ *
+ * ,-----------------------------------. ,-----------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
+ * |-----------------------------------| |-----------------------------------|
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
+ * |-----------------------------------| |-----------------------------------|
+ * |Sf/Ec| A | S | D | F | G | | H | J | K | L | ; |Enter|
+ * |-----------------------------------| |-----------------------------------|
+ * | Ctl | Z | Alt | X | C |Space| |Space| M | B | . |Nxt L|Rst L|
+ * `-----------------------------------' `-----------------------------------'
+ */
+
+#define ________________General_Game_4x12_L1_______________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
+#define ________________General_Game_4x12_L2_______________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
+#define ________________General_Game_4x12_L3_______________ MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G
+#define ________________General_Game_4x12_L4_______________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC
+
+#define ________________General_Game_4x12_R1_______________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
+#define ________________General_Game_4x12_R2_______________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
+#define ________________General_Game_4x12_R3_______________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
+#define ________________General_Game_4x12_R4_______________ KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
+
+/* CS:GO Layer
+ *
+ * ,-----------------------------------. ,-----------------------------------.
+ * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
+ * |-----------------------------------| |-----------------------------------|
+ * | Tab | Q | W | E | R | T | | Y | 4 | 5 | 6 | |NmLck|
+ * |-----------------------------------| |-----------------------------------|
+ * |Shift| A | S | D | F | G | | H | 1 | 2 | 3 |Enter| Esc |
+ * |-----------------------------------| |-----------------------------------|
+ * | Ctl | Z | Alt | X | B |Space| |Space| 0 | 0 | . |Nxt L|Rst L|
+ * `-----------------------------------' `-----------------------------------'
+ */
+
+#define ___________________CSGO_4x12_L1____________________ XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5
+#define ___________________CSGO_4x12_L2____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
+#define ___________________CSGO_4x12_L3____________________ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G
+#define ___________________CSGO_4x12_L4____________________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC
+
+#define ___________________CSGO_4x12_R1____________________ KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC
+#define ___________________CSGO_4x12_R2____________________ KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK
+#define ___________________CSGO_4x12_R3____________________ KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC
+#define ___________________CSGO_4x12_R4____________________ KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
+
/* Convenience macros
*
* These are accelerator macros for simplifying declaration of PROGMEM strings
diff --git a/users/csc027/usb_led.c b/users/csc027/usb_led.c
index 1418e32cad..473b153a17 100644
--- a/users/csc027/usb_led.c
+++ b/users/csc027/usb_led.c
@@ -10,21 +10,21 @@
#if defined(AUDIO_ENABLE) || defined(RGBLIGHT_ENABLE)
-bool led_update_user(led_t usb_led) {
- static led_t old_usb_led = {
+bool led_update_user(led_t new_led) {
+ static led_t old_led = {
.num_lock = false,
.caps_lock = false,
.scroll_lock = false
};
- if(old_usb_led.caps_lock != usb_led.caps_lock) {
- usb_led.caps_lock ? on_usb_led_on() : on_usb_led_off();
- } else if(old_usb_led.num_lock != usb_led.num_lock) {
- usb_led.num_lock ? on_usb_led_on() : on_usb_led_off();
- } else if(old_usb_led.scroll_lock != usb_led.scroll_lock) {
- usb_led.scroll_lock ? on_usb_led_on() : on_usb_led_off();
+ if(old_led.caps_lock != new_led.caps_lock) {
+ new_led.caps_lock ? on_usb_led_on() : on_usb_led_off();
+ } else if(old_led.num_lock != new_led.num_lock) {
+ new_led.num_lock ? on_usb_led_on() : on_usb_led_off();
+ } else if(old_led.scroll_lock != new_led.scroll_lock) {
+ new_led.scroll_lock ? on_usb_led_on() : on_usb_led_off();
}
- old_usb_led = usb_led;
+ old_led = new_led;
return true;
}