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Diffstat (limited to 'users/bocaj/bocaj.c')
-rw-r--r-- | users/bocaj/bocaj.c | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/users/bocaj/bocaj.c b/users/bocaj/bocaj.c new file mode 100644 index 0000000000..689dbe7b4e --- /dev/null +++ b/users/bocaj/bocaj.c @@ -0,0 +1,189 @@ +/* +Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "bocaj.h" + +userspace_config_t userspace_config; +#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + #define BOCAJ_UNICODE_MODE UC_OSX +#else + // set to 2 for UC_WIN, set to 4 for UC_WINC + #define BOCAJ_UNICODE_MODE 2 +#endif + +void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); }; + +// Add reconfigurable functions here, for keymap customization +// This allows for a global, userspace functions, and continued +// customization of the keymap. Use _keymap instead of _user +// functions in the keymaps +__attribute__ ((weak)) +void matrix_init_keymap(void) {} + +__attribute__ ((weak)) +void startup_keymap(void) {} + +__attribute__ ((weak)) +void suspend_power_down_keymap(void) {} + +__attribute__ ((weak)) +void suspend_wakeup_init_keymap(void) {} + +__attribute__ ((weak)) +void matrix_scan_keymap(void) {} + +__attribute__ ((weak)) +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + return true; +} + +__attribute__ ((weak)) +void matrix_scan_secrets(void) {} + +__attribute__ ((weak)) +uint32_t layer_state_set_keymap (uint32_t state) { + return state; +} + +__attribute__ ((weak)) +uint32_t default_layer_state_set_keymap (uint32_t state) { + return state; +} + +__attribute__ ((weak)) +void led_set_keymap(uint8_t usb_led) {} + +// Call user matrix init, set default RGB colors and then +// call the keymap's init function +void matrix_init_user(void) { + userspace_config.raw = eeconfig_read_user(); + + #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + set_unicode_input_mode(BOCAJ_UNICODE_MODE); + get_unicode_input_mode(); + #endif //UNICODE_ENABLE + + + matrix_init_keymap(); +} + +void startup_user (void) { + startup_keymap(); +} + +void suspend_power_down_user(void) +{ + suspend_power_down_keymap(); +} + +void suspend_wakeup_init_user(void) +{ + suspend_wakeup_init_keymap(); + #ifdef KEYBOARD_ergodox_ez + wait_ms(10); + #endif +} + +void eeconfig_init_user(void) { + userspace_config.raw = 0; + eeconfig_update_user(userspace_config.raw); + #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + set_unicode_input_mode(BOCAJ_UNICODE_MODE); + get_unicode_input_mode(); + #else + eeprom_update_byte(EECONFIG_UNICODEMODE, BOCAJ_UNICODE_MODE); + #endif +} + +LEADER_EXTERNS(); +// No global matrix scan code, so just run keymap's matrix +// scan function +void matrix_scan_user(void) { + static bool has_ran_yet; + if (!has_ran_yet) { + has_ran_yet = true; + startup_user(); + } + LEADER_DICTIONARY() { + leading = false; + leader_end(); + + // Mac Save (Leader -> s) + SEQ_ONE_KEY(KC_S) { + SEND_STRING(SS_LGUI("s")); + } + + // Mac copy line down (Leader -> d, d) + SEQ_TWO_KEYS(KC_D, KC_D) { + register_code(KC_LSHIFT); + register_code(KC_HOME); + unregister_code(KC_HOME); + unregister_code(KC_LSHIFT); + SEND_STRING(SS_LGUI("c")); + tap(KC_END); + tap(KC_ENTER); + SEND_STRING(SS_LGUI("v")); + } + + // Mac copy line up (Leader -> u, u) + SEQ_TWO_KEYS(KC_U, KC_U) { + register_code(KC_LSHIFT); + register_code(KC_HOME); + unregister_code(KC_HOME); + unregister_code(KC_LSHIFT); + SEND_STRING(SS_LGUI("c")); + tap(KC_UP); + tap(KC_END); + tap(KC_ENTER); + SEND_STRING(SS_LGUI("v")); + } + + // Mac VS Debug + SEQ_ONE_KEY(KC_D) { + tap(KC_F5); + } + + // Mac VS Stop Debug + SEQ_TWO_KEYS(KC_S, KC_D) { + register_code(KC_LSHIFT); + tap(KC_F5); + unregister_code(KC_LSHIFT); + } + + // Start Diablo 3 + SEQ_ONE_KEY(KC_3) { + SEND_STRING(SS_LCTRL(" ")); + SEND_STRING("Diablo"); + tap(KC_ENTER); + } + + SEQ_ONE_KEY(KC_B) { + SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " "); + tap(KC_ENTER); + SEND_STRING ("Built at: " QMK_BUILDDATE); + } +#ifndef NO_SECRETS + matrix_scan_secrets(); +#endif // !NO_SECRETS + } + +#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. + run_diablo_macro_check(); +#endif // TAP_DANCE_ENABLE + + matrix_scan_keymap(); +} |