diff options
Diffstat (limited to 'users/bbaserdem/bbaserdem.h')
-rw-r--r-- | users/bbaserdem/bbaserdem.h | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h new file mode 100644 index 0000000000..1b1b53710d --- /dev/null +++ b/users/bbaserdem/bbaserdem.h @@ -0,0 +1,279 @@ +#ifndef USERSPACE +#define USERSPACE + +#include "quantum.h" + +// Use 7 wide characters for keymaps +#define _______ KC_TRNS +#define XXX KC_NO + +// Layers +#define _DV 0 // Base layer +#define _AL 1 // Alt char overlay +#define _GA 2 // Game layer +#define _NU 3 // Numbers layer +#define _SE 4 // Settings layer +#define _MO 5 // Mouse emulation +#define _MU 6 // Music mode + +// Define short macros +#define UNDO LCTL(KC_Z) +#define REDO LCTL(KC_Y) +#define COPY LCTL(KC_C) +#define CUT LCTL(KC_X) +#define PASTE LCTL(KC_V) + +// Rename mouse keys +#ifdef MOUSEKEY_ENABLE +#define MO_S_N KC_MS_WH_UP +#define MO_S_S KC_MS_WH_DOWN +#define MO_S_E KC_MS_WH_RIGHT +#define MO_S_W KC_MS_WH_LEFT +#define MO_N KC_MS_UP +#define MO_S KC_MS_DOWN +#define MO_E KC_MS_RIGHT +#define MO_W KC_MS_LEFT +#define MO_CL_L KC_MS_BTN1 +#define MO_CL_R KC_MS_BTN2 +#define MO_CL_M KC_MS_BTN3 +#define MO_CL_4 KC_MS_BTN4 +#define MO_CL_5 KC_MS_BTN5 +#define MO_AC_0 KC_MS_ACCEL0 +#define MO_AC_1 KC_MS_ACCEL1 +#define MO_AC_2 KC_MS_ACCEL2 +#else +#define MO_S_N KC_NO +#define MO_S_S KC_NO +#define MO_S_E KC_NO +#define MO_S_W KC_NO +#define MO_N KC_NO +#define MO_S KC_NO +#define MO_E KC_NO +#define MO_W KC_NO +#define MO_CL_L KC_NO +#define MO_CL_R KC_NO +#define MO_CL_M KC_NO +#define MO_CL_1 KC_NO +#define MO_CL_2 KC_NO +#define MO_AC_0 KC_NO +#define MO_AC_1 KC_NO +#define MO_AC_2 KC_NO +#endif + +// Define non-capitalized UTF shortcuts here +#ifdef UNICODE_ENABLE +#define PHY_HBR UC(0x0127) +#define PHY_DEG UC(0x00b0) +#define CUR_LIR UC(0x20ba) +#define CUR_BIT UC(0x20bf) +#define CUR_EUR UC(0x20ac) +#define CUR_BPN UC(0x00a3) +#define CUR_YEN UC(0x00a5) +#else +#define PHY_HBR KC_NO +#define PHY_DEG KC_NO +#define CUR_LIR KC_NO +#define CUR_BIT KC_NO +#define CUR_EUR KC_NO +#define CUR_BPN KC_NO +#define CUR_YEN KC_NO +#endif + +// Make only KC_NO be grabbed by music mode +#ifdef AUDIO_ENABLE +#define MUSIC_MASK keycode == XXX +#endif + +// Custom keycodes +enum userspace_custom_keycodes { + // Turkish letters, with shifting + TUR_A = SAFE_RANGE, + TUR_C, + TUR_G, + TUR_I, + TUR_O, + TUR_S, + TUR_U, + // Unicode mode switch + UNI_LI, + UNI_WN, + // Double keys + DBL_SPC, + DBL_ANG, + DBL_PAR, + DBL_SQR, + DBL_BRC, + DBL_QUO, + DBL_DQT, + DBL_GRV, + // Diagonal mouse movements + MO_NE, + MO_NW, + MO_SE, + MO_SW, + MO_S_NE, + MO_S_NW, + MO_S_SE, + MO_S_SW, + // Layer switches and lock functionality + K_MOUSE, + K_NUMBR, + K_LOCK, + K_GAMES, + // Secret macros + SECRET1, + SECRET2, + SECRET3 +}; + +// Do tap dancable semicolon key if available +#ifdef TAP_DANCE_ENABLE +#define TAPPING_TERM 300 +#define TAPPING_TOGGLE 1 +enum { + SCL = 0 +}; +#define MY_SCL TD(SCL) +#else +#define MY_SCL KC_SCLN +#endif + +// Shared keymaps +#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs + +/* Dvorak + * ,------------------------------------------------------------------------. + * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Tab | A | O | E | U | I || D | H | T | N | S | / ? | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE | + * `------------------------------------------------------------------------' */ +#define DVORAK_1 \ + KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC +#define DVORAK_2 \ + KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH +#define DVORAK_3 \ + K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE) +#define DVORAK_4 \ + MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE +#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4) + +/* Alternative character overlay + * ,------------------------------------------------------------------------. + * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | || | Home|PgDwn| PgUp| End | | + * `------------------------------------------------------------------------' */ +#define ALTCHAR_1 \ + _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL +#define ALTCHAR_2 \ + _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS +#define ALTCHAR_3 \ + _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______ +#define ALTCHAR_4 \ + _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______ +#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4) + +/* Game layer + * ,------------------------------------------------------------------------. + * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > | + * `------------------------------------------------------------------------' */ +#define GAME_1 \ + K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC +#define GAME_2 \ + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT +#define GAME_3 \ + _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______ +#define GAME_4 \ + KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT +#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4) + +/* Symbols layer + * ,------------------------------------------------------------------------. + * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | | | || | | | | | | + * `------------------------------------------------------------------------' */ +#define NUMBERS_1 \ + K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______ +#define NUMBERS_2 \ + _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS +#define NUMBERS_3 \ + _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK +#define NUMBERS_4 \ + KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ +#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4) + +/* Settings layer + * ,------------------------------------------------------------------------. + * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| | + * `------------------------------------------------------------------------' */ +#define SETTINGS_1 \ + BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET +#define SETTINGS_2 \ + _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______ +#define SETTINGS_3 \ + K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______ +#define SETTINGS_4 \ + MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ +#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4) + +/* Mouse layer + * ,------------------------------------------------------------------------. + * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| + * `------------------------------------------------------------------------' */ +#define MOUSE_1 \ + K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______ +#define MOUSE_2 \ + _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______ +#define MOUSE_3 \ + _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK +#define MOUSE_4 \ + _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ +#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4) + +/* Music layer + * ,------------------------------------------------------------------------. + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| + * `------------------------------------------------------------------------' + */ +#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX +#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX +#define MUSIC KM(MASK,MASK,MASK,MUSIC_4) + +#endif |