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-rw-r--r--tmk_core/common/action.c50
1 files changed, 41 insertions, 9 deletions
diff --git a/tmk_core/common/action.c b/tmk_core/common/action.c
index d485b46c77..a534f818ec 100644
--- a/tmk_core/common/action.c
+++ b/tmk_core/common/action.c
@@ -26,6 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "action_macro.h"
#include "action_util.h"
#include "action.h"
+#include "wait.h"
#ifdef DEBUG_ACTION
#include "debug.h"
@@ -33,6 +34,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nodebug.h"
#endif
+#ifdef FAUXCLICKY_ENABLE
+#include <fauxclicky.h>
+#endif
void action_exec(keyevent_t event)
{
@@ -41,6 +45,16 @@ void action_exec(keyevent_t event)
dprint("EVENT: "); debug_event(event); dprintln();
}
+#ifdef FAUXCLICKY_ENABLE
+ if (IS_PRESSED(event)) {
+ FAUXCLICKY_ACTION_PRESS;
+ }
+ if (IS_RELEASED(event)) {
+ FAUXCLICKY_ACTION_RELEASE;
+ }
+ fauxclicky_check();
+#endif
+
#ifdef ONEHAND_ENABLE
if (!IS_NOEVENT(event)) {
process_hand_swap(&event);
@@ -49,6 +63,13 @@ void action_exec(keyevent_t event)
keyrecord_t record = { .event = event };
+#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
+ if (has_oneshot_layer_timed_out()) {
+ dprintf("Oneshot layer: timeout\n");
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ }
+#endif
+
#ifndef NO_ACTION_TAPPING
action_tapping_process(record);
#else
@@ -100,7 +121,7 @@ bool process_record_quantum(keyrecord_t *record) {
return true;
}
-void process_record(keyrecord_t *record)
+void process_record(keyrecord_t *record)
{
if (IS_NOEVENT(record->event)) { return; }
@@ -120,25 +141,18 @@ void process_record(keyrecord_t *record)
void process_action(keyrecord_t *record, action_t action)
{
- bool do_release_oneshot = false;
keyevent_t event = record->event;
#ifndef NO_ACTION_TAPPING
uint8_t tap_count = record->tap.count;
#endif
-#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
- if (has_oneshot_layer_timed_out()) {
- dprintf("Oneshot layer: timeout\n");
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- }
-#endif
-
if (event.pressed) {
// clear the potential weak mods left by previously pressed keys
clear_weak_mods();
}
#ifndef NO_ACTION_ONESHOT
+ bool do_release_oneshot = false;
// notice we only clear the one shot layer if the pressed key is not a modifier.
if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
@@ -425,6 +439,9 @@ void process_action(keyrecord_t *record, action_t action)
} else {
if (tap_count > 0) {
dprint("KEYMAP_TAP_KEY: Tap: unregister_code\n");
+ if (action.layer_tap.code == KC_CAPS) {
+ wait_ms(80);
+ }
unregister_code(action.layer_tap.code);
} else {
dprint("KEYMAP_TAP_KEY: No tap: Off on release\n");
@@ -524,6 +541,21 @@ void process_action(keyrecord_t *record, action_t action)
break;
}
+#ifndef NO_ACTION_LAYER
+ // if this event is a layer action, update the leds
+ switch (action.kind.id) {
+ case ACT_LAYER:
+ #ifndef NO_ACTION_TAPPING
+ case ACT_LAYER_TAP:
+ case ACT_LAYER_TAP_EXT:
+ #endif
+ led_set(host_keyboard_leds());
+ break;
+ default:
+ break;
+ }
+#endif
+
#ifndef NO_ACTION_ONESHOT
/* Because we switch layers after a oneshot event, we need to release the
* key before we leave the layer or no key up event will be generated.