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-rw-r--r--quantum/action.c78
-rw-r--r--quantum/action_layer.c76
-rw-r--r--quantum/action_tapping.c11
-rw-r--r--quantum/action_util.c7
-rw-r--r--quantum/dynamic_keymap.c69
-rw-r--r--quantum/dynamic_keymap.h6
-rw-r--r--quantum/encoder.c142
-rw-r--r--quantum/encoder.h34
-rw-r--r--quantum/encoder/tests/config_mock.h22
-rw-r--r--quantum/encoder/tests/config_mock_split_left_eq_right.h26
-rw-r--r--quantum/encoder/tests/config_mock_split_left_gt_right.h26
-rw-r--r--quantum/encoder/tests/config_mock_split_left_lt_right.h26
-rw-r--r--quantum/encoder/tests/config_mock_split_no_left.h26
-rw-r--r--quantum/encoder/tests/config_mock_split_no_right.h26
-rw-r--r--quantum/encoder/tests/encoder_tests.cpp36
-rw-r--r--quantum/encoder/tests/encoder_tests_split_left_eq_right.cpp135
-rw-r--r--quantum/encoder/tests/encoder_tests_split_left_gt_right.cpp139
-rw-r--r--quantum/encoder/tests/encoder_tests_split_left_lt_right.cpp139
-rw-r--r--quantum/encoder/tests/encoder_tests_split_no_left.cpp (renamed from quantum/encoder/tests/encoder_tests_split.cpp)68
-rw-r--r--quantum/encoder/tests/encoder_tests_split_no_right.cpp118
-rw-r--r--quantum/encoder/tests/mock.h6
-rw-r--r--quantum/encoder/tests/mock_split.h16
-rw-r--r--quantum/encoder/tests/rules.mk53
-rw-r--r--quantum/encoder/tests/testlist.mk6
-rw-r--r--quantum/keyboard.h36
-rw-r--r--quantum/keymap.h6
-rw-r--r--quantum/keymap_common.c13
-rw-r--r--quantum/process_keycode/process_combo.c11
-rw-r--r--quantum/process_keycode/process_unicode_common.c33
-rw-r--r--quantum/process_keycode/process_unicode_common.h1
-rw-r--r--quantum/split_common/transactions.c4
-rw-r--r--quantum/split_common/transport.h3
-rw-r--r--quantum/util.h8
33 files changed, 1170 insertions, 236 deletions
diff --git a/quantum/action.c b/quantum/action.c
index 3efed443a3..60301fa606 100644
--- a/quantum/action.c
+++ b/quantum/action.c
@@ -14,9 +14,18 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <limits.h>
+
+#ifdef DEBUG_ACTION
+# include "debug.h"
+#else
+# include "nodebug.h"
+#endif
+
#include "host.h"
#include "keycode.h"
#include "keyboard.h"
+#include "keymap.h"
#include "mousekey.h"
#include "programmable_button.h"
#include "command.h"
@@ -32,12 +41,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "backlight.h"
#endif
-#ifdef DEBUG_ACTION
-# include "debug.h"
-#else
-# include "nodebug.h"
-#endif
-
#ifdef POINTING_DEVICE_ENABLE
# include "pointing_device.h"
#endif
@@ -89,6 +92,7 @@ void action_exec(keyevent_t event) {
}
#ifdef SWAP_HANDS_ENABLE
+ // Swap hands handles both keys and encoders, if ENCODER_MAP_ENABLE is defined.
if (!IS_NOEVENT(event)) {
process_hand_swap(&event);
}
@@ -136,27 +140,65 @@ void action_exec(keyevent_t event) {
}
#ifdef SWAP_HANDS_ENABLE
+extern const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS];
+# ifdef ENCODER_MAP_ENABLE
+extern const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS];
+# endif // ENCODER_MAP_ENABLE
+
bool swap_hands = false;
bool swap_held = false;
+bool should_swap_hands(size_t index, uint8_t *swap_state, bool pressed) {
+ size_t array_index = index / (CHAR_BIT);
+ size_t bit_index = index % (CHAR_BIT);
+ uint8_t bit_val = 1 << bit_index;
+ bool do_swap = pressed ? swap_hands : swap_state[array_index] & bit_val;
+ return do_swap;
+}
+
+void set_swap_hands_state(size_t index, uint8_t *swap_state, bool on) {
+ size_t array_index = index / (CHAR_BIT);
+ size_t bit_index = index % (CHAR_BIT);
+ uint8_t bit_val = 1 << bit_index;
+ if (on) {
+ swap_state[array_index] |= bit_val;
+ } else {
+ swap_state[array_index] &= ~bit_val;
+ }
+}
+
/** \brief Process Hand Swap
*
* FIXME: Needs documentation.
*/
void process_hand_swap(keyevent_t *event) {
- static swap_state_row_t swap_state[MATRIX_ROWS];
-
- keypos_t pos = event->key;
- swap_state_row_t col_bit = (swap_state_row_t)1 << pos.col;
- bool do_swap = event->pressed ? swap_hands : swap_state[pos.row] & (col_bit);
-
- if (do_swap) {
- event->key.row = pgm_read_byte(&hand_swap_config[pos.row][pos.col].row);
- event->key.col = pgm_read_byte(&hand_swap_config[pos.row][pos.col].col);
- swap_state[pos.row] |= col_bit;
- } else {
- swap_state[pos.row] &= ~(col_bit);
+ keypos_t pos = event->key;
+ if (pos.row < MATRIX_ROWS && pos.col < MATRIX_COLS) {
+ static uint8_t matrix_swap_state[((MATRIX_ROWS * MATRIX_COLS) + (CHAR_BIT)-1) / (CHAR_BIT)];
+ size_t index = (size_t)(pos.row * MATRIX_COLS) + pos.col;
+ bool do_swap = should_swap_hands(index, matrix_swap_state, event->pressed);
+ if (do_swap) {
+ event->key.row = pgm_read_byte(&hand_swap_config[pos.row][pos.col].row);
+ event->key.col = pgm_read_byte(&hand_swap_config[pos.row][pos.col].col);
+ set_swap_hands_state(index, matrix_swap_state, true);
+ } else {
+ set_swap_hands_state(index, matrix_swap_state, false);
+ }
+ }
+# ifdef ENCODER_MAP_ENABLE
+ else if (pos.row == KEYLOC_ENCODER_CW || pos.row == KEYLOC_ENCODER_CCW) {
+ static uint8_t encoder_swap_state[((NUM_ENCODERS) + (CHAR_BIT)-1) / (CHAR_BIT)];
+ size_t index = pos.col;
+ bool do_swap = should_swap_hands(index, encoder_swap_state, event->pressed);
+ if (do_swap) {
+ event->key.row = pos.row;
+ event->key.col = pgm_read_byte(&encoder_hand_swap_config[pos.col]);
+ set_swap_hands_state(index, encoder_swap_state, true);
+ } else {
+ set_swap_hands_state(index, encoder_swap_state, false);
+ }
}
+# endif // ENCODER_MAP_ENABLE
}
#endif
diff --git a/quantum/action_layer.c b/quantum/action_layer.c
index e20eedee40..473e0e948d 100644
--- a/quantum/action_layer.c
+++ b/quantum/action_layer.c
@@ -1,8 +1,5 @@
+#include <limits.h>
#include <stdint.h>
-#include "keyboard.h"
-#include "action.h"
-#include "util.h"
-#include "action_layer.h"
#ifdef DEBUG_ACTION
# include "debug.h"
@@ -10,6 +7,12 @@
# include "nodebug.h"
#endif
+#include "keyboard.h"
+#include "keymap.h"
+#include "action.h"
+#include "util.h"
+#include "action_layer.h"
+
/** \brief Default Layer State
*/
layer_state_t default_layer_state = 0;
@@ -223,19 +226,20 @@ void layer_debug(void) {
/** \brief source layer cache
*/
-uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
+uint8_t source_layers_cache[((MATRIX_ROWS * MATRIX_COLS) + (CHAR_BIT)-1) / (CHAR_BIT)][MAX_LAYER_BITS] = {{0}};
+# ifdef ENCODER_MAP_ENABLE
+uint8_t encoder_source_layers_cache[(NUM_ENCODERS + (CHAR_BIT)-1) / (CHAR_BIT)][MAX_LAYER_BITS] = {{0}};
+# endif // ENCODER_MAP_ENABLE
-/** \brief update source layers cache
+/** \brief update source layers cache impl
*
- * Updates the cached keys when changing layers
+ * Updates the supplied cache when changing layers
*/
-void update_source_layers_cache(keypos_t key, uint8_t layer) {
- const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
- const uint8_t storage_row = key_number / 8;
- const uint8_t storage_bit = key_number % 8;
-
+void update_source_layers_cache_impl(uint8_t layer, uint16_t entry_number, uint8_t cache[][MAX_LAYER_BITS]) {
+ const uint16_t storage_idx = entry_number / (CHAR_BIT);
+ const uint8_t storage_bit = entry_number % (CHAR_BIT);
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
- source_layers_cache[storage_row][bit_number] ^= (-((layer & (1U << bit_number)) != 0) ^ source_layers_cache[storage_row][bit_number]) & (1U << storage_bit);
+ cache[storage_idx][bit_number] ^= (-((layer & (1U << bit_number)) != 0) ^ cache[storage_idx][bit_number]) & (1U << storage_bit);
}
}
@@ -243,18 +247,52 @@ void update_source_layers_cache(keypos_t key, uint8_t layer) {
*
* reads the cached keys stored when the layer was changed
*/
-uint8_t read_source_layers_cache(keypos_t key) {
- const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
- const uint8_t storage_row = key_number / 8;
- const uint8_t storage_bit = key_number % 8;
- uint8_t layer = 0;
+uint8_t read_source_layers_cache_impl(uint16_t entry_number, uint8_t cache[][MAX_LAYER_BITS]) {
+ const uint16_t storage_idx = entry_number / (CHAR_BIT);
+ const uint8_t storage_bit = entry_number % (CHAR_BIT);
+ uint8_t layer = 0;
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
- layer |= ((source_layers_cache[storage_row][bit_number] & (1U << storage_bit)) != 0) << bit_number;
+ layer |= ((cache[storage_idx][bit_number] & (1U << storage_bit)) != 0) << bit_number;
}
return layer;
}
+
+/** \brief update encoder source layers cache
+ *
+ * Updates the cached encoders when changing layers
+ */
+void update_source_layers_cache(keypos_t key, uint8_t layer) {
+ if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
+ const uint16_t entry_number = (uint16_t)(key.row * MATRIX_COLS) + key.col;
+ update_source_layers_cache_impl(layer, entry_number, source_layers_cache);
+ }
+# ifdef ENCODER_MAP_ENABLE
+ else if (key.row == KEYLOC_ENCODER_CW || key.row == KEYLOC_ENCODER_CCW) {
+ const uint16_t entry_number = key.col;
+ update_source_layers_cache_impl(layer, entry_number, encoder_source_layers_cache);
+ }
+# endif // ENCODER_MAP_ENABLE
+}
+
+/** \brief read source layers cache
+ *
+ * reads the cached keys stored when the layer was changed
+ */
+uint8_t read_source_layers_cache(keypos_t key) {
+ if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
+ const uint16_t entry_number = (uint16_t)(key.row * MATRIX_COLS) + key.col;
+ return read_source_layers_cache_impl(entry_number, source_layers_cache);
+ }
+# ifdef ENCODER_MAP_ENABLE
+ else if (key.row == KEYLOC_ENCODER_CW || key.row == KEYLOC_ENCODER_CCW) {
+ const uint16_t entry_number = key.col;
+ return read_source_layers_cache_impl(entry_number, encoder_source_layers_cache);
+ }
+# endif // ENCODER_MAP_ENABLE
+ return 0;
+}
#endif
/** \brief Store or get action (FIXME: Needs better summary)
diff --git a/quantum/action_tapping.c b/quantum/action_tapping.c
index 6f8b4f8c56..e436619428 100644
--- a/quantum/action_tapping.c
+++ b/quantum/action_tapping.c
@@ -1,10 +1,5 @@
#include <stdint.h>
#include <stdbool.h>
-#include "action.h"
-#include "action_layer.h"
-#include "action_tapping.h"
-#include "keycode.h"
-#include "timer.h"
#ifdef DEBUG_ACTION
# include "debug.h"
@@ -12,6 +7,12 @@
# include "nodebug.h"
#endif
+#include "action.h"
+#include "action_layer.h"
+#include "action_tapping.h"
+#include "keycode.h"
+#include "timer.h"
+
#ifndef NO_ACTION_TAPPING
# define IS_TAPPING() !IS_NOEVENT(tapping_key.event)
diff --git a/quantum/action_util.c b/quantum/action_util.c
index 4ea0bf61fb..cf81370d4a 100644
--- a/quantum/action_util.c
+++ b/quantum/action_util.c
@@ -202,8 +202,9 @@ bool is_oneshot_layer_active(void) {
* FIXME: needs doc
*/
void oneshot_set(bool active) {
- if (keymap_config.oneshot_disable != active) {
- keymap_config.oneshot_disable = active;
+ const bool disable = !active;
+ if (keymap_config.oneshot_disable != disable) {
+ keymap_config.oneshot_disable = disable;
eeconfig_update_keymap(keymap_config.raw);
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
dprintf("Oneshot: active: %d\n", active);
@@ -235,7 +236,7 @@ void oneshot_disable(void) {
}
bool is_oneshot_enabled(void) {
- return keymap_config.oneshot_disable;
+ return !keymap_config.oneshot_disable;
}
#endif
diff --git a/quantum/dynamic_keymap.c b/quantum/dynamic_keymap.c
index f070375ff3..fc1c55784d 100644
--- a/quantum/dynamic_keymap.c
+++ b/quantum/dynamic_keymap.c
@@ -21,6 +21,12 @@
#include "dynamic_keymap.h"
#include "via.h" // for default VIA_EEPROM_ADDR_END
+#ifdef ENCODER_ENABLE
+# include "encoder.h"
+#else
+# define NUM_ENCODERS 0
+#endif
+
#ifndef DYNAMIC_KEYMAP_LAYER_COUNT
# define DYNAMIC_KEYMAP_LAYER_COUNT 4
#endif
@@ -58,20 +64,28 @@
# endif
#endif
-// Dynamic macro starts after dynamic keymaps
-#ifndef DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR
-# define DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR (DYNAMIC_KEYMAP_EEPROM_ADDR + (DYNAMIC_KEYMAP_LAYER_COUNT * MATRIX_ROWS * MATRIX_COLS * 2))
+// Dynamic encoders starts after dynamic keymaps
+#ifndef DYNAMIC_KEYMAP_ENCODER_EEPROM_ADDR
+# define DYNAMIC_KEYMAP_ENCODER_EEPROM_ADDR (DYNAMIC_KEYMAP_EEPROM_ADDR + (DYNAMIC_KEYMAP_LAYER_COUNT * MATRIX_ROWS * MATRIX_COLS * 2))
#endif
+// Dynamic macro starts after dynamic encoders, but only when using ENCODER_MAP
+#ifdef ENCODER_MAP_ENABLE
+# ifndef DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR
+# define DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR (DYNAMIC_KEYMAP_ENCODER_EEPROM_ADDR + (DYNAMIC_KEYMAP_LAYER_COUNT * NUM_ENCODERS * 2 * 2))
+# endif // DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR
+#else // ENCODER_MAP_ENABLE
+# ifndef DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR
+# define DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR (DYNAMIC_KEYMAP_ENCODER_EEPROM_ADDR)
+# endif // DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR
+#endif // ENCODER_MAP_ENABLE
+
// Sanity check that dynamic keymaps fit in available EEPROM
// If there's not 100 bytes available for macros, then something is wrong.
// The keyboard should override DYNAMIC_KEYMAP_LAYER_COUNT to reduce it,
// or DYNAMIC_KEYMAP_EEPROM_MAX_ADDR to increase it, *only if* the microcontroller has
// more than the default.
-#if DYNAMIC_KEYMAP_EEPROM_MAX_ADDR - DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR < 100
-# pragma message STR(DYNAMIC_KEYMAP_EEPROM_MAX_ADDR - DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR) " < 100"
-# error Dynamic keymaps are configured to use more EEPROM than is available.
-#endif
+_Static_assert((DYNAMIC_KEYMAP_EEPROM_MAX_ADDR) - (DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR) >= 100, "Dynamic keymaps are configured to use more EEPROM than is available.");
// Dynamic macros are stored after the keymaps and use what is available
// up to and including DYNAMIC_KEYMAP_EEPROM_MAX_ADDR.
@@ -89,6 +103,7 @@ void *dynamic_keymap_key_to_eeprom_address(uint8_t layer, uint8_t row, uint8_t c
}
uint16_t dynamic_keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t column) {
+ if (layer >= DYNAMIC_KEYMAP_LAYER_COUNT || row >= MATRIX_ROWS || column >= MATRIX_COLS) return KC_NO;
void *address = dynamic_keymap_key_to_eeprom_address(layer, row, column);
// Big endian, so we can read/write EEPROM directly from host if we want
uint16_t keycode = eeprom_read_byte(address) << 8;
@@ -97,12 +112,36 @@ uint16_t dynamic_keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t column)
}
void dynamic_keymap_set_keycode(uint8_t layer, uint8_t row, uint8_t column, uint16_t keycode) {
+ if (layer >= DYNAMIC_KEYMAP_LAYER_COUNT || row >= MATRIX_ROWS || column >= MATRIX_COLS) return;
void *address = dynamic_keymap_key_to_eeprom_address(layer, row, column);
// Big endian, so we can read/write EEPROM directly from host if we want
eeprom_update_byte(address, (uint8_t)(keycode >> 8));
eeprom_update_byte(address + 1, (uint8_t)(keycode & 0xFF));
}
+#ifdef ENCODER_MAP_ENABLE
+void *dynamic_keymap_encoder_to_eeprom_address(uint8_t layer, uint8_t encoder_id) {
+ return ((void *)DYNAMIC_KEYMAP_ENCODER_EEPROM_ADDR) + (layer * NUM_ENCODERS * 2 * 2) + (encoder_id * 2 * 2);
+}
+
+uint16_t dynamic_keymap_get_encoder(uint8_t layer, uint8_t encoder_id, bool clockwise) {
+ if (layer >= DYNAMIC_KEYMAP_LAYER_COUNT || encoder_id >= NUM_ENCODERS) return KC_NO;
+ void *address = dynamic_keymap_encoder_to_eeprom_address(layer, encoder_id);
+ // Big endian, so we can read/write EEPROM directly from host if we want
+ uint16_t keycode = ((uint16_t)eeprom_read_byte(address + (clockwise ? 0 : 2))) << 8;
+ keycode |= eeprom_read_byte(address + (clockwise ? 0 : 2) + 1);
+ return keycode;
+}
+
+void dynamic_keymap_set_encoder(uint8_t layer, uint8_t encoder_id, bool clockwise, uint16_t keycode) {
+ if (layer >= DYNAMIC_KEYMAP_LAYER_COUNT || encoder_id >= NUM_ENCODERS) return;
+ void *address = dynamic_keymap_encoder_to_eeprom_address(layer, encoder_id);
+ // Big endian, so we can read/write EEPROM directly from host if we want
+ eeprom_update_byte(address + (clockwise ? 0 : 2), (uint8_t)(keycode >> 8));
+ eeprom_update_byte(address + (clockwise ? 0 : 2) + 1, (uint8_t)(keycode & 0xFF));
+}
+#endif // ENCODER_MAP_ENABLE
+
void dynamic_keymap_reset(void) {
// Reset the keymaps in EEPROM to what is in flash.
// All keyboards using dynamic keymaps should define a layout
@@ -113,6 +152,12 @@ void dynamic_keymap_reset(void) {
dynamic_keymap_set_keycode(layer, row, column, pgm_read_word(&keymaps[layer][row][column]));
}
}
+#ifdef ENCODER_MAP_ENABLE
+ for (int encoder = 0; encoder < NUM_ENCODERS; encoder++) {
+ dynamic_keymap_set_encoder(layer, encoder, true, pgm_read_word(&encoder_map[layer][encoder][0]));
+ dynamic_keymap_set_encoder(layer, encoder, false, pgm_read_word(&encoder_map[layer][encoder][1]));
+ }
+#endif // ENCODER_MAP_ENABLE
}
}
@@ -148,9 +193,15 @@ void dynamic_keymap_set_buffer(uint16_t offset, uint16_t size, uint8_t *data) {
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
if (layer < DYNAMIC_KEYMAP_LAYER_COUNT && key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
return dynamic_keymap_get_keycode(layer, key.row, key.col);
- } else {
- return KC_NO;
}
+#ifdef ENCODER_MAP_ENABLE
+ else if (layer < DYNAMIC_KEYMAP_LAYER_COUNT && key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
+ return dynamic_keymap_get_encoder(layer, key.col, true);
+ } else if (layer < DYNAMIC_KEYMAP_LAYER_COUNT && key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
+ return dynamic_keymap_get_encoder(layer, key.col, false);
+ }
+#endif // ENCODER_MAP_ENABLE
+ return KC_NO;
}
uint8_t dynamic_keymap_macro_get_count(void) {
diff --git a/quantum/dynamic_keymap.h b/quantum/dynamic_keymap.h
index 55676172b6..459b48d07a 100644
--- a/quantum/dynamic_keymap.h
+++ b/quantum/dynamic_keymap.h
@@ -22,7 +22,11 @@ uint8_t dynamic_keymap_get_layer_count(void);
void * dynamic_keymap_key_to_eeprom_address(uint8_t layer, uint8_t row, uint8_t column);
uint16_t dynamic_keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t column);
void dynamic_keymap_set_keycode(uint8_t layer, uint8_t row, uint8_t column, uint16_t keycode);
-void dynamic_keymap_reset(void);
+#ifdef ENCODER_MAP_ENABLE
+uint16_t dynamic_keymap_get_encoder(uint8_t layer, uint8_t encoder_id, bool clockwise);
+void dynamic_keymap_set_encoder(uint8_t layer, uint8_t encoder_id, bool clockwise, uint16_t keycode);
+#endif // ENCODER_MAP_ENABLE
+void dynamic_keymap_reset(void);
// These get/set the keycodes as stored in the EEPROM buffer
// Data is big-endian 16-bit values (the keycodes)
// Order is by layer/row/column
diff --git a/quantum/encoder.c b/quantum/encoder.c
index 438c7d8564..105bed0147 100644
--- a/quantum/encoder.c
+++ b/quantum/encoder.c
@@ -23,6 +23,10 @@
// for memcpy
#include <string.h>
+#ifndef ENCODER_MAP_KEY_DELAY
+# define ENCODER_MAP_KEY_DELAY 2
+#endif
+
#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
# define ENCODER_RESOLUTION 4
#endif
@@ -31,11 +35,13 @@
# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
#endif
-#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
-static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
-static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
+extern volatile bool isLeftHand;
+
+static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_A;
+static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_B;
+
#ifdef ENCODER_RESOLUTIONS
-static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
+static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS;
#endif
#ifndef ENCODER_DIRECTION_FLIP
@@ -47,18 +53,20 @@ static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
#endif
static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
-static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
-static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0};
+static uint8_t encoder_state[NUM_ENCODERS] = {0};
+static int8_t encoder_pulses[NUM_ENCODERS] = {0};
+// encoder counts
+static uint8_t thisCount;
#ifdef SPLIT_KEYBOARD
-// right half encoders come over as second set of encoders
-static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
-// row offsets for each hand
+// encoder offsets for each hand
static uint8_t thisHand, thatHand;
-#else
-static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
+// encoder counts for each hand
+static uint8_t thatCount;
#endif
+static uint8_t encoder_value[NUM_ENCODERS] = {0};
+
__attribute__((weak)) void encoder_wait_pullup_charge(void) {
wait_us(100);
}
@@ -72,46 +80,83 @@ __attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) {
}
void encoder_init(void) {
+#ifdef SPLIT_KEYBOARD
+ thisHand = isLeftHand ? 0 : NUM_ENCODERS_LEFT;
+ thatHand = NUM_ENCODERS_LEFT - thisHand;
+ thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT;
+ thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT;
+#else // SPLIT_KEYBOARD
+ thisCount = NUM_ENCODERS;
+#endif
+
+#ifdef ENCODER_TESTS
+ // Annoying that we have to clear out values during initialisation here, but
+ // because all the arrays are static locals, rerunning tests in the same
+ // executable doesn't reset any of these. Kinda crappy having test-only code
+ // here, but it's the simplest solution.
+ memset(encoder_value, 0, sizeof(encoder_value));
+ memset(encoder_state, 0, sizeof(encoder_state));
+ memset(encoder_pulses, 0, sizeof(encoder_pulses));
+ static const pin_t encoders_pad_a_left[] = ENCODERS_PAD_A;
+ static const pin_t encoders_pad_b_left[] = ENCODERS_PAD_B;
+ for (uint8_t i = 0; i < thisCount; i++) {
+ encoders_pad_a[i] = encoders_pad_a_left[i];
+ encoders_pad_b[i] = encoders_pad_b_left[i];
+ }
+#endif
+
#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
+ // Re-initialise the pads if it's the right-hand side
if (!isLeftHand) {
- const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
- const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
-# if defined(ENCODER_RESOLUTIONS_RIGHT)
- const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
-# endif
- for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ static const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
+ static const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
+ for (uint8_t i = 0; i < thisCount; i++) {
encoders_pad_a[i] = encoders_pad_a_right[i];
encoders_pad_b[i] = encoders_pad_b_right[i];
-# if defined(ENCODER_RESOLUTIONS_RIGHT)
- encoder_resolutions[i] = encoder_resolutions_right[i];
-# endif
}
}
-#endif
+#endif // defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
- for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ // Encoder resolutions is handled purely master-side, so concatenate the two arrays
+#if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
+# if defined(ENCODER_RESOLUTIONS_RIGHT)
+ static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT;
+# else // defined(ENCODER_RESOLUTIONS_RIGHT)
+ static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS;
+# endif // defined(ENCODER_RESOLUTIONS_RIGHT)
+ for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) {
+ encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i];
+ }
+#endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
+
+ for (uint8_t i = 0; i < thisCount; i++) {
setPinInputHigh(encoders_pad_a[i]);
setPinInputHigh(encoders_pad_b[i]);
}
encoder_wait_pullup_charge();
- for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ for (uint8_t i = 0; i < thisCount; i++) {
encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
}
+}
-#ifdef SPLIT_KEYBOARD
- thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
- thatHand = NUMBER_OF_ENCODERS - thisHand;
-#endif
+#ifdef ENCODER_MAP_ENABLE
+static void encoder_exec_mapping(uint8_t index, bool clockwise) {
+ // The delays below cater for Windows and its wonderful requirements.
+ action_exec(clockwise ? ENCODER_CW_EVENT(index, true) : ENCODER_CCW_EVENT(index, true));
+ wait_ms(ENCODER_MAP_KEY_DELAY);
+ action_exec(clockwise ? ENCODER_CW_EVENT(index, false) : ENCODER_CCW_EVENT(index, false));
+ wait_ms(ENCODER_MAP_KEY_DELAY);
}
+#endif // ENCODER_MAP_ENABLE
static bool encoder_update(uint8_t index, uint8_t state) {
bool changed = false;
uint8_t i = index;
#ifdef ENCODER_RESOLUTIONS
- uint8_t resolution = encoder_resolutions[i];
+ const uint8_t resolution = encoder_resolutions[i];
#else
- uint8_t resolution = ENCODER_RESOLUTION;
+ const uint8_t resolution = ENCODER_RESOLUTION;
#endif
#ifdef SPLIT_KEYBOARD
@@ -121,12 +166,20 @@ static bool encoder_update(uint8_t index, uint8_t state) {
if (encoder_pulses[i] >= resolution) {
encoder_value[index]++;
changed = true;
+#ifdef ENCODER_MAP_ENABLE
+ encoder_exec_mapping(index, ENCODER_COUNTER_CLOCKWISE);
+#else // ENCODER_MAP_ENABLE
encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
+#endif // ENCODER_MAP_ENABLE
}
if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
encoder_value[index]--;
changed = true;
+#ifdef ENCODER_MAP_ENABLE
+ encoder_exec_mapping(index, ENCODER_CLOCKWISE);
+#else // ENCODER_MAP_ENABLE
encoder_update_kb(index, ENCODER_CLOCKWISE);
+#endif // ENCODER_MAP_ENABLE
}
encoder_pulses[i] %= resolution;
#ifdef ENCODER_DEFAULT_POS
@@ -139,10 +192,13 @@ static bool encoder_update(uint8_t index, uint8_t state) {
bool encoder_read(void) {
bool changed = false;
- for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
- encoder_state[i] <<= 2;
- encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
- changed |= encoder_update(i, encoder_state[i]);
+ for (uint8_t i = 0; i < thisCount; i++) {
+ uint8_t new_status = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
+ if ((encoder_state[i] & 0x3) != new_status) {
+ encoder_state[i] <<= 2;
+ encoder_state[i] |= new_status;
+ changed |= encoder_update(i, encoder_state[i]);
+ }
}
return changed;
}
@@ -150,26 +206,34 @@ bool encoder_read(void) {
#ifdef SPLIT_KEYBOARD
void last_encoder_activity_trigger(void);
-void encoder_state_raw(uint8_t* slave_state) {
- memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS);
+void encoder_state_raw(uint8_t *slave_state) {
+ memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * thisCount);
}
-void encoder_update_raw(uint8_t* slave_state) {
+void encoder_update_raw(uint8_t *slave_state) {
bool changed = false;
- for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
- uint8_t index = i + thatHand;
- int8_t delta = slave_state[i] - encoder_value[index];
+ for (uint8_t i = 0; i < thatCount; i++) { // Note inverted logic -- we want the opposite side
+ const uint8_t index = i + thatHand;
+ int8_t delta = slave_state[i] - encoder_value[index];
while (delta > 0) {
delta--;
encoder_value[index]++;
changed = true;
+# ifdef ENCODER_MAP_ENABLE
+ encoder_exec_mapping(index, ENCODER_COUNTER_CLOCKWISE);
+# else // ENCODER_MAP_ENABLE
encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
+# endif // ENCODER_MAP_ENABLE
}
while (delta < 0) {
delta++;
encoder_value[index]--;
changed = true;
+# ifdef ENCODER_MAP_ENABLE
+ encoder_exec_mapping(index, ENCODER_CLOCKWISE);
+# else // ENCODER_MAP_ENABLE
encoder_update_kb(index, ENCODER_CLOCKWISE);
+# endif // ENCODER_MAP_ENABLE
}
}