diff options
Diffstat (limited to 'quantum')
-rw-r--r-- | quantum/action.c | 1126 | ||||
-rw-r--r-- | quantum/action.h | 132 | ||||
-rw-r--r-- | quantum/action_code.h | 308 | ||||
-rw-r--r-- | quantum/action_layer.c | 279 | ||||
-rw-r--r-- | quantum/action_layer.h | 147 | ||||
-rw-r--r-- | quantum/action_macro.c | 93 | ||||
-rw-r--r-- | quantum/action_macro.h | 123 | ||||
-rw-r--r-- | quantum/action_tapping.c | 456 | ||||
-rw-r--r-- | quantum/action_tapping.h | 42 | ||||
-rw-r--r-- | quantum/action_util.c | 455 | ||||
-rw-r--r-- | quantum/action_util.h | 105 | ||||
-rw-r--r-- | quantum/eeconfig.c | 211 | ||||
-rw-r--r-- | quantum/eeconfig.h | 113 | ||||
-rw-r--r-- | quantum/keyboard.c | 569 | ||||
-rw-r--r-- | quantum/keyboard.h | 90 | ||||
-rw-r--r-- | quantum/keycode.h | 560 | ||||
-rw-r--r-- | quantum/via.h | 2 |
17 files changed, 4810 insertions, 1 deletions
diff --git a/quantum/action.c b/quantum/action.c new file mode 100644 index 0000000000..d19fd2a045 --- /dev/null +++ b/quantum/action.c @@ -0,0 +1,1126 @@ +/* +Copyright 2012,2013 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +#include "host.h" +#include "keycode.h" +#include "keyboard.h" +#include "mousekey.h" +#include "command.h" +#include "led.h" +#include "action_layer.h" +#include "action_tapping.h" +#include "action_macro.h" +#include "action_util.h" +#include "action.h" +#include "wait.h" + +#ifdef BACKLIGHT_ENABLE +# include "backlight.h" +#endif + +#ifdef DEBUG_ACTION +# include "debug.h" +#else +# include "nodebug.h" +#endif + +#ifdef POINTING_DEVICE_ENABLE +# include "pointing_device.h" +#endif + +int tp_buttons; + +#if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY) +int retro_tapping_counter = 0; +#endif + +#ifdef IGNORE_MOD_TAP_INTERRUPT_PER_KEY +__attribute__((weak)) bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) { return false; } +#endif + +#ifdef RETRO_TAPPING_PER_KEY +__attribute__((weak)) bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) { return false; } +#endif + +__attribute__((weak)) bool pre_process_record_quantum(keyrecord_t *record) { return true; } + +#ifndef TAP_CODE_DELAY +# define TAP_CODE_DELAY 0 +#endif +#ifndef TAP_HOLD_CAPS_DELAY +# define TAP_HOLD_CAPS_DELAY 80 +#endif +/** \brief Called to execute an action. + * + * FIXME: Needs documentation. + */ +void action_exec(keyevent_t event) { + if (!IS_NOEVENT(event)) { + dprint("\n---- action_exec: start -----\n"); + dprint("EVENT: "); + debug_event(event); + dprintln(); +#if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY) + retro_tapping_counter++; +#endif + } + + if (event.pressed) { + // clear the potential weak mods left by previously pressed keys + clear_weak_mods(); + } + +#ifdef SWAP_HANDS_ENABLE + if (!IS_NOEVENT(event)) { + process_hand_swap(&event); + } +#endif + + keyrecord_t record = {.event = event}; + +#ifndef NO_ACTION_ONESHOT +# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0)) + if (has_oneshot_layer_timed_out()) { + clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); + } + if (has_oneshot_mods_timed_out()) { + clear_oneshot_mods(); + } +# ifdef SWAP_HANDS_ENABLE + if (has_oneshot_swaphands_timed_out()) { + clear_oneshot_swaphands(); + } +# endif +# endif +#endif + +#ifndef NO_ACTION_TAPPING + if (IS_NOEVENT(record.event) || pre_process_record_quantum(&record)) { + action_tapping_process(record); + } +#else + if (IS_NOEVENT(record.event) || pre_process_record_quantum(&record)) { + process_record(&record); + } + if (!IS_NOEVENT(record.event)) { + dprint("processed: "); + debug_record(record); + dprintln(); + } +#endif +} + +#ifdef SWAP_HANDS_ENABLE +bool swap_hands = false; +bool swap_held = false; + +/** \brief Process Hand Swap + * + * FIXME: Needs documentation. + */ +void process_hand_swap(keyevent_t *event) { + static swap_state_row_t swap_state[MATRIX_ROWS]; + + keypos_t pos = event->key; + swap_state_row_t col_bit = (swap_state_row_t)1 << pos.col; + bool do_swap = event->pressed ? swap_hands : swap_state[pos.row] & (col_bit); + + if (do_swap) { + event->key.row = pgm_read_byte(&hand_swap_config[pos.row][pos.col].row); + event->key.col = pgm_read_byte(&hand_swap_config[pos.row][pos.col].col); + swap_state[pos.row] |= col_bit; + } else { + swap_state[pos.row] &= ~(col_bit); + } +} +#endif + +#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) +bool disable_action_cache = false; + +void process_record_nocache(keyrecord_t *record) { + disable_action_cache = true; + process_record(record); + disable_action_cache = false; +} +#else +void process_record_nocache(keyrecord_t *record) { process_record(record); } +#endif + +__attribute__((weak)) bool process_record_quantum(keyrecord_t *record) { return true; } + +__attribute__((weak)) void post_process_record_quantum(keyrecord_t *record) {} + +#ifndef NO_ACTION_TAPPING +/** \brief Allows for handling tap-hold actions immediately instead of waiting for TAPPING_TERM or another keypress. + * + * FIXME: Needs documentation. + */ +void process_record_tap_hint(keyrecord_t *record) { + action_t action = layer_switch_get_action(record->event.key); + + switch (action.kind.id) { +# ifdef SWAP_HANDS_ENABLE + case ACT_SWAP_HANDS: + switch (action.swap.code) { + case OP_SH_ONESHOT: + break; + case OP_SH_TAP_TOGGLE: + default: + swap_hands = !swap_hands; + swap_held = true; + } + break; +# endif + } +} +#endif + +/** \brief Take a key event (key press or key release) and processes it. + * + * FIXME: Needs documentation. + */ +void process_record(keyrecord_t *record) { + if (IS_NOEVENT(record->event)) { + return; + } + + if (!process_record_quantum(record)) { +#ifndef NO_ACTION_ONESHOT + if (is_oneshot_layer_active() && record->event.pressed) { + clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); + } +#endif + return; + } + + process_record_handler(record); + post_process_record_quantum(record); +} + +void process_record_handler(keyrecord_t *record) { +#ifdef COMBO_ENABLE + action_t action; + if (record->keycode) { + action = action_for_keycode(record->keycode); + } else { + action = store_or_get_action(record->event.pressed, record->event.key); + } +#else + action_t action = store_or_get_action(record->event.pressed, record->event.key); +#endif + dprint("ACTION: "); + debug_action(action); +#ifndef NO_ACTION_LAYER + dprint(" layer_state: "); + layer_debug(); + dprint(" default_layer_state: "); + default_layer_debug(); +#endif + dprintln(); + + process_action(record, action); +} + +#if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE) +void register_button(bool pressed, enum mouse_buttons button) { +# ifdef PS2_MOUSE_ENABLE + tp_buttons = pressed ? tp_buttons | button : tp_buttons & ~button; +# endif +# ifdef POINTING_DEVICE_ENABLE + report_mouse_t currentReport = pointing_device_get_report(); + currentReport.buttons = pressed ? currentReport.buttons | button : currentReport.buttons & ~button; + pointing_device_set_report(currentReport); +# endif +} +#endif + +/** \brief Take an action and processes it. + * + * FIXME: Needs documentation. + */ +void process_action(keyrecord_t *record, action_t action) { + keyevent_t event = record->event; +#ifndef NO_ACTION_TAPPING + uint8_t tap_count = record->tap.count; +#endif + +#ifndef NO_ACTION_ONESHOT + bool do_release_oneshot = false; + // notice we only clear the one shot layer if the pressed key is not a modifier. + if (is_oneshot_layer_active() && event.pressed && (action.kind.id == ACT_USAGE || !IS_MOD(action.key.code)) +# ifdef SWAP_HANDS_ENABLE + && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT) +# endif + ) { + clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); + do_release_oneshot = !is_oneshot_layer_active(); + } +#endif + + switch (action.kind.id) { + /* Key and Mods */ + case ACT_LMODS: + case ACT_RMODS: { + uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods : action.key.mods << 4; + if (event.pressed) { + if (mods) { + if (IS_MOD(action.key.code) || action.key.code == KC_NO) { + // e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless. + // This also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT). + // Same applies for some keys like KC_MEH which are declared as MEH(KC_NO). + add_mods(mods); + } else { + add_weak_mods(mods); + } + send_keyboard_report(); + } + register_code(action.key.code); + } else { + unregister_code(action.key.code); + if (mods) { + if (IS_MOD(action.key.code) || action.key.code == KC_NO) { + del_mods(mods); + } else { + del_weak_mods(mods); + } + send_keyboard_report(); + } + } + } break; +#ifndef NO_ACTION_TAPPING + case ACT_LMODS_TAP: + case ACT_RMODS_TAP: { + uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods : action.key.mods << 4; + switch (action.layer_tap.code) { +# ifndef NO_ACTION_ONESHOT + case MODS_ONESHOT: + // Oneshot modifier + if (event.pressed) { + if (tap_count == 0) { + dprint("MODS_TAP: Oneshot: 0\n"); + register_mods(mods | get_oneshot_mods()); + } else if (tap_count == 1) { + dprint("MODS_TAP: Oneshot: start\n"); + set_oneshot_mods(mods | get_oneshot_mods()); +# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1 + } else if (tap_count == ONESHOT_TAP_TOGGLE) { + dprint("MODS_TAP: Toggling oneshot"); + clear_oneshot_mods(); + set_oneshot_locked_mods(mods); + register_mods(mods); +# endif + } else { + register_mods(mods | get_oneshot_mods()); + } + } else { + if (tap_count == 0) { + clear_oneshot_mods(); + unregister_mods(mods); + } else if (tap_count == 1) { + // Retain Oneshot mods +# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1 + if (mods & get_mods()) { + clear_oneshot_locked_mods(); + clear_oneshot_mods(); + unregister_mods(mods); + } + } else if (tap_count == ONESHOT_TAP_TOGGLE) { + // Toggle Oneshot Layer +# endif + } else { + clear_oneshot_mods(); + unregister_mods(mods); + } + } + break; +# endif + case MODS_TAP_TOGGLE: + if (event.pressed) { + if (tap_count <= TAPPING_TOGGLE) { + register_mods(mods); + } + } else { + if (tap_count < TAPPING_TOGGLE) { + unregister_mods(mods); + } + } + break; + default: + if (event.pressed) { + if (tap_count > 0) { +# if !defined(IGNORE_MOD_TAP_INTERRUPT) || defined(IGNORE_MOD_TAP_INTERRUPT_PER_KEY) + if ( +# ifdef IGNORE_MOD_TAP_INTERRUPT_PER_KEY + !get_ignore_mod_tap_interrupt(get_event_keycode(record->event, false), record) && +# endif + record->tap.interrupted) { + dprint("mods_tap: tap: cancel: add_mods\n"); + // ad hoc: set 0 to cancel tap + record->tap.count = 0; + register_mods(mods); + } else +# endif + { + dprint("MODS_TAP: Tap: register_code\n"); + register_code(action.key.code); + } + } else { + dprint("MODS_TAP: No tap: add_mods\n"); + register_mods(mods); + } + } else { + if (tap_count > 0) { + dprint("MODS_TAP: Tap: unregister_code\n"); + if (action.layer_tap.code == KC_CAPS) { + wait_ms(TAP_HOLD_CAPS_DELAY); + } else { + wait_ms(TAP_CODE_DELAY); + } + unregister_code(action.key.code); + } else { + dprint("MODS_TAP: No tap: add_mods\n"); + unregister_mods(mods); + } + } + break; + } + } break; +#endif +#ifdef EXTRAKEY_ENABLE + /* other HID usage */ + case ACT_USAGE: + switch (action.usage.page) { + case PAGE_SYSTEM: + if (event.pressed) { + host_system_send(action.usage.code); + } else { + host_system_send(0); + } + break; + case PAGE_CONSUMER: + if (event.pressed) { + host_consumer_send(action.usage.code); + } else { + host_consumer_send(0); + } + break; + } + break; +#endif +#ifdef MOUSEKEY_ENABLE + /* Mouse key */ + case ACT_MOUSEKEY: + if (event.pressed) { + mousekey_on(action.key.code); + } else { + mousekey_off(action.key.code); + } + switch (action.key.code) { +# if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE) +# ifdef POINTING_DEVICE_ENABLE + case KC_MS_BTN1 ... KC_MS_BTN8: +# else + case KC_MS_BTN1 ... KC_MS_BTN3: +# endif + register_button(event.pressed, MOUSE_BTN_MASK(action.key.code - KC_MS_BTN1)); + break; +# endif + default: + mousekey_send(); + break; + } + break; +#endif +#ifndef NO_ACTION_LAYER + case ACT_LAYER: + if (action.layer_bitop.on == 0) { + /* Default Layer Bitwise Operation */ + if (!event.pressed) { + uint8_t shift = action.layer_bitop.part * 4; + layer_state_t bits = ((layer_state_t)action.layer_bitop.bits) << shift; + layer_state_t mask = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0; + switch (action.layer_bitop.op) { + case OP_BIT_AND: + default_layer_and(bits | mask); + break; + case OP_BIT_OR: + default_layer_or(bits | mask); + break; + case OP_BIT_XOR: + default_layer_xor(bits | mask); + break; + case OP_BIT_SET: + default_layer_set(bits | mask); + break; + } + } + } else { + /* Layer Bitwise Operation */ + if (event.pressed ? (action.layer_bitop.on & ON_PRESS) : (action.layer_bitop.on & ON_RELEASE)) { + uint8_t shift = action.layer_bitop.part * 4; + layer_state_t bits = ((layer_state_t)action.layer_bitop.bits) << shift; + layer_state_t mask = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0; + switch (action.layer_bitop.op) { + case OP_BIT_AND: + layer_and(bits | mask); + break; + case OP_BIT_OR: + layer_or(bits | mask); + break; + case OP_BIT_XOR: + layer_xor(bits | mask); + break; + case OP_BIT_SET: + layer_state_set(bits | mask); + break; + } + } + } + break; + case ACT_LAYER_MODS: + if (event.pressed) { + layer_on(action.layer_mods.layer); + register_mods(action.layer_mods.mods); + } else { + unregister_mods(action.layer_mods.mods); + layer_off(action.layer_mods.layer); + } + break; +# ifndef NO_ACTION_TAPPING + case ACT_LAYER_TAP: + case ACT_LAYER_TAP_EXT: + switch (action.layer_tap.code) { + case OP_TAP_TOGGLE: + /* tap toggle */ + if (event.pressed) { + if (tap_count < TAPPING_TOGGLE) { + layer_invert(action.layer_tap.val); + } + } else { + if (tap_count <= TAPPING_TOGGLE) { + layer_invert(action.layer_tap.val); + } + } + break; + case OP_ON_OFF: + event.pressed ? layer_on(action.layer_tap.val) : layer_off(action.layer_tap.val); + break; + case OP_OFF_ON: + event.pressed ? layer_off(action.layer_tap.val) : layer_on(action.layer_tap.val); + break; + case OP_SET_CLEAR: + event.pressed ? layer_move(action.layer_tap.val) : layer_clear(); + break; +# ifndef NO_ACTION_ONESHOT + case OP_ONESHOT: + // Oneshot modifier +# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1 + do_release_oneshot = false; + if (event.pressed) { + del_mods(get_oneshot_locked_mods()); + if (get_oneshot_layer_state() == ONESHOT_TOGGLED) { + reset_oneshot_layer(); + layer_off(action.layer_tap.val); + break; + } else if (tap_count < ONESHOT_TAP_TOGGLE) { + layer_on(action.layer_tap.val); + set_oneshot_layer(action.layer_tap.val, ONESHOT_START); + } + } else { + add_mods(get_oneshot_locked_mods()); + if (tap_count >= ONESHOT_TAP_TOGGLE) { + reset_oneshot_layer(); + clear_oneshot_locked_mods(); + set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED); + } else { + clear_oneshot_layer_state(ONESHOT_PRESSED); + } + } +# else + if (event.pressed) { + layer_on(action.layer_tap.val); + set_oneshot_layer(action.layer_tap.val, ONESHOT_START); + } else { + clear_oneshot_layer_state(ONESHOT_PRESSED); + if (tap_count > 1) { + clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); + } + } +# endif + break; +# endif + default: + /* tap key */ + if (event.pressed) { + if (tap_count > 0) { + dprint("KEYMAP_TAP_KEY: Tap: register_code\n"); + register_code(action.layer_tap.code); + } else { + dprint("KEYMAP_TAP_KEY: No tap: On on press\n"); + layer_on(action.layer_tap.val); + } + } else { + if (tap_count > 0) { + dprint("KEYMAP_TAP_KEY: Tap: unregister_code\n"); + if (action.layer_tap.code == KC_CAPS) { + wait_ms(TAP_HOLD_CAPS_DELAY); + } else { + wait_ms(TAP_CODE_DELAY); + } + unregister_code(action.layer_tap.code); + } else { + dprint("KEYMAP_TAP_KEY: No tap: Off on release\n"); + layer_off(action.layer_tap.val); + } + } + break; + } + break; +# endif +#endif + /* Extentions */ +#ifndef NO_ACTION_MACRO + case ACT_MACRO: + action_macro_play(action_get_macro(record, action.func.id, action.func.opt)); + break; +#endif +#ifdef SWAP_HANDS_ENABLE + case ACT_SWAP_HANDS: + switch (action.swap.code) { + case OP_SH_TOGGLE: + if (event.pressed) { + swap_hands = !swap_hands; + } + break; + case OP_SH_ON_OFF: + swap_hands = event.pressed; + break; + case OP_SH_OFF_ON: + swap_hands = !event.pressed; + break; + case OP_SH_ON: + if (!event.pressed) { + swap_hands = true; + } + break; + case OP_SH_OFF: + if (!event.pressed) { + swap_hands = false; + } + break; +# ifndef NO_ACTION_ONESHOT + case OP_SH_ONESHOT: + if (event.pressed) { + set_oneshot_swaphands(); + } else { + release_oneshot_swaphands(); + } + break; +# endif + +# ifndef NO_ACTION_TAPPING + case OP_SH_TAP_TOGGLE: + /* tap toggle */ + + if (event.pressed) { + if (swap_held) { + swap_held = false; + } else { + swap_hands = !swap_hands; + } + } else { + if (tap_count < TAPPING_TOGGLE) { + swap_hands = !swap_hands; + } + } + break; + default: + /* tap key */ + if (tap_count > 0) { + if (swap_held) { + swap_hands = !swap_hands; // undo hold set up in _tap_hint + swap_held = false; + } + if (event.pressed) { + register_code(action.swap.code); + } else { + wait_ms(TAP_CODE_DELAY); + unregister_code(action.swap.code); + *record = (keyrecord_t){}; // hack: reset tap mode + } + } else { + if (swap_held && !event.pressed) { + swap_hands = !swap_hands; // undo hold set up in _tap_hint + swap_held = false; + } + } +# endif + } +#endif +#ifndef NO_ACTION_FUNCTION + case ACT_FUNCTION: + action_function(record, action.func.id, action.func.opt); + break; +#endif + default: + break; + } + +#ifndef NO_ACTION_LAYER + // if this event is a layer action, update the leds + switch (action.kind.id) { + case ACT_LAYER: + case ACT_LAYER_MODS: +# ifndef NO_ACTION_TAPPING + case ACT_LAYER_TAP: + case ACT_LAYER_TAP_EXT: +# endif + led_set(host_keyboard_leds()); + break; + default: + break; + } +#endif + +#ifndef NO_ACTION_TAPPING +# if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY) + if (!is_tap_action(action)) { + retro_tapping_counter = 0; + } else { + if (event.pressed) { + if (tap_count > 0) { + retro_tapping_counter = 0; + } + } else { + if (tap_count > 0) { + retro_tapping_counter = 0; + } else { + if ( +# ifdef RETRO_TAPPING_PER_KEY + get_retro_tapping(get_event_keycode(record->event, false), record) && +# endif + retro_tapping_counter == 2) { + tap_code(action.layer_tap.code); + } + retro_tapping_counter = 0; + } + } + } +# endif +#endif + +#ifdef SWAP_HANDS_ENABLE +# ifndef NO_ACTION_ONESHOT + if (event.pressed && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)) { + use_oneshot_swaphands(); + } +# endif +#endif + +#ifndef NO_ACTION_ONESHOT + /* Because we switch layers after a oneshot event, we need to release the + * key before we leave the layer or no key up event will be generated. + */ + if (do_release_oneshot && !(get_oneshot_layer_state() & ONESHOT_PRESSED)) { + record->event.pressed = false; + layer_on(get_oneshot_layer()); + process_record(record); + layer_off(get_oneshot_layer()); + } +#endif +} + +/** \brief Utilities for actions. (FIXME: Needs better description) + * + * FIXME: Needs documentation. + */ +void register_code(uint8_t code) { + if (code == KC_NO) { + return; + } +#ifdef LOCKING_SUPPORT_ENABLE + else if (KC_LOCKING_CAPS == code) { +# ifdef LOCKING_RESYNC_ENABLE + // Resync: ignore if caps lock already is on + if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) return; +# endif + add_key(KC_CAPSLOCK); + send_keyboard_report(); + wait_ms(100); + del_key(KC_CAPSLOCK); + send_keyboard_report(); + } + + else if (KC_LOCKING_NUM == code) { +# ifdef LOCKING_RESYNC_ENABLE + if (host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) return; +# endif + add_key(KC_NUMLOCK); + send_keyboard_report(); + wait_ms(100); + del_key(KC_NUMLOCK); + send_keyboard_report(); + } + + else if (KC_LOCKING_SCROLL == code) { +# ifdef LOCKING_RESYNC_ENABLE + if (host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK)) return; +# endif + add_key(KC_SCROLLLOCK); + send_keyboard_report(); + wait_ms(100); + del_key(KC_SCROLLLOCK); + send_keyboard_report(); + } +#endif + + else if IS_KEY (code) { + // TODO: should push command_proc out of this block? + if (command_proc(code)) return; + +#ifndef NO_ACTION_ONESHOT +/* TODO: remove + if (oneshot_state.mods && !oneshot_state.disabled) { + uint8_t tmp_mods = get_mods(); + add_mods(oneshot_state.mods); + + add_key(code); + send_keyboard_report(); + + set_mods(tmp_mods); + send_keyboard_report(); + oneshot_cancel(); + } else +*/ +#endif + { + // Force a new key press if the key is already pressed + // without this, keys with the same keycode, but different + // modifiers will be reported incorrectly, see issue #1708 + if (is_key_pressed(keyboard_report, code)) { + del_key(code); + send_keyboard_report(); + } + add_key(code); + send_keyboard_report(); + } + } else if IS_MOD (code) { + add_mods(MOD_BIT(code)); + send_keyboard_report(); + } +#ifdef EXTRAKEY_ENABLE + else if IS_SYSTEM (code) { + host_system_send(KEYCODE2SYSTEM(code)); + } else if IS_CONSUMER (code) { + host_consumer_send(KEYCODE2CONSUMER(code)); + } +#endif +#ifdef MOUSEKEY_ENABLE + else if IS_MOUSEKEY (code) { + mousekey_on(code); + mousekey_send(); + } +#endif +} + +/** \brief Utilities for actions. (FIXME: Needs better description) + * + * FIXME: Needs documentation. + */ +void unregister_code(uint8_t code) { + if (code == KC_NO) { + return; + } +#ifdef LOCKING_SUPPORT_ENABLE + else if (KC_LOCKING_CAPS == code) { +# ifdef LOCKING_RESYNC_ENABLE + // Resync: ignore if caps lock already is off + if (!(host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK))) return; +# endif + add_key(KC_CAPSLOCK); + send_keyboard_report(); + del_key(KC_CAPSLOCK); + send_keyboard_report(); + } + + else if (KC_LOCKING_NUM == code) { +# ifdef LOCKING_RESYNC_ENABLE + if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) return; +# endif + add_key(KC_NUMLOCK); + send_keyboard_report(); + del_key(KC_NUMLOCK); + send_keyboard_report(); + } + + else if (KC_LOCKING_SCROLL == code) { +# ifdef LOCKING_RESYNC_ENABLE + if (!(host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK))) return; +# endif + add_key(KC_SCROLLLOCK); + send_keyboard_report(); + del_key(KC_SCROLLLOCK); + send_keyboard_report(); + } +#endif + + else if IS_KEY (code) { + del_key(code); + send_keyboard_report(); + } else if IS_MOD (code) { + del_mods(MOD_BIT(code)); + send_keyboard_report(); + } else if IS_SYSTEM (code) { + host_system_send(0); + } else if IS_CONSUMER (code) { + host_consumer_send(0); + } +#ifdef MOUSEKEY_ENABLE + else if IS_MOUSEKEY (code) { + mousekey_off(code); + mousekey_send(); + } +#endif +} + +/** \brief Tap a keycode with a delay. + * + * \param code The basic keycode to tap. + * \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it. + */ +void tap_code_delay(uint8_t code, uint16_t delay) { + register_code(code); + for (uint16_t i = delay; i > 0; i--) { + wait_ms(1); + } + unregister_code(code); +} + +/** \brief Tap a |