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-rw-r--r--quantum/visualizer/common_gfxconf.h325
-rw-r--r--quantum/visualizer/default_animations.c176
-rw-r--r--quantum/visualizer/default_animations.h (renamed from quantum/visualizer/lcd_backlight_keyframes.h)18
-rw-r--r--quantum/visualizer/lcd_backlight_keyframes.c8
-rw-r--r--quantum/visualizer/lcd_keyframes.c4
-rw-r--r--quantum/visualizer/led_backlight_keyframes.c (renamed from quantum/visualizer/led_keyframes.c)24
-rw-r--r--quantum/visualizer/led_backlight_keyframes.h (renamed from quantum/visualizer/led_keyframes.h)22
-rw-r--r--quantum/visualizer/visualizer.c7
-rw-r--r--quantum/visualizer/visualizer.mk42
9 files changed, 586 insertions, 40 deletions
diff --git a/quantum/visualizer/common_gfxconf.h b/quantum/visualizer/common_gfxconf.h
new file mode 100644
index 0000000000..eb705b1881
--- /dev/null
+++ b/quantum/visualizer/common_gfxconf.h
@@ -0,0 +1,325 @@
+/**
+ * This file has a different license to the rest of the uGFX system.
+ * You can copy, modify and distribute this file as you see fit.
+ * You do not need to publish your source modifications to this file.
+ * The only thing you are not permitted to do is to relicense it
+ * under a different license.
+ */
+
+/**
+ * Copy this file into your project directory and rename it as gfxconf.h
+ * Edit your copy to turn on the uGFX features you want to use.
+ * The values below are the defaults.
+ *
+ * Only remove the comments from lines where you want to change the
+ * default value. This allows definitions to be included from
+ * driver makefiles when required and provides the best future
+ * compatibility for your project.
+ *
+ * Please use spaces instead of tabs in this file.
+ */
+
+#ifndef COMMON_GFXCONF_H
+#define COMMON_GFXCONF_H
+
+
+///////////////////////////////////////////////////////////////////////////
+// GOS - One of these must be defined, preferably in your Makefile //
+///////////////////////////////////////////////////////////////////////////
+//#define GFX_USE_OS_CHIBIOS TRUE
+//#define GFX_USE_OS_FREERTOS FALSE
+// #define GFX_FREERTOS_USE_TRACE FALSE
+//#define GFX_USE_OS_WIN32 FALSE
+//#define GFX_USE_OS_LINUX FALSE
+//#define GFX_USE_OS_OSX FALSE
+//#define GFX_USE_OS_ECOS FALSE
+//#define GFX_USE_OS_RAWRTOS FALSE
+//#define GFX_USE_OS_ARDUINO FALSE
+//#define GFX_USE_OS_KEIL FALSE
+//#define GFX_USE_OS_CMSIS FALSE
+//#define GFX_USE_OS_RAW32 FALSE
+// #define INTERRUPTS_OFF() optional_code
+// #define INTERRUPTS_ON() optional_code
+// These are not defined by default for some reason
+#define GOS_NEED_X_THREADS FALSE
+#define GOS_NEED_X_HEAP FALSE
+
+// Options that (should where relevant) apply to all operating systems
+ #define GFX_NO_INLINE FALSE
+// #define GFX_COMPILER GFX_COMPILER_UNKNOWN
+// #define GFX_CPU GFX_CPU_UNKNOWN
+// #define GFX_OS_HEAP_SIZE 0
+// #define GFX_OS_NO_INIT FALSE
+// #define GFX_OS_INIT_NO_WARNING FALSE
+// #define GFX_OS_PRE_INIT_FUNCTION myHardwareInitRoutine
+// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
+// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
+
+
+///////////////////////////////////////////////////////////////////////////
+// GDISP //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GDISP TRUE
+
+//#define GDISP_NEED_AUTOFLUSH FALSE
+//#define GDISP_NEED_TIMERFLUSH FALSE
+//#define GDISP_NEED_VALIDATION TRUE
+//#define GDISP_NEED_CLIP TRUE
+#define GDISP_NEED_CIRCLE TRUE
+#define GDISP_NEED_ELLIPSE TRUE
+#define GDISP_NEED_ARC TRUE
+#define GDISP_NEED_ARCSECTORS TRUE
+#define GDISP_NEED_CONVEX_POLYGON TRUE
+//#define GDISP_NEED_SCROLL FALSE
+#define GDISP_NEED_PIXELREAD TRUE
+#define GDISP_NEED_CONTROL TRUE
+//#define GDISP_NEED_QUERY FALSE
+//#define GDISP_NEED_MULTITHREAD FALSE
+//#define GDISP_NEED_STREAMING FALSE
+#define GDISP_NEED_TEXT TRUE
+// #define GDISP_NEED_TEXT_WORDWRAP FALSE
+// #define GDISP_NEED_ANTIALIAS FALSE
+// #define GDISP_NEED_UTF8 FALSE
+ #define GDISP_NEED_TEXT_KERNING TRUE
+// #define GDISP_INCLUDE_FONT_UI1 FALSE
+// #define GDISP_INCLUDE_FONT_UI2 FALSE // The smallest preferred font.
+// #define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS20 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE
+ #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 TRUE
+// #define GDISP_INCLUDE_FONT_FIXED_10X20 FALSE
+// #define GDISP_INCLUDE_FONT_FIXED_7X14 FALSE
+ #define GDISP_INCLUDE_FONT_FIXED_5X8 TRUE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE
+// #define GDISP_INCLUDE_USER_FONTS FALSE
+
+//#define GDISP_NEED_IMAGE FALSE
+// #define GDISP_NEED_IMAGE_NATIVE FALSE
+// #define GDISP_NEED_IMAGE_GIF FALSE
+// #define GDISP_NEED_IMAGE_BMP FALSE
+// #define GDISP_NEED_IMAGE_BMP_1 FALSE
+// #define GDISP_NEED_IMAGE_BMP_4 FALSE
+// #define GDISP_NEED_IMAGE_BMP_4_RLE FALSE
+// #define GDISP_NEED_IMAGE_BMP_8 FALSE
+// #define GDISP_NEED_IMAGE_BMP_8_RLE FALSE
+// #define GDISP_NEED_IMAGE_BMP_16 FALSE
+// #define GDISP_NEED_IMAGE_BMP_24 FALSE
+// #define GDISP_NEED_IMAGE_BMP_32 FALSE
+// #define GDISP_NEED_IMAGE_JPG FALSE
+// #define GDISP_NEED_IMAGE_PNG FALSE
+// #define GDISP_NEED_IMAGE_ACCOUNTING FALSE
+#ifdef EMULATOR
+#define GDISP_NEED_PIXMAP TRUE
+#endif
+// #define GDISP_NEED_PIXMAP_IMAGE FALSE
+
+//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE // If not defined the native hardware orientation is used.
+//#define GDISP_LINEBUF_SIZE 128
+//#define GDISP_STARTUP_COLOR Black
+#define GDISP_NEED_STARTUP_LOGO FALSE
+
+//#define GDISP_TOTAL_DISPLAYS 2
+
+ #ifdef GDISP_DRIVER_LIST
+ // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability
+ #define GDISP_HARDWARE_STREAM_WRITE FALSE
+ #define GDISP_HARDWARE_STREAM_READ FALSE
+ #define GDISP_HARDWARE_STREAM_POS FALSE
+ #define GDISP_HARDWARE_DRAWPIXEL TRUE
+ #define GDISP_HARDWARE_CLEARS FALSE
+ #define GDISP_HARDWARE_FILLS FALSE
+ //#define GDISP_HARDWARE_BITFILLS FALSE
+ #define GDISP_HARDWARE_SCROLL FALSE
+ #define GDISP_HARDWARE_PIXELREAD TRUE
+ #define GDISP_HARDWARE_CONTROL TRUE
+ #define GDISP_HARDWARE_QUERY FALSE
+ #define GDISP_HARDWARE_CLIP FALSE
+
+ #define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
+ #endif
+
+// The custom format is not defined for some reason, so define it as error
+// so we don't get compiler warnings
+#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR
+
+#define GDISP_USE_GFXNET FALSE
+// #define GDISP_GFXNET_PORT 13001
+// #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE
+// #define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE
+// #define GDISP_GFXNET_UNSAFE_SOCKETS FALSE
+
+
+///////////////////////////////////////////////////////////////////////////
+// GWIN //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GWIN FALSE
+
+//#define GWIN_NEED_WINDOWMANAGER FALSE
+// #define GWIN_REDRAW_IMMEDIATE FALSE
+// #define GWIN_REDRAW_SINGLEOP FALSE
+// #define GWIN_NEED_FLASHING FALSE
+// #define GWIN_FLASHING_PERIOD 250
+
+//#define GWIN_NEED_CONSOLE FALSE
+// #define GWIN_CONSOLE_USE_HISTORY FALSE
+// #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
+// #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
+// #define GWIN_CONSOLE_ESCSEQ FALSE
+// #define GWIN_CONSOLE_USE_BASESTREAM FALSE
+// #define GWIN_CONSOLE_USE_FLOAT FALSE
+//#define GWIN_NEED_GRAPH FALSE
+//#define GWIN_NEED_GL3D FALSE
+
+//#define GWIN_NEED_WIDGET FALSE
+//#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1
+// #define GWIN_NEED_LABEL FALSE
+// #define GWIN_LABEL_ATTRIBUTE FALSE
+// #define GWIN_NEED_BUTTON FALSE
+// #define GWIN_BUTTON_LAZY_RELEASE FALSE
+// #define GWIN_NEED_SLIDER FALSE
+// #define GWIN_SLIDER_NOSNAP FALSE
+// #define GWIN_SLIDER_DEAD_BAND 5
+// #define GWIN_SLIDER_TOGGLE_INC 20
+// #define GWIN_NEED_CHECKBOX FALSE
+// #define GWIN_NEED_IMAGE FALSE
+// #define GWIN_NEED_IMAGE_ANIMATION FALSE
+// #define GWIN_NEED_RADIO FALSE
+// #define GWIN_NEED_LIST FALSE
+// #define GWIN_NEED_LIST_IMAGES FALSE
+// #define GWIN_NEED_PROGRESSBAR FALSE
+// #define GWIN_PROGRESSBAR_AUTO FALSE
+// #define GWIN_NEED_KEYBOARD FALSE
+// #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1
+// #define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE
+// #define GWIN_NEED_TEXTEDIT FALSE
+// #define GWIN_FLAT_STYLING FALSE
+// #define GWIN_WIDGET_TAGS FALSE
+
+//#define GWIN_NEED_CONTAINERS FALSE
+// #define GWIN_NEED_CONTAINER FALSE
+// #define GWIN_NEED_FRAME FALSE
+// #define GWIN_NEED_TABSET FALSE
+// #define GWIN_TABSET_TABHEIGHT 18
+
+
+///////////////////////////////////////////////////////////////////////////
+// GEVENT //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GEVENT TRUE
+
+//#define GEVENT_ASSERT_NO_RESOURCE FALSE
+//#define GEVENT_MAXIMUM_SIZE 32
+//#define GEVENT_MAX_SOURCE_LISTENERS 32
+
+
+///////////////////////////////////////////////////////////////////////////
+// GTIMER //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GTIMER FALSE
+
+//#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
+//#define GTIMER_THREAD_WORKAREA_SIZE 2048
+
+
+///////////////////////////////////////////////////////////////////////////
+// GQUEUE //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GQUEUE FALSE
+
+//#define GQUEUE_NEED_ASYNC FALSE
+//#define GQUEUE_NEED_GSYNC FALSE
+//#define GQUEUE_NEED_FSYNC FALSE
+//#define GQUEUE_NEED_BUFFERS FALSE
+
+///////////////////////////////////////////////////////////////////////////
+// GINPUT //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GINPUT FALSE
+
+//#define GINPUT_NEED_MOUSE FALSE
+// #define GINPUT_TOUCH_STARTRAW FALSE
+// #define GINPUT_TOUCH_NOTOUCH FALSE
+// #define GINPUT_TOUCH_NOCALIBRATE FALSE
+// #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
+// #define GINPUT_MOUSE_POLL_PERIOD 25
+// #define GINPUT_MOUSE_CLICK_TIME 300
+// #define GINPUT_TOUCH_CXTCLICK_TIME 700
+// #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
+// #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
+// #define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
+//#define GINPUT_NEED_KEYBOARD FALSE
+// #define GINPUT_KEYBOARD_POLL_PERIOD 200
+// #define GKEYBOARD_DRIVER_LIST GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32
+// #define GKEYBOARD_LAYOUT_OFF FALSE
+// #define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE
+//#define GINPUT_NEED_TOGGLE FALSE
+//#define GINPUT_NEED_DIAL FALSE
+
+
+///////////////////////////////////////////////////////////////////////////
+// GFILE //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GFILE FALSE
+
+//#define GFILE_NEED_PRINTG FALSE
+//#define GFILE_NEED_SCANG FALSE
+//#define GFILE_NEED_STRINGS FALSE
+//#define GFILE_NEED_FILELISTS FALSE
+//#define GFILE_NEED_STDIO FALSE
+//#define GFILE_NEED_NOAUTOMOUNT FALSE
+//#define GFILE_NEED_NOAUTOSYNC FALSE
+
+//#define GFILE_NEED_MEMFS FALSE
+//#define GFILE_NEED_ROMFS FALSE
+//#define GFILE_NEED_RAMFS FALSE
+//#define GFILE_NEED_FATFS FALSE
+//#define GFILE_NEED_NATIVEFS FALSE
+//#define GFILE_NEED_CHBIOSFS FALSE
+
+//#define GFILE_ALLOW_FLOATS FALSE
+//#define GFILE_ALLOW_DEVICESPECIFIC FALSE
+//#define GFILE_MAX_GFILES 3
+
+///////////////////////////////////////////////////////////////////////////
+// GADC //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GADC FALSE
+
+//#define GADC_MAX_LOWSPEED_DEVICES 4
+
+
+///////////////////////////////////////////////////////////////////////////
+// GAUDIO //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GAUDIO FALSE
+// There seems to be a bug in the ugfx code, the wrong define is used
+// So define it in order to avoid warnings
+#define GFX_USE_GAUDIN GFX_USE_GAUDIO
+// #define GAUDIO_NEED_PLAY FALSE
+// #define GAUDIO_NEED_RECORD FALSE
+
+
+///////////////////////////////////////////////////////////////////////////
+// GMISC //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GMISC TRUE
+
+//#define GMISC_NEED_ARRAYOPS FALSE
+//#define GMISC_NEED_FASTTRIG FALSE
+//#define GMISC_NEED_FIXEDTRIG FALSE
+//#define GMISC_NEED_INVSQRT FALSE
+// #define GMISC_INVSQRT_MIXED_ENDIAN FALSE
+// #define GMISC_INVSQRT_REAL_SLOW FALSE
+#define GMISC_NEED_MATRIXFLOAT2D TRUE
+#define GMISC_NEED_MATRIXFIXED2D FALSE
+
+#endif /* COMMON_GFXCONF_H */
diff --git a/quantum/visualizer/default_animations.c b/quantum/visualizer/default_animations.c
new file mode 100644
index 0000000000..2d03273720
--- /dev/null
+++ b/quantum/visualizer/default_animations.c
@@ -0,0 +1,176 @@
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#if defined(VISUALIZER_ENABLE)
+
+#include "default_animations.h"
+#include "visualizer.h"
+#ifdef LCD_ENABLE
+#include "lcd_keyframes.h"
+#endif
+#ifdef LCD_BACKLIGHT_ENABLE
+#include "lcd_backlight_keyframes.h"
+#endif
+
+#ifdef BACKLIGHT_ENABLE
+#include "led_backlight_keyframes.h"
+#endif
+
+#include "visualizer_keyframes.h"
+
+
+#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
+
+static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
+#ifdef LCD_ENABLE
+ lcd_keyframe_enable(animation, state);
+#endif
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_keyframe_enable(animation, state);
+#endif
+#ifdef BACKLIGHT_ENABLE
+ led_backlight_keyframe_enable(animation, state);
+#endif
+ return false;
+}
+
+static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
+#ifdef LCD_ENABLE
+ lcd_keyframe_disable(animation, state);
+#endif
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_keyframe_disable(animation, state);
+#endif
+#ifdef BACKLIGHT_ENABLE
+ led_backlight_keyframe_disable(animation, state);
+#endif
+ return false;
+}
+
+static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
+ bool ret = false;
+#ifdef LCD_BACKLIGHT_ENABLE
+ ret |= lcd_backlight_keyframe_animate_color(animation, state);
+#endif
+#ifdef BACKLIGHT_ENABLE
+ ret |= led_backlight_keyframe_fade_in_all(animation, state);
+#endif
+ return ret;
+}
+
+static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
+ bool ret = false;
+#ifdef LCD_BACKLIGHT_ENABLE
+ ret |= lcd_backlight_keyframe_animate_color(animation, state);
+#endif
+#ifdef BACKLIGHT_ENABLE
+ ret |= led_backlight_keyframe_fade_out_all(animation, state);
+#endif
+ return ret;
+}
+
+
+// Don't worry, if the startup animation is long, you can use the keyboard like normal
+// during that time
+keyframe_animation_t default_startup_animation = {
+#if LCD_ENABLE
+ .num_frames = 3,
+#else
+ .num_frames = 2,
+#endif
+ .loop = false,
+ .frame_lengths = {
+ 0,
+#if LCD_ENABLE
+ 0,
+#endif
+ gfxMillisecondsToTicks(5000)},
+ .frame_functions = {
+ keyframe_enable,
+#if LCD_ENABLE
+ lcd_keyframe_draw_logo,
+#endif
+ keyframe_fade_in,
+ },
+};
+
+keyframe_animation_t default_suspend_animation = {
+#if LCD_ENABLE
+ .num_frames = 3,
+#else
+ .num_frames = 2,
+#endif
+ .loop = false,
+ .frame_lengths = {
+#if LCD_ENABLE
+ 0,
+#endif
+ gfxMillisecondsToTicks(1000),
+ 0},
+ .frame_functions = {
+#if LCD_ENABLE
+ lcd_keyframe_display_layer_text,
+#endif
+ keyframe_fade_out,
+ keyframe_disable,
+ },
+};
+#endif
+
+#if defined(BACKLIGHT_ENABLE)
+#define CROSSFADE_TIME 1000
+#define GRADIENT_TIME 3000
+
+keyframe_animation_t led_test_animation = {
+ .num_frames = 14,
+ .loop = true,
+ .frame_lengths = {
+ gfxMillisecondsToTicks(1000), // fade in
+ gfxMillisecondsToTicks(1000), // no op (leds on)
+ gfxMillisecondsToTicks(1000), // fade out
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // mirror leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // normal leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+
+ },
+ .frame_functions = {
+ led_backlight_keyframe_fade_in_all,
+ keyframe_no_operation,
+ led_backlight_keyframe_fade_out_all,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_left_to_right_gradient,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_top_to_bottom_gradient,
+ led_backlight_keyframe_mirror_orientation,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_left_to_right_gradient,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_top_to_bottom_gradient,
+ led_backlight_keyframe_normal_orientation,
+ led_backlight_keyframe_crossfade,
+ },
+};
+#endif
+
+#endif
diff --git a/quantum/visualizer/lcd_backlight_keyframes.h b/quantum/visualizer/default_animations.h
index e1c125cf91..51320b8b8a 100644
--- a/quantum/visualizer/lcd_backlight_keyframes.h
+++ b/quantum/visualizer/default_animations.h
@@ -14,17 +14,17 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_
-#define QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_
+#ifndef DEFAULT_ANIMATIONS_H_
+#define DEFAULT_ANIMATIONS_H_
#include "visualizer.h"
-// Animates the LCD backlight color between the current color and the target color (of the state)
-bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state);
-// Sets the backlight color to the target color
-bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state);
+// You can use these default animations, but of course you can also write your own custom ones instead
+extern keyframe_animation_t default_startup_animation;
+extern keyframe_animation_t default_suspend_animation;
-bool backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
-bool backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
+// An animation for testing and demonstrating the led support, should probably not be used for real world
+// cases
+extern keyframe_animation_t led_test_animation;
-#endif /* QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_ */
+#endif /* DEFAULT_ANIMATIONS_H_ */
diff --git a/quantum/visualizer/lcd_backlight_keyframes.c b/quantum/visualizer/lcd_backlight_keyframes.c
index 8436d4e3dd..8c402baf6c 100644
--- a/quantum/visualizer/lcd_backlight_keyframes.c
+++ b/quantum/visualizer/lcd_backlight_keyframes.c
@@ -16,7 +16,7 @@
#include "lcd_backlight_keyframes.h"
-bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool lcd_backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state) {
int frame_length = animation->frame_lengths[animation->current_frame];
int current_pos = frame_length - animation->time_left_in_frame;
uint8_t t_h = LCD_HUE(state->target_lcd_color);
@@ -49,7 +49,7 @@ bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualize
return true;
}
-bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool lcd_backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
state->prev_lcd_color = state->target_lcd_color;
state->current_lcd_color = state->target_lcd_color;
@@ -60,14 +60,14 @@ bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_st
return false;
}
-bool backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool lcd_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
(void)state;
lcd_backlight_hal_color(0, 0, 0);
return false;
}
-bool backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool lcd_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
(void)state;
lcd_backlight_color(LCD_HUE(state->current_lcd_color),
diff --git a/quantum/visualizer/lcd_keyframes.c b/quantum/visualizer/lcd_keyframes.c
index 82e4184d2c..75eb457001 100644
--- a/quantum/visualizer/lcd_keyframes.c
+++ b/quantum/visualizer/lcd_keyframes.c
@@ -166,8 +166,8 @@ bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t*
// or state structs, here we use the image
//gdispGBlitArea is a tricky function to use since it supports blitting part of the image
- // if you have full screen image, then just use 128 and 32 for both source and target dimensions
- gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo);
+ // if you have full screen image, then just use LCD_WIDTH and LCD_HEIGHT for both source and target dimensions
+ gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)resource_lcd_logo);
return false;
}
diff --git a/quantum/visualizer/led_keyframes.c b/quantum/visualizer/led_backlight_keyframes.c
index 7e6e5d1ab9..eb3f5561d8 100644
--- a/quantum/visualizer/led_keyframes.c
+++ b/quantum/visualizer/led_backlight_keyframes.c
@@ -23,7 +23,7 @@ SOFTWARE.
*/
#include "gfx.h"
#include "math.h"
-#include "led_keyframes.h"
+#include "led_backlight_keyframes.h"
static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
int frame_length = animation->frame_lengths[animation->current_frame];
@@ -41,8 +41,8 @@ static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint
}
// TODO: Should be customizable per keyboard
-#define NUM_ROWS LED_NUM_ROWS
-#define NUM_COLS LED_NUM_COLS
+#define NUM_ROWS LED_HEIGHT
+#define NUM_COLS LED_WIDTH
static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];
@@ -55,19 +55,19 @@ static uint8_t compute_gradient_color(float t, float index, float num) {
return (uint8_t)(255.0f * v);
}
-bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool led_backlight_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
keyframe_fade_all_leds_from_to(animation, 0, 255);
return true;
}
-bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool led_backlight_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
keyframe_fade_all_leds_from_to(animation, 255, 0);
return true;
}
-bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool led_backlight_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
@@ -79,7 +79,7 @@ bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visual
return true;
}
-bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool led_backlight_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
@@ -98,7 +98,7 @@ static void copy_current_led_state(uint8_t* dest) {
}
}
}
-bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool led_backlight_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
if (animation->first_update_of_frame) {
copy_current_led_state(&crossfade_start_frame[0][0]);
@@ -114,28 +114,28 @@ bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t*
return true;
}
-bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool led_backlight_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
return false;
}
-bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool led_backlight_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
return false;
}
-bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool led_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetPowerMode(LED_DISPLAY, powerOff);
return false;
}
-bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool led_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetPowerMode(LED_DISPLAY, powerOn);
diff --git a/quantum/visualizer/led_keyframes.h b/quantum/visualizer/led_backlight_keyframes.h
index a59a4f37d1..487151013a 100644
--- a/quantum/visualizer/led_keyframes.h
+++ b/quantum/visualizer/led_backlight_keyframes.h
@@ -22,21 +22,21 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
-#ifndef LED_KEYFRAMES_H
-#define LED_KEYFRAMES_H
+#ifndef LED_BACKLIGHT_KEYFRAMES_H
+#define LED_BACKLIGHT_KEYFRAMES_H
#include "visualizer.h"
-bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_backlight_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_backlight_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_backlight_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_backlight_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_backlight_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_backlight_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_backlight_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
extern keyframe_animation_t led_test_animation;
diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c
index cc99d1e3b6..5b4d8d603e 100644
--- a/quantum/visualizer/visualizer.c
+++ b/quantum/visualizer/visualizer.c
@@ -52,7 +52,8 @@ SOFTWARE.
// Define this in config.h
#ifndef VISUALIZER_THREAD_PRIORITY
-#define "Visualizer thread priority not defined"
+// The visualizer needs gfx thread priorities
+#define VISUALIZER_THREAD_PRIORITY (NORMAL_PRIORITY - 2)
#endif
static visualizer_keyboard_status_t current_status = {
@@ -255,6 +256,9 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
.mods = 0xFF,
.leds = 0xFFFFFFFF,
.suspended = false,
+ #ifdef BACKLIGHT_ENABLE
+ .backlight_level = 0,
+ #endif
#ifdef VISUALIZER_USER_DATA_SIZE
.user_data = {0},
#endif
@@ -299,6 +303,7 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
else {
gdispGSetPowerMode(LED_DISPLAY, powerOff);
}
+ state.status.backlight_level = current_status.backlight_level;
}
#endif
if (visualizer_enabled) {
diff --git a/quantum/visualizer/visualizer.mk b/quantum/visualizer/visualizer.mk
index 0f7d8636cf..102d23b7ef 100644
--- a/quantum/visualizer/visualizer.mk
+++ b/quantum/visualizer/visualizer.mk
@@ -20,6 +20,30 @@
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
+define ADD_DRIVER
+ $(1)_DRIVER:=$(strip $($(1)_DRIVER))
+ $(1)_WIDTH:=$(strip $($(1)_WIDTH))
+ $(1)_HEIGHT:=$(strip $($(1)_HEIGHT))
+ ifeq ($($(1)_DRIVER),)
+ $$(error $(1)_DRIVER is not defined)
+ endif
+ ifeq ($($(1)_WIDTH),)
+ $$(error $(1)_WIDTH is not defined)
+ endif
+ ifeq ($($(1)_HEIGHT),)
+ $$(error $(1)_HEIGHT is not defined)
+ endif
+ OPT_DEFS+=-D$(1)_WIDTH=$($(1)_WIDTH)
+ OPT_DEFS+=-D$(1)_HEIGHT=$($(1)_HEIGHT)
+ GFXDEFS+=-D$(1)_WIDTH=$($(1)_WIDTH)
+ GFXDEFS+=-D$(1)_HEIGHT=$($(1)_HEIGHT)
+ $(1)_DISPLAY_NUMBER:=$$(words $$(GDISP_DRIVER_LIST))
+ OPT_DEFS+=-D$(1)_DISPLAY_NUMBER=$$($(1)_DISPLAY_NUMBER)
+ include $(TOP_DIR)/drivers/ugfx/gdisp/$($(1)_DRIVER)/driver.mk
+endef
+
+GDISP_DRIVER_LIST:=
+
SRC += $(VISUALIZER_DIR)/visualizer.c \
$(VISUALIZER_DIR)/visualizer_keyframes.c
EXTRAINCDIRS += $(GFXINC) $(VISUALIZER_DIR)
@@ -40,16 +64,32 @@ SRC += $(VISUALIZER_DIR)/lcd_backlight_keyframes.c
# Not