diff options
Diffstat (limited to 'quantum/rgb_matrix/animations')
10 files changed, 22 insertions, 34 deletions
diff --git a/quantum/rgb_matrix/animations/jellybean_raindrops_anim.h b/quantum/rgb_matrix/animations/jellybean_raindrops_anim.h index 69bf265d14..6bde60053b 100644 --- a/quantum/rgb_matrix/animations/jellybean_raindrops_anim.h +++ b/quantum/rgb_matrix/animations/jellybean_raindrops_anim.h @@ -4,7 +4,7 @@ RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS) static void jellybean_raindrops_set_color(int i, effect_params_t* params) { if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return; - HSV hsv = {rand() & 0xFF, qadd8(rand() & 0x7F, 0x80), rgb_matrix_config.hsv.v}; + HSV hsv = {random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v}; RGB rgb = rgb_matrix_hsv_to_rgb(hsv); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); } @@ -13,7 +13,7 @@ bool JELLYBEAN_RAINDROPS(effect_params_t* params) { if (!params->init) { // Change one LED every tick, make sure speed is not 0 if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 16)) % 5 == 0) { - jellybean_raindrops_set_color(rand() % RGB_MATRIX_LED_COUNT, params); + jellybean_raindrops_set_color(random8_max(RGB_MATRIX_LED_COUNT), params); } return false; } diff --git a/quantum/rgb_matrix/animations/pixel_flow_anim.h b/quantum/rgb_matrix/animations/pixel_flow_anim.h index 8628c3c2ec..27567b4f3a 100644 --- a/quantum/rgb_matrix/animations/pixel_flow_anim.h +++ b/quantum/rgb_matrix/animations/pixel_flow_anim.h @@ -22,7 +22,7 @@ static bool PIXEL_FLOW(effect_params_t* params) { // Clear LEDs and fill the state array rgb_matrix_set_color_all(0, 0, 0); for (uint8_t j = 0; j < RGB_MATRIX_LED_COUNT; ++j) { - led[j] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}); + led[j] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v}); } } @@ -39,7 +39,7 @@ static bool PIXEL_FLOW(effect_params_t* params) { led[j] = led[j + 1]; } // Fill last LED - led[led_max - 1] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}); + led[led_max - 1] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v}); // Set pulse timer wait_timer = g_rgb_timer + interval(); } diff --git a/quantum/rgb_matrix/animations/pixel_fractal_anim.h b/quantum/rgb_matrix/animations/pixel_fractal_anim.h index b26d5c4100..875b4ceb3d 100644 --- a/quantum/rgb_matrix/animations/pixel_fractal_anim.h +++ b/quantum/rgb_matrix/animations/pixel_fractal_anim.h @@ -1,6 +1,6 @@ // Copyright (C) 2022 @filterpaper // SPDX-License-Identifier: GPL-2.0-or-later -// Inspired from 4x12 fractal created by @schwarzgrau +// Inspired by 4x12 fractal from @GEIGEIGEIST #ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL RGB_MATRIX_EFFECT(PIXEL_FRACTAL) diff --git a/quantum/rgb_matrix/animations/pixel_rain_anim.h b/quantum/rgb_matrix/animations/pixel_rain_anim.h index fded60340f..9d63f451e2 100644 --- a/quantum/rgb_matrix/animations/pixel_rain_anim.h +++ b/quantum/rgb_matrix/animations/pixel_rain_anim.h @@ -1,18 +1,5 @@ -/* Copyright (C) 2021 @filterpaper - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ +// Copyright 2022 @filterpaper +// SPDX-License-Identifier: GPL-2.0+ #ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN RGB_MATRIX_EFFECT(PIXEL_RAIN) @@ -25,23 +12,23 @@ static bool PIXEL_RAIN(effect_params_t* params) { return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } - void rain_pixel(uint8_t i, effect_params_t * params, bool off) { - if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) { + inline void rain_pixel(uint8_t led_index) { + if (!HAS_ANY_FLAGS(g_led_config.flags[led_index], params->flags)) { return; } - if (off) { - rgb_matrix_set_color(i, 0, 0, 0); + if (random8() & 2) { + rgb_matrix_set_color(led_index, 0, 0, 0); } else { - HSV hsv = {random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}; + HSV hsv = {random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v}; RGB rgb = rgb_matrix_hsv_to_rgb(hsv); - rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + rgb_matrix_set_color(led_index, rgb.r, rgb.g, rgb.b); } wait_timer = g_rgb_timer + interval(); } RGB_MATRIX_USE_LIMITS(led_min, led_max); if (g_rgb_timer > wait_timer) { - rain_pixel(mod8(random8(), RGB_MATRIX_LED_COUNT), params, random8() & 2); + rain_pixel(random8_max(RGB_MATRIX_LED_COUNT)); } return rgb_matrix_check_finished_leds(led_max); } diff --git a/quantum/rgb_matrix/animations/raindrops_anim.h b/quantum/rgb_matrix/animations/raindrops_anim.h index 6b92d649ad..e8e1f6de04 100644 --- a/quantum/rgb_matrix/animations/raindrops_anim.h +++ b/quantum/rgb_matrix/animations/raindrops_anim.h @@ -24,7 +24,7 @@ bool RAINDROPS(effect_params_t* params) { if (!params->init) { // Change one LED every tick, make sure speed is not 0 if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) { - raindrops_set_color(random8() % RGB_MATRIX_LED_COUNT, params); + raindrops_set_color(random8_max(RGB_MATRIX_LED_COUNT), params); } } else { for (int i = led_min; i < led_max; i++) { diff --git a/quantum/rgb_matrix/animations/solid_reactive_anim.h b/quantum/rgb_matrix/animations/solid_reactive_anim.h index 052bfb22fd..edf6041350 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_anim.h +++ b/quantum/rgb_matrix/animations/solid_reactive_anim.h @@ -5,7 +5,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE) static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) { # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE - hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); + hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4); # endif hsv.h += qsub8(130, offset); return hsv; diff --git a/quantum/rgb_matrix/animations/solid_reactive_cross.h b/quantum/rgb_matrix/animations/solid_reactive_cross.h index 9e5703a0ea..a18d6b03dd 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_cross.h +++ b/quantum/rgb_matrix/animations/solid_reactive_cross.h @@ -20,7 +20,7 @@ static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t di effect += dx > dy ? dy : dx; if (effect > 255) effect = 255; # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE - hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); + hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4); # endif hsv.v = qadd8(hsv.v, 255 - effect); return hsv; diff --git a/quantum/rgb_matrix/animations/solid_reactive_nexus.h b/quantum/rgb_matrix/animations/solid_reactive_nexus.h index 64f5064cf9..53cc008616 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_nexus.h +++ b/quantum/rgb_matrix/animations/solid_reactive_nexus.h @@ -17,10 +17,11 @@ static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t di if (dist > 72) effect = 255; if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255; # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE - hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); + hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4) + dy / 4; +# else + hsv.h = rgb_matrix_config.hsv.h + dy / 4; # endif hsv.v = qadd8(hsv.v, 255 - effect); - hsv.h = rgb_matrix_config.hsv.h + dy / 4; return hsv; } diff --git a/quantum/rgb_matrix/animations/solid_reactive_simple_anim.h b/quantum/rgb_matrix/animations/solid_reactive_simple_anim.h index bd3ce0817d..7f4e48747a 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_simple_anim.h +++ b/quantum/rgb_matrix/animations/solid_reactive_simple_anim.h @@ -5,7 +5,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE) static HSV SOLID_REACTIVE_SIMPLE_math(HSV hsv, uint16_t offset) { # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE - hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); + hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4); # endif hsv.v = scale8(255 - offset, hsv.v); return hsv; diff --git a/quantum/rgb_matrix/animations/solid_reactive_wide.h b/quantum/rgb_matrix/animations/solid_reactive_wide.h index 24fedc2020..feca126648 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_wide.h +++ b/quantum/rgb_matrix/animations/solid_reactive_wide.h @@ -15,7 +15,7 @@ static HSV SOLID_REACTIVE_WIDE_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dis uint16_t effect = tick + dist * 5; if (effect > 255) effect = 255; # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE - hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); + hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4); # endif hsv.v = qadd8(hsv.v, 255 - effect); return hsv; |