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-rw-r--r--quantum/process_keycode/process_tap_dance.h33
1 files changed, 15 insertions, 18 deletions
diff --git a/quantum/process_keycode/process_tap_dance.h b/quantum/process_keycode/process_tap_dance.h
index d9ffb1e73d..d97900d96b 100644
--- a/quantum/process_keycode/process_tap_dance.h
+++ b/quantum/process_keycode/process_tap_dance.h
@@ -22,30 +22,27 @@
# include <inttypes.h>
typedef struct {
+ uint16_t interrupting_keycode;
uint8_t count;
- uint8_t oneshot_mods;
uint8_t weak_mods;
- uint16_t keycode;
- uint16_t interrupting_keycode;
- uint16_t timer;
- bool interrupted;
- bool pressed;
- bool finished;
+# ifndef NO_ACTION_ONESHOT
+ uint8_t oneshot_mods;
+# endif
+ bool pressed : 1;
+ bool finished : 1;
+ bool interrupted : 1;
} qk_tap_dance_state_t;
-# define TD(n) (QK_TAP_DANCE | ((n)&0xFF))
-
typedef void (*qk_tap_dance_user_fn_t)(qk_tap_dance_state_t *state, void *user_data);
typedef struct {
+ qk_tap_dance_state_t state;
struct {
qk_tap_dance_user_fn_t on_each_tap;
qk_tap_dance_user_fn_t on_dance_finished;
qk_tap_dance_user_fn_t on_reset;
} fn;
- qk_tap_dance_state_t state;
- uint16_t custom_tapping_term;
- void * user_data;
+ void *user_data;
} qk_tap_dance_action_t;
typedef struct {
@@ -62,31 +59,31 @@ typedef struct {
# define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
{ .fn = {qk_tap_dance_pair_on_each_tap, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset}, .user_data = (void *)&((qk_tap_dance_pair_t){kc1, kc2}), }
-# define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \
+# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
{ .fn = {qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer, layer_move}), }
# define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
{ .fn = {NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer, layer_invert}), }
-# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)
-
# define ACTION_TAP_DANCE_FN(user_fn) \
{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
# define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
-# define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) \
- { .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, .custom_tapping_term = tap_specific_tapping_term, }
+# define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
+# define TD_INDEX(code) ((code)&0xFF)
+# define TAP_DANCE_KEYCODE(state) TD(((qk_tap_dance_action_t *)state) - tap_dance_actions)
extern qk_tap_dance_action_t tap_dance_actions[];
+void reset_tap_dance(qk_tap_dance_state_t *state);
+
/* To be used internally */
void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record);
bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
void tap_dance_task(void);
-void reset_tap_dance(qk_tap_dance_state_t *state);
void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data);