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-rw-r--r--quantum/process_keycode/process_key_lock.c138
1 files changed, 138 insertions, 0 deletions
diff --git a/quantum/process_keycode/process_key_lock.c b/quantum/process_keycode/process_key_lock.c
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+++ b/quantum/process_keycode/process_key_lock.c
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+/* Copyright 2017 Fredric Silberberg
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "inttypes.h"
+#include "stdint.h"
+#include "process_key_lock.h"
+
+#define BV_64(shift) (((uint64_t)1) << (shift))
+#define GET_KEY_ARRAY(code) (((code) < 0x40) ? key_state[0] : \
+ ((code) < 0x80) ? key_state[1] : \
+ ((code) < 0xC0) ? key_state[2] : key_state[3])
+#define GET_CODE_INDEX(code) (((code) < 0x40) ? (code) : \
+ ((code) < 0x80) ? (code) - 0x40 : \
+ ((code) < 0xC0) ? (code) - 0x80 : (code) - 0xC0)
+#define KEY_STATE(code) (GET_KEY_ARRAY(code) & BV_64(GET_CODE_INDEX(code))) == BV_64(GET_CODE_INDEX(code))
+#define SET_KEY_ARRAY_STATE(code, val) do { \
+ switch (code) { \
+ case 0x00 ... 0x3F: \
+ key_state[0] = (val); \
+ break; \
+ case 0x40 ... 0x7F: \
+ key_state[1] = (val); \
+ break; \
+ case 0x80 ... 0xBF: \
+ key_state[2] = (val); \
+ break; \
+ case 0xC0 ... 0xFF: \
+ key_state[3] = (val); \
+ break; \
+ } \
+} while(0)
+#define SET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code) | BV_64(GET_CODE_INDEX(code))))
+#define UNSET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code)) & ~(BV_64(GET_CODE_INDEX(code))))
+#define IS_STANDARD_KEYCODE(code) ((code) <= 0xFF)
+
+// Locked key state. This is an array of 256 bits, one for each of the standard keys supported qmk.
+uint64_t key_state[4] = { 0x0, 0x0, 0x0, 0x0 };
+bool watching = false;
+
+// Translate any OSM keycodes back to their unmasked versions.
+uint16_t inline translate_keycode(uint16_t keycode) {
+ if (keycode > QK_ONE_SHOT_MOD && keycode <= QK_ONE_SHOT_MOD_MAX) {
+ return keycode ^ QK_ONE_SHOT_MOD;
+ } else {
+ return keycode;
+ }
+}
+
+bool process_key_lock(uint16_t *keycode, keyrecord_t *record) {
+ // We start by categorizing the keypress event. In the event of a down
+ // event, there are several possibilities:
+ // 1. The key is not being locked, and we are not watching for new keys.
+ // In this case, we bail immediately. This is the common case for down events.
+ // 2. The key was locked, and we need to unlock it. In this case, we will
+ // reset the state in our map and return false. When the user releases the
+ // key, the up event will no longer be masked and the OS will observe the
+ // released key.
+ // 3. KC_LOCK was just pressed. In this case, we set up the state machine
+ // to watch for the next key down event, and finish processing
+ // 4. The keycode is below 0xFF, and we are watching for new keys. In this case,
+ // we will send the key down event to the os, and set the key_state for that
+ // key to mask the up event.
+ // 5. The keycode is above 0xFF, and we're wathing for new keys. In this case,
+ // the user pressed a key that we cannot "lock", as it's a series of keys,
+ // or a macro invocation, or a layer transition, or a custom-defined key, or
+ // or some other arbitrary code. In this case, we bail immediately, reset
+ // our watch state, and return true.
+ //
+ // In the event of an up event, there are these possibilities:
+ // 1. The key is not being locked. In this case, we return true and bail
+ // immediately. This is the common case.
+ // 2. The key is being locked. In this case, we will mask the up event
+ // by returning false, so the OS never sees that the key was released
+ // until the user pressed the key again.
+
+ // We translate any OSM keycodes back to their original keycodes, so that if the key being
+ // one-shot modded is a standard keycode, we can handle it. This is the only set of special
+ // keys that we handle
+ uint16_t translated_keycode = translate_keycode(*keycode);
+
+ if (record->event.pressed) {
+ // Non-standard keycode, reset and return
+ if (!(IS_STANDARD_KEYCODE(translated_keycode) || translated_keycode == KC_LOCK)) {
+ watching = false;
+ return true;
+ }
+
+ // If we're already watching, turn off the watch.
+ if (translated_keycode == KC_LOCK) {
+ watching = !watching;
+ return false;
+ }
+
+ if (IS_STANDARD_KEYCODE(translated_keycode)) {
+ // We check watching first. This is so that in the following scenario, we continue to
+ // hold the key: KC_LOCK, KC_F, KC_LOCK, KC_F
+ // If we checked in reverse order, we'd end up holding the key pressed after the second
+ // KC_F press is registered, when the user likely meant to hold F
+ if (watching) {
+ watching = false;
+ SET_KEY_STATE(translated_keycode);
+ // We need to set the keycode passed in to be the translated keycode, in case we
+ // translated a OSM back to the original keycode.
+ *keycode = translated_keycode;
+ // Let the standard keymap send the keycode down event. The up event will be masked.
+ return true;
+ }
+
+ if (KEY_STATE(translated_keycode)) {
+ UNSET_KEY_STATE(translated_keycode);
+ // The key is already held, stop this process. The up event will be sent when the user
+ // releases the key.
+ return false;
+ }
+ }
+
+ // Either the key isn't a standard key, or we need to send the down event. Continue standard
+ // processing
+ return true;
+ } else {
+ // Stop processing if it's a standard key and we're masking up.
+ return !(IS_STANDARD_KEYCODE(translated_keycode) && KEY_STATE(translated_keycode));
+ }
+}
+