diff options
Diffstat (limited to 'quantum/mousekey.c')
-rw-r--r-- | quantum/mousekey.c | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/quantum/mousekey.c b/quantum/mousekey.c index 25a89bdba7..b91db80de6 100644 --- a/quantum/mousekey.c +++ b/quantum/mousekey.c @@ -37,6 +37,13 @@ static void mousekey_debug(void); static uint8_t mousekey_accel = 0; static uint8_t mousekey_repeat = 0; static uint8_t mousekey_wheel_repeat = 0; +#ifdef MOUSEKEY_INERTIA +static uint8_t mousekey_frame = 0; // track whether gesture is inactive, first frame, or repeating +static int8_t mousekey_x_dir = 0; // -1 / 0 / 1 = left / neutral / right +static int8_t mousekey_y_dir = 0; // -1 / 0 / 0 = up / neutral / down +static int8_t mousekey_x_inertia = 0; // current velocity, limit +/- MOUSEKEY_TIME_TO_MAX +static int8_t mousekey_y_inertia = 0; // ... +#endif #ifdef MK_KINETIC_SPEED static uint16_t mouse_timer = 0; #endif @@ -76,6 +83,7 @@ uint8_t mk_wheel_time_to_max = MOUSEKEY_WHEEL_TIME_TO_MAX; # ifndef MK_COMBINED # ifndef MK_KINETIC_SPEED +# ifndef MOUSEKEY_INERTIA /* Default accelerated mode */ @@ -97,6 +105,53 @@ static uint8_t move_unit(void) { return (unit > MOUSEKEY_MOVE_MAX ? MOUSEKEY_MOVE_MAX : (unit == 0 ? 1 : unit)); } +# else // MOUSEKEY_INERTIA mode + +static int8_t move_unit(uint8_t axis) { + int16_t unit; + + // handle X or Y axis + int8_t inertia, dir; + if (axis) { + inertia = mousekey_y_inertia; + dir = mousekey_y_dir; + } else { + inertia = mousekey_x_inertia; + dir = mousekey_x_dir; + } + + if (mousekey_frame < 2) { // first frame(s): initial keypress moves one pixel + mousekey_frame = 1; + unit = dir * MOUSEKEY_MOVE_DELTA; + } else { // acceleration + // linear acceleration (is here for reference, but doesn't feel as good during use) + // unit = (MOUSEKEY_MOVE_DELTA * mk_max_speed * inertia) / mk_time_to_max; + + // x**2 acceleration (quadratic, more precise for short movements) + int16_t percent = (inertia << 8) / mk_time_to_max; + percent = (percent * percent) >> 8; + if (inertia < 0) percent = -percent; + + // unit = sign(inertia) + (percent of max speed) + if (inertia > 0) + unit = 1; + else if (inertia < 0) + unit = -1; + else + unit = 0; + + unit = unit + ((mk_max_speed * percent) >> 8); + } + + if (unit > MOUSEKEY_MOVE_MAX) + unit = MOUSEKEY_MOVE_MAX; + else if (unit < -MOUSEKEY_MOVE_MAX) + unit = -MOUSEKEY_MOVE_MAX; + return unit; +} + +# endif // end MOUSEKEY_INERTIA mode + static uint8_t wheel_unit(void) { uint16_t unit; if (mousekey_accel & (1 << 0)) { @@ -213,6 +268,28 @@ static uint8_t wheel_unit(void) { # endif /* #ifndef MK_COMBINED */ +# ifdef MOUSEKEY_INERTIA + +static int8_t calc_inertia(int8_t direction, int8_t velocity) { + // simulate acceleration and deceleration + + // deceleration + if ((direction > -1) && (velocity < 0)) + velocity = (velocity + 1) * (256 - MOUSEKEY_FRICTION) / 256; + else if ((direction < 1) && (velocity > 0)) + velocity = velocity * (256 - MOUSEKEY_FRICTION) / 256; + + // acceleration + if ((direction > 0) && (velocity < mk_time_to_max)) + velocity++; + else if ((direction < 0) && (velocity > -mk_time_to_max)) + velocity--; + + return velocity; +} + +# endif + void mousekey_task(void) { // report cursor and scroll movement independently report_mouse_t tmpmr = mouse_report; @@ -222,6 +299,32 @@ void mousekey_task(void) { mouse_report.v = 0; mouse_report.h = 0; +# ifdef MOUSEKEY_INERTIA + + // if an animation is in progress and it's time for the next frame + if ((mousekey_frame) && timer_elapsed(last_timer_c) > ((mousekey_frame > 1) ? mk_interval : mk_delay * 10)) { + mousekey_x_inertia = calc_inertia(mousekey_x_dir, mousekey_x_inertia); + mousekey_y_inertia = calc_inertia(mousekey_y_dir, mousekey_y_inertia); + + mouse_report.x = move_unit(0); + mouse_report.y = move_unit(1); + + // prevent sticky "drift" + if ((!mousekey_x_dir) && (!mousekey_x_inertia)) tmpmr.x = 0; + if ((!mousekey_y_dir) && (!mousekey_y_inertia)) tmpmr.y = 0; + + if (mousekey_frame < 2) mousekey_frame++; + } + + // reset if not moving and no movement keys are held + if ((!mousekey_x_dir) && (!mousekey_y_dir) && (!mousekey_x_inertia) && (!mousekey_y_inertia)) { + mousekey_frame = 0; + tmpmr.x = 0; + tmpmr.y = 0; + } + +# else // default acceleration + if ((tmpmr.x || tmpmr.y) && timer_elapsed(last_timer_c) > (mousekey_repeat ? mk_interval : mk_delay * 10)) { if (mousekey_repeat != UINT8_MAX) mousekey_repeat++; if (tmpmr.x != 0) mouse_report.x = move_unit() * ((tmpmr.x > 0) ? 1 : -1); @@ -239,6 +342,9 @@ void mousekey_task(void) { } } } + +# endif // MOUSEKEY_INERTIA or not + if ((tmpmr.v || tmpmr.h) && timer_elapsed(last_timer_w) > (mousekey_wheel_repeat ? mk_wheel_interval : mk_wheel_delay * 10)) { if (mousekey_wheel_repeat != UINT8_MAX) mousekey_wheel_repeat++; if (tmpmr.v != 0) mouse_report.v = wheel_unit() * ((tmpmr.v > 0) ? 1 : -1); @@ -260,6 +366,7 @@ void mousekey_task(void) { if (has_mouse_report_changed(&mouse_report, &tmpmr) || should_mousekey_report_send(&mouse_report)) { mousekey_send(); } + // save the state for later memcpy(&mouse_report, &tmpmr, sizeof(tmpmr)); } @@ -270,6 +377,19 @@ void mousekey_on(uint8_t code) { } # endif /* #ifdef MK_KINETIC_SPEED */ +# ifdef MOUSEKEY_INERTIA + + // initial keypress sets impulse and activates first frame of movement + if ((code == KC_MS_UP) || (code == KC_MS_DOWN)) { + mousekey_y_dir = (code == KC_MS_DOWN) ? 1 : -1; + if (mousekey_frame < 2) mouse_report.y = move_unit(1); + } else if ((code == KC_MS_LEFT) || (code == KC_MS_RIGHT)) { + mousekey_x_dir = (code == KC_MS_RIGHT) ? 1 : -1; + if (mousekey_frame < 2) mouse_report.x = move_unit(0); + } + +# else // no inertia + if (code == KC_MS_UP) mouse_report.y = move_unit() * -1; else if (code == KC_MS_DOWN) @@ -278,6 +398,9 @@ void mousekey_on(uint8_t code) { mouse_report.x = move_unit() * -1; else if (code == KC_MS_RIGHT) mouse_report.x = move_unit(); + +# endif // inertia or not + else if (code == KC_MS_WH_UP) mouse_report.v = wheel_unit(); else if (code == KC_MS_WH_DOWN) @@ -297,6 +420,20 @@ void mousekey_on(uint8_t code) { } void mousekey_off(uint8_t code) { +# ifdef MOUSEKEY_INERTIA + + // key release clears impulse unless opposite direction is held + if ((code == KC_MS_UP) && (mousekey_y_dir < 1)) + mousekey_y_dir = 0; + else if ((code == KC_MS_DOWN) && (mousekey_y_dir > -1)) + mousekey_y_dir = 0; + else if ((code == KC_MS_LEFT) && (mousekey_x_dir < 1)) + mousekey_x_dir = 0; + else if ((code == KC_MS_RIGHT) && (mousekey_x_dir > -1)) + mousekey_x_dir = 0; + +# else // no inertia + if (code == KC_MS_UP && mouse_report.y < 0) mouse_report.y = 0; else if (code == KC_MS_DOWN && mouse_report.y > 0) @@ -305,6 +442,9 @@ void mousekey_off(uint8_t code) { mouse_report.x = 0; else if (code == KC_MS_RIGHT && mouse_report.x > 0) mouse_report.x = 0; + +# endif // inertia or not + else if (code == KC_MS_WH_UP && mouse_report.v > 0) mouse_report.v = 0; else if (code == KC_MS_WH_DOWN && mouse_report.v < 0) @@ -476,6 +616,13 @@ void mousekey_clear(void) { mousekey_repeat = 0; mousekey_wheel_repeat = 0; mousekey_accel = 0; +#ifdef MOUSEKEY_INERTIA + mousekey_frame = 0; + mousekey_x_inertia = 0; + mousekey_y_inertia = 0; + mousekey_x_dir = 0; + mousekey_y_dir = 0; +#endif } static void mousekey_debug(void) { |