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-rw-r--r--quantum/keymap_common.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c
index a5997711f2..c4336440f9 100644
--- a/quantum/keymap_common.c
+++ b/quantum/keymap_common.c
@@ -74,64 +74,64 @@ action_t action_for_keycode(uint16_t keycode) {
case QK_MODS ... QK_MODS_MAX:;
// Has a modifier
// Split it up
- action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
+ action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
break;
#ifndef NO_ACTION_LAYER
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
- action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
break;
case QK_TO ... QK_TO_MAX:;
// Layer set "GOTO"
- action_layer = keycode & 0xFF;
+ action_layer = QK_TO_GET_LAYER(keycode);
action.code = ACTION_LAYER_GOTO(action_layer);
break;
case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
// Momentary action_layer
- action_layer = keycode & 0xFF;
+ action_layer = QK_MOMENTARY_GET_LAYER(keycode);
action.code = ACTION_LAYER_MOMENTARY(action_layer);
break;
case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
// Set default action_layer
- action_layer = keycode & 0xFF;
+ action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
break;
case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
// Set toggle
- action_layer = keycode & 0xFF;
+ action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
action.code = ACTION_LAYER_TOGGLE(action_layer);
break;
#endif
#ifndef NO_ACTION_ONESHOT
case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
// OSL(action_layer) - One-shot action_layer
- action_layer = keycode & 0xFF;
+ action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
action.code = ACTION_LAYER_ONESHOT(action_layer);
break;
case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
// OSM(mod) - One-shot mod
- mod = mod_config(keycode & 0x1F);
+ mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
action.code = ACTION_MODS_ONESHOT(mod);
break;
#endif
#ifndef NO_ACTION_LAYER
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
- action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
+ action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
break;
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
- mod = mod_config(keycode & 0x1F);
- action_layer = (keycode >> 5) & 0xF;
+ mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
+ action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
action.code = ACTION_LAYER_MODS(action_layer, mod);
break;
#endif
#ifndef NO_ACTION_TAPPING
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- mod = mod_config((keycode >> 0x8) & 0x1F);
- action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
+ mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
+ action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
break;
#endif
#ifdef SWAP_HANDS_ENABLE
case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
- action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
+ action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
break;
#endif