diff options
Diffstat (limited to 'quantum/action_layer.h')
-rw-r--r-- | quantum/action_layer.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/quantum/action_layer.h b/quantum/action_layer.h index bd1085a70f..ff783bb3e7 100644 --- a/quantum/action_layer.h +++ b/quantum/action_layer.h @@ -25,6 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. # ifndef DYNAMIC_KEYMAP_LAYER_COUNT # define DYNAMIC_KEYMAP_LAYER_COUNT 4 # endif +# define MAX_LAYER DYNAMIC_KEYMAP_LAYER_COUNT # if DYNAMIC_KEYMAP_LAYER_COUNT <= 8 # ifndef LAYER_STATE_8BIT # define LAYER_STATE_8BIT @@ -112,6 +113,25 @@ void layer_and(layer_state_t state); void layer_xor(layer_state_t state); layer_state_t layer_state_set_user(layer_state_t state); layer_state_t layer_state_set_kb(layer_state_t state); + +/** + * @brief Applies the tri layer to global layer state. Not be used in layer_state_set_(kb|user) functions. + * + * @param layer1 First layer to check for tri layer + * @param layer2 Second layer to check for tri layer + * @param layer3 Layer to activate if both other layers are enabled + */ +void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3); +/** + * @brief Applies the tri layer behavior to supplied layer bitmask, without using layer functions. + * + * @param state Original layer bitmask to check and modify + * @param layer1 First layer to check for tri layer + * @param layer2 Second layer to check for tri layer + * @param layer3 Layer to activate if both other layers are enabled + * @return layer_state_t returns a modified layer bitmask with tri layer modifications applied + */ +layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3); #else # define layer_state 0 @@ -130,6 +150,8 @@ layer_state_t layer_state_set_kb(layer_state_t state); # define layer_xor(state) (void)state # define layer_state_set_kb(state) (void)state # define layer_state_set_user(state) (void)state +# define update_tri_layer(layer1, layer2, layer3) +# define update_tri_layer_state(state, layer1, layer2, layer3) (void)state #endif /* pressed actions cache */ |