diff options
Diffstat (limited to 'layouts')
61 files changed, 544 insertions, 5483 deletions
diff --git a/layouts/community/65_ansi_blocker/brandonschlack/config.h b/layouts/community/65_ansi_blocker/brandonschlack/config.h index e7b09f422c..ea8ca61901 100644 --- a/layouts/community/65_ansi_blocker/brandonschlack/config.h +++ b/layouts/community/65_ansi_blocker/brandonschlack/config.h @@ -17,46 +17,46 @@ #ifdef RGB_MATRIX_ENABLE // Disable RGB Effects -#define DISABLE_RGB_MATRIX_ALPHAS_MODS -// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN -// #define DISABLE_RGB_MATRIX_BREATHING -#define DISABLE_RGB_MATRIX_BAND_SAT -#define DISABLE_RGB_MATRIX_BAND_VAL -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL -#define DISABLE_RGB_MATRIX_CYCLE_ALL -#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -#define DISABLE_RGB_MATRIX_DUAL_BEACON -#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL -#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL -#define DISABLE_RGB_MATRIX_RAINBOW_BEACON -#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS -#define DISABLE_RGB_MATRIX_RAINDROPS -#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -#define DISABLE_RGB_MATRIX_TYPING_HEATMAP -#define DISABLE_RGB_MATRIX_DIGITAL_RAIN -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -#define DISABLE_RGB_MATRIX_SPLASH -#define DISABLE_RGB_MATRIX_MULTISPLASH -#define DISABLE_RGB_MATRIX_SOLID_SPLASH -#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH +# undef ENABLE_RGB_MATRIX_ALPHAS_MODS +// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +// #undef ENABLE_RGB_MATRIX_BREATHING +# undef ENABLE_RGB_MATRIX_BAND_SAT +# undef ENABLE_RGB_MATRIX_BAND_VAL +# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# undef ENABLE_RGB_MATRIX_CYCLE_ALL +# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN +# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# undef ENABLE_RGB_MATRIX_DUAL_BEACON +# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON +# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# undef ENABLE_RGB_MATRIX_RAINDROPS +# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP +# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# undef ENABLE_RGB_MATRIX_SPLASH +# undef ENABLE_RGB_MATRIX_MULTISPLASH +# undef ENABLE_RGB_MATRIX_SOLID_SPLASH +# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -#define QMK_KEYS_PER_SCAN 4 +# define QMK_KEYS_PER_SCAN 4 -#define USB_LED_CAPS_LOCK_SCANCODE 30 +# define USB_LED_CAPS_LOCK_SCANCODE 30 #endif #ifdef KEYBOARD_massdrop_alt diff --git a/layouts/community/65_ansi_blocker_split_bs/brandonschlack-split/config.h b/layouts/community/65_ansi_blocker_split_bs/brandonschlack-split/config.h index 9506c7fe91..fe3dcd41c2 100644 --- a/layouts/community/65_ansi_blocker_split_bs/brandonschlack-split/config.h +++ b/layouts/community/65_ansi_blocker_split_bs/brandonschlack-split/config.h @@ -17,46 +17,46 @@ #ifdef RGB_MATRIX_ENABLE // Disable RGB Effects -#define DISABLE_RGB_MATRIX_ALPHAS_MODS -// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN -// #define DISABLE_RGB_MATRIX_BREATHING -#define DISABLE_RGB_MATRIX_BAND_SAT -#define DISABLE_RGB_MATRIX_BAND_VAL -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL -#define DISABLE_RGB_MATRIX_CYCLE_ALL -#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -#define DISABLE_RGB_MATRIX_DUAL_BEACON -#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL -#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL -#define DISABLE_RGB_MATRIX_RAINBOW_BEACON -#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS -#define DISABLE_RGB_MATRIX_RAINDROPS -#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -#define DISABLE_RGB_MATRIX_TYPING_HEATMAP -#define DISABLE_RGB_MATRIX_DIGITAL_RAIN -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -#define DISABLE_RGB_MATRIX_SPLASH -#define DISABLE_RGB_MATRIX_MULTISPLASH -#define DISABLE_RGB_MATRIX_SOLID_SPLASH -#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH +# undef ENABLE_RGB_MATRIX_ALPHAS_MODS +// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +// #undef ENABLE_RGB_MATRIX_BREATHING +# undef ENABLE_RGB_MATRIX_BAND_SAT +# undef ENABLE_RGB_MATRIX_BAND_VAL +# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# undef ENABLE_RGB_MATRIX_CYCLE_ALL +# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN +# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# undef ENABLE_RGB_MATRIX_DUAL_BEACON +# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON +# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# undef ENABLE_RGB_MATRIX_RAINDROPS +# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP +# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# undef ENABLE_RGB_MATRIX_SPLASH +# undef ENABLE_RGB_MATRIX_MULTISPLASH +# undef ENABLE_RGB_MATRIX_SOLID_SPLASH +# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -#define QMK_KEYS_PER_SCAN 4 +# define QMK_KEYS_PER_SCAN 4 -#define USB_LED_CAPS_LOCK_SCANCODE 30 +# define USB_LED_CAPS_LOCK_SCANCODE 30 #endif #ifdef KEYBOARD_massdrop_alt diff --git a/layouts/community/ergodox/333fred/keymap.c b/layouts/community/ergodox/333fred/keymap.c index b9aefd9293..5dee9a1e3f 100644 --- a/layouts/community/ergodox/333fred/keymap.c +++ b/layouts/community/ergodox/333fred/keymap.c @@ -272,3 +272,43 @@ void matrix_scan_user(void) { ergodox_led_all_on(); } +#ifdef ST7565_ENABLE + +void st7565_task_user(void) { + // The colors will need to be ported over to the quantum painter API when + // https://github.com/qmk/qmk_firmware/pull/10174 is merged. + + st7565_clear(); + switch (get_highest_layer(layer_state)) { + case BASE: + //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); + st7565_write_P(PSTR("Default\n"), false); + break; + case CODEFLOW: + //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); + st7565_write_P(PSTR("Code\n"), false); + break; + case SYMB: + //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); + st7565_write_P(PSTR("Symbol\n"), false); + break; + case MDIA: + //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); + st7565_write_P(PSTR("Media\n"), false); + break; + case VIM: + //state->target_lcd_color = LCD_COLOR(140, 100, 60); + st7565_write_P(PSTR("Movement\n"), false); + break; + case GAME: + //state->target_lcd_color = LCD_COLOR(0, 255, 60); + st7565_write_P(PSTR("Game\n"), false); + break; + case GAME_ARROW: + //state->target_lcd_color = LCD_COLOR(0, 255, 60); + st7565_write_P(PSTR("Game Arrow\n"), false); + break; + } +} + +#endif diff --git a/layouts/community/ergodox/333fred/rules.mk b/layouts/community/ergodox/333fred/rules.mk index f6c71feb46..9a3e2b97e5 100644 --- a/layouts/community/ergodox/333fred/rules.mk +++ b/layouts/community/ergodox/333fred/rules.mk @@ -1,5 +1,2 @@ -LCD_BACKLIGHT_ENABLE = yes -LCD_ENABLE = yes -BACKLIGHT_ENABLE = yes KEY_LOCK_ENABLE = yes CONSOLE_ENABLE = no diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c deleted file mode 100644 index d13b3cd794..0000000000 --- a/layouts/community/ergodox/333fred/visualizer.c +++ /dev/null @@ -1,39 +0,0 @@ -/* -Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. -*/ - -#include "simple_visualizer.h" - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state) { - uint8_t saturation = 60; - if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { - saturation = 255; - } - if (state->status.layer & 0x80) { - state->target_lcd_color = LCD_COLOR(0, 255, 60); - state->layer_text = "Game Arrow"; - } else if (state->status.layer & 0x40) { - state->target_lcd_color = LCD_COLOR(0, 255, 60); - state->layer_text = "Game"; - } else if (state->status.layer & 0x20) { - state->target_lcd_color = LCD_COLOR(140, 100, 60); - state->layer_text = "Movement"; - } else if (state->status.layer & 0x10) { - state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); - state->layer_text = "Media"; - } else if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); - state->layer_text = "Symbol"; - } else if (state->status.layer & 0x2 || state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); - state->layer_text = "Code"; - } else { - state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); - state->layer_text = "Default"; - } -} diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c deleted file mode 100644 index 9a4d485387..0000000000 --- a/layouts/community/ergodox/adnw_p_u_q/visualizer.c +++ /dev/null @@ -1,34 +0,0 @@ -/* -Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. -*/ - -#include "simple_visualizer.h" - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state) { - - if (state->status.layer & 0x20) { - state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF); - state->layer_text = "Mouse"; - } else if (state->status.layer & 0x10) { - state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF); - state->layer_text = "Symbol"; - } else if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF); - state->layer_text = "Brackets"; - } else if (state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF); - state->layer_text = "Diak"; - } else if (state->status.layer & 0x2) { - state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF); - state->layer_text = "Terminal"; - } else { - state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF); - state->layer_text = "Vim"; - } -} - diff --git a/layouts/community/ergodox/algernon/COPYING b/layouts/community/ergodox/algernon/COPYING deleted file mode 100644 index 94a9ed024d..0000000000 --- a/layouts/community/ergodox/algernon/COPYING +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. By contrast, -the GNU General Public License is intended to guarantee your freedom to -share and change all versions of a program--to make sure it remains free -software for all its users. We, the Free Software Foundation, use the -GNU General Public License for most of our software; it applies also to -any other work released this way by its authors. You can apply it to -your programs, too. - - When we speak of free software, we are referring to freedom, not -price. Our General Public Licenses are designed to make sure that you -have the freedom to distribute copies of free software (and charge for -them if you wish), that you receive source code or can get it if you -want it, that you can change the software or use pieces of it in new -free programs, and that you know you can do these things. - - To protect your rights, we need to prevent others from denying you -these rights or asking you to surrender the rights. Therefore, you have -certain responsibilities if you distribute copies of the software, or if -you modify it: responsibilities to respect the freedom of others. - - For example, if you distribute copies of such a program, whether -gratis or for a fee, you must pass on to the recipients the same -freedoms that you received. You must make sure that they, too, receive -or can get the source code. And you must show them these terms so they -know their rights. - - Developers that use the GNU GPL protect your rights with two steps: -(1) assert copyright on the software, and (2) offer you this License -giving you legal permission to copy, distribute and/or modify it. - - For the developers' and authors' protection, the GPL clearly explains -that there is no warranty for this free software. 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Definitions. - - "This License" refers to version 3 of the GNU General Public License. - - "Copyright" also means copyright-like laws that apply to other kinds of -works, such as semiconductor masks. - - "The Program" refers to any copyrightable work licensed under this -License. Each licensee is addressed as "you". "Licensees" and -"recipients" may be individuals or organizations. - - To "modify" a work means to copy from or adapt all or part of the work -in a fashion requiring copyright permission, other than the making of an -exact copy. The resulting work is called a "modified version" of the -earlier work or a work "based on" the earlier work. - - A "covered work" means either the unmodified Program or a work based -on the Program. - - To "propagate" a work means to do anything with it that, without -permission, would make you directly or secondarily liable for -infringement under applicable copyright law, except executing it on a -computer or modifying a private copy. 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