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-rw-r--r--layouts/community/ergodox/333fred/keymap.c40
-rw-r--r--layouts/community/ergodox/333fred/rules.mk3
-rw-r--r--layouts/community/ergodox/333fred/visualizer.c39
-rw-r--r--layouts/community/ergodox/adnw_p_u_q/visualizer.c34
-rw-r--r--layouts/community/ergodox/belak/keymap.c35
-rw-r--r--layouts/community/ergodox/belak/visualizer.c49
-rw-r--r--layouts/community/ergodox/choromanski/visualizer.c62
-rw-r--r--layouts/community/ergodox/drashna/visualizer.c_old77
-rw-r--r--layouts/community/ergodox/osx_neo2/visualizer.c47
9 files changed, 55 insertions, 331 deletions
diff --git a/layouts/community/ergodox/333fred/keymap.c b/layouts/community/ergodox/333fred/keymap.c
index b9aefd9293..5dee9a1e3f 100644
--- a/layouts/community/ergodox/333fred/keymap.c
+++ b/layouts/community/ergodox/333fred/keymap.c
@@ -272,3 +272,43 @@ void matrix_scan_user(void) {
ergodox_led_all_on();
}
+#ifdef ST7565_ENABLE
+
+void st7565_task_user(void) {
+ // The colors will need to be ported over to the quantum painter API when
+ // https://github.com/qmk/qmk_firmware/pull/10174 is merged.
+
+ st7565_clear();
+ switch (get_highest_layer(layer_state)) {
+ case BASE:
+ //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
+ st7565_write_P(PSTR("Default\n"), false);
+ break;
+ case CODEFLOW:
+ //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
+ st7565_write_P(PSTR("Code\n"), false);
+ break;
+ case SYMB:
+ //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
+ st7565_write_P(PSTR("Symbol\n"), false);
+ break;
+ case MDIA:
+ //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
+ st7565_write_P(PSTR("Media\n"), false);
+ break;
+ case VIM:
+ //state->target_lcd_color = LCD_COLOR(140, 100, 60);
+ st7565_write_P(PSTR("Movement\n"), false);
+ break;
+ case GAME:
+ //state->target_lcd_color = LCD_COLOR(0, 255, 60);
+ st7565_write_P(PSTR("Game\n"), false);
+ break;
+ case GAME_ARROW:
+ //state->target_lcd_color = LCD_COLOR(0, 255, 60);
+ st7565_write_P(PSTR("Game Arrow\n"), false);
+ break;
+ }
+}
+
+#endif
diff --git a/layouts/community/ergodox/333fred/rules.mk b/layouts/community/ergodox/333fred/rules.mk
index f6c71feb46..9a3e2b97e5 100644
--- a/layouts/community/ergodox/333fred/rules.mk
+++ b/layouts/community/ergodox/333fred/rules.mk
@@ -1,5 +1,2 @@
-LCD_BACKLIGHT_ENABLE = yes
-LCD_ENABLE = yes
-BACKLIGHT_ENABLE = yes
KEY_LOCK_ENABLE = yes
CONSOLE_ENABLE = no
diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c
deleted file mode 100644
index d13b3cd794..0000000000
--- a/layouts/community/ergodox/333fred/visualizer.c
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 60;
- if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
- saturation = 255;
- }
- if (state->status.layer & 0x80) {
- state->target_lcd_color = LCD_COLOR(0, 255, 60);
- state->layer_text = "Game Arrow";
- } else if (state->status.layer & 0x40) {
- state->target_lcd_color = LCD_COLOR(0, 255, 60);
- state->layer_text = "Game";
- } else if (state->status.layer & 0x20) {
- state->target_lcd_color = LCD_COLOR(140, 100, 60);
- state->layer_text = "Movement";
- } else if (state->status.layer & 0x10) {
- state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
- state->layer_text = "Media";
- } else if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
- state->layer_text = "Symbol";
- } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
- state->layer_text = "Code";
- } else {
- state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
- state->layer_text = "Default";
- }
-}
diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c
deleted file mode 100644
index 9a4d485387..0000000000
--- a/layouts/community/ergodox/adnw_p_u_q/visualizer.c
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
- if (state->status.layer & 0x20) {
- state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
- state->layer_text = "Mouse";
- } else if (state->status.layer & 0x10) {
- state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
- state->layer_text = "Symbol";
- } else if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
- state->layer_text = "Brackets";
- } else if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
- state->layer_text = "Diak";
- } else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
- state->layer_text = "Terminal";
- } else {
- state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
- state->layer_text = "Vim";
- }
-}
-
diff --git a/layouts/community/ergodox/belak/keymap.c b/layouts/community/ergodox/belak/keymap.c
index bca0dec913..de0fe1b1ae 100644
--- a/layouts/community/ergodox/belak/keymap.c
+++ b/layouts/community/ergodox/belak/keymap.c
@@ -33,11 +33,6 @@ enum belak_keycodes {
E_TSET,
};
-inline void tap(uint16_t keycode) {
- register_code(keycode);
- unregister_code(keycode);
-};
-
// TODO: Add LED support to the tap dance by using the advanced macro
#define LTOGGLE TD(TD_LAYER_TOGGLE)
@@ -273,17 +268,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case E_SHRUG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
process_unicode((0x00AF|QK_UNICODE), record); // Hand
- tap(KC_BSLS); // Arm
+ tap_code16(KC_BSLS); // Arm
register_code(KC_RSFT);
- tap(KC_UNDS); // Arm
- tap(KC_LPRN); // Head
+ tap_code16(KC_UNDS); // Arm
+ tap_code16(KC_LPRN); // Head
unregister_code(KC_RSFT);
process_unicode((0x30C4|QK_UNICODE), record); // Face
register_code(KC_RSFT);
- tap(KC_RPRN); // Head
- tap(KC_UNDS); // Arm
+ tap_code16(KC_RPRN); // Head
+ tap_code16(KC_UNDS); // Arm
unregister_code(KC_RSFT);
- tap(KC_SLSH); // Arm
+ tap_code16(KC_SLSH); // Arm
process_unicode((0x00AF|QK_UNICODE), record); // Hand
}
return false;
@@ -291,19 +286,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
if (record->event.pressed) {
register_code(KC_RSFT);
- tap(KC_9);
+ tap_code16(KC_9);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
process_unicode((0x00B0|QK_UNICODE), record); // Eye
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
process_unicode((0x00B0|QK_UNICODE), record); // Eye
register_code(KC_RSFT);
- tap(KC_0);
+ tap_code16(KC_0);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
- tap(KC_SPC);
+ tap_code16(KC_SPC);
process_unicode((0x0361|QK_UNICODE), record); // Flippy
- tap(KC_SPC);
+ tap_code16(KC_SPC);
process_unicode((0x253B|QK_UNICODE), record); // Table
process_unicode((0x2501|QK_UNICODE), record); // Table
process_unicode((0x253B|QK_UNICODE), record); // Table
@@ -316,18 +311,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x252C|QK_UNICODE), record); // Table
- tap(KC_SPC);
+ tap_code16(KC_SPC);
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
- tap(KC_9);
+ tap_code16(KC_9);
unregister_code(KC_RSFT);
- tap(KC_SPC);
+ tap_code16(KC_SPC);
process_unicode((0x309C|QK_UNICODE), record); // Eye
- tap(KC_MINS);
+ tap_code16(KC_MINS);
process_unicode((0x309C|QK_UNICODE), record); // Eye
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
- tap(KC_0);
+ tap_code16(KC_0);
unregister_code(KC_RSFT);
}
return false;
diff --git a/layouts/community/ergodox/belak/visualizer.c b/layouts/community/ergodox/belak/visualizer.c
deleted file mode 100644
index b92890a668..0000000000
--- a/layouts/community/ergodox/belak/visualizer.c
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "simple_visualizer.h"
-
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 60;
- if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
- saturation = 255;
- }
-
- if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
- state->layer_text = "Media";
- }
- else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
- state->layer_text = "Symbols";
- }
- else {
- state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
- state->layer_text = "Base";
- }
-}
diff --git a/layouts/community/ergodox/choromanski/visualizer.c b/layouts/community/ergodox/choromanski/visualizer.c
deleted file mode 100644
index e207c66822..0000000000
--- a/layouts/community/ergodox/choromanski/visualizer.c
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
- if (state->status.layer & 0x20) {
- //GREEN
- state->target_lcd_color = LCD_COLOR(85, 255, 128);
- state->layer_text = "Gaming";
- }
- else if (state->status.layer & 0x10) {
- //ORANGE
- state->target_lcd_color = LCD_COLOR(28, 255, 230);
- state->layer_text = "Numpad & Mouse";
- }
- else if (state->status.layer & 0x8) {
- //YELLOW
- state->target_lcd_color = LCD_COLOR(38, 255, 230);
- state->layer_text = "Symbols";
- }
- else if (state->status.layer & 0x4) {
- //RED
- state->target_lcd_color = LCD_COLOR(0, 255, 95);
- if (state->status.layer & 0x2){
- state->layer_text = "Qwerty - Fn";
- }else{
- state->layer_text = "Colemak - Fn";
- }
- }
- else if (state->status.layer & 0x2) {
- //BLUE
- state->target_lcd_color = LCD_COLOR(149, 255, 192);
- state->layer_text = "Qwerty";
- }
- else {
- //PURPLE
- state->target_lcd_color = LCD_COLOR(200, 255, 192);
- state->layer_text = "Colemak";
- }
-}
-
diff --git a/layouts/community/ergodox/drashna/visualizer.c_old b/layouts/community/ergodox/drashna/visualizer.c_old
deleted file mode 100644
index 6b1c3ff498..0000000000
--- a/layouts/community/ergodox/drashna/visualizer.c_old
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "./simple_visualizer.h"
-#include "util.h"
-#include "drashna.h"
-#include "rgblight_list.h"
-
-#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
- switch(get_highest_layer(state->status.layer|default_layer_state)) {
- case _LOWER:
- state->layer_text = "Lower";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
- break;
- case _RAISE:
- state->layer_text = "Raise";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
- break;
- case _ADJUST:
- state->layer_text = "Adjust";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
- break;
- case _MACROS:
- state->layer_text = "Macros";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
- break;
- case _MEDIA:
- state->layer_text = "Media";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
- break;
- case _GAMEPAD:
- state->layer_text = "Game";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
- break;
- case _QWERTY:
- state->layer_text = "QWERTY";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
- break;
- case _WORKMAN:
- state->layer_text = "Workman";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
- break;
- case _DVORAK:
- state->layer_text = "Dvorak";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
- break;
- case _COLEMAK:
- state->layer_text = "Colemak";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
- break; break;
- default:
- state->layer_text = "NONE";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
- break;
- }
-}
diff --git a/layouts/community/ergodox/osx_neo2/visualizer.c b/layouts/community/ergodox/osx_neo2/visualizer.c
deleted file mode 100644
index 653201bb8a..0000000000
--- a/layouts/community/ergodox/osx_neo2/visualizer.c
+++ /dev/null
@@ -1,47 +0,0 @@
-#include "layers.h"
-#include "simple_visualizer.h"
-#include "util.h"
-
-static void get_visualizer_layer_and_color(visualizer_state_t *state) {
- uint8_t layer = biton32(state->status.layer);
-
- // Go from highest to lowest layer to get the right text/color combination.
- switch (layer) {
- // #AEB2F4 / hsv(65.71%, 28.69%, 95.69%)
- case FKEYS:
- // #F4AEDC / hsv(89.05%, 28.69%, 95.69%)
- state->layer_text = "FUNCTION KEYS";
- state->target_lcd_color = LCD_COLOR(228, 73, 245);
- break;
- case US_1:
- // #F4B993 / hsv(6.53%, 39.75%, 95.69%)
- state->layer_text = "QWERTY";
- state->target_lcd_color = LCD_COLOR(17, 102, 245);
- break;
- case NEO_6:
- // #F4E393 / hsv(13.75%, 39.75%, 95.69%)
- state->layer_text = "NEO: 6";
- state->target_lcd_color = LCD_COLOR(35, 102, 245);
- break;
- case NEO_5:
- // #C6F493 / hsv(24.57%, 39.75%, 95.69%)
- state->layer_text = "NEO: 5";
- state->target_lcd_color = LCD_COLOR(63, 102, 245);
- break;
- case NEO_4:
- // #8EEBC9 / hsv(43.91%, 39.57%, 92.16%)
- state->layer_text = "NEO: 4";
- state->target_lcd_color = LCD_COLOR(112, 101, 189);
- break;
- case NEO_3:
- // #93D2F4 / hsv(55.84%, 39.75%, 95.69%)
- state->layer_text = "NEO: 3";
- state->target_lcd_color = LCD_COLOR(143, 102, 245);
- break;
- default:
- // #EEEEEE / hsv(0%, 0%, 93%)
- state->layer_text = "NEO: 1";
- state->target_lcd_color = LCD_COLOR(0, 0, 255);
- break;
- }
-}