diff options
Diffstat (limited to 'keyboards')
39 files changed, 1560 insertions, 13 deletions
diff --git a/keyboards/atreus62/keymaps/d4mation/keymap.c b/keyboards/atreus62/keymaps/d4mation/keymap.c new file mode 100644 index 0000000000..63b9d6142d --- /dev/null +++ b/keyboards/atreus62/keymaps/d4mation/keymap.c @@ -0,0 +1,196 @@ +#include QMK_KEYBOARD_H +#include "d4mation.h" + +enum layer_names { + _DVR, + _QWR, + _LOWER, + _RAISE, + _NUM, + _ADJUST +}; + +enum keymap_custom_keycodes { + LOWER = NEW_SAFE_RANGE, + RAISE +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* Default/Dvorak layer + * ,-----------------------------------------. ,-----------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | / | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Tab | ' | , | . | P | Y | | F | G | C | R | L | = | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Ctrl | A | O | E | U | I |,------.,------.| D | H | T | N | S | - | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * |Shift | ; | Q | J | K | X ||Super ||Enter || B | M | W | V | Z | \ | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * | NUM | Alt | Home | End |Lower | Bksp |`------'`------'|Space |Raise | Left | Down | Up |Right | + * `-----------------------------------------' `-----------------------------------------' + */ + + [_DVR] = LAYOUT( + _GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH, + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL, + KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, + TD(SHIFT_CAPS), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSLS, + TG(_NUM), KC_RALT, KC_HOME, KC_END, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT + ), + + /* Qwerty layer, more "standard" for other people who may need to use my keyboard or for games where using Qwerty is just easier + * ,-----------------------------------------. ,-----------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Ctrl | A | S | D | F | G |,------.,------.| H | J | K | L | ; | ' | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * |Shift | Z | X | C | V | B ||Super ||Enter || N | M | , | . | / | = | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * | NUM | Alt | Home | End |Lower | Bksp |`------'`------'|Space |Raise | Left | Down | Up |Right | + * `-----------------------------------------' `-----------------------------------------' + */ + + [_QWR] = LAYOUT( + _GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + TD(SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_EQL, + TG(_NUM), KC_RALT, KC_HOME, KC_END, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT + ), + + /* "Lower" layer + * ,-----------------------------------------. ,-----------------------------------------. + * | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | | | |SLEEP | | | | | SCRGB| | | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | | | | | |,------.,------.| | | | { | } | | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * | | | | | | || || || | Mute | VolD | VolU | | | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * | | |PageUp|PgDown| | Del |`------'`------'| Ins | | | | | | + * `-----------------------------------------' `-----------------------------------------' + */ + + [_LOWER] = LAYOUT( + KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, + _______, _______, _______, _______, SLEEP, _______, _______, _______, SCRGB, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______, + _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, + _______, _______, KC_PGUP, KC_PGDN, _______, KC_DEL, _______, _______, KC_INS, _______, _______, _______, _______, _______ + ), + + /* "Raise" layer + * ,-----------------------------------------. ,-----------------------------------------. + * | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | |<?php>| ?> | | | |ZALGO | | | | | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | Shrug|Lenny |Magic |Disfac| |,------.,------.| | | | [ | ] | | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * | | Ameno| Tflip| Tput | | || || || | Prev | Play | Next | | | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * | | |PageUp|PgDown| | Del |`------'`------'| Ins | | | | | | + * `-----------------------------------------' `-----------------------------------------' + */ + + [_RAISE] = LAYOUT( + KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, + _______, _______, PHPOPEN, PHPCLSE, _______, _______, ZALGO, _______, _______, _______, _______, _______, + _______, SHRUG, LENNY, MAGIC, DISFACE, _______, _______, _______, _______, KC_LBRC, KC_RBRC,_______, + _______, AMENO, TFLIP, TPUT, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, + _______, _______, KC_PGUP, KC_PGDN, _______, KC_DEL, _______, _______, KC_INS, _______, _______, _______, _______, _______ + ), + + /* "Numpad" layer + * ,-----------------------------------------. ,-----------------------------------------. + * | | | / | * | - | | | | | / | * | - | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | 7 | 8 | 9 | + | | | | 7 | 8 | 9 | + | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | 4 | 5 | 6 | + | |,------.,------.| | 4 | 5 | 6 | + | | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * | | 1 | 2 | 3 | Enter| || || || | 1 | 2 | 3 | Enter| | + * |------+------+------+------+------+------|| || ||------+------+------+------+------+------| + * | | 0 | 0 | . | Enter| |`------'`------'| | 0 | 0 | . | Enter| | + * `-----------------------------------------' `-----------------------------------------' + */ + + [_NUM] = LAYOUT( + _______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, + _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______, + _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______, + _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______, + _______, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, _______, _______, _______, _______, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, _______ + ), + + /* "Adjust" layer, only active if both "Lower" and "Raise" are active at the same time + * All unused keys are blanked out for this layer + * ,-----------------------------------------. ,-----------------------------------------. + * | NO | NO | NO | NO | NO | NO | | NO | NO | NO | NO | NO | NO | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | NO |RESET | NO | NO | NO | NO | | NO | NO | NO | NO | NO | NO | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | NO | NO | NO |UC WIN|UC OSX| NO |,------.,------.| NO |Dvorak|Qwerty| NO | NO | NO | + * |------+------+------+------+------+------|| Swap || ||------+------+------+------+------+------| + * | NO | NO | NO | NO | NO | NO || to || Swap || NO | NO | NO | NO | NO | NO | + * |------+------+------+------+------+------|| Ctrl || Back ||------+------+------+------+------+------| + * | NO | NO | NO | NO | | NO |`------'`------'| NO | | NO | NO | NO | NO | + * `-----------------------------------------' `-----------------------------------------' + */ + + [_ADJUST] = LAYOUT( + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, UC_M_WI, UC_M_OS, XXXXXXX, XXXXXXX, DF(_DVR),DF(_QWR),XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, CG_SWAP, CG_NORM, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX + ), + +}; + +/* Runs just one time when the keyboard initializes. */ +void eeconfig_init_keymap( void ) { + set_unicode_input_mode( UC_OSX ); +}; + +bool process_record_keymap( uint16_t keycode, keyrecord_t *record ) { + + switch ( keycode ) { + + case LOWER: + + if ( record->event.pressed ) { + layer_on( _LOWER ); + update_tri_layer( _LOWER, _RAISE, _ADJUST ); + } + else { + layer_off( _LOWER ); + update_tri_layer( _LOWER, _RAISE, _ADJUST ); + } + + return false; + break; + + case RAISE : + + if ( record->event.pressed ) { + layer_on( _RAISE ); + update_tri_layer( _LOWER, _RAISE, _ADJUST ); + } + else { + layer_off( _RAISE ); + update_tri_layer( _LOWER, _RAISE, _ADJUST ); + } + + return false; + break; + + } + + return true; + +};
\ No newline at end of file diff --git a/keyboards/atreus62/keymaps/d4mation/readme.md b/keyboards/atreus62/keymaps/d4mation/readme.md new file mode 100644 index 0000000000..5642e8e432 --- /dev/null +++ b/keyboards/atreus62/keymaps/d4mation/readme.md @@ -0,0 +1,40 @@ +# d4mation's keymap for the Atreus62 + +This is a bit of a work in-progress, but for the most part I like what I have done here. + +I switched to Dvorak some time ago and software-based support in most OS's for Dvorak isn't very great, so this keymap by default is set to Dvorak. + +## Table of Contents + +* [Layers](#layers) + - [Base layer](#base) + - [Num](#num) + - [Lower](#lower) + - [Raise](#raise) + - [Adjust](#adjust) + +# Layers + +## Base + +* By default, this layer is Dvorak. But using the Adjust layer you can switch to Qwerty +* Double-tapping Shift enables and disables Caps Lock +* Quickly tapping the Grave accent key will output a Grave Accent, but holding it for 200ms will output the ESC key instead + +## Num + +This layer gets toggled off and on to place a numpad on both the left and right sides of the keyboard. + +## Lower + +This layer holds some handy shortcuts that I use often, like the screen grab shortcut and sleep shortcut in OS X. + +It also has quick access to {} as they are inaccessible in the base layer + +## Raise + +Aside from quick access to [] and Play/Pause/Next/Previous, this layer is mostly just goofy things I decided to program into the keyboard because I could. There's a bunch of [kaomoji](https://en.wikipedia.org/wiki/Emoticon#Japanese_style_(kaomoji))/"unicode smileys" and I added a toggle switch to enable a [Zalgo Text](https://zalgo.org/) mode. + +## Adjust + +This layer is a "here be dragons" layer. It can only be accessed by holding down the keys for Lower and Raise at the same time. I added exclusively keys that drastically transformed the keyboard's layout or function on this layer. The ability to switch to Qwerty is on this layer, a way to switch CTRL and CMD back and forth is on this layer, and a hotkey to enter bootloader mode also exists. diff --git a/keyboards/atreus62/keymaps/d4mation/rules.mk b/keyboards/atreus62/keymaps/d4mation/rules.mk new file mode 100644 index 0000000000..517f2700e1 --- /dev/null +++ b/keyboards/atreus62/keymaps/d4mation/rules.mk @@ -0,0 +1,2 @@ +UNICODE_ENABLE = yes +TAP_DANCE_ENABLE = yes
\ No newline at end of file diff --git a/keyboards/clueboard/60/config.h b/keyboards/clueboard/60/config.h index aa544c70bb..f0e157ff14 100644 --- a/keyboards/clueboard/60/config.h +++ b/keyboards/clueboard/60/config.h @@ -47,7 +47,7 @@ * */ #define MATRIX_ROW_PINS { B0, B1, B2, A15, A10 } -#define MATRIX_COL_PINS { A2, A3, A6, B14, B15, A8, A9, A7, B3, B4, C14, C15, C13, B5, B6 } +#define MATRIX_COL_PINS { A2, A3, A6, B14, B15, A8, A9, A7, B3, B4, C15, C14, C13, B5, B6 } #define UNUSED_PINS { A0, A1, A9, B7, B8, B9, B10, B11, B12, B13 } #define DIODE_DIRECTION COL2ROW diff --git a/keyboards/crkbd/keymaps/kidbrazil/README.md b/keyboards/crkbd/keymaps/kidbrazil/README.md new file mode 100644 index 0000000000..28414860c3 --- /dev/null +++ b/keyboards/crkbd/keymaps/kidbrazil/README.md @@ -0,0 +1,52 @@ +# KidBrazil's custom CRKBD Layout + +![Crkbd](https://user-images.githubusercontent.com/736191/40575636-6fba63a4-6123-11e8-9ca0-3f990f1f9f4c.jpg) + +This is a simple layout that I use for both programming and gaming. It is very +closely based on the original CRKBD layout with some modifications to the +position of CTRL and SHIFT. + +## Layers +This keymap includes a total of 4 Layers: +- QWERTY +- NUMBERS +- SYMBOLS +- GAMING +- WEAPONS + +The first three layers are pretty self explanatory and follow closely the +default keymap for this keyboard. The magic really starts to happen with the +gaming layer. + +### Gaming Layer +The gaming layer can be toggled on/off from the SYMBOLS layer. Once on the +gaming layer it will stay there until you toggle it off again. The gaming layer +includes normal WASD and most of the keys FPS games use on the left hand. On the +right hand we have F1-F12 and a few other special keys for games that require +it. + +### Weapon +The weapon layer is a momentary layer that can only be reached from the gaming +layer. This layer preserves the left hand almost unchanged, except for when the +layer is activated the top row becomes NUM 1 - 6 for wepon selection. The right +hand is KC_TRNS the whole way so basically it is still the gaming layer. + +## Custom Font +This keymap includes a custom font for my LooseTransistor logo. It is fine if +you want to use it I certainly don't mind but if you want your own, just replace +the glcdfont file here and you should be fine. + +Alternatively you could remove the font config line from the config.h file so it +will use the default QMK one. + +## OLED +This Keymap is setup to use the newer OLED API. Some work has been done to +customize this with showing layer and USB information. I also tried my best to +get a dormant / sleep state going but it is hit or miss and often only works on +the master hand. + +### TODO +- Fix OLED and Backlight so they turn off when the computer sleeps, currently + only the left hand does that and the LEDs still stay on. +- Wait for Spit_common to be implemented in CRKBD and revisit the special color + layers and animations diff --git a/keyboards/crkbd/keymaps/kidbrazil/config.h b/keyboards/crkbd/keymaps/kidbrazil/config.h new file mode 100644 index 0000000000..dd3f1a0307 --- /dev/null +++ b/keyboards/crkbd/keymaps/kidbrazil/config.h @@ -0,0 +1,100 @@ +/* +This is the c configuration file for the keymap + +Copyright 2012 Jun Wako <wakojun@gmail.com> +Copyright 2015 Jack Humbert +Copyright 2019 Lucas Moreira + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +//#define USE_MATRIX_I2C + +/* Select hand configuration */ + +#define MASTER_LEFT +// #define MASTER_RIGHT +// #define EE_HANDS + +//#define SSD1306OLED + +#define USE_SERIAL_PD2 + +#define TAPPING_FORCE_HOLD +#define TAPPING_TERM 150 +#undef PRODUCT +#define PRODUCT CRKBD Loose Transistor Ed. + +#ifdef RGBLIGHT_ENABLE + //#undef RGBLED_NUM + //#define RGBLIGHT_ANIMATIONS + #define RGBLIGHT_EFFECT_BREATHING + #define RGBLIGHT_EFFECT_RAINBOW_MOOD + #define RGBLIGHT_EFFECT_KNIGHT + //#define RGBLED_NUM 27 + #define RGBLIGHT_LIMIT_VAL 120 + #define RGBLIGHT_HUE_STEP 10 + #define RGBLIGHT_SAT_STEP 17 + #define RGBLIGHT_VAL_STEP 17 +#endif + +#ifdef RGB_MATRIX_ENABLE +//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. +# define RGB_MATRIX_HUE_STEP 8 +# define RGB_MATRIX_SAT_STEP 8 +# define RGB_MATRIX_VAL_STEP 8 +# define RGB_MATRIX_SPD_STEP 10 + +/* Disable the animations you don't want/need. You will need to disable a good number of these * + * because they take up a lot of space. Disable until you can successfully compile your firmware. */ +# define DISABLE_RGB_MATRIX_ALPHAS_MODS +# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN +// # define DISABLE_RGB_MATRIX_BREATHING +# define DISABLE_RGB_MATRIX_CYCLE_ALL +# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN +# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define DISABLE_RGB_MATRIX_DUAL_BEACON +# define DISABLE_RGB_MATRIX_RAINBOW_BEACON +# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define DISABLE_RGB_MATRIX_RAINDROPS +# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define DISABLE_RGB_MATRIX_TYPING_HEATMAP +# define DISABLE_RGB_MATRIX_DIGITAL_RAIN +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# define DISABLE_RGB_MATRIX_SPLASH +# define DISABLE_RGB_MATRIX_MULTISPLASH +# define DISABLE_RGB_MATRIX_SOLID_SPLASH +# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH +#endif +#define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c" +#define OLED_DISABLE_TIMEOUT diff --git a/keyboards/crkbd/keymaps/kidbrazil/glcdfont.c b/keyboards/crkbd/keymaps/kidbrazil/glcdfont.c new file mode 100644 index 0000000000..a67c329242 --- /dev/null +++ b/keyboards/crkbd/keymaps/kidbrazil/glcdfont.c @@ -0,0 +1,243 @@ +// This is the 'classic' fixed-space bitmap font for Adafruit_GFX since 1.0. +// See gfxfont.h for newer custom bitmap font info. + +#ifndef FONT5X7_H +#define FONT5X7_H + +#ifdef __AVR__ + #include <avr/io.h> + #include <avr/pgmspace.h> +#elif defined(ESP8266) + #include <pgmspace.h> +#else + #define PROGMEM +#endif + +// Standard ASCII 5x7 font +const unsigned char font[] PROGMEM = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00, + 0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00, + 0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00, + 0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00, + 0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00, + 0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00, + 0x00, 0x18, 0x3C, 0x18, 0x00, 0x00, + 0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00, + 0x00, 0x18, 0x24, 0x18, 0x00, 0x00, + 0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00, + 0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00, + 0x26, 0x29, 0x79, 0x29, 0x26, 0x00, + 0x40, 0x7F, 0x05, 0x05, 0x07, 0x00, + 0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00, + 0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00, + 0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00, + 0x08, 0x1C, 0x1C, 0x3E, 0x7F, 0x00, + 0x14, 0x22, 0x7F, 0x22, 0x14, 0x00, + 0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00, + 0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00, + 0x00, 0x66, 0x89, 0x95, 0x6A, 0x00, + 0x60, 0x60, 0x60, 0x60, 0x60, 0x00, + 0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00, + 0x08, 0x04, 0x7E, 0x04, 0x08, 0x00, + 0x10, 0x20, 0x7E, 0x20, 0x10, 0x00, + 0x08, 0x08, 0x2A, 0x1C, 0x08, 0x00, + 0x08, 0x1C, 0x2A, 0x08, 0x08, 0x00, + 0x1E, 0x10, 0x10, 0x10, 0x10, 0x00, + 0x0C, 0x1E, 0x0C, 0x1E, 0x0C, 0x00, + 0x30, 0x38, 0x3E, 0x38, 0x30, 0x00, + 0x06, 0x0E, 0x3E, 0x0E, 0x06, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, + 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, + 0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00, + 0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00, + 0x23, 0x13, 0x08, 0x64, 0x62, 0x00, + 0x36, 0x49, 0x56, 0x20, 0x50, 0x00, + 0x00, 0x08, 0x07, 0x03, 0x00, 0x00, + 0x00, 0x1C, 0x22, 0x41, 0x00, 0x00, + 0x00, 0x41, 0x22, 0x1C, 0x00, 0x00, + 0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00, + 0x08, 0x08, 0x3E, 0x08, 0x08, 0x00, + 0x00, 0x80, 0x70, 0x30, 0x00, 0x00, + 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, + 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, + 0x20, 0x10, 0x08, 0x04, 0x02, 0x00, + 0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00, + 0x00, 0x42, 0x7F, 0x40, 0x00, 0x00, + 0x72, 0x49, 0x49, 0x49, 0x46, 0x00, + 0x21, 0x41, 0x49, 0x4D, 0x33, 0x00, + 0x18, 0x14, 0x12, 0x7F, 0x10, 0x00, + 0x27, 0x45, 0x45, 0x45, 0x39, 0x00, + 0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00, + 0x41, 0x21, 0x11, 0x09, 0x07, 0x00, + 0x36, 0x49, 0x49, 0x49, 0x36, 0x00, + 0x46, 0x49, 0x49, 0x29, 0x1E, 0x00, + 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, + 0x00, 0x40, 0x34, 0x00, 0x00, 0x00, + 0x00, 0x08, 0x14, 0x22, 0x41, 0x00, + 0x14, 0x14, 0x14, 0x14, 0x14, 0x00, + 0x00, 0x41, 0x22, 0x14, 0x08, 0x00, + 0x02, 0x01, 0x59, 0x09, 0x06, 0x00, + 0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00, + 0x7C, 0x12, 0x11, 0x12, 0x7C, 0x00, + 0x7F, 0x49, 0x49, 0x49, 0x36, 0x00, + 0x3E, 0x41, 0x41, 0x41, 0x22, 0x00, + 0x7F, 0x41, 0x41, 0x41, 0x3E, 0x00, + 0x7F, 0x49, 0x49, 0x49, 0x41, 0x00, + 0x7F, 0x09, 0x09, 0x09, 0x01, 0x00, + 0x3E, 0x41, 0x41, 0x51, 0x73, 0x00, + 0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00, + 0x00, 0x41, 0x7F, 0x41, 0x00, 0x00, + 0x20, 0x40, 0x41, 0x3F, 0x01, 0x00, + 0x7F, 0x08, 0x14, 0x22, 0x41, 0x00, + 0x7F, 0x40, 0x40, 0x40, 0x40, 0x00, + 0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00, + 0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00, + 0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00, + 0x7F, 0x09, 0x09, 0x09, 0x06, 0x00, + 0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00, + 0x7F, 0x09, 0x19, 0x29, 0x46, 0x00, + 0x26, 0x49, 0x49, 0x49, 0x32, 0x00, + 0x03, 0x01, 0x7F, 0x01, 0x03, 0x00, + 0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00, + 0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00, + 0x3F, 0x40, 0x38, 0x40, 0x3F, 0x00, + 0x63, 0x14, 0x08, 0x14, 0x63, 0x00, + 0x03, 0x04, 0x78, 0x04, 0x03, 0x00, + 0x61, 0x59, 0x49, 0x4D, 0x43, 0x00, + 0x00, 0x7F, 0x41, 0x41, 0x41, 0x00, + 0x02, 0x04, 0x08, 0x10, 0x20, 0x00, + 0x00, 0x41, 0x41, 0x41, 0x7F, 0x00, + 0x04, 0x02, 0x01, 0x02, 0x04, 0x00, + 0x40, 0x40, 0x40, 0x40, 0x40, 0x00, + 0x00, 0x03, 0x07, 0x08, 0x00, 0x00, + 0x20, 0x54, 0x54, 0x78, 0x40, 0x00, + 0x7F, 0x28, 0x44, 0x44, 0x38, 0x00, + 0x38, 0x44, 0x44, 0x44, 0x28, 0x00, + 0x38, 0x44, 0x44, 0x28, 0x7F, 0x00, + 0x38, 0x54, 0x54, 0x54, 0x18, 0x00, + 0x00, 0x08, 0x7E, 0x09, 0x02, 0x00, + 0x18, 0x24, 0x24, 0x1C, 0x78, 0x00, + 0x7F, 0x08, 0x04, 0x04, 0x78, 0x00, + 0x00, 0x44, 0x7D, 0x40, 0x00, 0x00, + 0x20, 0x40, 0x40, 0x3D, 0x00, 0x00, + 0x7F, 0x10, 0x28, 0x44, 0x00, 0x00, + 0x00, 0x41, 0x7F, 0x40, 0x00, 0x00, + 0x7C, 0x04, 0x78, 0x04, 0x78, 0x00, + 0x7C, 0x08, 0x04, 0x04, 0x78, 0x00, + 0x38, 0x44, 0x44, 0x44, 0x38, 0x00, + 0x7C, 0x18, 0x24, 0x24, 0x18, 0x00, + 0x18, 0x24, 0x24, 0x |