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-rwxr-xr-xkeyboards/dz60/keymaps/drewsky/Readme.md11
-rwxr-xr-xkeyboards/dz60/keymaps/drewsky/keymap.c34
2 files changed, 45 insertions, 0 deletions
diff --git a/keyboards/dz60/keymaps/drewsky/Readme.md b/keyboards/dz60/keymaps/drewsky/Readme.md
new file mode 100755
index 0000000000..115d9cf83b
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+++ b/keyboards/dz60/keymaps/drewsky/Readme.md
@@ -0,0 +1,11 @@
+# **DREWSKY'S DZ60 ANSI Layout**
+![Imgur](https://i.imgur.com/v4zVbl7.jpg)
+
+
+Layer 1 is default configuration, for the exception of the Space cadet shifts. Layer 2 is for WASD arrows and Media, which I have included both PREV and NEXT for Windows and macOS. Layer 3 is for RGB underglow. Legends in picture follow Layers. Modifier one is momentary, and the RGB layer is TT (TAP_TOGGLE)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make dz60:drewsky
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/dz60/keymaps/drewsky/keymap.c b/keyboards/dz60/keymaps/drewsky/keymap.c
new file mode 100755
index 0000000000..aba0d238f0
--- /dev/null
+++ b/keyboards/dz60/keymaps/drewsky/keymap.c
@@ -0,0 +1,34 @@
+#include QMK_KEYBOARD_H
+
+// Helpful defines
+#define _L0 0
+#define _L1 1
+#define _L2 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_L0] = LAYOUT_60_ansi(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, TT(2), KC_RALT, MO(1), KC_RCTL),
+
+ [_L1] = LAYOUT_60_ansi(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
+ KC_NO, KC_NO, KC_UP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PGUP,
+ KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PGDN,
+ KC_NO, KC_MRWD, KC_MFFD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_MSTP, KC_VOLD, KC_VOLU, KC_MPLY, KC__VOLDOWN, KC__VOLUP, KC_TRNS, KC_NO),
+
+ [_L2] = LAYOUT_60_ansi(
+ KC_ESC, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, RGB_HUD, RGB_HUI, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, RGB_SAD, RGB_SAI, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, RGB_VAD, RGB_VAI, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SPD, RGB_SPI, KC_NO,
+ KC_NO, KC_NO, KC_NO, RGB_TOG, KC_TRNS, KC_NO, KC_NO, DEBUG)
+};
+
+
+
+