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-rw-r--r--keyboards/massdrop/ctrl/keymaps/r-pufky/config.h2
-rw-r--r--keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c105
-rw-r--r--keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md34
3 files changed, 94 insertions, 47 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h b/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h
index ddcd816303..e536ebdd85 100644
--- a/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h
@@ -24,3 +24,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#define RGB_MATRIX_STARTUP_VAL 100
#define HSV_BACKLIGHT_COLOR HSV_BLUE
+#define HSV_GAME_COLOR 170, 255, 192 // darker blue
+#define HSV_CONTROL_COLOR 0, 255, 192 // darker red
diff --git a/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c b/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c
index d523dba891..824725756b 100644
--- a/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c
+++ b/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c
@@ -16,6 +16,9 @@
#include QMK_KEYBOARD_H
+#define BASE 0
+#define GAME 1
+#define CTRL 2
#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
#define MODS_ALT (get_mods() & MOD_MASK_ALT)
@@ -43,34 +46,60 @@ enum ctrl_keycodes {
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = LAYOUT(
- KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
- KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ [BASE] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
+ KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
- [1] = LAYOUT(
- KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
- _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
- KC_CAPS, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
- _______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
- _______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
+ [GAME] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
+ KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ [CTRL] = LAYOUT(
+ KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
+ _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD,
+ KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
+ _______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
),
};
// Init keyboard static color with underglow off.
void matrix_init_user(void) {
- rgblight_sethsv(HSV_BACKLIGHT_COLOR);
- rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
+ rgblight_sethsv(HSV_BACKLIGHT_COLOR);
+ rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};
+// Set backlight color based on active layer
+layer_state_t layer_state_set_user(layer_state_t state) {
+ switch (get_highest_layer(state)) {
+ case GAME: {
+ rgblight_sethsv_noeeprom(HSV_GAME_COLOR);
+ break;
+ }
+ case CTRL: {
+ rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR);
+ break;
+ }
+ default:
+ rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR);
+ break;
+ }
+ return state;
+}
+
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
@@ -116,28 +145,28 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
case RGB_TOG:
if (record->event.pressed) {
- switch (rgb_matrix_get_flags()) {
- case LED_FLAG_ALL: {
- rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
- rgb_matrix_set_color_all(RGB_OFF);
- }
- break;
- case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
- rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
- rgb_matrix_set_color_all(RGB_OFF);
- }
- break;
- case LED_FLAG_UNDERGLOW: {
- rgb_matrix_set_flags(LED_FLAG_NONE);
- rgb_matrix_disable_noeeprom();
- }
- break;
- default: {
- rgb_matrix_set_flags(LED_FLAG_ALL);
- rgb_matrix_enable_noeeprom();
- }
- break;
- }
+ switch (rgb_matrix_get_flags()) {
+ case LED_FLAG_ALL: {
+ rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
+ rgb_matrix_set_color_all(RGB_OFF);
+ }
+ break;
+ case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
+ rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
+ rgb_matrix_set_color_all(RGB_OFF);
+ }
+ break;
+ case LED_FLAG_UNDERGLOW: {
+ rgb_matrix_set_flags(LED_FLAG_NONE);
+ rgb_matrix_disable_noeeprom();
+ }
+ break;
+ default: {
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_enable_noeeprom();
+ }
+ break;
+ }
}
return false;
default:
diff --git a/keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md b/keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md
index 5151892599..38075b3a0f 100644
--- a/keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md
+++ b/keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md
@@ -1,6 +1,7 @@
# Massdrop Ctrl r-pufky
-Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usage.
+Gaming QOL improvments; enabling useful keys for left hand & in-game overlay
+usage.
## Layers
@@ -8,21 +9,36 @@ Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usa
![Typing Layer](https://i.imgur.com/qEBaupV.png)
-Layer optimized to enable useful keys for gaming without changing typing state, as well as specific
-in-game overlay keys.
+Layer optimized to enable useful keys for typing and casual gaming without
+changing typing state, as well as specific in-game overlay keys.
* Left Ctrl: Easier control key usage without always setting capslock.
-* Num Lock: Unique non visible character key for additional left-hand input options in game.
-* Fn: Enable layer 1, temporal.
-* F24: Unique non-visible F24 key; no windows function. Map to in-game overlays.
+* Num Lock: Unique non visible character key for additional left-hand input
+ options in game.
+* Fn: Enable Control layer, temporal.
+* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
+
+### Gaming Layer
+
+![Gaming Layer](https://i.imgur.com/q4wGbFQ.png)
+
+Replaces super key with additional non-printing inputs.
+
+* Home: Non visible character key for additional input options in game.
+* End: Non visible character key for additional input options in game.
+* Left Ctrl: Easier control key usage without always setting capslock.
+* Fn: Enable Control layer, temporal.
+* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
-### Function Layer
+### Control Layer
-![Function Layer](https://i.imgur.com/2qGNwVQ.png)
+![Function Layer](https://i.imgur.com/7Nalcyp.png)
* Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows.
-* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable bootloader.
+* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable
+ bootloader.
* Orange: RGB Controls.
+* Green: Toggle gaming layer.
* Capslock: Now requires the use of the function key.
* F13-F24: Extended function keys.
* Bright+/-: Monitor Brightness.