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-rw-r--r--keyboards/yanghu/unicorne/unicorne.h25
1 files changed, 0 insertions, 25 deletions
diff --git a/keyboards/yanghu/unicorne/unicorne.h b/keyboards/yanghu/unicorne/unicorne.h
index f0b5685f1d..6f89e393a7 100644
--- a/keyboards/yanghu/unicorne/unicorne.h
+++ b/keyboards/yanghu/unicorne/unicorne.h
@@ -23,28 +23,3 @@ void oled_render_capslock(bool caps_on);
void oled_render_mods(void);
void oled_render_keylog(void);
#endif
-/* This a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-
-// clang-format off
-#define LAYOUT_split_3x6_4( \
- K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
- K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
- K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
- K30, K31, K32, K33, K34, K35, K36, K37 \
-) \
-{ \
- { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
- { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
- { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
- { KC_NO, KC_NO, K30, K31, K32, K33, K34, K35, K36, K37, KC_NO, KC_NO} \
-}
-// clang-format on
-
-#define LAYOUT LAYOUT_split_3x6_4