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-rw-r--r--keyboards/xelus/dawn60/rev1_qmk/config.h114
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diff --git a/keyboards/xelus/dawn60/rev1_qmk/config.h b/keyboards/xelus/dawn60/rev1_qmk/config.h
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--- a/keyboards/xelus/dawn60/rev1_qmk/config.h
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@@ -1,114 +0,0 @@
-/* Copyright 2017 Jason Williams (Wilba)
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#include "config_common.h"
-
-// key matrix size
-#define MATRIX_ROWS 5
-#define MATRIX_COLS 14
-
-//underglow
-#define MATRIX_ROW_PINS { B1, B3, F1, F6, F7 }
-#define MATRIX_COL_PINS { B0, D5, B2, F5, D3, D2, C7, C6, B6, B5, B4, D7, D6, D4 }
-
-// COL2ROW or ROW2COL
-#define DIODE_DIRECTION COL2ROW
-
-// Set 0 if debouncing isn't needed
-#define DEBOUNCE 5
-
-// Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
-#define LOCKING_SUPPORT_ENABLE
-// Locking resynchronize hack
-#define LOCKING_RESYNC_ENABLE
-
-//RGB Underglow defines
-#define RGB_DI_PIN F0
-#define WS2812_LED_TOTAL 20
-
-//RGB Matrix defines
-#define DRIVER_ADDR_1 0x74
-#define DRIVER_ADDR_2 0x76
-
-#define DRIVER_COUNT 2
-#define DRIVER_1_LED_TOTAL 32
-#define DRIVER_2_LED_TOTAL 32
-#define ISSI_DRIVER_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
-#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + WS2812_LED_TOTAL)
-
-#define RGB_MATRIX_DEFAULT_VAL 80
-#define RGB_MATRIX_KEYPRESSES
-
-// enable/disable LEDs based on layout
-// switch between split backspace (1) or normal backspace(0)
-#define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 1
-// switch between Tsangan (1) or Arrows Bottom Row (0)
-#define RGB_BACKLIGHT_USE_7U_SPACEBAR 0
-// switch between standard split rshift (0) or arrows r shift (1)
-// .------------------. .-------------------.
-// | ? | Shift | Fn | vs | Shift | Up | Fn |
-// `------------------' `-------------------'
-#define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 1
-
-// RGB Matrix Animation modes. Explicitly enabled
-// For full list of effects, see:
-// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-#define ENABLE_RGB_MATRIX_ALPHAS_MODS
-#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-#define ENABLE_RGB_MATRIX_BREATHING
-#define ENABLE_RGB_MATRIX_BAND_SAT
-#define ENABLE_RGB_MATRIX_BAND_VAL
-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-#define ENABLE_RGB_MATRIX_CYCLE_ALL
-#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-#define ENABLE_RGB_MATRIX_DUAL_BEACON
-#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-#define ENABLE_RGB_MATRIX_RAINDROPS
-#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-#define ENABLE_RGB_MATRIX_HUE_BREATHING
-#define ENABLE_RGB_MATRIX_HUE_PENDULUM
-#define ENABLE_RGB_MATRIX_HUE_WAVE
-#define ENABLE_RGB_MATRIX_PIXEL_RAIN
-#define ENABLE_RGB_MATRIX_PIXEL_FLOW
-#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#define ENABLE_RGB_MATRIX_SPLASH
-#define ENABLE_RGB_MATRIX_MULTISPLASH
-#define ENABLE_RGB_MATRIX_SOLID_SPLASH
-#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH