diff options
Diffstat (limited to 'keyboards/xbows/numpad/keymaps')
-rw-r--r-- | keyboards/xbows/numpad/keymaps/default/config.h | 55 |
1 files changed, 31 insertions, 24 deletions
diff --git a/keyboards/xbows/numpad/keymaps/default/config.h b/keyboards/xbows/numpad/keymaps/default/config.h index c8235f5161..22a7112f8c 100644 --- a/keyboards/xbows/numpad/keymaps/default/config.h +++ b/keyboards/xbows/numpad/keymaps/default/config.h @@ -13,31 +13,38 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ - #pragma once +#pragma once - #ifdef RGB_MATRIX_ENABLE - # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set - # define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support - # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - # define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - # define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - # define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation - # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - # define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +#ifdef RGB_MATRIX_ENABLE +# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set - # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation - # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +# define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support +# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes +# define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +# define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +# define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - //# define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - # define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - # define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - //# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +# define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! - #endif +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out + +#endif |