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-rw-r--r--keyboards/xbows/numpad/config.h62
1 files changed, 18 insertions, 44 deletions
diff --git a/keyboards/xbows/numpad/config.h b/keyboards/xbows/numpad/config.h
index 59616eba3b..96dff5241a 100644
--- a/keyboards/xbows/numpad/config.h
+++ b/keyboards/xbows/numpad/config.h
@@ -47,51 +47,25 @@
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
# define DRIVER_ADDR_1 0b1110111
# define DRIVER_COUNT 1