summaryrefslogtreecommitdiffstats
path: root/keyboards/winry/winry315/config.h
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/winry/winry315/config.h')
-rw-r--r--keyboards/winry/winry315/config.h138
1 files changed, 138 insertions, 0 deletions
diff --git a/keyboards/winry/winry315/config.h b/keyboards/winry/winry315/config.h
new file mode 100644
index 0000000000..1a9617c1e3
--- /dev/null
+++ b/keyboards/winry/winry315/config.h
@@ -0,0 +1,138 @@
+// Copyright 2022 Sergey Vlasov (@sigprof)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "config_common.h"
+
+// Key matrix size.
+#define MATRIX_ROWS 1
+#define MATRIX_COLS 24
+
+// Key pins (including encoder press switches).
+// The NO_PIN entries are reserved for encoder rotation mappings.
+#define DIRECT_PINS \
+ { \
+ { F4, C7, D4, D5, D1, F5, C6, D6, D3, D2, F6, B6, D7, B4, B5, B2, D0, E6, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN } \
+ }
+
+// clang-format off
+
+// Encoder pins.
+// Encoder numbering (assuming the default board orientation with encoders on
+// the top side):
+// 0 - left
+// 1 - center (with a longer shaft and a larger knob)
+// 2 - right
+#define ENCODERS_PAD_A { F1, B0, B3 }
+#define ENCODERS_PAD_B { F0, B1, B7 }
+#define ENCODER_RESOLUTION 4
+
+// Encoder mappings (used for VIA).
+#define ENCODERS 3
+#define ENCODERS_CW_KEY { { 22, 0 }, { 18, 0 }, { 20, 0 } }
+#define ENCODERS_CCW_KEY { { 23, 0 }, { 19, 0 }, { 21, 0 } }
+
+// clang-format on
+
+// RGB LED parameters.
+// This PCB uses a single chain of WS2812-compatible addressable RGB LEDs for
+// per-key backlight and underglow.
+#define RGB_DI_PIN F7
+#define RGBLED_NUM 27
+#define RGBLIGHT_LIMIT_VAL 150
+
+// RGB Lighting configuration. This mode is used by the vendor firmware, and
+// can be chosen if the full RGB Matrix support is not desired for some reason.
+#ifdef RGBLIGHT_ENABLE
+# define RGBLIGHT_HUE_STEP 8
+# define RGBLIGHT_SAT_STEP 8
+# define RGBLIGHT_VAL_STEP 8
+# define RGBLIGHT_SLEEP
+# define RGBLIGHT_EFFECT_BREATHING
+# define RGBLIGHT_EFFECT_RAINBOW_MOOD
+# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+# define RGBLIGHT_EFFECT_SNAKE
+# define RGBLIGHT_EFFECT_KNIGHT
+# define RGBLIGHT_EFFECT_CHRISTMAS
+# define RGBLIGHT_EFFECT_STATIC_GRADIENT
+# define RGBLIGHT_EFFECT_RGB_TEST
+# define RGBLIGHT_EFFECT_ALTERNATING
+#endif
+
+// RGB Matrix configuration.
+#ifdef RGB_MATRIX_ENABLE
+# define DRIVER_LED_TOTAL RGBLED_NUM
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
+
+# define RGB_MATRIX_CENTER \
+ { 35, 35 }
+
+# define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+// This option is required for the TYPING_HEATMAP and DIGITAL_RAIN effects,
+// both of which are disabled below, so the common support for those effects is
+// disabled too.
+# undef RGB_MATRIX_FRAMEBUFFER_EFFECTS
+
+// This option is required for reactive effects; disabling this option will
+// implicitly disable all of them.
+# define RGB_MATRIX_KEYPRESSES
+
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
+// different from the physical layout; it also has problems when underglow
+// LEDs are present, or when multiple LEDs are associated with the same key.
+# undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+
+// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// is defined. Both of these effects currently don't work properly when the
+// key matrix does not match the physical layout, so they are disabled.
+# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+// Reactive effects; can be enabled only if at least one of
+// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#endif
+
+// Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed.
+#define DEBOUNCE 5