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Diffstat (limited to 'keyboards/tmo50/config.h')
-rw-r--r-- | keyboards/tmo50/config.h | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/keyboards/tmo50/config.h b/keyboards/tmo50/config.h deleted file mode 100644 index 94e730b9cb..0000000000 --- a/keyboards/tmo50/config.h +++ /dev/null @@ -1,118 +0,0 @@ -/* -Copyright 2019 funderburker - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#pragma once - -#include "config_common.h" - -/* key matrix size */ -#define MATRIX_ROWS 4 -#define MATRIX_COLS 14 - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * -*/ -#define MATRIX_ROW_PINS { D5, D3, D2, D0 } -#define MATRIX_COL_PINS { D1, D4, F0, F1, F4, F5, F6, F7, D6, D7, B4, B5, B6, C6 } - -/* COL2ROW, ROW2COL*/ -#define DIODE_DIRECTION COL2ROW - -/* number of backlight levels */ -#define BACKLIGHT_PIN B7 -#define BACKLIGHT_BREATHING -#define BACKLIGHT_LEVELS 3 - -#define RGB_DI_PIN C7 -#ifdef RGB_DI_PIN - #define RGBLED_NUM 10 - #define RGBLIGHT_HUE_STEP 8 - #define RGBLIGHT_SAT_STEP 8 - #define RGBLIGHT_VAL_STEP 8 - #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ - #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -#define RGBLIGHT_EFFECT_BREATHING -#define RGBLIGHT_EFFECT_RAINBOW_MOOD -#define RGBLIGHT_EFFECT_RAINBOW_SWIRL -#define RGBLIGHT_EFFECT_SNAKE -#define RGBLIGHT_EFFECT_KNIGHT -#define RGBLIGHT_EFFECT_CHRISTMAS -#define RGBLIGHT_EFFECT_STATIC_GRADIENT -#define RGBLIGHT_EFFECT_RGB_TEST -#define RGBLIGHT_EFFECT_ALTERNATING -#define RGBLIGHT_EFFECT_TWINKLE -#endif - -/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ -#define DEBOUNCE 5 - -/* define if matrix has ghost (lacks anti-ghosting diodes) */ -//#define MATRIX_HAS_GHOST - -/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -#define LOCKING_SUPPORT_ENABLE -/* Locking resynchronize hack */ -#define LOCKING_RESYNC_ENABLE - -/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. - * This is userful for the Windows task manager shortcut (ctrl+shift+esc). - */ -// #define GRAVE_ESC_CTRL_OVERRIDE - -/* - * Force NKRO - * - * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved - * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the - * makefile for this to work.) - * - * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) - * until the next keyboard reset. - * - * NKRO may prevent your keystrokes from being detected in the BIOS, but it is - * fully operational during normal computer usage. - * - * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) - * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by - * bootmagic, NKRO mode will always be enabled until it is toggled again during a - * power-up. - * - */ -//#define FORCE_NKRO - -/* - * Feature disable options - * These options are also useful to firmware size reduction. - */ - -/* disable debug print */ -//#define NO_DEBUG - -/* disable print */ -//#define NO_PRINT - -/* disable action features */ -//#define NO_ACTION_LAYER -//#define NO_ACTION_TAPPING -//#define NO_ACTION_ONESHOT |