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+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2020 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+ /* ➡ Number pad Configuration ⬅
+ *
+ * This concerns this Base layer in the shape of a numerical key pad, not the numerical
+ * key pad layer which is part of the common layer system, which is defined and configured
+ * elsewhere (see ./user_config.h).
+ *
+ * _Activate_ the below to have a single keypad definition on this layer, for the right
+ * hand. Modifiers are also defined.
+ * _Remove_ the below to have two keypad definitions on this Base layer, one for each hand.
+ *
+ * In both cases, you can reach the accompanying number pad layer with the super-/sub-script
+ * numbers. For either option, there is a matching * super-/sub-script layer, which is
+ * automatically compiled with it.
+ */
+ #define NUMPAD_BASE_SINGLE // _Activate_ to resemble a one handed numerical keyboard, for right hand.
+ // _Remove_ to have two numerical key pads, side by side, one for each hand.
+ //
+ /* Tip: When in doubt it might be best to choose the single handed layer, because it
+ * resembles a regular keyboard more, and has modifier combinations.
+ */
+
+
+ /* ➡ Removing the numbers pad _PAD layer ⬅
+ *
+ * You may have no use for this common layer, if you have a numerical
+ * keypad on the Alternate Base already.
+ *
+ * While _PAD layer gives quick uncluttered access to Control, Shift and Alt
+ * to modify your pointer device input, the _MOV layer does the same. You
+ * end up with the same functionality, with or without _PAD, in this matter.
+ *
+ * This does precisely the same as REMOVE_PAD in ./user_config.h, but this
+ * setting here overrides any setting in ./user_config.h
+ */
+//#define REMOVES_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+ /* Redefine a layer in this file
+ *
+ * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
+ * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
+ * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
+ * your new layer.
+ */
+// #define BASESFILE_LAYER_ACC
+// #define BASESFILE_LAYER_DRA
+// #define BASESFILE_LAYER_BON
+// #define BASESFILE_LAYER_PAD
+// #define BASESFILE_LAYER_MOV
+// #define BASESFILE_LAYER_RAR
+// #define BASESFILE_LAYER_FUN
+
+
+// The below sets some things up based on the above #defines.
+
+// Stripping out _PAD layer, sets the #define used global configuration file ./user_config.h
+# ifdef REMOVES_PAD // this file
+# ifndef REMOVE_PAD // user_config.h
+# define REMOVE_PAD // removes _PAD layer
+# endif
+# endif
+// Inserting the _PAD layer, even if stripped in ./user_config.h
+# ifndef REMOVES_PAD // this file
+# ifdef REMOVE_PAD // user_config.h
+# undef REMOVE_PAD // activtaes _PAD layer
+# endif
+# endif