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diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h
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--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h
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-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2020 by Jos Boersema
- *
- */
-
-#pragma once
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
- /* ➡ Number pad Configuration ⬅
- *
- * This concerns this Base layer in the shape of a numerical key pad, not the numerical
- * key pad layer which is part of the common layer system, which is defined and configured
- * elsewhere (see ./user_config.h).
- *
- * _Activate_ the below to have a single keypad definition on this layer, for the right
- * hand. Modifiers are also defined.
- * _Remove_ the below to have two keypad definitions on this Base layer, one for each hand.
- *
- * In both cases, you can reach the accompanying number pad layer with the super-/sub-script
- * numbers. For either option, there is a matching * super-/sub-script layer, which is
- * automatically compiled with it.
- */
- #define NUMPAD_BASE_SINGLE // _Activate_ to resemble a one handed numerical keyboard, for right hand.
- // _Remove_ to have two numerical key pads, side by side, one for each hand.
- //
- /* Tip: When in doubt it might be best to choose the single handed layer, because it
- * resembles a regular keyboard more, and has modifier combinations.
- */
-
-
- /* ➡ Removing the numbers pad _PAD layer ⬅
- *
- * You may have no use for this common layer, if you have a numerical
- * keypad on the Alternate Base already.
- *
- * While _PAD layer gives quick uncluttered access to Control, Shift and Alt
- * to modify your pointer device input, the _MOV layer does the same. You
- * end up with the same functionality, with or without _PAD, in this matter.
- *
- * This does precisely the same as REMOVE_PAD in ./user_config.h, but this
- * setting here overrides any setting in ./user_config.h
- */
-//#define REMOVES_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
-
-
-// The below sets some things up based on the above #defines.
-
-// Stripping out _PAD layer, sets the #define used global configuration file ./user_config.h
-# ifdef REMOVES_PAD // this file
-# ifndef REMOVE_PAD // user_config.h
-# define REMOVE_PAD // removes _PAD layer
-# endif
-# endif
-// Inserting the _PAD layer, even if stripped in ./user_config.h
-# ifndef REMOVES_PAD // this file
-# ifdef REMOVE_PAD // user_config.h
-# undef REMOVE_PAD // activtaes _PAD layer
-# endif
-# endif