diff options
Diffstat (limited to 'keyboards/tada68')
42 files changed, 2460 insertions, 0 deletions
diff --git a/keyboards/tada68/keymaps/abishalom/keymap.c b/keyboards/tada68/keymaps/abishalom/keymap.c new file mode 100644 index 0000000000..f21fd93313 --- /dev/null +++ b/keyboards/tada68/keymaps/abishalom/keymap.c @@ -0,0 +1,69 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 + +#define SEMI_FN LT(_FL, KC_SCLN) + +//Tap Dance Declarations +enum { + TD_WIN_LOCK = 0 +}; + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_WIN_LOCK] = ACTION_TAP_DANCE_DOUBLE(MAGIC_NO_GUI, MAGIC_UNNO_GUI) +}; + +// +////In Layer declaration, add tap dance item in place of a key code +//TD(TD_WIN_LOCK) + +// Press fn+GUI once to lock, double tap to unlock. + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,----------------------------------------------------------------. + * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` | + * |----------------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del | + * |----------------------------------------------------------------| + * |FNCAP| A| S| D| F| G| H| J| K| L| ;| '|Enter |PgUp | + * |----------------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| + * |----------------------------------------------------------------| + * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig | + * `----------------------------------------------------------------' + */ +[_BL] = LAYOUT_ansi( + QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_GRV, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL, \ + LT(_FL, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SEMI_FN,KC_QUOT, KC_ENT,KC_PGUP, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, \ + KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _FL: Function Layer + * ,----------------------------------------------------------------. + * | ` | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del | | + * |----------------------------------------------------------------| + * | |Pre| U |NXT| | | |PGD| U |PGU|PSC| | | |Ins | + * |----------------------------------------------------------------| + * | |MUT|VU-|VU+|PPl| | | L | D | R | | | |Home| + * |----------------------------------------------------------------| + * | | |BRG|BL-|BL+|BLT| | | | | | |Stp|End | + * |----------------------------------------------------------------| + * | |WTOG| | | | | |Pre|PPl|Nxt | + * `----------------------------------------------------------------' + */ +[_FL] = LAYOUT_ansi( + KC_GRAVE, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______ , \ + _______,_______, KC_MPRV,KC_MNXT,_______, _______,_______,KC_PGDN,KC_UP,KC_PGUP,KC_PSCR,_______,_______, _______,KC_INSERT, \ + _______,KC_MUTE,KC_VOLD,KC_VOLU,KC_MPLY,_______,_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, _______,KC_HOME, \ + _______,_______,BL_BRTG,BL_DOWN,BL_UP, BL_TOGG, _______,_______,_______,_______,_______,_______, KC_STOP, KC_END, \ + _______,TD(TD_WIN_LOCK),_______, _______, _______,KC_TRNS,_______,KC_MPRV,KC_MPLY, KC_MNXT), + +}; diff --git a/keyboards/tada68/keymaps/amnesia0287/keymap.c b/keyboards/tada68/keymaps/amnesia0287/keymap.c new file mode 100644 index 0000000000..005eea2380 --- /dev/null +++ b/keyboards/tada68/keymaps/amnesia0287/keymap.c @@ -0,0 +1,111 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _HLa 1 +#define _HLb 2 +#define _HL 3 +#define _XL 4 + +enum hype_keycodes { + FN_HLa = SAFE_RANGE, + FN_HLb +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,----------------------------------------------------------------. + * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` | + * |----------------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del | + * |----------------------------------------------------------------| + * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| + * |----------------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| + * |----------------------------------------------------------------| + * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig | + * `----------------------------------------------------------------' + */ +[_BL] = LAYOUT_ansi( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_HOME, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_PGUP, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGDN, \ + SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, SC_RSPC,KC_UP,LT(_HLa, KC_END), \ + KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,FN_HLa,FN_HLb, KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _HL: Hype Fn Layer + * ,----------------------------------------------------------------. + * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins | + * |----------------------------------------------------------------| + * | | |Up | | | | | | | | | | | |Hme | + * |----------------------------------------------------------------| + * | |<- |Dn | ->| | | | | | | | | |End | + * |----------------------------------------------------------------| + * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| | McL|MsU|McR | + * |----------------------------------------------------------------| + * | | | | | | | |MsL|MsD|MsR | + * `----------------------------------------------------------------' + */ +[_HLa] = LAYOUT_ansi( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_INS, \ + KC_CAPS,_______, KC_UP,_______,_______,_______,_______,_______,KC_PSCR,KC_SCRL,KC_PAUS, KC_UP,_______, _______,_______, \ + _______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,_______,_______,KC_HOME,KC_PGUP,KC_LEFT,KC_RGHT, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______, KC_END,KC_PGDN,KC_DOWN, _______,KC_PGUP,_______, \ + _______, _______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN, KC_END), + +[_HLb] = LAYOUT_ansi( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_INS, \ + KC_CAPS,_______, KC_UP,_______,_______,_______,_______,_______,KC_PSCR,KC_SCRL,KC_PAUS, KC_UP,_______, _______,_______, \ + _______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,_______,_______,KC_HOME,KC_PGUP,KC_LEFT,KC_RGHT, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______, KC_END,KC_PGDN,KC_DOWN, _______,KC_PGUP,_______, \ + _______, _______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN, KC_END), + +[_HL] = LAYOUT_ansi( + BL_TOGG, BL_DOWN,BL_UP, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,LALT(KC_F4),MAGIC_UNSWAP_BACKSLASH_BACKSPACE, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,MAGIC_SWAP_BACKSLASH_BACKSPACE, \ + _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_MNXT,_______, \ + KC_MPRV, KC_MPLY, KC_MNXT, KC_MPLY, _______,_______,_______,KC_MRWD,KC_MPRV,KC_MFFD), + +[_XL] = LAYOUT_ansi( + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______, \ + _______, _______, _______, _______, _______,_______,_______,_______,_______,_______), +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case FN_HLa: + if (record->event.pressed) + { + layer_on(_HLa); + update_tri_layer(_HLa, _HLb, _HL); + } + else + { + layer_off(_HLa); + update_tri_layer(_HLa, _HLb, _HL); + } + return false; + break; + case FN_HLb: + if (record->event.pressed) + { + layer_on(_HLb); + update_tri_layer(_HLa, _HLb, _HL); + } + else + { + layer_off(_HLb); + update_tri_layer(_HLa, _HLb, _HL); + } + return false; + break; + } + return true; +} diff --git a/keyboards/tada68/keymaps/ardakilic/keymap.c b/keyboards/tada68/keymaps/ardakilic/keymap.c new file mode 100755 index 0000000000..141c18de3f --- /dev/null +++ b/keyboards/tada68/keymaps/ardakilic/keymap.c @@ -0,0 +1,55 @@ +#include QMK_KEYBOARD_H + +//KC_NUBS (\|) is equivalent to ["é] key in Turkish keyboards. +//KC_GRV (~ `) is equivalent to [<>|] key in Turkish keyboards. +//I've put grave to bottom, and nonUS backslash to top to make it more similar to Turkish layout. ["é] key is more above than [<>|] key. +//Default top right button was KC_GRV (~ `) (Grave key) even if it looks like Tilde key. + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,----------------------------------------------------------------. + * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |PWR | + * |----------------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del | + * |----------------------------------------------------------------| + * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |\ | | + * |----------------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|~ ` | + * |----------------------------------------------------------------| + * |Ctrl|Alt |CMD | Space |CMD |FN |Alt|Lef|Dow|Rig | + * `----------------------------------------------------------------' + */ +[_BL] = LAYOUT_ansi( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_PWR, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_NUBS, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_GRV, \ + KC_LCTL, KC_LALT,KC_LGUI, KC_SPC, KC_RGUI,MO(_FL),KC_RALT, KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _FL: Function Layer + * ,----------------------------------------------------------------. + * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | | |Hme | + * |----------------------------------------------------------------| + * | | | | | | | | PP|PLA|PN | | | |End | + * |----------------------------------------------------------------| + * | | | |Bl-|BL |BL+| |MUT|VU-|VU+| | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | + * `----------------------------------------------------------------' + */ +[_FL] = LAYOUT_ansi( + _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS , \ + _______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,KC_HOME, \ + _______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,_______, _______,KC_END, \ + _______,_______,_______,BL_DOWN,BL_TOGG,BL_UP, _______,KC_MUTE,KC_VOLD,KC_VOLU,_______,_______,_______,_______, \ + _______,_______,_______, _______, _______,_______,_______,_______,_______,_______), +}; diff --git a/keyboards/tada68/keymaps/ardakilic/readme.md b/keyboards/tada68/keymaps/ardakilic/readme.md new file mode 100755 index 0000000000..72654f55ed --- /dev/null +++ b/keyboards/tada68/keymaps/ardakilic/readme.md @@ -0,0 +1,15 @@ +# Ardakilic's TADA68 layout + +This layout aims to use Ansi keyboard for my needs in ease, especially to work on macOS, and to have a layout more similar to Apple keyboards. + +This layout aims to have a similar layout to Apple keyboards while using ISO layouts with the ANSI keymap. The layout is directly considered using Turkish Qwerty keyboards. + +The changes that were applied over default layout: + +* Make Win/cmd keys right next to space bar just like Apple keyboards. +* Adding a power (`KC_PWR`) key, so the lock screen shortcut works. +* Re-use the page up and page down keys to make ["é] (`KC_NUBS`) and [<>|] (`KC_GRAVE`) keys more accessible. +* Optimize the function layer, by removing the mouse movement combinations and adding additional media keys. +* Swap the positions of volume up and volume down and mute buttons on function layer, so these keys are actually with the same order as Apple keyboard layout. + +I'm re-purposing page up and page down keys in this layout, because in macOS alt/option + arrow keys, in Windows and Linux, space bar/shift spacebar combinations already cover their work, and is more accessible if you'd ask me. diff --git a/keyboards/tada68/keymaps/bazooka/keymap.c b/keyboards/tada68/keymaps/bazooka/keymap.c new file mode 100644 index 0000000000..c6984594d7 --- /dev/null +++ b/keyboards/tada68/keymaps/bazooka/keymap.c @@ -0,0 +1,181 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _MAC 1 +#define _FUNC 2 +#define _MOUSE 3 + +#define MAC_TOG TG(_MAC) + +enum { + FUN_LAY = SAFE_RANGE, + MOU_TOG, + WIN_LCK, + WIN_KEY, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,----------------------------------------------------------------. + * |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` | + * |----------------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del | + * |----------------------------------------------------------------| + * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| + * |----------------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| + * |----------------------------------------------------------------| + * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig | + * `----------------------------------------------------------------' + */ +[_BL] = LAYOUT_ansi( + QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN, \ + KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _MAC: Mac Layer + * ,----------------------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * |Win |Alt |Ctrl| |Ctrl| |Win| | | | + * `----------------------------------------------------------------' + */ +[_MAC] = LAYOUT_ansi( + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______), + + + /* Keymap _FUNC: Function Layer + * ,----------------------------------------------------------------. + * | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg | + * |----------------------------------------------------------------| + * | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins | + * |----------------------------------------------------------------| + * | | | | | | | | |Stp|Ply|PTr|NTr| |Hme | + * |----------------------------------------------------------------| + * | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End | + * |----------------------------------------------------------------| + * | |WnLc| | | | | |Hme|PgD|End | + * `----------------------------------------------------------------' + */ +[_FUNC] = LAYOUT_ansi( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \ + _______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SCRL,KC_PAUS,KC_CALC, KC_INS, \ + _______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME, \ + _______,BL_TOGG, BL_DOWN,BL_UP, _______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \ + _______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END), + + /* Keymap _MOUSE: Mouse Navigation Layer + * ,----------------------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | McR | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | McL |MsU| | + * |----------------------------------------------------------------| + * | | | | | | | |MsL|MsD|MsR | + * `----------------------------------------------------------------' + */ +[_MOUSE] = LAYOUT_ansi( + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \ + _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R), + +}; + +#define SET_BIT(var, pos) (var |= (1UL << pos)) +#define CLEAR_BIT(var, pos) (var &= ~(1UL << pos)) +#define TOGGLE_BIT(var, pos) (var ^= (1UL << pos)) +#define CHECK_BIT(var, pos) (var & (1U << pos)) + +static uint8_t keyboard_state = 0; +// bit 0 = function layer status (on/off) +// bit 1 = mouse navigation layer state +// bit 2 = windows key lock state + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch(keycode) { + // acts like a momentary function layer press + case FUN_LAY: + if (record->event.pressed) { + layer_on(_FUNC); + if (CHECK_BIT(keyboard_state, 1)) { + layer_on(_MOUSE); + } + else { + layer_off(_MOUSE); + } + // turns on function layer status + SET_BIT(keyboard_state, 0); + } + // key released + else { + layer_off(_FUNC); + layer_off(_MOUSE); + // turns off function layer status + CLEAR_BIT(keyboard_state, 0); + } + break; + + case MOU_TOG: + if(record->event.pressed) { + // toggles navigation layer state + TOGGLE_BIT(keyboard_state, 1); + + // if FN is pressed down while hitting this key, the correct layer will be updated, + // so that the FN key doesn't need to be pressed down again to start using the functionality + if (CHECK_BIT(keyboard_state, 0)) { + if (CHECK_BIT(keyboard_state, 1)) { + layer_on(_MOUSE); + } + else { + layer_off(_MOUSE); + } + } + } + break; + + case WIN_LCK: + if (record->event.pressed) { + // toggles windows key lock state + TOGGLE_BIT(keyboard_state, 2); + } + break; + + // uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI + case WIN_KEY: + // checks if windows key lock is off to allow key to be pressed + if (!CHECK_BIT(keyboard_state, 2)) { + if (record->event.pressed) { + SEND_STRING(SS_DOWN(X_LGUI)); + return false; + } + // key released + else { + SEND_STRING(SS_UP(X_LGUI)); + return false; + } + } + break; + } + return true; +}; diff --git a/keyboards/tada68/keymaps/cheese/keymap.c b/keyboards/tada68/keymaps/cheese/keymap.c new file mode 100755 index 0000000000..a3660a557b --- /dev/null +++ b/keyboards/tada68/keymaps/cheese/keymap.c @@ -0,0 +1,107 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 +#define _AL 3 + +enum custom_keycodes { + SPX4 = SAFE_RANGE +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) { + switch(keycode) { + case SPX4: + SEND_STRING(" "); + return false; + } + } + return true; +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,----------------------------------------------------------------. + * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` | + * |----------------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |PgUp| + * |----------------------------------------------------------------| + * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgDn| + * |----------------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|Del | + * |----------------------------------------------------------------| + * |Ctrl|Win |Win | Space |Win| FN|Ctrl|Lef|Dow|Rig | + * `----------------------------------------------------------------' + */ +[_BL] = LAYOUT_ansi( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_R |