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-rwxr-xr-xkeyboards/tada68/keymaps/laas/keymap.c53
1 files changed, 53 insertions, 0 deletions
diff --git a/keyboards/tada68/keymaps/laas/keymap.c b/keyboards/tada68/keymaps/laas/keymap.c
new file mode 100755
index 0000000000..25b990a72a
--- /dev/null
+++ b/keyboards/tada68/keymaps/laas/keymap.c
@@ -0,0 +1,53 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _______ KC_TRNS
+
+LEADER_EXTERNS();
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,----------------------------------------------------------------.
+ * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
+ * |----------------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
+ * |----------------------------------------------------------------|
+ * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
+ * |----------------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
+ * |----------------------------------------------------------------|
+ * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
+ * `----------------------------------------------------------------'
+ */
+ [_BL] = LAYOUT_ansi(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ * ,----------------------------------------------------------------.
+ * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins |
+ * |----------------------------------------------------------------|
+ * | | |Up | | | | | | | | | | | |VMU |
+ * |----------------------------------------------------------------|
+ * | |<- |Dn | ->| | | | | | | | | |Hme |
+ * |----------------------------------------------------------------|
+ * | | | |Bl-|BL |BL+| | | | | | | |VU-|End |
+ * |----------------------------------------------------------------|
+ * | | | | Play/Pause | | | |Rwd|VU+|Fwd |
+ * `----------------------------------------------------------------'
+ */
+ [_FL] = LAYOUT_ansi(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS,
+ _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
+ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
+ _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, _______, _______, _______, _______, _______, _______, KC_VOLU, KC_END,
+ _______, _______, _______, KC_MPLY, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
+};