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-rw-r--r--keyboards/system76/launch_1/rgb_matrix_kb.inc157
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diff --git a/keyboards/system76/launch_1/rgb_matrix_kb.inc b/keyboards/system76/launch_1/rgb_matrix_kb.inc
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+/*
+ * Copyright (C) 2021 System76
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+RGB_MATRIX_EFFECT(active_keys)
+RGB_MATRIX_EFFECT(raw_rgb)
+RGB_MATRIX_EFFECT(unlocked)
+
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+#include "dynamic_keymap.h"
+
+static bool active_keys_initialized = false;
+static uint8_t active_keys_table[RGB_MATRIX_LED_COUNT] = {0};
+
+static void active_keys_initialize(void) {
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ uint8_t led = g_led_config.matrix_co[row][col];
+ if (led < RGB_MATRIX_LED_COUNT && row < 16 && col < 16) {
+ active_keys_table[led] = (row << 4) | col;
+ }
+ }
+ }
+ active_keys_initialized = true;
+}
+
+static bool active_keys(effect_params_t* params) {
+ if (!active_keys_initialized) {
+ active_keys_initialize();
+ }
+
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ uint8_t layer = get_highest_layer(layer_state);
+ RGB rgb = hsv_to_rgb(rgb_matrix_config.hsv);
+
+ for (uint8_t i = led_min; i < led_max; i++) {
+ RGB_MATRIX_TEST_LED_FLAGS();
+
+ uint8_t rowcol = active_keys_table[i];
+ uint8_t row = rowcol >> 4;
+ uint8_t col = rowcol & 0xF;
+ uint16_t keycode = dynamic_keymap_get_keycode(layer, row, col);
+ switch (keycode) {
+ case KC_NO:
+ case KC_TRNS:
+ rgb_matrix_set_color(i, 0, 0, 0);
+ break;
+ default:
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ break;
+ }
+ }
+
+ return led_max < RGB_MATRIX_LED_COUNT;
+}
+
+RGB raw_rgb_data[RGB_MATRIX_LED_COUNT] = {0};
+
+static uint8_t normalize_component(uint8_t component) {
+ uint16_t x = (uint16_t)component;
+ x *= rgb_matrix_config.hsv.v; // Multiply by current brightness
+ x /= 255; // Divide by maximum brightness
+ return (uint8_t)x;
+}
+
+static RGB normalize_index(uint8_t i) {
+ RGB raw = raw_rgb_data[i];
+ RGB rgb = {
+ .r = normalize_component(raw.r),
+ .g = normalize_component(raw.g),
+ .b = normalize_component(raw.b),
+ };
+ return rgb;
+}
+
+static bool raw_rgb(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ RGB_MATRIX_TEST_LED_FLAGS();
+ RGB rgb = normalize_index(i);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < RGB_MATRIX_LED_COUNT;
+}
+
+static uint8_t unlocked_keys[8][2] = {
+ {2, 7}, // U
+ {4, 6}, // N
+ {3, 9}, // L
+ {2, 9}, // O
+ {4, 3}, // C
+ {3, 8}, // K
+ {2, 3}, // E
+ {3, 3}, // D
+};
+
+static uint8_t unlocked_ticks = 0;
+static uint8_t unlocked_i = 0;
+static uint8_t unlocked_leds_count = 0;
+static uint8_t unlocked_leds[2] = {0, 0};
+
+static bool unlocked(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ unlocked_ticks++;
+
+ if (params->init) {
+ unlocked_ticks = 0;
+ unlocked_i = 0;
+ }
+
+ if (unlocked_ticks == 0) {
+ if (unlocked_i == 8) {
+ unlocked_leds_count = 0;
+ unlocked_i = 0;
+ } else {
+ unlocked_leds_count = rgb_matrix_map_row_column_to_led(unlocked_keys[unlocked_i][0], unlocked_keys[unlocked_i][1], unlocked_leds);
+ unlocked_i++;
+ }
+ }
+
+ for (uint8_t i = led_min; i < led_max; i++) {
+ RGB_MATRIX_TEST_LED_FLAGS();
+
+ HSV hsv = {
+ .h = i + unlocked_ticks,
+ .s = 0xFF,
+ .v = 0x70,
+ };
+ for (uint8_t j = 0; j < unlocked_leds_count; j++) {
+ if (i == unlocked_leds[j]) {
+ hsv.s = 0;
+ hsv.v = 0xFF;
+ }
+ }
+
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < RGB_MATRIX_LED_COUNT;
+}
+
+#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS